NukeAllTheThings wrote: »
Race to max level? The game has been out for nearly a year. I am sorry it doesn't, take everyone 10 months to play through the content. But then again I guess those that reached max level 4 months after release were probably just racing to max too right? A large portion of the people grinding now and those making the loudest complaints are those that have played through the content once and are trying to level up 2nd, 3rd, 4th, 5th etc characters to participate in trials, vet dungeons, DSA and PVP.
@Iago I understand your frustration. I hate that I have to take my 6th re-roll back through the core content and grind mobs there. Unfortunately ZOS decided to decimate XP for dungeons, world bosses and dolmen as well as completely wipe out alternate leveling in Craglorn burial sites, the tower, anomalies and the upper Craglorn loop. Instead of fixing the 2 boss glitches they gutted the entire thing so we are now making due with what we have. Give us back our grind island and we will happily return there to fill that vast unpopulated wasteland to do what we do.
I feel like I keep on harping on this in multiple threads, but here's the thing.
Questing should be a viable method of leveling.
Grinding should be a viable method of leveling.
PVP should be a viable method of leveling.
Running dungeons/trials should be a viable method of leveling.
They don't all have to be exactly equal in terms of how fast you gain XP, but an hour doing any of those 4 activities should give similar (as in: in the same ballpark) XP rewards. There's nothing wrong with any of those methods of play. Personally I enjoy questing and running dungeons, while I don't much care for PVP and I hate grinding. That doesn't mean that people who enjoy PVP or grinding should have a harder time leveling than me.
This thread is really all about one of the biggest sources of friction between questers and grinders: grinders ruining the experience of questers by slaughtering everything where the questers are questing.
Just like @Iago suggests, the solution to this is not to vilify grinders for playing the way they want to play, or to nerf the spots where they are grinding. The solution is to have a couple of designated grind spots per zone. I'm not talking about spots that let grinders rack up massively unreasonable amounts of XP and level ridiculously fast. I'm talking about spots where they can get a similar amount of XP to what they're getting in the spots they are currently grinding. The difference is that these spots would have sufficient mobs respawning at a sufficient rate to keep grinding viable, but would not have any quests that happen there. That way grinders can grind to their hearts content without interfering with the enjoyment of questers. Everyone's happy.
It's an MMO. There are other players in it. If you want the mobs all to yourself, then by all means fire up Skyrim. Grinding is a perfectly legitimate form of play, whether you like it or not. If Zenimax decides that it has become a problem, then they will instance quest areas so grinders aren't killing all of your quest targets.
Well to fix everybody not wanting to do any sort of questing just to level up, ZOS could just greatly reduce required XP per level so you could just blaze through main quest lines and blast up the levels while not changing the rate we currently can earn CP. Then all side quests would truly be side quests, and you'd only do them for the awards they grant (some xp towards CP is a given).
I think while quests are in the center of ESO experience, your perspective is outdated. Racers went to max level in two weeks after launch. You complain now about the majority, ordinary players.nerevarine1138 wrote: »
Would love to see someone not treat the game as a race to max level so that we can all have nice things.
But last I checked, grinders have been whining on these very forums about how their XP gain has been slowed so much that they might as well be questing. I guess they're not in on the secret, but I really don't care about that. What I dislike about that "community" is that grinders have repeatedly shown that they will find and use every exploit they can in order to maximize XP gain. It fosters a bad sense of gameplay.
As a "grinder," I don't want to do the same quests over and over again for my alts. Questing is slooooooow. I can grind my alt to 50 in a very quick efficient fashion. The real grind in this game is QUESTING (especially on alts) more so at Vet levels. Once Zos forces us to grind quests I will be gone again. If I would have realized at launch that I could have grinded efficiently at V1 versus doing Cadwells, I wouldn't have left for 6 months.
I get that and honestly ZOS should give grinders a place to grind then everyone wins
starkerealm wrote: »
Grinders should be given just one incredibly huge and obnoxious boss that throws tons of insta-kill aoes and will take hours to kill but will award tons of xp, then immediately come back to life (not respawn, just stand back up) and insta-kill everything in vicinity. Does not award any items or gear. All your equipments durability is set to 0 when you kill boss. OK maybe not take hours to kill but it should definitely be a long fight.
Boss will never use direct attacks, only back to back aoe abilities.
Boss has high armor and spell resist so attackers will be keen to keep active debuffs.
Boss will use a flurry of unblockable, oddly shaped aoes that cause insta-death to keep pugs moving and active, using movement bonus abilities would not be a bad idea.
Boss's aoes are not specific to Boss's position but rather the entire area around Boss.
Boss is prone to all negative affects except CC.
Boss keeps his ground with his back to a wall so all of his attackers face his front, in the action. OR Boss will have a massive aoe that fires off behind him making the Boss's rear a bad place to be.
Boss will also have a massive aoe to cover the ground at a specific range and outward to keep players within other aoe ranges, and also to keep nonparticipants away.
Boss grants full XP on death to all fight participants, regardless of the amount of help any player has commited.
Boss will heal itself for x% of max health whenever it kills a player. Higher % heal with lower health.
Boss will throw out aoe attacks faster based on health remaining.
Boss health will reset if Boss has not taken weapon/spell damage for 10 seconds.
Boss wanders around aimlessly in Cyrodiil while not being attacked.
Boss is prone to siege damage (but you're going to have to have a very large standoff distance to not get killed).
Boss's name is Boss
Totally cool to kill Boss without taking any damage at all, just gotta dodge those aoes.
Sorry I kept adding to it. I thought the idea was fun :P
I think while quests are in the center of ESO experience, your perspective is outdated. Racers went to max level in two weeks after launch. You complain now about the majority, ordinary players.
I've been leveling my sixth alt. It is like reading the same book sixth time. Now questing is a good way to get XP, especially to us who like questing. But i remember the quests, so i run them quickly. At the same time i keep killing mobs, i remember where they are, and if possible, i kill them multiple times to maximize XP. That might look like botting, but is just easy playing. I do move on, but probably there is a flood of others coming in and they wipe the mobs again. Sorry about that. I am doing only subset of quests in an optimized way. That means i grind longer on those quests that i do. Usually i pick only main quest, silver, gold, quests at skyshard locations and quests at grind locations. If a main quest has skyshard and lots of mobs, i'll surely be there grinding some time.
What most of players are doing is that they start new alts and try different classes. Even the slow players do it now. These players can twink the alts, know the quests and have learned to play. Compared to newcomers, alt levelers move much, much faster and wipe the mobs.
The mood among many players from launch is that questing is done. The book is read. The builds have been changing and we needed to learn new skill lines - best done by grinding. Templars try nightblades and level it by grinding, because they want to see that NB where all other guildies are - at end game. Yes, i do rush the alt to max level. It is just another alt, and it doesn't matter much which way i get it there.
1)Total you can have +40% bonus exp(without enlightenment)Reinstate some grinding areas, since the removal of the normal grinding spots dungeons and quest areas are being over run with grinders. I understand that they do not wish to do the quests as I am sure most of them are leveling strictly for PvP but the problem is that now it 's almost as bad as having the bots we had right after launch. Please give these people back their grinding spots so People don't have to wait forever for boss spawns dungeons and that we can have trash mobs to kill and collect loot to research decon etc.
I do realize I can jump into the fray however when there are mini zergs if five t 10 players out grinding mobs it's hard to get enough damage in to even get the mob to drop anything.
Please, please please put some grinding areas in......
NukeAllTheThings wrote: »
Race to max level? The game has been out for nearly a year. I am sorry it doesn't, take everyone 10 months to play through the content. But then again I guess those that reached max level 4 months after release were probably just racing to max too right? A large portion of the people grinding now and those making the loudest complaints are those that have played through the content once and are trying to level up 2nd, 3rd, 4th, 5th etc characters to participate in trials, vet dungeons, DSA and PVP.
@Iago I understand your frustration. I hate that I have to take my 6th re-roll back through the core content and grind mobs there. Unfortunately ZOS decided to decimate XP for dungeons, world bosses and dolmen as well as completely wipe out alternate leveling in Craglorn burial sites, the tower, anomalies and the upper Craglorn loop. Instead of fixing the 2 boss glitches they gutted the entire thing so we are now making due with what we have. Give us back our grind island and we will happily return there to fill that vast unpopulated wasteland to do what we do.
there were people who reached VR10 in the first 2-3 weeks.... lol.
i know its irrelevant, but your post reminded me of that.... i think they exploited some kind of spindleclutch glitch or something to do it.
Man those were dark days....
firstdecan wrote: »
I think I've changed my mind regarding this whole grinding topic. I used to support "grinders" in this game. Most of them just want a quick way to get to end game so they can PvP or do trials with their friends. Many are grinding alts to that point so they can play content they've already achieved with a different character. Given the sense of entitlement that most "questers" have, that everyone needs to enjoy that mindless ~400 hours of questing over and over to really play the game, I think "grinders" should just give up and leave the game. There's obviously nothing here but a shell of the single player game, the best thing to do is stop supporting the online game so Bethesda is forced to make TES VI to keep the IP profitable.
Every time I see a player post that "grinders shouldn't be able to level faster than me" I'm reminded how petty people can really be, and how they're more than willing to ruin someone else's fun over something that doesn't even affect them. This wouldn't be bothersome, but ZoS has empowered that negativity by making it more and more difficult to get to and enjoy the content that competitive players want. It's basically players that have no interest in the competitive portions of the game hamstringing the players who want to get to the competitive portions of the game as quickly as possible.
So really, all that leaves in this game is a substandard single player TES game with zone chat and guild stores. It certainly explains why the game is now F2P, ZoS has gone back on their intention of making a game that has "something for everyone" and is focusing on the market segment that will pay for mindless repetitive activity. Everyone else should just find something else to do.
there were people who reached VR10 in the first 2-3 weeks.... lol.
i know its irrelevant, but your post reminded me of that.... i think they exploited some kind of spindleclutch glitch or something to do it.
Man those were dark days....
there were people who reached VR10 in the first 2-3 weeks.... lol.
i know its irrelevant, but your post reminded me of that.... i think they exploited some kind of spindleclutch glitch or something to do it.
Man those were dark days....
cote-bmsb16_ESO wrote: »Just get out of lowbie zones.. Less people to ruin your day in vet zones.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
till patch 1.6... as allready stated if i get 4x the xp for killing a vet 6 mob than for killing a mob in craglorn i´m happily destroying questers precious gameplay. cya in your beloved lvl area...
I completely understand why grinders grind and I also know grinders will grind regardless, so ZOS really really needs to put some grinding areas in.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
they were in - questers demanded nerf upon nerf upon nerf. and now you have to live with what "you" claimed for.