Magical damage dealt = (Spell damage + 10.46*Max Magicka) * COEFF.
1 spell damage is worth 10.46 Max magicka for pure damage output.
Magical damage dealt = (Spell damage + 10.46*Max Magicka) * COEFF.
1 spell damage is worth 10.46 Max magicka for pure damage output.
That's not what I read from the formula, seems to me 1 pt in max magicka is more important than spell damage because it gets multiplied by 10.46. Or is the formula not accurate?
Also: 664 Crit is roughly equivalent to 3% Crit at V14 for your further comparisons of gear.
So say, a given piece of equipment yields 164 Spell Damage. That would account for 1.715,44 points of Magicka, if Magicka were "translated" into Spell Damage?
I am currently comparing Martial Knowledge, Adroitness, Magnus' Gift, Warlock and Necropotence (among others) for a non-Pet DPS-oriented build up to 4th bonus in any given set. Taking that as an example, Necropotence up to 4th bonus would yield me 248,375 Spell Damage (triple +866 Magicka /10.46) ?
Martial Knowledge > everything else, even Trial gear at this point. But getting full VR14 is either a pain time wise or expensive cost wise, VR13 is absurdly easy to get and super cheap. In 1.6 without soft caps it makes a noticeable difference going from VR13 > VR14 and even Epic to Legendary.I am currently comparing Martial Knowledge, Adroitness, Magnus' Gift, Warlock and Necropotence (among others) for a non-Pet DPS-oriented build up to 4th bonus in any given set. Taking that as an example, Necropotence up to 4th bonus would yield me 248,375 Spell Damage (triple +866 Magicka /10.46) ?
That's not going to be true unless either Magicka set bonuses double or ZoS adds a ton of even stronger increased Magicka Passives. As it sits right now the Magicka set bonus at VR14 Legendary with every Passive in the game (trying to stack Magicka) is only going to net you ~1180 Magicka per set bonus, which is no where near what a Legendary Spell Damage set bonus gets you damage wise, even without using Structured Entropy or being a Sorc stacking Spell Damage.madangrypally wrote: »Max Magicka can go through similar shifts. If a player has massive max magicka percent buffs then adding raw max magicka will be that much better.
Also: 664 Crit is roughly equivalent to 3% Crit at V14 for your further comparisons of gear.
100% crit chance = 2 * level * (100 + level) crit rating
VR14: 2 * 64 * (100 + 64) = 20992 crit rating to get 100% crit chance.
Lvl 10: 2 * 10 * (100 + 10) = 2200 crit rating to get 100% crit chance
So, 664 crit rating is 3.1631% crit chance at VR14 (664 / 20992 * 100 = 3.1631).
Please, if anybody could just post me the link or post said chart in here I would be most grateful.
These posts are in german, try to translate yourself.
Then please list for us all the current end game Magicka DPS sets that have Magicka regen on them, hint there's none. Also NOBODY doing top DPS numbers in SO (that's DK, then NB) uses cost reduction Glyphs on their Jewelry, they all use Spell Damage. Not being sustainable from a Magicka pool perspective has literally zero to do with top DPS. You either use SA (NB), DC (Sorc) or SS (all Classes) plus pots and Heavy attacks to keep from OOM'ing yourself.I'm not sold on Martial Knowledge being the best, that set stinks for sustain.
Then please list for us all the current end game Magicka DPS sets that have Magicka regen on them, hint there's none. Also NOBODY doing top DPS numbers in SO (that's DK, then NB) uses cost reduction Glyphs on their Jewelry, they all use Spell Damage. Not being sustainable from a Magicka pool perspective has literally zero to do with top DPS. You either use SA (NB), DC (Sorc) or SS (all Classes) plus pots and Heavy attacks to keep from OOM'ing yourself.I'm not sold on Martial Knowledge being the best, that set stinks for sustain.
The Magicka "sustain" from MK is literally no different whatsoever than current end game DPS builds.
I agree completely with that statement.s7732425ub17_ESO wrote: »This brings up an interesting point. It's best to use a sustain set when doing content where you will not be spamming spell pots. This would be Vet Dungeons, non-competitive Trial groups, and Craglorn stuff. If you are doing difficult content, such as timed Trials or hardmode Trials, it's much more beneficial to bring top DPS gear and sustain yourself by potion spamming.
Then please list for us all the current end game Magicka DPS sets that have Magicka regen on them, hint there's none. Also NOBODY doing top DPS numbers in SO (that's DK, then NB) uses cost reduction Glyphs on their Jewelry, they all use Spell Damage. Not being sustainable from a Magicka pool perspective has literally zero to do with top DPS. You either use SA (NB), DC (Sorc) or SS (all Classes) plus pots and Heavy attacks to keep from OOM'ing yourself.I'm not sold on Martial Knowledge being the best, that set stinks for sustain.
The Magicka "sustain" from MK is literally no different whatsoever than current end game DPS builds.
I'm not sold on Martial Knowledge being the best, that set stinks for sustain.
As a caster, your better off stacking regen, cost reduction, and max magic, all of which martial knowledge doesn't do...martial knowledge is good for certain bursts, but your more likely to run out of smack with it then other sets, other sets ensure you never run out of smack and takes pressure off healers because you wont be forced to spam spell sym.
Just my 2 cents, anything that gives you a larger mama pool or allows you to cast more spells per bar is better then increasing damage per spell slightly, just my take.
Rook_Master wrote: »Also: 664 Crit is roughly equivalent to 3% Crit at V14 for your further comparisons of gear.
100% crit chance = 2 * level * (100 + level) crit rating
VR14: 2 * 64 * (100 + 64) = 20992 crit rating to get 100% crit chance.
Lvl 10: 2 * 10 * (100 + 10) = 2200 crit rating to get 100% crit chance
So, 664 crit rating is 3.1631% crit chance at VR14 (664 / 20992 * 100 = 3.1631).
Isn't V14 actually Level 63?
49+14 = 63
Or is that not the case?
Then please list for us all the current end game Magicka DPS sets that have Magicka regen on them, hint there's none. Also NOBODY doing top DPS numbers in SO (that's DK, then NB) uses cost reduction Glyphs on their Jewelry, they all use Spell Damage. Not being sustainable from a Magicka pool perspective has literally zero to do with top DPS. You either use SA (NB), DC (Sorc) or SS (all Classes) plus pots and Heavy attacks to keep from OOM'ing yourself.I'm not sold on Martial Knowledge being the best, that set stinks for sustain.
The Magicka "sustain" from MK is literally no different whatsoever than current end game DPS builds.
What's classified as "end game" is that not a matter of taste? I see any set vet 10 or higher as viable endgame. So their are lots of gear in those ranges that have magic regen.
I don't care what others use in SO, I run a heavy armor sorc battlemage in pvp and kill folks wearing the warlock + seducer fotm all the time. It matters little, I have cleared both AA and hel Ra wearing the same heavy armor sorc build with crushing shock, folks say it's not viable, I disagree as I have been in the weekly leaderboards to get gold items numerous times.
I say use whatever your comfortable with, their are hundreds of ways to skin the same cat.
byrom101b16_ESO wrote: »I have been testing these three gear setups on my Sorc on the PTS.
Head - Valkyn Skoria / Martial Knowledge / Valkyn Skoria
Shoulders - Valkyn Skoria / Martial Knowledge / Valkyn Skoria
Body - Torug's Pact / Torug's Pact / Torug's Pact
Belt - Adroitness / Adriotness / Aether
Gloves - Aether / Martial Knowledge / Healer's
Breeches - Aether / Martial Knowledge / Aether
Boots - Aether / Martial Knowledge / Aether
Pendant - Adroitness / Adroitness / Healer's
Rings - 2 x Cyrodils Light / 2 x Cyrodils Light / Healer's
Staffs - Both Destro - Torug's Pact / Torug's Pact / Torug's Pact
... and you know what?
There isn't that much difference due to variables of dps and sustain between the different setups.
So both sides of the arguement have validity here.
I was specifically looking for a non-Pet DPS-build, but of course with posts being added to the ongoing thread it's viable to think of that as well.cschwingeb14_ESO wrote: »Sorcs and shield/pets. Night blades and siphoning strikes.