Why fight for the Covenant?

tinythinker
tinythinker
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Issues from Previous Threads on Low DC Pop

There are threads on low pop for DC, which include claims/suggestions such as:

-Racial passives are mostly bad
-Races are boring ("white guy", "black guy", "orc")
-Races/Provinces not known to newer/younger fans of TES
-Alliance zones are boring

Yet:

-Other Alliances have races with some weak passives and Orcs are getting buffed in 1.6 Does anyone think this means a big uptick in people rolling DC-based Orcs?
-The Pact has "white guy", "black elf", and "lizard person". If Redguards and Orcs had more appealing/exciting incorporation of their backstories into the Three Banners War, like EP has with the Argonians fighting alongside their former captors, they might be more in demand.
-More could be still be done with the release of Orsinium (formerly known as Wrothgar). Still, the lack of emphasis on Covenant provinces may be a factor in DC's degree of popularity since they haven't been prominent featured since the second ES game and its spin-off, whereas the re-formed Dominion was prominent along with the Nords in the fifth game Skyrim, the Dunmer were the focus of the third game Morrowind, and Black Marsh in the first two ES novels.
-This is subjective and many PvPers don't care much about Alliance zones anyway.

Different Issue: Good Reason to Fight for Emeric and the Covenant Banner?

I think the second and third issues could above still be addressed somewhat with Orsinium, but, let's look at the descriptions that have been up since the start of the game on the main website under Game Guide to see a clear example of lack of clarity for why players new to the game should choose DC:

Ebonheart Pact

The Ebonheart Pact is the most unlikely of the three alliances. The Nords and Dark Elves have a long history of conflict, and the Argonians were enslaved by the Dark Elves for thousands of years.

It was the Akaviri invasion that forged a bond between them. Now they are determined to control their own destiny by defeating the Empire, while preserving their own fiercely independent homelands.


Oooo, fierce foes, each with a long history of conflict, working against Imperial rule for independent homelands. Nice.

Aldmeri Dominion

When word reached the High Elves of Summerset that the Imperial City had fallen under the control of the human supporters of Molag Bal, the Aldmeri Dominion was formed. The High Elves reached out to the neighboring races of Wood Elves and Khajiit with a plea that their combined forces might prevent the younger races of Tamriel from bringing disaster to the world, as they had so many times in the past.


Aaaah, the self-styled older wiser races looking to take back control of Tamriel to save themselves and the younger races from Molag Bal. Cool.

Daggerfall Covenant

Main: The Daggerfall Covenant is formed by the three races of northwest Tamriel , united by High King Emeric to fulfill a common goal and take back the Ruby Throne


Uhhh...

Yeah. Sure. Ok. That's, you know, nice. I guess.

Can someone at Zeni get together with Lawrence Schick and the head leads for world design and content writing and come up with something at least a *bit* more compelling for DC? Please?

Even if we look at the view on the same pages for how the Alliances see each other we get :

How EP is viewed by DC : By what strange magic have the Dark Elves duped the Nords into allying with them and the Argonians? The Pact is a supremely dangerous enemy, though their alliance may be strained.
How EP is viewed by AD: The Ebonheart Pact is worrisome if they manage to truly set aside the longstanding conflicts between one another. Right now, they are too divided to stand against us for long.

How AD is viewed by DC: The Dominion seeks a return to Elven dominance of Tamriel. Humans and Orcs have been Elven slaves before. That must not happen again.
How AD is viewed by EP: The Dominion seeks a return to Elven dominance of Tamriel. We are too fiercely independent to allow that to happen – we will defend our right to sovereignty with any battle tactic needed.

How DC is viewed by EP: Somehow they have managed to convince the Orcs to fight alongside the Bretons and Redguards, making them a dangerous foe. We must watch them closely.
How DC is viewed by AD: The Daggerfall Covenant seeks the return of the Second Empire and a stable government. We will be happy to provide it to them as long as we rule. They are deluded and dangerous.

So the only actual goal given for DC is to make sure humans stay on the Imperial throne and to restore the Second Empire as a stable government. They are to be feared because "Orcs and Reguards" and because the leadership of the Covenant is supposedly deluded for some unspecified reason.

OK, sure, with some work that could be turned into something more exciting and intriguing. But right now the Covenant side in lore terms just seems kind of bland. OK, very bland. Fine, extremely bland. The whole history of the conflict between men and mer and between Bretons, Redguards, and Orcs could be emphasized in a more dramatic and compelling way, both on the website and in the game.
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  • technohic
    technohic
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    I'm not sure words can help. End of the day; DC is competing with Skyrim (which by the way, brace yourself for more with buy 2 play. I don't even want to fathom what the console population will look like) and the sole queen in the other.
  • frozywozy
    frozywozy
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    This is a very interesting thread and I'm a big fan of the lore itself in any game I play. In this game though, you cannot count on either players or devs to actually focus on the lore itself.

    Couple examples out of my head :

    1) They're changing some abilities in 1.6 that create magic to cost stamina. Doesn't make sense at all in the lore.

    2) Most people who rolled AD when the game released. AD was the most hated faction in the other The Elder Scrolls games but people picked it anyway because they had no idea or simply wanted to join their friends.

    Most people don't care at all about the lore and it is very sad. Hopefuly your post will interest some.
    Edited by frozywozy on February 24, 2015 7:26PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Gyudan
    Gyudan
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    technohic wrote: »
    I'm not sure words can help. End of the day; DC is competing with Skyrim (which by the way, brace yourself for more with buy 2 play. I don't even want to fathom what the console population will look like) and the sole queen in the other.
    Brace yourselves for PVP queues and high guild store prices in EP. It's time to reroll DC. o:)
    Wololo.
  • Roechacca
    Roechacca
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    Not just competing for cool scenery , EP zones also have a luxury of wayshrines every where . I was doing Cadwells Gold an just going , why the hell does EP get so many easy to travel spots ? You better learn to walk if you're DC ! We ain't gots no wayshrines like those upscale folk ...
  • Sallington
    Sallington
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    roechacca wrote: »
    Not just competing for cool scenery , EP zones also have a luxury of wayshrines every where . I was doing Cadwells Gold an just going , why the hell does EP get so many easy to travel spots ? You better learn to walk if you're DC ! We ain't gots no wayshrines like those upscale folk ...

    Back in my day, we walked uphill both ways to the quest hubs.

    ...

    I chose DC because of Bretons and their sweet, sweet passives for Templars. And now, because of my disgust for the other two factions from Cyrodil, I have all 8 toons in DC.
    Edited by Sallington on February 24, 2015 7:41PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • johnyeh87
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    No one should roll DC.... We don't need more players. I like how we have low pop.. More AP for me because not a lot of people will be tagging my kills :P

    P.S. Orcs are really really really really ugly. But they rock :P
    Edited by johnyeh87 on February 24, 2015 7:43PM
    I AM CANADIAN!!!
    Johny EH?
  • Roechacca
    Roechacca
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    Sallington wrote: »
    roechacca wrote: »
    Not just competing for cool scenery , EP zones also have a luxury of wayshrines every where . I was doing Cadwells Gold an just going , why the hell does EP get so many easy to travel spots ? You better learn to walk if you're DC ! We ain't gots no wayshrines like those upscale folk ...

    Back in my day, we walked uphill both ways to the quest hubs.

    ...

    I chose DC because of Bretons and their sweet, sweet passives for Templars. And now, because of my disgust for the other two factions from Cyrodil, I have all 8 toons in DC.

    An we paid full price for oil ! Just wish we knew how to make gas with it so we didn't have to walk so damn much ...
  • technohic
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    roechacca wrote: »
    Not just competing for cool scenery , EP zones also have a luxury of wayshrines every where . I was doing Cadwells Gold an just going , why the hell does EP get so many easy to travel spots ? You better learn to walk if you're DC ! We ain't gots no wayshrines like those upscale folk ...

    Yeah; and when we do have wayshrines, they are as inconvenient as possible. Just look at Daggerfall City.

    EDIT: The bank and most of the crafting stations are on the exact opposite side of town and the streets were drawn up by a child with a crayon just randomly scribbling.
    Edited by technohic on February 24, 2015 7:47PM
  • Roechacca
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    technohic wrote: »
    roechacca wrote: »
    Not just competing for cool scenery , EP zones also have a luxury of wayshrines every where . I was doing Cadwells Gold an just going , why the hell does EP get so many easy to travel spots ? You better learn to walk if you're DC ! We ain't gots no wayshrines like those upscale folk ...

    Yeah; and when we do have wayshrines, they are as inconvenient as possible. Just look at Daggerfall City.

    Livin on EP Easy Street
  • tinythinker
    tinythinker
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    technohic wrote: »
    I'm not sure words can help. End of the day; DC is competing with Skyrim (which by the way, brace yourself for more with buy 2 play. I don't even want to fathom what the console population will look like) and the sole queen in the other.
    frozywozy wrote: »
    This is a very interesting thread and I'm a big fan of the lore itself in any game I play. In this game though, you cannot count on either players or devs to actually focus on the lore itself.

    Some players care about this, some don't. But I look at it this way: I am a new player, don't know much about TES but I heard about the move to B2P or some new content that my friends are talking about. I am rolling my first character. I go to the official Game Guide page and I see the following options:

    #1 - The secessionist rebels who everyone is afraid of and whose faction is internally roiling with volatile racial/political strife

    #2 - The group that considers it itself the continuation of the elder race of Tamriel, along with their allies, who plan to bring back their old rule for the good of the younger/lesser races, whether those races want it or not

    #3 - That third group up in the northwest corner of the map

    To even see DC's goals, you have to scroll to the bottom of the other Alliances' pages. Why not take those goals, frame them in a more compelling way, and put them at the top of the Covenant's page?

    "Concerned with the fate of Ruby Throne and desiring to restore and preserve the Second Empire for the peace and security of all of Tamriel, High King Emeric has convinced the Redguards, a spiritual and inward looking warrior race, and the fearsome Orcs, who haven't forgotten the Breton sacking of their city, to unite under his banner to keep control of the Empire out of the hands of the high-handed elves to the south and the secessionists to the east."

    Not that great, and off of the top of my head, but it's at least a little better.
    Edited by tinythinker on February 24, 2015 7:57PM
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  • khur
    khur
    I'm blind - whats the orc buff?
  • Observant
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    Don't forget that most people don't know the lore until AFTER picking a faction and creating that first character. And a lot will not want to give up all that progress/abandon their guild after that much time and effort

    My bad OP
    Edited by Observant on February 24, 2015 8:05PM
    Vehemence
  • Panda244
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    Aldmeri Dominion 4 Life. Cause Altmer women and kitty cats @Telel :heart:
    Pact comes in second, cause Dunmer women, and certain Argonians are adorable.
    Daggerfall in last because, black guy, white guy, something that's green and should be killed off in the next ES game. :naughty:
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  • tinythinker
    tinythinker
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    khur wrote: »
    I'm blind - whats the orc buff?

    Look over here. :)
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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • Junipus
    Junipus
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    Why fight for DC?

    For the underdog feeling.
    For having to learn how to fight overwhelming numbers with few.
    For that accomplishment when you finally overwhelm those sheer numbers.
    For the satisfaction of not being part of a roflstomp zerg.
    For the launch of B2P and the massacre of AD/EP fanboys.
    The Legendary Nothing
  • frozywozy
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    Why fight for DC?

    For the underdog feeling.
    For having to learn how to fight overwhelming numbers with few.
    For that accomplishment when you finally overwhelm those sheer numbers.
    For the satisfaction of not being part of a roflstomp zerg.
    For the launch of B2P and the massacre of AD/EP fanboys.

    I agree and support all of the above except the fourth point.

    I would say "For the satisfaction of forming MY OWN group, educate them and finally destroy the enemy zerg even out numbered". That is very satisfying right there.

    Don't wait for others to make up groups for you. Put some efforts and regroup all the new players looking for groups and help them get better.

    If you basically don't want to be part of a roflstom zerg or "organized group" in non-hating words, then large scale open world pvp is not the thing for you.

    Cyrodiil was made to play in groups. not in solo. Unless you are a nightblade with stealth or a sorc with bolt escape on all 10 of your keybinds.
    Edited by frozywozy on February 24, 2015 9:05PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Teargrants
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    #BretonMasterRace
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Because... Orc chicks are actually kind of cute?
    Green skin, pointy ears, tusks, big blue eyes. What's not to like?
  • Panda244
    Panda244
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    Because... Orc chicks are actually kind of cute?
    Green skin, pointy ears, tusks, big blue eyes. What's not to like?

    Vomit skin, tusks. -100 points
    Star Trek Orion +50 points
    Star Wars Mirialan + 150,000,000 points.
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  • Fruitdog
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    khur wrote: »
    I'm blind - whats the orc buff?

    Look over here. :)

    FWIW, I'm almost positive that the 'orc buffs' are already on the live server (I think they came in with the 1.5 patch). I know the increased damage on charge attacks is, I think the health regeneration is too.
  • tinythinker
    tinythinker
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    Fruitdog wrote: »
    khur wrote: »
    I'm blind - whats the orc buff?

    Look over here. :)

    FWIW, I'm almost positive that the 'orc buffs' are already on the live server (I think they came in with the 1.5 patch). I know the increased damage on charge attacks is, I think the health regeneration is too.

    Really? I missed that. Well, in any case whether it's 1.5 or 1.6 Orcs did get some attention.

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    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • khur
    khur
    yeah they're live - hence my blindness/ confusion. Thanks for the link though.
  • Minnesinger
    Minnesinger
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    The closest inspiration for Orcs that came to my mind is Shrek. So be prepared to welcome the Shrek fans with B2P. Jokes aside DC need new players. At the moment they are rspected for their underdog fight in PvP but how many new players want to start the hard way? At the same time, ZOS can´t start favouring any faction over the others. As I have said before people who feel their faction is overwhelming can reroll a new DC toon.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • tinythinker
    tinythinker
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    ZOS can´t start favouring any faction over the others.

    No but they can put effort into how DC is presented in PvP on their own page (the issue in the original post) and they can put it in any number of things to reduce the effects of having large population imbalances as many have suggested, from new anti-zerg skills to pop sensitive adjustments that make PvDoor and holding the whole map more of a challenge.
    TAs I have said before people who feel their faction is overwhelming can reroll a new DC toon.

    Already have. Well, technically, I dusted off the second character I made in early access who had been collecting dust at level 5 until a couple of weeks ago, but same difference.

    Edited by tinythinker on February 24, 2015 10:17PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Apothecy
    Apothecy
    ✭✭✭
    I remember reading a couple sources about each faction's goals. They were slightly different than your descriptions in some aspects, and the same in others. But they make DC look much better, and is the reason I chose them.

    EP
    Their reasons for entering an alliance together isn't based on trust or friendship, but on survival and domination. The final reason for their alliance was in response to the Akaviri, from the continent of Akavir, who invaded the North numerous times. They decided to form a union to survive this threat and from this union a plan to take the Ruby Throne.

    The Dunmer are experienced in magic, the Nords in close combat fighting and the Argonians in stealth and assassination. This makes the Ebonhart Pact a perfect combination as they cover all facets of combat.
    Having protected Tamriel from the Akaviri, the members of the Ebonheart Pact thought to have earned the right as the rulers. Moreover, ever since the great conquests of the Nords in the First Era, they thought themselves to be superior and the rightful rulers of Tamriel.

    AD
    The alliance was formed as soon as the Altmer became aware that the imperial City was controlled by Daedric worshippers of Molag Bal. This faction is an intelligent one, due to the supreme knowledge of the Altmer and, to a lesser extent, the Bosmer (Wood Elf). The real fighting strength of the Aldmeri Dominion lies with the Khajiit, though they have recently been affected by the Knahaten Flu; the Altmer helped them rebuild after the crisis, causing the Khajiit to owe their loyalty to them and the Aldmeri Dominion. The idea of the Aldmeri Dominion is clear in the name ,they want to dominate. Their belief is that as elves built the White Gold Tower they should be in control of it.

    The mix of skilled archers, natural sorcerers and vicious fighters makes the Aldmeri Dominion a very powerful and strategic alliance.
    The main goal of the Aldmeri Dominion was to protect Tamriel from the Daedric disasters that Nirn faced, and spare the continent from the corruption of Men. To their minds, the short-lived race of Men were not worthy of ruler's role, and the only solution would be to take the throne for themselves.

    DC
    The leader of this faction is the High King Emeric. Originally a merchant, the Breton has become a powerful leader with fighting and diplomacy on his side. The Redguards joining was secured by the High kings marriage; giving the alliance the mastery of magic, athleticism and honour. The real fighting strength of the alliance lies with the Orcs. They were recruited into the alliance by the High King after being called for military help. As well as there fighting skills they are also very well known for their skill in armour-smithing. The Orcs choice to join the Covenant came about during the reign of the second Empire, when their Kingdom of Orsinium (which lies within Breton territory) was given provincial status. The restoration of their capital aided in the development of good relations with the Bretons and a willingness to join the Daggerfall covenant.

    The Daggerfall Covenant is believed to be the most internally trusting alliance with the best reasons for trying to control Cyrodil; when the Ruby Throne and capital is strong, Tamriel is in peace.
    With the fall of the Imperial City the renown trade routes of the Daggerfall Covenant races were disrupted. With no more trade the region could not prosper. Poverty and suffering spread throughout the land. By reclaiming the Ruby Throne, the Daggerfall Covenant sought to return the Empire and, more importantly, cities of the Iliac Bay to their former wealth.

    To me, DC seemed to have the best motives for controlling the Ruby Throne over the other factions, which is why I chose them.
    Main: Imperial -- Nightblade -- LVL 50
    Faction: Daggerfall Covenant
    Platform: PC
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apothecy wrote: »
    I remember reading a couple sources about each faction's goals. They were slightly different than your descriptions in some aspects, and the same in others. But they make DC look much better, and is the reason I chose them.

    EP
    Their reasons for entering an alliance together isn't based on trust or friendship, but on survival and domination. The final reason for their alliance was in response to the Akaviri, from the continent of Akavir, who invaded the North numerous times. They decided to form a union to survive this threat and from this union a plan to take the Ruby Throne.

    The Dunmer are experienced in magic, the Nords in close combat fighting and the Argonians in stealth and assassination. This makes the Ebonhart Pact a perfect combination as they cover all facets of combat.
    Having protected Tamriel from the Akaviri, the members of the Ebonheart Pact thought to have earned the right as the rulers. Moreover, ever since the great conquests of the Nords in the First Era, they thought themselves to be superior and the rightful rulers of Tamriel.

    AD
    The alliance was formed as soon as the Altmer became aware that the imperial City was controlled by Daedric worshippers of Molag Bal. This faction is an intelligent one, due to the supreme knowledge of the Altmer and, to a lesser extent, the Bosmer (Wood Elf). The real fighting strength of the Aldmeri Dominion lies with the Khajiit, though they have recently been affected by the Knahaten Flu; the Altmer helped them rebuild after the crisis, causing the Khajiit to owe their loyalty to them and the Aldmeri Dominion. The idea of the Aldmeri Dominion is clear in the name ,they want to dominate. Their belief is that as elves built the White Gold Tower they should be in control of it.

    The mix of skilled archers, natural sorcerers and vicious fighters makes the Aldmeri Dominion a very powerful and strategic alliance.
    The main goal of the Aldmeri Dominion was to protect Tamriel from the Daedric disasters that Nirn faced, and spare the continent from the corruption of Men. To their minds, the short-lived race of Men were not worthy of ruler's role, and the only solution would be to take the throne for themselves.

    DC
    The leader of this faction is the High King Emeric. Originally a merchant, the Breton has become a powerful leader with fighting and diplomacy on his side. The Redguards joining was secured by the High kings marriage; giving the alliance the mastery of magic, athleticism and honour. The real fighting strength of the alliance lies with the Orcs. They were recruited into the alliance by the High King after being called for military help. As well as there fighting skills they are also very well known for their skill in armour-smithing. The Orcs choice to join the Covenant came about during the reign of the second Empire, when their Kingdom of Orsinium (which lies within Breton territory) was given provincial status. The restoration of their capital aided in the development of good relations with the Bretons and a willingness to join the Daggerfall covenant.

    The Daggerfall Covenant is believed to be the most internally trusting alliance with the best reasons for trying to control Cyrodil; when the Ruby Throne and capital is strong, Tamriel is in peace.
    With the fall of the Imperial City the renown trade routes of the Daggerfall Covenant races were disrupted. With no more trade the region could not prosper. Poverty and suffering spread throughout the land. By reclaiming the Ruby Throne, the Daggerfall Covenant sought to return the Empire and, more importantly, cities of the Iliac Bay to their former wealth.

    To me, DC seemed to have the best motives for controlling the Ruby Throne over the other factions, which is why I chose them.

    Were these on the official ZOS page for ESO?
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  • Apothecy
    Apothecy
    ✭✭✭
    Apothecy wrote: »
    I remember reading a couple sources about each faction's goals. They were slightly different than your descriptions in some aspects, and the same in others. But they make DC look much better, and is the reason I chose them.

    EP
    Their reasons for entering an alliance together isn't based on trust or friendship, but on survival and domination. The final reason for their alliance was in response to the Akaviri, from the continent of Akavir, who invaded the North numerous times. They decided to form a union to survive this threat and from this union a plan to take the Ruby Throne.

    The Dunmer are experienced in magic, the Nords in close combat fighting and the Argonians in stealth and assassination. This makes the Ebonhart Pact a perfect combination as they cover all facets of combat.
    Having protected Tamriel from the Akaviri, the members of the Ebonheart Pact thought to have earned the right as the rulers. Moreover, ever since the great conquests of the Nords in the First Era, they thought themselves to be superior and the rightful rulers of Tamriel.

    AD
    The alliance was formed as soon as the Altmer became aware that the imperial City was controlled by Daedric worshippers of Molag Bal. This faction is an intelligent one, due to the supreme knowledge of the Altmer and, to a lesser extent, the Bosmer (Wood Elf). The real fighting strength of the Aldmeri Dominion lies with the Khajiit, though they have recently been affected by the Knahaten Flu; the Altmer helped them rebuild after the crisis, causing the Khajiit to owe their loyalty to them and the Aldmeri Dominion. The idea of the Aldmeri Dominion is clear in the name ,they want to dominate. Their belief is that as elves built the White Gold Tower they should be in control of it.

    The mix of skilled archers, natural sorcerers and vicious fighters makes the Aldmeri Dominion a very powerful and strategic alliance.
    The main goal of the Aldmeri Dominion was to protect Tamriel from the Daedric disasters that Nirn faced, and spare the continent from the corruption of Men. To their minds, the short-lived race of Men were not worthy of ruler's role, and the only solution would be to take the throne for themselves.

    DC
    The leader of this faction is the High King Emeric. Originally a merchant, the Breton has become a powerful leader with fighting and diplomacy on his side. The Redguards joining was secured by the High kings marriage; giving the alliance the mastery of magic, athleticism and honour. The real fighting strength of the alliance lies with the Orcs. They were recruited into the alliance by the High King after being called for military help. As well as there fighting skills they are also very well known for their skill in armour-smithing. The Orcs choice to join the Covenant came about during the reign of the second Empire, when their Kingdom of Orsinium (which lies within Breton territory) was given provincial status. The restoration of their capital aided in the development of good relations with the Bretons and a willingness to join the Daggerfall covenant.

    The Daggerfall Covenant is believed to be the most internally trusting alliance with the best reasons for trying to control Cyrodil; when the Ruby Throne and capital is strong, Tamriel is in peace.
    With the fall of the Imperial City the renown trade routes of the Daggerfall Covenant races were disrupted. With no more trade the region could not prosper. Poverty and suffering spread throughout the land. By reclaiming the Ruby Throne, the Daggerfall Covenant sought to return the Empire and, more importantly, cities of the Iliac Bay to their former wealth.

    To me, DC seemed to have the best motives for controlling the Ruby Throne over the other factions, which is why I chose them.

    Were these on the official ZOS page for ESO?

    No, I read them from these two sources. So not official, but it does help make DC look better.

    Source 1
    Source 2
    Main: Imperial -- Nightblade -- LVL 50
    Faction: Daggerfall Covenant
    Platform: PC
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apothecy wrote: »
    Apothecy wrote: »
    I remember reading a couple sources about each faction's goals. They were slightly different than your descriptions in some aspects, and the same in others. But they make DC look much better, and is the reason I chose them.

    EP
    Their reasons for entering an alliance together isn't based on trust or friendship, but on survival and domination. The final reason for their alliance was in response to the Akaviri, from the continent of Akavir, who invaded the North numerous times. They decided to form a union to survive this threat and from this union a plan to take the Ruby Throne.

    The Dunmer are experienced in magic, the Nords in close combat fighting and the Argonians in stealth and assassination. This makes the Ebonhart Pact a perfect combination as they cover all facets of combat.
    Having protected Tamriel from the Akaviri, the members of the Ebonheart Pact thought to have earned the right as the rulers. Moreover, ever since the great conquests of the Nords in the First Era, they thought themselves to be superior and the rightful rulers of Tamriel.

    AD
    The alliance was formed as soon as the Altmer became aware that the imperial City was controlled by Daedric worshippers of Molag Bal. This faction is an intelligent one, due to the supreme knowledge of the Altmer and, to a lesser extent, the Bosmer (Wood Elf). The real fighting strength of the Aldmeri Dominion lies with the Khajiit, though they have recently been affected by the Knahaten Flu; the Altmer helped them rebuild after the crisis, causing the Khajiit to owe their loyalty to them and the Aldmeri Dominion. The idea of the Aldmeri Dominion is clear in the name ,they want to dominate. Their belief is that as elves built the White Gold Tower they should be in control of it.

    The mix of skilled archers, natural sorcerers and vicious fighters makes the Aldmeri Dominion a very powerful and strategic alliance.
    The main goal of the Aldmeri Dominion was to protect Tamriel from the Daedric disasters that Nirn faced, and spare the continent from the corruption of Men. To their minds, the short-lived race of Men were not worthy of ruler's role, and the only solution would be to take the throne for themselves.

    DC
    The leader of this faction is the High King Emeric. Originally a merchant, the Breton has become a powerful leader with fighting and diplomacy on his side. The Redguards joining was secured by the High kings marriage; giving the alliance the mastery of magic, athleticism and honour. The real fighting strength of the alliance lies with the Orcs. They were recruited into the alliance by the High King after being called for military help. As well as there fighting skills they are also very well known for their skill in armour-smithing. The Orcs choice to join the Covenant came about during the reign of the second Empire, when their Kingdom of Orsinium (which lies within Breton territory) was given provincial status. The restoration of their capital aided in the development of good relations with the Bretons and a willingness to join the Daggerfall covenant.

    The Daggerfall Covenant is believed to be the most internally trusting alliance with the best reasons for trying to control Cyrodil; when the Ruby Throne and capital is strong, Tamriel is in peace.
    With the fall of the Imperial City the renown trade routes of the Daggerfall Covenant races were disrupted. With no more trade the region could not prosper. Poverty and suffering spread throughout the land. By reclaiming the Ruby Throne, the Daggerfall Covenant sought to return the Empire and, more importantly, cities of the Iliac Bay to their former wealth.

    To me, DC seemed to have the best motives for controlling the Ruby Throne over the other factions, which is why I chose them.

    Were these on the official ZOS page for ESO?

    No, I read them from these two sources. So not official, but it does help make DC look better.

    Source 1
    Source 2

    Sure, but many new players will check the official website first for information. Not sure why it doesn't really get any attention or give much useful information. I used to have to go to places like ESOHead and Tamriel Foundry to find basic facts about the game. If I were new I would still have to.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Ticare
    Ticare
    ✭✭
    Honestly at the end of the day it doesn't come down to story or lore or anything like that, it all comes down to races. When people create a character there's 2 main things they look at first, the class and the race. And if we had the 3 least popular races in the game, DC would have 2 of those (redguard and orc). That's the reason why unfortunately they will always be the least popular faciton
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    I guess if people would rather roll EP to be on the "winning" side.... then sit in long queues, let them.

    AD is sometimes at about 75 queue for Thornblade.. I can only imagine EP's.

    At least with DC you can pretty much get in whenever you want.. for new players that might be an incentive to roll DC.
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