- Wards don't scale based on health but based on max magicka. I think that Hardened Ward (the morph with 30% increased shield strength on self should be stamina-based and based on max health, to give tanks some form of protection despite the lack of self heals.
madangrypally wrote: »Bound Armor: Add Minor Ward to Bound Armor. Allow Max Magicka to scale to 10% at Rank 4
Bound Armaments: Same changes as above with with Stamina and current bonuses.
Bound Aegis: Changed to something else.
Critical Surge (surge morph): This needs to be adjusted as currently it only adds 10% to the heal, Or remove it and replace it with something else for Stamina builds.
ArconSeptim wrote: »People, each class can be very good used, just use your creativity and knowledge of game.Sorc with two hander and resto staff at second weapon tab is good combination even with dual wield try everything you can.Also each class has its own spells so combine them with weapon skills.
I have tried everything and am continuing to try everything. There are very little amount of passives or active abilities in the Sorc skills that synergize well with a stamina build. Using resto as a stamina Sorc took a huge nerf in 1.6 because weapon power no longer increases resto heals. The only skills a Sorc has that synergize with a stamina build is Lightning Form, Critical Surge, Bound Armaments, and to a certain extent Streak. The problem is Immovable is just as good or better (depending on what you're doing and how much stam regen you have) than Lightning Form, Rally is just as good or better than Crit Surge, Bound Armaments is pretty weak compared to the two slots it takes up, and Streak is tough for a stamina Sorc to use that often.
Instead of just saying 'use your creativity' and 'try everything you can', you should contribute to the conversation by offering up your own ideas as to why stamina Sorc is currently balanced if you feel that way.
Exactly my take on this. Rally + Vigor is way more sustainable than taking up a spot with crit surge for a stam sorc. NB got the stambush (~20-25k crits easy) and surprise attack stam morph. They also no longer have any negative from casting marked target.... at a time when spell resist/armor is much more crucial to survivability. Stam sorcs need a stam-based damage ability that is heavy hitting, instant, and carries a soft cc to even hope of competing with stam NB/DK/TempTank.
Add to that getting the magicka costs back in line (I am looking at you Expert Mage nerf/buff) and we might get back to the beginning.
Yolokin_Swagonborn wrote: »Add to that getting the magicka costs back in line (I am looking at you Expert Mage nerf/buff) and we might get back to the beginning.
Just got back from testing a sorc on PTS. Granted I only had the test gear but my ability to cast utility skills in the stormcalling tree with 5 Medium armor and 2 light is EXTREMELY low. 1 or 2 casts and I'm out of magicka.
This setup worked fine for me previously although I couldn't spam abilities as much as I could with 5-7 light. You had to be careful. Critical Surge was already a very expensive skill for what it did.
Stamina builds rely on being able to use Magicka for utility spells and stamina for DPS. The stormcalling skill line has some of the most important utility spells a sorcerer can have.
I don't think ZOS realizes how big of a nerf, the expert mage passive change was. If they could just reduce all storm calling spell costs by 10% to make up for it, that would be a first big step to ensure that stamina sorcs aren't obsolete.
I know that some builds may not be viable in 1.6, but ZOS said they were commited to making stamina equal in potential to magicka. All other classes can run effective (two offensive weapon) stamina builds because their utility spells are cheap enough and effective enough to cast.
No. I usually play as a magicka-based Sorcerer, and I use Twilight Matriarch. My magicka regen doesn't need the other morph, and I appreciate the heals I get from my summons.Good suggestions. I would like to add another:
- Twilight Matriarch: Scales with and increases max stamina
Magicka casters all use Restoring Twilight, so it would be an easy spot to give stamina sorcs a useful morph.
I think, they should make Magicka Sorcerer better first. We are even worse.
But you brought up some nice thoughts. I don't know why, but I'm pretty sure, they are going to consider the Crystal Blast suggestion.
I am only scared, they are going to improve stamina Sorcs and think, it's fine then and totally ignore, that Magicka Sorcs are far more important (because most people want to play a mage Sorcerer and come one.... a Sorcerer is a spell caster, not a warrior at all)
First off magicka based sorc are fine. Second if you think sorcerer is "not a warrior at all" then you have no idea what a sorcerer is in Elder Scrolls.
Stamina Builds 16k++
Including sorcs.
https://youtube.com/channel/UClPSBWOnJVUuLcS6RKVjErw
After see that Vids i got 2 things:
- Stamina Builds of Temp, DK, Sorc are close beside
- Stamina Sorcs >> Magicka Sorcs
But what about after they fix wrecking blow?
I see your videos. I see 14.5k DPS stam sorc that is only getting 8% max stamina and 5% stam cost reduction from his class. You might as well have no class at all. The fact that wrecking blow >> all is an issue and when it is fixed, stam Sorc will truly have nothing. It is a shame you didn't post the FTC breakdowns for the Sorc, because on your Temp builds and DK builds I see a significant portion of the DPS coming from class skills/passives while that Sorc parse only had the ultimate.
Please don't say because all class has wrecking blow that all classes are viable.
But what about after they fix wrecking blow?
I see your videos. I see 14.5k DPS stam sorc that is only getting 8% max stamina and 5% stam cost reduction from his class. You might as well have no class at all. The fact that wrecking blow >> all is an issue and when it is fixed, stam Sorc will truly have nothing. It is a shame you didn't post the FTC breakdowns for the Sorc, because on your Temp builds and DK builds I see a significant portion of the DPS coming from class skills/passives while that Sorc parse only had the ultimate.
Please don't say because all class has wrecking blow that all classes are viable.
Sorc gains less from passive that is true. But when i was testing i really didnt feel any weaker than with other classes. In addition, killing trash with Sorc was very fun lol. And that Liquid Lightning synergy does crazy damage. Also, sorc is the only class with stam symmetry (Dark Deal) Which really makes it awesomo. I could have gone for more weapon damage but i wanted to test all 4 classes with same stats.
kokoandshinb14a_ESO wrote: »@ taonnor..
Im sure there are sorcs now with a Stam build that can reach 14k to 16k dps.
However, what makes them a sorc? Liitle, if any of that dps is due to being a sorc.
Those Stam damage numbers come primarily from wrecking blow spam, and has nothing to do with the class line.
All that proves is that weapon lines need diversity based on class, and not generic powers.
The way the system is set up now means that a farmer could pick up a 2h sword and go town using wrecking blow, crit rush, and momentum.
kkampaseb17_ESO wrote: »kokoandshinb14a_ESO wrote: »@ taonnor..
Im sure there are sorcs now with a Stam build that can reach 14k to 16k dps.
However, what makes them a sorc? Liitle, if any of that dps is due to being a sorc.
Those Stam damage numbers come primarily from wrecking blow spam, and has nothing to do with the class line.
All that proves is that weapon lines need diversity based on class, and not generic powers.
The way the system is set up now means that a farmer could pick up a 2h sword and go town using wrecking blow, crit rush, and momentum.
That is not a problem with what he is doing. The problem is how they designed weapon abilities. If you want to make a character that actually uses weapon animations apart from light/heavy you gotta get a weapon damage ability as your main bread and butter ability.