Patchgrabber wrote: »Arenas perhaps, but not Daedra/Aedra skill lines. Aedra have never granted that many boons to a mortal, nor could they. Their limited power comes in the form of temporary blessings and objects of power like Chim-el Adabal. Daedra rarely give that much power to a mortal either, vampires and werewolves would be the only exceptions. The most I'd be ok with would be a small boon that you would see on your character screen.
Certain Daedric Princes and Aedric Lords may not be powerful enough in other games and on the plane of Nirn. As I mentioned in the skill line though, these skills may only be use able on the planes of oblivion, which can act also as a balance so these skills won't affect the alliance war.
The Aedria and Daedra though have been known to give boons and skills to mortals before, this is just an extension of that power in and effort for them to battle each other. Also keep in mind the top level buffs would only be for a choosen few.
Patchgrabber wrote: »Arenas perhaps, but not Daedra/Aedra skill lines. Aedra have never granted that many boons to a mortal, nor could they. Their limited power comes in the form of temporary blessings and objects of power like Chim-el Adabal. Daedra rarely give that much power to a mortal either, vampires and werewolves would be the only exceptions. The most I'd be ok with would be a small boon that you would see on your character screen.
What if each Aedra/Daedra line had its own ranking? And what if they made the battlegrounds rotational by limiting the ammount of influence gained per each per week?
Lord_Draevan wrote: »Why would you want to serve any other Daedric Prince but Sheogorath?
Sheogorath Ultimate: Cheese deluge, AoE attack or something like that :disagree:
Sheogorath's weirdening - casts an AOE where all affected have all stamina abilities take magicka and all magicka abilities take stamina.
Lord_Draevan wrote: »Why would you want to serve any other Daedric Prince but Sheogorath?
Sheogorath Ultimate: Cheese deluge, AoE attack or something like that :disagree:
Well, they should at least be given the option to choose less desirable patrons...
Active: voice of Sheogorath. Fear and disorient. Turns enemy armor into cabbage for a shot duration.
If this was done along those lines, unlocking it unly after the mainstory is done would avoid a problem with Molag Bal... before the end of the main questline, he is an antagonist who would not be likely to hurt himself and his chances of success by helping the player character in any way, giving them any boon. AFTER the main story however, he is defeated and his plan in shambles anyways, which would be the prefect time to court the one who brought this about in hoping on having them in -his- camp the next time around...heroofnoneb14_ESO wrote: »Objective (AKA Why am I here?)
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Personally I think this is a great idea! A skill line, not all representing special skills/passives the worshipped power gives, but also special skills their worshippers pay special attention to in order to better worship. So followers of spider-happy mehpala might gain some poison resistance to help with those love bites, etc.heroofnoneb14_ESO wrote: »A Daedric Prince/Aedric Lord's blessing (AKA The Blessed and the Chosen)
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AP -could- be earned in battlegrounds. It would make things easier with less resources to keep track of.heroofnoneb14_ESO wrote: »Rewards (AKA I want my SWAG!!)
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Yes! Stuff like that! Possibly keep it at some set length and complexity, not everyone has the time for too long battles...heroofnoneb14_ESO wrote: »The Battle Types (AKA what are the rules?)
Examples of some Theme Arenas (AKA how would this look?)
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I'd love to see a skill&passives line for every divine, deadric lord and other diety. But they definitely should work everywhere...heroofnoneb14_ESO wrote: »How to Help (AKA Oh great he's asking us to do something)
Daedric Prince/Aedric Lord's Blessing
- What skill lines can you see for your different Lords?
- Do you think that the skill lines should only work in a Daedric Realm?
Crafting stuff, costumes and motiv books may not be all that great - crafting stuff should drop from crafting write, not battlegrounds, costumes they likely will wnat to sell in the crown store, and extra new motivs... take a lot of effort to make for the game I would think, and thus they'll keep those for the usual gameplay.heroofnoneb14_ESO wrote: »Rewards
- Is this too little to make you want to play?
- Is this too much loot to make you not want to play other parts of ESO?
Like I mentioned, battle type and arena should be tailored to each other. And I expect there to be a lot of playtesting needed before this is balanced out... but it'd be worth it. One choice for each power, possibly even with giving players following that particular power a special "home field" advantage...heroofnoneb14_ESO wrote: »Battle Types
- What other Battle Types would you like to see?
- Is there something that needs to be balanced in the current Battle Types?
Theme Arenas
- Do you like the current theme arena examples?
- What other theme arenas would you want to fight in?
I like points per time spent and none for quitters.heroofnoneb14_ESO wrote: »Points & Leader boards
- Do you feel good with the points being rewarded at the end of the round and being based on the time you entered?
- Is a tiered approach to the size of the fights a good way to determine leaderboards?
- Should we instead separating leaderboards out with battle types, the arena, the Daedric realm, or something else?
- Should the top tier reward to use abilities be instant (like it is with emperor after keeps are captured) or should it be for the prior week (like with trials)?
- Should we have separate non veteran rank leaderboards and arenas?
Always possible to make two types of battlegrounds, normal and veteran. The former more balanced for casual players, the latter hardcore mode with better rewards to draw the elite...heroofnoneb14_ESO wrote: »Casual Vs Hardcore
- Is there enough draw in here to entice casuals and new players in to try their luck?
- Is there enough reward and bragging rights here to entertain a hardcore PVPer?
Within fraction, other fractions as enemies, that makes for more sense I would think. "Who can claim stendarrs favor for their alliance this day?"heroofnoneb14_ESO wrote: »Grouping
- Should this be cross faction?
- should we allow only random player queuing or allow premade groups to enter?
TheShadowScout wrote: »If this was done along those lines, unlocking it unly after the mainstory is done would avoid a problem with Molag Bal... before the end of the main questline, he is an antagonist who would not be likely to hurt himself and his chances of success by helping the player character in any way, giving them any boon. AFTER the main story however, he is defeated and his plan in shambles anyways, which would be the prefect time to court the one who brought this about in hoping on having them in -his- camp the next time around...
Personally I think this is a great idea! A skill line, not all representing special skills/passives the worshipped power gives, but also special skills their worshippers pay special attention to in order to better worship. So followers of spider-happy mehpala might gain some poison resistance to help with those love bites, etc.
I think for format, it would be best to be done somewhat between the vampire skill line and the armor skill lines - a set of passives, one or two main skills, and maybe an ultimate ability... or maybe not, it would be viable to keep that out of normal "worshippers" hands and only for those who go a step beyond by changing their very nature.
Also, thse skill lines definitely ought to be exclusive with vampire or werewolf... werewolves are kinda already in hircines camp (just play their initial joining quest) while vampires kinda explicitely are opposed to both aedra and deadra (again, explained in their joining quest)
And the abilities should unlock with skill line progress, not be tied to leaderboards and exclusive to a few hardcore PvPers, but available to anyone who spends enough time in advancing their choosen powers fame (though naturally the ones good in those fights will get them much sooner). I never liked that about the emperor either... though I can see in cyrodil campaigns it at least makes some sense since taking those down is a special achievement.
TheShadowScout wrote: »AP -could- be earned in battlegrounds. It would make things easier with less resources to keep track of.
Then those AP could be spent in any way, in Cyrodil on the usual gear, or...
...with an special vendor that is "faith"-specific, and will sell stuff with special meaning to that particular brand of worship.
(V12/14 Salvation set for Hircines werewolf vendor? Stuff like that?)
The key ideas are neat too, as would be extra special rewards... personally I'd like to see it all, AP for everyone who participates, a special vendor to spend them on themed gear, -and- extra-special rewards in either key or drops for those who do especially well...
TheShadowScout wrote: »Yes! Stuff like that! Possibly keep it at some set length and complexity, not everyone has the time for too long battles...
Though type of battle and arena is too closeley interconnected to keep them apart methinks, one should fit the other (there after all are more then enough powers here for making lots of choices)
And there are more ideas to stea... uhm... I mean, get inspired by, in other games...
I could easily see the Sheogorath arena be a ballgame field (aka SWTOR Huttball or Warhammer BloodBowl). He does like to play out of the box, and dropping the contestants into a actual game might just seem crazy enough for him...
Or Verminias nightmare labyrinth collection - many paths, many dream-thingies to pick up for the final score, many traps and obstacles in the labyrinth, possibly a few NPC mobs too on occasion, and an enemy team coming im from the other side. And the question - split up to grab more dream thingies before the other team can get to them, or stay together to win the inevitable fights...
Path to Duel (could fit a number of honorable fighter type dieties) - a series of interconnected large rooms/floating rock platforms, which only one player per side can enter. When two meet, the rooms lock in a "thunderdome" way (two come in, one goes out)... but you'll never know who of the other side you might meet. Respawn and mix it up until one side attains a certain number of victories in single combat... (possibly with special effects in some rooms, giving advantage or disadvantage at random to some playstyles. Mud floor making movement slow and charges inaccessible, favoring rnaged fighters? Fog reducing visual range, favoring melee fighters? Icy area halfing all fire damage? Or perhaps a complete negata magic field? Curse the luck of the draw, or praise it, it all depends on your character build...)
I envisioned a quest to at least join or change dieties, but giving PVE progress to it would undermine the pvp aspects and possibly pissed off some hardcore gamers with more care bear options. Not catering to one group mind you, but trying to appeal to a large base.TheShadowScout wrote: »I'd love to see a skill&passives line for every divine, deadric lord and other diety. But they definitely should work everywhere...
Here's another thought - these skill lines could also be advanced through daily quests specific to your choosen power. That was those who dislike PvP can still gain the skill lines, and advance then, although rather slowly compared to those who grab days woth of quests winning multiple battlegrounds...
TheShadowScout wrote: »Crafting stuff, costumes and motiv books may not be all that great - crafting stuff should drop from crafting write, not battlegrounds, costumes they likely will wnat to sell in the crown store, and extra new motivs... take a lot of effort to make for the game I would think, and thus they'll keep those for the usual gameplay.
As long as the "normal" rewards (experience, gold and/or possibly AP) are on par with PvP/questing, it would be good enough... (especially AP, sometimes its kinda hard to earn those in cyrodil when your campaigns are overrun by the other sides and you don't have enough AP to switch... battlegrounds would be perfect to take up that slack I would think...)
TheShadowScout wrote: »Like I mentioned, battle type and arena should be tailored to each other. And I expect there to be a lot of playtesting needed before this is balanced out... but it'd be worth it. One choice for each power, possibly even with giving players following that particular power a special "home field" advantage...
I like points per time spent and none for quitters.
I'd also say, keep it simple to avoid having too many leaderboards...
And don't make abilities reward-tied in the first place (hmmm, though maybe give out a consumable for some effect instead... in which case, instant reward, stockpile until needed)
And I for one would have the whole system post-mainstory anyways.
Always possible to make two types of battlegrounds, normal and veteran. The former more balanced for casual players, the latter hardcore mode with better rewards to draw the elite...
Within fraction, other fractions as enemies, that makes for more sense I would think. "Who can claim stendarrs favor for their alliance this day?"
And definitely premade groups, though they will likely dominate... but you have to allow players to go into this with their friends at their side...
All togteher, a neat set of ideas. Let's hope in due time, something will come of them!
I'd be 100% behind arenas . Paul Sage however said it wasn't a direction they wanted to take in a recent interview and had zero plans for this . Disappointing .
Like I mentioned, I don't like this "keep the best skills for the best players" as it makes good people better, widening the gap between them and those less skilled, and making the not so good people feel like they won't ever have a chance, and thus stop even trying...heroofnoneb14_ESO wrote: »The reason I was going for around 4 skills and 5-6 passives was that part of it would be locked out till you became top of the charts. would it be better to give less or lock it all our unless someone achieves the champion status, like emperors do?
Well, for one I would not make battlegrounds cross-fraction, but leave them alliance vs alliance. Let people earn AP to for one give them more of a choice of venues for gaining them, and for another let them decide how to spend their battleground gains - either on buying better PvP gear (normal cyrodil vendors with AP), or the themed diety gear...heroofnoneb14_ESO wrote: »AP gain outside the campaign I was specific on for a couple reasons.
1. There would be no single campaign assigned
2. If we're allowing cross faction groups then you're not fighting for you Alliance for points
3. If they released this as dlc folks would immediately cry foul that they can't participate in a way to get AP faster than others.
AP is a strange curency and leveling curency that has a whole host of issues around it, hence why I was hoping the reward was good enough not to require them.
Won't be balanced either way. If you go PUG, some will dominate as they get lucky with a good combination (I remember SWTOR 4×4 elimination warzones, and how often a group with healer got pitted against one without... never once saw the latter win this), and others will fail hard. If you allow premades (and if you don't, people will get vexed when they can't do this with their buddies), those will usually have the edge over PUGs.heroofnoneb14_ESO wrote: »I know a lot of folks want dueling, however I side stepped this issue. Problem is see is a single player may not be balanced against all others in this rock paper sissies game. A DK has high sustainability, Templars have high heals, nightblades are masters of stealth, Sorcs are great with magicka management. This means that one of each may make a great build that defeats 1 or 2 of the others but not the 3rd, who gets destroyed by the other 2. some folks bypass this with special builds or skill, but it can be frustrating to a lot.
The 4v4 matches were the best way I could see to balance this, where a balanced group could take on one of each class and adjust as needed, so this rock/paper/sissies game is less obvious and skill takes priority.
Another consideration was class class duels, but then some would *** about low level gear.
Actually if you kept is PvP, it would mpiss off the ones disliking PvP. I was imagining it like one daily quest PvE, worth about the gains of one battleground... meaning those who only do that will -always- lag behind the serious PvPers who do three, four, six, ten or whatever many they can in the time they invest battlegrounds each day... -but- people who suck at PvP and/or hate it have an alternate, if slower, way to progress in this line.heroofnoneb14_ESO wrote: »I envisioned a quest to at least join or change dieties, but giving PVE progress to it would undermine the pvp aspects and possibly pissed off some hardcore gamers with more care bear options. Not catering to one group mind you, but trying to appeal to a large base.
As discussed in the replies I'd be on the fence for all abilities working every where. Even current PVP passives only work in Cyrodiil. If this is DLC and folks get a skill line from that, they will probably think it's an unfair advantage to use it in trials or PVP.
All together, it needs to be a viable reward for time spent, or people won't do it. And it shouldn't be more then that, or some will complain rather loudly. Actually some will complain in any case, but if it favors people who do battlegrounds, some will cry "foul" with cause...heroofnoneb14_ESO wrote: »The "on par" part can be an issue for some I think. Say the focus is the gear, so you get less exp and gold cause your given a high chance for that, will people have an issue? Probably, regardless of droprate.
TheShadowScout wrote: »Like I mentioned, I don't like this "keep the best skills for the best players" as it makes good people better, widening the gap between them and those less skilled, and making the not so good people feel like they won't ever have a chance, and thus stop even trying...
Better to give the leaderboard leaders some other reward then some special skill if this was done. Best would of course be something cosmetic they can show off (costume, title), but which won't give them an inneate advantage...
And any skills should come with continual gain, just faster for the good ones who gain more by winning more, but the less skilled ones should be able to get it all as well, if not as quick...
TheShadowScout wrote: »Well, for one I would not make battlegrounds cross-fraction, but leave them alliance vs alliance. Let people earn AP to for one give them more of a choice of venues for gaining them, and for another let them decide how to spend their battleground gains - either on buying better PvP gear (normal cyrodil vendors with AP), or the themed diety gear...
The game already has the currency, no sense not using it. And since the battlegrounds would be PvP, it would make sense to have then reward people in the currency that buys PvP gear to kit out their characters if they feel their prowess lacking...
As for people crying they can't gain more AP - all they'd have to do is get the DLC. Just like with all the game. Of course, if the game had battlegrounds, they coudl make it like other games - unlimited access to "plus" players, weekly limited (like, 3 BGs per week) for all others, weekly passes sold in the crown store.
TheShadowScout wrote: »Won't be balanced either way. If you go PUG, some will dominate as they get lucky with a good combination (I remember SWTOR 4×4 elimination warzones, and how often a group with healer got pitted against one without... never once saw the latter win this), and others will fail hard. If you allow premades (and if you don't, people will get vexed when they can't do this with their buddies), those will usually have the edge over PUGs.
The idea was a single arena out of all the bunch that splits up groups into individual "honorable warrior stuff" duels, but does so randomly, so noone would ever know who&what they'd get to face. Yes, some builds (cough, DK, cough) will dominate. But that's always the case, isn't it? And they might have to face someone built to frustrate their usual tactics, as the draw goes... also, the final score is still counted total wins, so if one group has a masterkiller, and three rubs, they will still loose even if their champoin wins all his duels if the other three don't measure up... since unlike 4×4, fixed duels won't allow one power-player to finish "their" opponent and then go help their buddies wipe the floor with the other team...
TheShadowScout wrote: »Actually if you kept is PvP, it would mpiss off the ones disliking PvP. I was imagining it like one daily quest PvE, worth about the gains of one battleground... meaning those who only do that will -always- lag behind the serious PvPers who do three, four, six, ten or whatever many they can in the time they invest battlegrounds each day... -but- people who suck at PvP and/or hate it have an alternate, if slower, way to progress in this line.
And actually, the current Cyrodil campaign boni work everywhere if I recall correctly - Its why often some sit on their "buff servers"... not sure about the skills though, those might be cyrodil only, never tried them outside yet.
But if you make this a "diety" skill line, it would be a total waste NOT to let it work everywhere, since it'd add soo much character flavor... the skills just would have to be balanced with what's already available. Which is why I mentioned having just one or two skills and some passives instead of a wide range. (which would take a lot more playtesting to balance)
TheShadowScout wrote: »All together, it needs to be a viable reward for time spent, or people won't do it. And it shouldn't be more then that, or some will complain rather loudly. Actually some will complain in any case, but if it favors people who do battlegrounds, some will cry "foul" with cause...
Of course, how that is divided up between the possible reward choices, gear, gold, AP, experience... finding the right balance is something that can be tweaked.
Patchgrabber wrote: »Arenas perhaps, but not Daedra/Aedra skill lines. Aedra have never granted that many boons to a mortal, nor could they. Their limited power comes in the form of temporary blessings and objects of power like Chim-el Adabal. Daedra rarely give that much power to a mortal either, vampires and werewolves would be the only exceptions. The most I'd be ok with would be a small boon that you would see on your character screen.