SpoilerHere's the thing.
Some players have been asking since day one (probably in beta even) for an alternative to PvP other than Cyrodiil in this game.
These requests have been met with varying degrees of resistance from others, citing reasons such as "this isn't WoW," "I don't want a seasonal gear race," and "that would take players out of Cyrodiil, and this game is about large-scale AvAvA."
Fast-foward to present, where Paul Sage has recently posted a very forthcoming and yet disheartening statement about Cyrodiil performance issues, namely that ZoS has done and continues to do everything possible to improve performance there, but as of yet all their efforts have failed. He says that there is really nothing that can be done for now except to reduce the number of players fighting in one place at one time.
This problem is presumably about to get much worse in two days when the game goes B2P and hordes of new and former players begin playing ESO.
Well, as others quickly pointed out the only way to reduce the numbers in a zerg is to reduce the incentives for zerging in the first place. Ironically, the thing that might ultimately save Cyrodiil is the one thing that so many dissenters claimed would ruin it: the addition of other PvP zones to alleviate the load there.
Adding either arenas or battlegrounds (preferably both, eventually) would have the rather obvious effect of reducing Cyrodiil population across all campaigns. In fact Cyrodiil would probably become a ghost town for just a few days while everyone tried out the new modes of PvP. But once the novelty wore off I think we would see a rebalancing of the PvP population, with those who enjoy large-scale siege battles gravitating back toward Cyrodiil, while the more twitchy players would make the arenas their new home. Battlegrounds would likely be something that everyone enjoys, because they are an excellent format for those times when you want to PvP for just a little while and don't have time to mess with riding around Cyrodiil.
These two new additional modes of PvP should award alliance points as well, but should be scaled to where Cyrodiil still awards the most (in fact, go ahead and bump up the AP for capturing defended keeps/resources, killing enemy players, etc), then BGs, then arenas. This gives everyone a reason to play Cyrodiil still, but it also allows for character progression in the other modes as well. It would open up options for the player who wants to PvP.
And options are never bad, are they?
While I think that cyro could have some improvements and really needs to reward small group / duo gameplay I do think that some kind of arenas would be cool (although no bigger than 4v4v4 because otherwise cyro will just die I believe).
LegendaryMage wrote: »SpoilerDaedric battlegrounds would be nice indeed, skill lines and progression etc. However, Imperial City arena would be great as well but considering in what 'state' Imperial City will be upon release (daedric invasion and all), I don't think we'll be seeing any instanced pvp there any time soon.
So another alternative (and probably most cost efficient option for ZOS) would be to use and re-work Dragonstar to enable pvp in it.
You could fight players from other alliances instead and progress to fight 'higher ranked' groups each stage. The rewards system is there, the voice acting is there (maybe re-work and expand a bit) and it should be a fun thing to do.
You can also fight players from your own alliance if it's a better match made by the system. And maybe also an option to challenge a player to go to DSA and fight you, if the dueling option is a problem for some reason.
The options would go from 1v1 up to 4v4v4 etc. and other players could maybe que in to spectate matches where the crowd NPCs are at the moment.
Edit: Oh and I forgot, the system should be 'simple' as well, if you enter DSA alone, then you fight 1v1. If you enter with a group of 4, then you get to fight other groups of 4s etc. There's also some NPC outside of it if I remember well, maybe give him the option to select whether it's pve or pvp you want to do.
Jessica confirmed battlegrounds were currently being tested, that means they've already decided to implement them. Hopefully arenas will follow.
newtinmpls wrote: »SpoilerWow, amazing and creative thread. A while ago I suggested some sort of arena, but my thoughts were nothing like the wonderful delightful detail here.
The one thing that I did propose that hasn't yet been mentioned here is that this could also incorporate the creations of modders.
There is a huge community of folks who love ES and love to create mods and addons. In ESO these might function as modules, or small 'arenas' and playtested as a sub-community of the PTS. The ones that were deemed safe and appropriate, eventually considered for addition to DLC or to Tamriel Unlimited folks. No money, but perhaps a authors' credit.
This might take (some of) the heat off the probably highly overworked developers. It also could make use of the enthusiastic support that ES has/does get from creative players.
heroofnoneb14_ESO wrote: »
Any reasons or is it just not for you? Its a pretty open discussion here.
heroofnoneb14_ESO wrote: »
as much as I'd like s to see some mods incorporated in ESO, I would focus on the idea of arenas first. Mods, especially when PVP competitions, can be a prickly pear.
It dillutes the playerbase. I would rather see cyrodiil (and later imperial city) to be the sole PvP focus of the game. Cyro is a big place. People can(and do) organize their small scale PvP in there. Also, having played SWTOR for several years, i am thoroughly fed up with arena-style combat and the issues it brings (if i hear the word 'premade' once more i'm gonna throw up)
The OP however deserves respect for putting a lot of thought in the post.
It dillutes the playerbase. I would rather see cyrodiil (and later imperial city) to be the sole PvP focus of the game. Cyro is a big place. People can(and do) organize their small scale PvP in there. Also, having played SWTOR for several years, i am thoroughly fed up with arena-style combat and the issues it brings (if i hear the word 'premade' once more i'm gonna throw up)
The OP however deserves respect for putting a lot of thought in the post.
Sandmanninja wrote: »Arenas would be SO GOOD.
1v1 would make solo people happy.
2v2 and up would encourage ppl to group up
5v5 or 10v10 would be great for teams
Less than 2v2 should just be an option to "Duel" when holding the 'F' key prompt imo, but hell yes man!
Arenas will kill large scale pvp in Cyro, and may be acceptable only without rewards.
Jessica confirmed battlegrounds were currently being tested, that means they've already decided to implement them. Hopefully arenas will follow.