Suggestion (PVP 4x4 - 24x24x24 Battlegrounds) ESO Arenas; Be a Daedric or Aedric Champion

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  • flamecloud
    Yes to the ops battle styles. I would for one love them. I would have a higher framerate their cause in cyr mine is iffy atm.
  • TheLaw
    TheLaw
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    Jessica confirmed battlegrounds were currently being tested, that means they've already decided to implement them. Hopefully arenas will follow.
    -= Shahrzad the Great |Sorc| =-
  • WraithAzraiel
    WraithAzraiel
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    ZOS already has 3v3v3 arena's made. The showcase them at every convention they attend. But themed arenas would be cool.
    Edited by WraithAzraiel on March 14, 2015 10:37PM
    Shendell De'Gull - V14 Vampire Nightblade

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  • BugCollector
    BugCollector
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    +1
    May knowledge guide you to enlightenment
  • Skafsgaard
    Skafsgaard
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    This is what we want
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • WhiskeyJac
    WhiskeyJac
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    nice idea +1
  • newtinmpls
    newtinmpls
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    Wow, amazing and creative thread. A while ago I suggested some sort of arena, but my thoughts were nothing like the wonderful delightful detail here.

    The one thing that I did propose that hasn't yet been mentioned here is that this could also incorporate the creations of modders.

    There is a huge community of folks who love ES and love to create mods and addons. In ESO these might function as modules, or small 'arenas' and playtested as a sub-community of the PTS. The ones that were deemed safe and appropriate, eventually considered for addition to DLC or to Tamriel Unlimited folks. No money, but perhaps a authors' credit.

    This might take (some of) the heat off the probably highly overworked developers. It also could make use of the enthusiastic support that ES has/does get from creative players.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • JaJaLuka
    JaJaLuka
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    Absolutely great idea, some well rounded ideas in this post. PvP in this game is almost unplayable at the moment, so arena and small scale PvP is pretty much essential at this point.
    Edited by JaJaLuka on March 15, 2015 3:49AM
    Krojick, DC Sorc PC NA
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    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • HeroOfNone
    HeroOfNone
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    Valymer wrote: »
    Spoiler
    Here's the thing.

    Some players have been asking since day one (probably in beta even) for an alternative to PvP other than Cyrodiil in this game.

    These requests have been met with varying degrees of resistance from others, citing reasons such as "this isn't WoW," "I don't want a seasonal gear race," and "that would take players out of Cyrodiil, and this game is about large-scale AvAvA."

    Fast-foward to present, where Paul Sage has recently posted a very forthcoming and yet disheartening statement about Cyrodiil performance issues, namely that ZoS has done and continues to do everything possible to improve performance there, but as of yet all their efforts have failed. He says that there is really nothing that can be done for now except to reduce the number of players fighting in one place at one time.

    This problem is presumably about to get much worse in two days when the game goes B2P and hordes of new and former players begin playing ESO.

    Well, as others quickly pointed out the only way to reduce the numbers in a zerg is to reduce the incentives for zerging in the first place. Ironically, the thing that might ultimately save Cyrodiil is the one thing that so many dissenters claimed would ruin it: the addition of other PvP zones to alleviate the load there.

    Adding either arenas or battlegrounds (preferably both, eventually) would have the rather obvious effect of reducing Cyrodiil population across all campaigns. In fact Cyrodiil would probably become a ghost town for just a few days while everyone tried out the new modes of PvP. But once the novelty wore off I think we would see a rebalancing of the PvP population, with those who enjoy large-scale siege battles gravitating back toward Cyrodiil, while the more twitchy players would make the arenas their new home. Battlegrounds would likely be something that everyone enjoys, because they are an excellent format for those times when you want to PvP for just a little while and don't have time to mess with riding around Cyrodiil.

    These two new additional modes of PvP should award alliance points as well, but should be scaled to where Cyrodiil still awards the most (in fact, go ahead and bump up the AP for capturing defended keeps/resources, killing enemy players, etc), then BGs, then arenas. This gives everyone a reason to play Cyrodiil still, but it also allows for character progression in the other modes as well. It would open up options for the player who wants to PvP.

    And options are never bad, are they?

    I feel that to keep Cyrodiil and AvA alive, the rewards and challenge need to be different. Not allowing AP is just one of those ways that also prevent and deincentivize folks from farming.
    Kuro1n wrote: »
    While I think that cyro could have some improvements and really needs to reward small group / duo gameplay I do think that some kind of arenas would be cool (although no bigger than 4v4v4 because otherwise cyro will just die I believe).

    If the rewards and challenge are different Cyrodiil are different then it should still be viable. Remember we'd still have its draw to folks looking for open world persistent pvp, the imperial city, and more.
    Spoiler
    Daedric battlegrounds would be nice indeed, skill lines and progression etc. However, Imperial City arena would be great as well but considering in what 'state' Imperial City will be upon release (daedric invasion and all), I don't think we'll be seeing any instanced pvp there any time soon. :)

    So another alternative (and probably most cost efficient option for ZOS) would be to use and re-work Dragonstar to enable pvp in it.

    You could fight players from other alliances instead and progress to fight 'higher ranked' groups each stage. The rewards system is there, the voice acting is there (maybe re-work and expand a bit) and it should be a fun thing to do. :)

    You can also fight players from your own alliance if it's a better match made by the system. And maybe also an option to challenge a player to go to DSA and fight you, if the dueling option is a problem for some reason.

    The options would go from 1v1 up to 4v4v4 etc. and other players could maybe que in to spectate matches where the crowd NPCs are at the moment.

    Edit: Oh and I forgot, the system should be 'simple' as well, if you enter DSA alone, then you fight 1v1. If you enter with a group of 4, then you get to fight other groups of 4s etc. There's also some NPC outside of it if I remember well, maybe give him the option to select whether it's pve or pvp you want to do.

    We may see something in the imperial vity, at least we've had some thins hinted. A reworked DSA would be interesting, fight waves of mobs and then other players as side rooms opened to all
    TheLaw wrote: »
    Jessica confirmed battlegrounds were currently being tested, that means they've already decided to implement them. Hopefully arenas will follow.

    Good to hear that, still hope they keep this on top of their priorities and keep the variety high from some of the data was data mined.
    newtinmpls wrote: »
    Spoiler
    Wow, amazing and creative thread. A while ago I suggested some sort of arena, but my thoughts were nothing like the wonderful delightful detail here.

    The one thing that I did propose that hasn't yet been mentioned here is that this could also incorporate the creations of modders.

    There is a huge community of folks who love ES and love to create mods and addons. In ESO these might function as modules, or small 'arenas' and playtested as a sub-community of the PTS. The ones that were deemed safe and appropriate, eventually considered for addition to DLC or to Tamriel Unlimited folks. No money, but perhaps a authors' credit.

    This might take (some of) the heat off the probably highly overworked developers. It also could make use of the enthusiastic support that ES has/does get from creative players.

    as much as I'd like s to see some mods incorporated in ESO, I would focus on the idea of arenas first. Mods, especially when PVP competitions, can be a prickly pear.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Wizzo91
    Wizzo91
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    Great - an implementation would add a HUGE value to the game. So much more to do in endgame.

    Also PVP content has a great longevity.
    [EU]

    Wizzo - Stamina DK - 50 - DC
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  • Jaxsun
    Jaxsun
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    -1 for small scale instanced pvp. I.e. battlegrounds, arenas or anything of the like
  • HeroOfNone
    HeroOfNone
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    Jaxsun wrote: »
    -1 for small scale instanced pvp. I.e. battlegrounds, arenas or anything of the like

    Any reasons or is it just not for you? Its a pretty open discussion here.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Sharee
    Sharee
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    Any reasons or is it just not for you? Its a pretty open discussion here.

    It dillutes the playerbase. I would rather see cyrodiil (and later imperial city) to be the sole PvP focus of the game. Cyro is a big place. People can(and do) organize their small scale PvP in there. Also, having played SWTOR for several years, i am thoroughly fed up with arena-style combat and the issues it brings (if i hear the word 'premade' once more i'm gonna throw up)

    The OP however deserves respect for putting a lot of thought in the post.
  • newtinmpls
    newtinmpls
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    as much as I'd like s to see some mods incorporated in ESO, I would focus on the idea of arenas first. Mods, especially when PVP competitions, can be a prickly pear.

    I'm suggesting that mods of specific area/arenas be consdiered and tested; something relatively self-contained so that it can be evaluated and possibly used.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Wizzo91
    Wizzo91
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    Sharee wrote: »

    It dillutes the playerbase. I would rather see cyrodiil (and later imperial city) to be the sole PvP focus of the game. Cyro is a big place. People can(and do) organize their small scale PvP in there. Also, having played SWTOR for several years, i am thoroughly fed up with arena-style combat and the issues it brings (if i hear the word 'premade' once more i'm gonna throw up)

    The OP however deserves respect for putting a lot of thought in the post.

    Your argument is not valid at all. Just like the people that are against race changes in the crown store.

    It does not dilute the playerbase it brings it together. New groups and guilds will form dedicated to PVP. More people will have more things to do at end game.

    It does not affect YOU in any way.

    Nobody cares if YOU are fed up with arena-style combat. YOU are not going to be forced to participate.

    Why even have an opinion on idea YOU do NOT care about.

    What exactly do you mean by "premade"? ESO is the perfect example of a premade theme park. You are a part of it already.


    EDIT: Here a example to show you how stupid your argument is.

    Imagine you are a university student and there are plans to open a new faculty in a field you are not interested at all - but a great amount of students would welcome it.

    Your argument is "I don't want it because I don't like it". You get how stupid that sounds?
    Edited by Wizzo91 on March 15, 2015 3:55PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • melodeath
    melodeath
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    i would be happy to do battleground/arena's to enjoy pvp instead of having to sit in queue for hours just to end up in a lag/exploit/bugfest
  • DisgracefulMind
    DisgracefulMind
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    If they made arenas, I would live in them.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • HeroOfNone
    HeroOfNone
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    Sharee wrote: »

    It dillutes the playerbase. I would rather see cyrodiil (and later imperial city) to be the sole PvP focus of the game. Cyro is a big place. People can(and do) organize their small scale PvP in there. Also, having played SWTOR for several years, i am thoroughly fed up with arena-style combat and the issues it brings (if i hear the word 'premade' once more i'm gonna throw up)

    The OP however deserves respect for putting a lot of thought in the post.

    I see the issue with Cyrodiil PVP coming into place due to the current bugs, exploits, and politics. A lot of folks DON'T participate in it right now because of this as well as other issues. Ultimately Cyrodiil's destiny relies on its self, not another PVP option. If its system can't be changed to be less laggy, more fun, and bug free, then it will die regardless of another PVP option. The two options together however could foster more enjoyment in ESO's PVP system over all though, giving a healthy alternative to one when the other frustrates you. I also believe the different rules and mindsets may suit some of us better than the caustic attitudes that seem to permeate the current alliance war, giving folks given only one option an alternative.

    If I were to use another analogy to @Wizzo91 , its like having only a baseball and bat with no gloves and complaining that getting a soccer ball so we can offer another sport to play would destroy the baseball team. No reason we can't get both and see if we can get folks interested in PVP over all.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Sandmanninja
    Sandmanninja
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    Arenas would be SO GOOD.
    1v1 would make solo people happy.
    2v2 and up would encourage ppl to group up
    5v5 or 10v10 would be great for teams
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
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  • Observant
    Observant
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    Arenas would be SO GOOD.
    1v1 would make solo people happy.
    2v2 and up would encourage ppl to group up
    5v5 or 10v10 would be great for teams

    Less than 2v2 should just be an option to "Duel" when holding the 'F' key prompt imo, but hell yes man!
    Vehemence
  • HeroOfNone
    HeroOfNone
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    Observant wrote: »

    Less than 2v2 should just be an option to "Duel" when holding the 'F' key prompt imo, but hell yes man!

    Duels are something else I wanted to side step here as well, snd a suggested "f" key option to duel sounds a lot better. The issues I see surrounding duels with rewards is the system is easily gamed, yhe the balance between classes become annoying, and the difference in skills and equipment sometimes makes it impossible. That said, a 2v2 may be strong enough to counter any other pair, but a 4v4 is a magic number where most groups seem to have enough diversity in player skill to negate some of the class and equipment OPness.

    This of course doesn’t mean someone like @Sypher won't totally kill everyone 1v12v12 =3
    Herfi Driderkitty of the Aldmeri Dominion
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  • helltiger
    helltiger
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    Arenas will kill large scale pvp in Cyro, and may be acceptable only without rewards.
    eu::pc::ad::unfiendly_fire
    PvP improvements
  • JTorus
    JTorus
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    helltiger wrote: »
    Arenas will kill large scale pvp in Cyro, and may be acceptable only without rewards.

    There will always have to be some sort of 'reward' for doing anything in this game, it incentivises the player to participate. It needn't be AP, but like campaigns and trials there can be leaderboard rankings and end of week rewards (gear, etc) coffers, titles, and so on.

    Currently, Large Scale PvP is what's killing Large Scale PvP. Cyrodiil is bottlenecking with blood-lusted players. Most of us don't /really/ care who has what scroll, keep, castle, fort, outpost. We just wanna get out there and have a good fight.
  • Septimus_Magna
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    Sounds like a good concept, I would really like to see instanced pvp with 12vs12 and 24vs24. At least the lag should be reduced so we could actually enjoy group battles.
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  • newtinmpls
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    What about competing "claim a farm" or resource type areas?

    Think of it this way - two opposing groups from different alliances register to ask for an active quest.

    A "farm" is generated spawining on some sort of "arena node" that activates on the borders of each area. Both sides are given the quest, destination and a time limit to get there and claim it. It might be populated by monsters or NPCs to start with.

    Say there are two hours to get there and claim it. The players can hack it out for the first hour, even joining forces (temporarily) to clear out any beasties. Points are gained for beasties and PCs killed and for areas of the "farm" or area that are considered secured.

    At 1 hour 15 min points are tallied. The group that is ahead gets reinforcements. Say seige engine shots directed at/near the opposing players.

    At 1 hour 30 min points are tallied. The group that is ahead gets reinforcements. Say NPC guards/allies totalling 50% of the size of the PC group (groups of 4 backed up by 2 NPCs).

    At 1 hour 45 min points are tallied. The group that is ahead gets reinforcements. Say NPC guards/allies totalling 150% of the size of the PC group (a group of 4 backed up by 6 NPCs).

    At 1 hour 55 min points are tallied. The group that is ahead gets massive reinforcements and the place is overrun by high ranking veteran NPCs on the order of town guards (nigh unkillable).

    I'm sure this could be improved...
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Clutch
    Clutch
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    TheLaw wrote: »
    Jessica confirmed battlegrounds were currently being tested, that means they've already decided to implement them. Hopefully arenas will follow.

    GVG would be awesome tied to a housing system. We don't need large plots of land either, just districts with instanced houses that become personal phases tied to your character. You could put them in city hubs too. It'd make both the PVE and PVP players happy.

    I'd love to see GVG battles where you can upgrade your guild homes from little villages to fortresses via battlepoints attained in ranked GVG matches or something. Although this may hurt RVR... maybe make GVG seasonal for tournament preporations. Getting all sorts of Guild Wars (the first game mind you) vibes here. It'd be great.
  • di85ll
    di85ll
    I would love some kind of arena or battleground. The only thing that pulls me away from this game is the lack of an arena or battleground. Cyrodil is OK buts it's HUGE. They play it out as an open world map with open world pvp but it's just a gigantic pvp map. Like freakin huge... Open world pvp would be if pvp was enabled in the pve maps. Please make us smaller battle grounds or arenas.
  • Athas24
    Athas24
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    Very nice work on the concept. I'd love to see arena's implemented both small and larger scale. I like the twist in adding Aedric or Daedric world trees to this also. Aside from that you could get a different form of swag or credit simply from the military. There could be an additional skill line dedicated to military tactics or something and there could be passives or active skills that are relevant really just to the arenas. These skills could play off of terrain, hazards or provide bonuses for capture the flag games etc.
    All things considered I don't care how they do it so long as they do it. :)
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Nivzruo_ESO
    Nivzruo_ESO
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    Yes, small scale instanced pvp can save this game.
    Nelgyntc- V14 NB
  • Patriick
    Patriick
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    +1 to this thread. The game mechanics seem to be already in place for some amazing small gang or even solo PVP.
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