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Please delay CP conversions till after VR is removed.

  • seanvwolf
    seanvwolf
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    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
  • Faugaun
    Faugaun
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    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.

    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.
  • Faugaun
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    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
  • Joejudas
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    Faugaun wrote: »
    roechacca wrote: »
    The good news is this probably won't effect your abity to RP .

    Absolutely correct :)

    I also don't plan on Raiding or doing end level grindfest content, I do enjoy PvP though and it does have an effect there.

    Meaning you won't get the exp or skill points from that content....Meaning your always going to be at a disadvantage....Meaning this thread should close cause the point has been made invalid.
  • nerevarine1138
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    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?
    ----
    Murray?
  • Faugaun
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    Joejudas wrote: »
    Faugaun wrote: »
    roechacca wrote: »
    The good news is this probably won't effect your abity to RP .

    Absolutely correct :)

    I also don't plan on Raiding or doing end level grindfest content, I do enjoy PvP though and it does have an effect there.

    Meaning you won't get the exp or skill points from that content....Meaning your always going to be at a disadvantage....Meaning this thread should close cause the point has been made invalid.

    This isn't about me and if I benefit or do not benefit from the change. It is about a fair ethical implementation and how that implementation impacts myself or any other individual is not the point. The point is to implement a fair process that doesn't award or punish players in an unfair manner. Quit trying to make this about me because it is not.
  • dharbert
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    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    It won't be counted twice. The OP has no clue what he's talking about or how it's going to work.
  • dharbert
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    Double post
    Edited by dharbert on January 10, 2015 5:03PM
  • nerevarine1138
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    dharbert wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    It won't be counted twice. The OP has no clue what he's talking about or how it's going to work.

    I know. I just thought that the Socratic method might help the OP figure out why he's wrong.
    ----
    Murray?
  • Audigy
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    seanvwolf wrote: »
    Lets say that you do decide to put 70 CS points into each possible area and try to spread them out evenly... We'll go according to the table you provided (since I don't have a good source for it yet and it's still up for testing both internally and on the PTS).

    We know there are 9 signs that CS points will be allocated to.

    We know there are at least 3 trinity (or Guardian) playstyles they are segregating those signs to, each having one for Warrior, Mage and Thief.

    So that's 27 individual bonuses, at least.

    Even if you have 70 CS points when CS launches on live, and an even distribution of points based on the table you've provided, this means an aggregate gain of around 1.9%-2.7% per area, if there is only 27.

    These are speculated stats, but you'll get the idea.
    1. Max Health
    2. Max Magicka
    3. Max Stamina
    4. Magicka Recovery
    5. Health Recovery
    6. Stamina Recovery
    7. Magicka Cost Reduction
    8. Stamina Cost Reduction
    9. Ultimate Cost Reduction
    10. Spell Damage
    11. Weapon Damage
    12. Ultimate Gain
    13. Stealth Radius Decrease
    14. Spell Critical
    15. Weapon Critical
    16. Spell Resist
    17. Armor
    18. Dodge
    19. Stealth Detection Increase
    20. Range
    21. Increase Incoming Heals
    22. Increase Damage Shields
    23. Increase Buff Duration
    24. Decrease Debuff Duration
    25. Reduce Weapon Enchant Procs
    26. Increase Potion Effectiveness
    27. Increase Potion Duration

    Yeah, real OP. *sarcasm is sarcastic*

    Even with all these at a 1.9%-2.7% increase, these don't shine a light to the already dominant and overwhelming effect of gear and existing skill line passives. Throw in PVP Home buffs, food effects and equipment upgrades and reductions to any and all of these stats due to equipment degredation during gameplay and you'll see how little 70 CP means even when the Champion System launches.

    Now let's consider a possible gain if all 70 CP are dumped in one stat (say Mage for passive spell resist as we do have footage supporting some of the example table below).

    Again these are speculative tables and i'm sure it doesn't look remotely this bleak a gain in the long run (as ZOS did say they wanted each CP spent to actually seem effective; likely the final point in an area gaining a .001 value, but illustrates the effect of diminishing returns in action:

    First three:
    .9+.6+.4 = 1.9%

    First ten:
    .9+.6+.4+.133+.0444+.0133+.00444+.00133+.000444+.000133= 2.097051%

    With this example table, there is already little difference between the first three and the first ten. Again, passives, gear and VR ranks themselves play a much greater role.

    I think we have to consider two things with 1.6.

    1. VR players giving a bonus for their work.
    2. Non VR or new players still feeling worth in their sub

    Right now, VR 14 players will get a huge boost and VR players a smaller one depending on their level. New players or non VR players (some stopped at 50), get nada, nothing, zero.

    How is this supposed to motivate players to renew their sub / keep it?

    If you know that a VR 14 now not only has more skills, better gear, but also 70 CP more than you - then this just doesn't sound like a lot of fun, especially in AVA.

    If getting to VR 14 would be doable in 10 hours or make it 30, then this wouldn't be a big deal. But we are talking of about 120-150 hours that it takes to get to VR 14 + an additional 130 hours to get the missing CP.

    It just sounds like a huge burden for everyone else except the VR 14.

    While we all agree that a VR 14 should be rewarded for his time, the bonus of skills, items + CPs seems like too much. ZO already caters only to VR 14 players, all content was for them and now they get even more.

    Not sure what ZOS intention is with this, but to me it seems not well thought out and an "emergency exit" to shut up the whiners. I assure you, that move will cost them more subs and future players if done wrong, than anything that would had happened with the 30 CP or the OP´s suggestion. ZO isn't known for being smart (sorry guys), so I am really worried about Gina´s announcement and the healthy community that ESO is known for.

    There is a reason why all MMOs make a reset with a new system, just ZO seems to not want to do this and this can backfire badly.

    A healthy MMO has old veterans, but also new players. Right now, new players will be driven off, if this system goes live like that and no additional changes will be made.

    There is only VR 14 content and everything that will come will be in the same "bracket". We all know how rude and disrespectful veterans can be in MMOs and even a 2% difference, will be enough to harass and exclude new gamers.

    Because of this, the OP has a point. ZO should first implement the CS and then tweak it and then give the VR 14 a bonus that doesn't hurt new players and still rewards the old.
  • Faugaun
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    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

  • seanvwolf
    seanvwolf
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    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    This is dumb. Ok, think about this a moment. I'm VR14 now... but I fail to log in for a long time, and just happen to log in just after you obtain VR14 yourself, having leveled from VR1 after the CS launch. Veteran Ranks are still planned to be removed (maybe) at a later date. You've leveled up VR14 fully and have a total of 70CP and I am VR14 with 0 CP because you say I have to wait until Vet Ranks are removed. This is very, very dumb.
    Edited by seanvwolf on January 10, 2015 5:12PM
  • nerevarine1138
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    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
    Edited by nerevarine1138 on January 10, 2015 5:13PM
    ----
    Murray?
  • Faugaun
    Faugaun
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    seanvwolf wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    This is dumb. Ok, think about this a moment. I'm VR14 now... but I fail to log in for a long time, and just happen to log in just after you obtain VR14 yourself, having leveled from VR1 after the CS launch. Veteran Ranks are still planned to be removed (maybe) at a later date. You've leveled up VR14 fully and have a total of 70CP and I am VR14 with 0 CP because you say I have to wait until Vet Ranks are removed. This is very, very dumb.

    And I am saying that at that time when VR are removed you will get compensated for your VR14 with a bonus 70CP and I will get no bonus because yours was previously calculated to be +70 and mine was calculated to be +0....now had you logged in and earned 70 cp same as me then you would still get those 70 cp plus your bonus +70 cp while I would only get 70 plus my bonus +0.

    Equal effort for equal reward is what I am saying
  • dharbert
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    Long story short, OP. We've been waiting for 1.6 for months and it's about to hit the PTS and they aren't going to push this back to 1.7......sorry.
  • Faugaun
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    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

  • seanvwolf
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    Faugaun wrote: »
    And I am saying that at that time when VR are removed you will get compensated for your VR14 with a bonus 70CP and I will get no bonus because yours was previously calculated to be +70 and mine was calculated to be +0....now had you logged in and earned 70 cp same as me then you would still get those 70 cp plus your bonus +70 cp while I would only get 70 plus my bonus +0.

    Equal effort for equal reward is what I am saying

    Nope, because that entire time you could be earning more than 70 cp after fully leveling VR14. It is not equal effort. I played to VR14 doing the same exact thing that you did except earlier. You get to the point that I'm at and I have to wait for the compensation? No.

    Many of us put much more time into the game than you and will only receive max 70 CP when CS launches. Us V14's are taking the worst hit here and you are asking for even more as a V1. As long time V14's (some with multiple v14 characters, we realize how much we are loosing from this initial rollout in regards to game progression allocation. In previous Vet expansions, those who had earned enough vet points leveled appropriately immediately. With the CS, we won't be getting the same treatment as before. We understand this, you do not.

    Additionally, how is the development team supposed to get feedback on the CS implementation on Live on the first moment after patch if they have to wait for the Vet system to disappear? What if something isn't working right? It'd be mass hysteria and advocates of the plan to wait until VR is gone would be the ones to carry the biggest burden of blame.
    Edited by seanvwolf on January 10, 2015 5:30PM
  • nerevarine1138
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    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
    ----
    Murray?
  • Faugaun
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    seanvwolf wrote: »

    Nope, because that entire time you could be earning more than 70 cp after fully leveling VR14. It is not equal effort. I played to VR14 doing the same exact thing that you did except earlier. You get to the point that I'm at and I have to wait for the compensation? No.

    You're not making sense. CS launches we can both equally earn CP, at this time you have suffered no loss to deserve compensation. You still have your VR, You still have your VR gear, you still have everything you had the day before. Nothing is changed except now you can earn CP you still have everything else. There is absolutely no reason whatsoever for you to then receive 70 cp at that time (which you didn't earn and you didn't lose anything so don't deserve compensation at that time) allowing you even greater power differential compared to everyone the day before.

    What should happen is you should only receive compensation when you lose something. At 1.6 you have lost absolutely nothing, zero, zilch, Nada. So why do you gain strength allowing you to powerfarm faster and get stronger faster than everyone else?
    seanvwolf wrote: »

    Additionally, how is the development team supposed to get feedback on the CS implementation on Live if they have to wait for the Vet system to disappear? What if something isn't working right? It'd be mass hysteria and advocates of the plan to wait until VR is gone would be the ones to carry the biggest burden of blame.

    This is not what I said at all. I said release CS and calculate points to be received when VR is removed. Then play with both systems so devs can properly evaluate CS (just as planned). Then if and only if VR system is removed the calculated points to be received are given after the removal of the system when you have suffered a loss (the loss being your VR rank, Your VR gear and any other VR benefit).


    What you should not have is compensatiom CP AND VR benefits simultaneously.
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.

    .....and this is what the OP doesn't understand.
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    No, If you didn't put the time and work in to get to V14 before 1.6 why should you be rewarded for it?
    ~Thallen~
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    dharbert wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.

    .....and this is what the OP doesn't understand.

    I think you misunderstand him.

    For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.

    In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.

    Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.

    What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    Audigy wrote: »
    dharbert wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.

    .....and this is what the OP doesn't understand.

    I think you misunderstand him.

    For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.

    In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.

    Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.

    What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.

    Well, thats not how it is going to work.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Audigy wrote: »
    dharbert wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.

    .....and this is what the OP doesn't understand.

    I think you misunderstand him.

    For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.

    In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.

    Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.

    What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.

    Except that VR "bonus" isn't changing anything about the current game. We're simply adding CPs on, which is going to give higher-level players an advantage no matter how it's implemented. It's not like getting to VR is hard.
    ----
    Murray?
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.

    OK if CP compensation is given before VR is removed then VR14 have both CS and VR system benefits to help get exp faster while VR1 has neither VR nor CS benefits. By benefits I am referring only to compensation CP, because we both have equal opportunity to earn CP once the system is live. The combined effect of you getting compensation CP (for a loss, that hasn't happened and may never happen) and having VR14 is that your character is unnaturally op because the wave of the magic Dev wand.

    This benefit allows you to farm more CPs faster than someone who just has VR system or just has CS system. Because you have the combined benefit of both systems working to your advantage (unfairly I might add because you received 70 compensation CP, compensation for what? What is the compensation for?)

    Wait let me guess because you lost power and wasted time by leveling to VR14.....wait for it ...you still have those benefits. In fact you still have those benefits for as long as VR system is active. So what are you receiving compensation for at 1.6?

    Now if/when VR system is removed then and only then do you deserve compensation for anything because only then have you been hurt.
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    No, If you didn't put the time and work in to get to V14 before 1.6 why should you be rewarded for it?

    The OP doesn't want to be rewarded, he wants those players who have put in more time than him held back or put at his level so he can catch up.
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    dharbert wrote: »
    Audigy wrote: »
    dharbert wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    seanvwolf wrote: »
    After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?

    Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.


    No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.

    Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.

    Why would they be counting the XP twice during that time?

    Please clarify during which time you refer under which scenario and I will explain.

    Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.

    I already did, twice, for both scenarios here so you can read again (i have bolded it for you):

    Faugaun wrote: »
    Cody wrote: »
    Faugaun wrote: »
    Cody wrote: »
    removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.

    and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.

    You didn't read what I wrote!

    1)Release CS as planned
    2)On release of CS Calculate a conversion value for each character to get xyz CP.
    3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
    4) Remove VR (if that is the ultimate decision)
    5) Credit players the converted CP calculated from step 2

    I did read what you wrote, I just did not comprehend any of the points you have responded to me with.

    VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.

    Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.

    OK let me try to clarify:

    Zos said this:
    http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1

    It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.

    This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.

    This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.

    Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.


    These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.

    I hope that makes more sense.

    Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.

    .....and this is what the OP doesn't understand.

    I think you misunderstand him.

    For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.

    In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.

    Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.

    What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.

    Well, thats not how it is going to work.

    Why? To say the high level players should get two bonuses for doing the work only once is harmful to the community. Its unfair and it gives unearned advantages. To agree differently is to either be ignorant of what is being explained (I am happy to continue explaining until you understand) or just downright greedy (guess the age of entitlement is true...).

    So tell me, what have you done to deserve double power? Why should VR14 get double power for months while the rest of the community is left in the dust? No one is opposed to you having what you earned....it is opposition to you getting double what you earned for months or god forbid permenantly (if VR system is never removed).
  • BalerionBlackDread
    BalerionBlackDread
    ✭✭✭
    "at this time you have suffered no loss to deserve compensation"

    The 70 cp at launch is in no way meant to be a compensation for loss. It is meant to be a bonus so people can jump in and see how the cs works. In fact, no one who plays this game and progresses their respective characters loses a damn thing. You and I and everyone else who plays this game gets rewarded in levels, gear, gold, items, experience etc. for everything we do. As a VR14 I don't have to 'suffer a loss' to be rewarded those 70cp, I will be given them because zos feels I deserve them because I am VR14. If you want 70 cp get off your ass and go level, period.
  • Faugaun
    Faugaun
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    dharbert wrote: »
    No, If you didn't put the time and work in to get to V14 before 1.6 why should you be rewarded for it?

    The OP doesn't want to be rewarded, he wants those players who have put in more time than him held back or put at his level so he can catch up.

    Again wrong, I don't want you receiving double benefits. I do want you to be fairly compensated but only when you have suffered a loss deserving compensation.
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