removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Meaning you won't get the exp or skill points from that content....Meaning your always going to be at a disadvantage....Meaning this thread should close cause the point has been made invalid.
nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
It won't be counted twice. The OP has no clue what he's talking about or how it's going to work.
Lets say that you do decide to put 70 CS points into each possible area and try to spread them out evenly... We'll go according to the table you provided (since I don't have a good source for it yet and it's still up for testing both internally and on the PTS).
We know there are 9 signs that CS points will be allocated to.
We know there are at least 3 trinity (or Guardian) playstyles they are segregating those signs to, each having one for Warrior, Mage and Thief.
So that's 27 individual bonuses, at least.
Even if you have 70 CS points when CS launches on live, and an even distribution of points based on the table you've provided, this means an aggregate gain of around 1.9%-2.7% per area, if there is only 27.
These are speculated stats, but you'll get the idea.
- Max Health
- Max Magicka
- Max Stamina
- Magicka Recovery
- Health Recovery
- Stamina Recovery
- Magicka Cost Reduction
- Stamina Cost Reduction
- Ultimate Cost Reduction
- Spell Damage
- Weapon Damage
- Ultimate Gain
- Stealth Radius Decrease
- Spell Critical
- Weapon Critical
- Spell Resist
- Armor
- Dodge
- Stealth Detection Increase
- Range
- Increase Incoming Heals
- Increase Damage Shields
- Increase Buff Duration
- Decrease Debuff Duration
- Reduce Weapon Enchant Procs
- Increase Potion Effectiveness
- Increase Potion Duration
Yeah, real OP. *sarcasm is sarcastic*
Even with all these at a 1.9%-2.7% increase, these don't shine a light to the already dominant and overwhelming effect of gear and existing skill line passives. Throw in PVP Home buffs, food effects and equipment upgrades and reductions to any and all of these stats due to equipment degredation during gameplay and you'll see how little 70 CP means even when the Champion System launches.
Now let's consider a possible gain if all 70 CP are dumped in one stat (say Mage for passive spell resist as we do have footage supporting some of the example table below).
Again these are speculative tables and i'm sure it doesn't look remotely this bleak a gain in the long run (as ZOS did say they wanted each CP spent to actually seem effective; likely the final point in an area gaining a .001 value, but illustrates the effect of diminishing returns in action:
First three:
.9+.6+.4 = 1.9%
First ten:
.9+.6+.4+.133+.0444+.0133+.00444+.00133+.000444+.000133= 2.097051%
With this example table, there is already little difference between the first three and the first ten. Again, passives, gear and VR ranks themselves play a much greater role.
nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
This is dumb. Ok, think about this a moment. I'm VR14 now... but I fail to log in for a long time, and just happen to log in just after you obtain VR14 yourself, having leveled from VR1 after the CS launch. Veteran Ranks are still planned to be removed (maybe) at a later date. You've leveled up VR14 fully and have a total of 70CP and I am VR14 with 0 CP because you say I have to wait until Vet Ranks are removed. This is very, very dumb.
nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
And I am saying that at that time when VR are removed you will get compensated for your VR14 with a bonus 70CP and I will get no bonus because yours was previously calculated to be +70 and mine was calculated to be +0....now had you logged in and earned 70 cp same as me then you would still get those 70 cp plus your bonus +70 cp while I would only get 70 plus my bonus +0.
Equal effort for equal reward is what I am saying
nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Nope, because that entire time you could be earning more than 70 cp after fully leveling VR14. It is not equal effort. I played to VR14 doing the same exact thing that you did except earlier. You get to the point that I'm at and I have to wait for the compensation? No.
Additionally, how is the development team supposed to get feedback on the CS implementation on Live if they have to wait for the Vet system to disappear? What if something isn't working right? It'd be mass hysteria and advocates of the plan to wait until VR is gone would be the ones to carry the biggest burden of blame.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
.....and this is what the OP doesn't understand.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
.....and this is what the OP doesn't understand.
I think you misunderstand him.
For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.
In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.
Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.
What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
.....and this is what the OP doesn't understand.
I think you misunderstand him.
For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.
In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.
Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.
What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
bosmern_ESO wrote: »No, If you didn't put the time and work in to get to V14 before 1.6 why should you be rewarded for it?
bosmern_ESO wrote: »No, If you didn't put the time and work in to get to V14 before 1.6 why should you be rewarded for it?
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »After reading and assessing all the posts in this thread, i've determined it's an inane request completely... Why?
Because as a VR1, you will be gaining experience for both CP and VR at the same time... meaning you'll also be double dipping all the way up to removal of the Veteran ranks. This thread is an epic fail after realizing this.
No, this is why it must be calculated when CS goes live, so that time between CS release and VR removal is not counted twice.
Calculate when CS implemented so that time prior to that is compensated for but do not award until VR is removed.
Why would they be counting the XP twice during that time?
Please clarify during which time you refer under which scenario and I will explain.
Tell you what, why don't you explain any point at which double-xp will be earned? I'll wait patiently over here.
I already did, twice, for both scenarios here so you can read again (i have bolded it for you):removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
Your examples are wrong. At no point is there a doubling up on XP. The CPs that are added in 1.6 are added when the patch goes live, not when VR disappears. You will not get additional CPs when they do away with the Veteran system.
.....and this is what the OP doesn't understand.
I think you misunderstand him.
For him, what you get with 1.6 is the bonus for being VR 14. Since VR 14 doesn't go away, you now have two boni. Number one are your skill points, the gear and if you so desire, also the experience & personal skill.
In addition to this, you will now get 70 CP, which in the OPs opinion are the actual replacement for your VR 14.
Therefore you will now be twice as strong, as him. Not only do you have the current VR 14 bonus, but also the future VR 14 bonus.
What he wants is simple, he would like it if you would get your CP bonus once you lose the VR bonus, so that one replaces the other.
Well, thats not how it is going to work.
bosmern_ESO wrote: »No, If you didn't put the time and work in to get to V14 before 1.6 why should you be rewarded for it?
The OP doesn't want to be rewarded, he wants those players who have put in more time than him held back or put at his level so he can catch up.