State of the Game -- A Former PVP Guild Lead's Commentary

  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    KBKB wrote: »
    roechacca wrote: »
    KBKB wrote: »
    roechacca wrote: »
    KBKB wrote: »
    roechacca wrote: »
    OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .

    If you are saying Bows are balanced you've clearly had a head knock and should go to the doctor.

    I look at it like this . Out of all the concerns between balance this issue effects the outcome of a battle how many times ? Not 1vs1 ... A battle .

    No but 10 guys all chilling on the edge of a keep spamming snipe like its going out of fashion is a balance issue imo. Getting two shot by by someone 4 Vranks below you when wearing full gold impen riding back to your group/sieged keep is also a balance issue.

    Don't stick up for snipe It is the hardest hitting, shortest cast time, longest range healing debuff out there and it's very cheap to use which makes it spammable and is anything but balanced at the moment.

    Clearly you've never been trapped by a group of DK's at the front of a pulse group stun locked . Or ever watched a sniper one shot himself from sniping at said DK group with reflect up . Also the change to DK reflect is not going to be that big of a change to stop making them the bane of bow users .

    Any sniper that kills himself off scales is stupid for one.

    I like to dodge roll and roll immoveable but yes it does happen to all of us at times I think. Not sure what that has to do with my comment about snipe being ridic over the top?

    PS @roechacca‌ you use a bow I'm guessing?

    I have one of every class . The only major imbalance I see is Vampire DK Bats . That ability remains rediculous and over the top . Everyone has access to all the abilities . What I see being used to win battles with a high level of success is NOT bows .
  • KBKB
    KBKB
    ✭✭✭✭✭
    I agree with you on DK bats not bows. But we are both adults and can agree to disagree *tips hat

    Sorry if that was too polite for the internet.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Cheers
  • eliisra
    eliisra
    ✭✭✭✭✭
    roechacca wrote: »
    OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .

    I do see people spamming bows on top of every sieged keep, tower, rock and wall in the game. It's top ranged dps and burst in PvP and highly popular. S&B, Staff and Bow, these are weapons dominating in Cyrodiil.

    What I don't see is players spamming 2-Hander and DW abilities. Not on flags, not on walls, not anywhere besides possibly duels. Likely due to the fact that you need class skills, if you fancy going mele without dying instantly during larger battles. Hopefully stamina morph coming with 1.6 might help a bit.
  • Goldie
    Goldie
    ✭✭✭✭✭
    Roselle wrote: »
    KBKB wrote: »
    About your siege weapon statement, I find them already strong enough. Player combat should be the turning point and not the Siege Weapon.

    Meatbag cata doesn't hurt, but will wipe your group.

    BTW I find that stupid that the debuff healing on meatbag cata cannot be cleansed.

    The fire dot from Fire Ballista can be cleansed ...

    I think it can be? just your heal from purge is effected by the debuff. not 100% on that I am almost my heals improve after purging/purifying after a meat bag hits a group.

    The meatbag can be purged/cleansed/purified

    It cannot be removed via Dark Cloak.

    Is Purge fixed? I thought it was still bugged all to Oblivion?
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Goldie
    Goldie
    ✭✭✭✭✭
    roechacca wrote: »
    KBKB wrote: »
    roechacca wrote: »
    KBKB wrote: »
    roechacca wrote: »
    OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .

    If you are saying Bows are balanced you've clearly had a head knock and should go to the doctor.

    I look at it like this . Out of all the concerns between balance this issue effects the outcome of a battle how many times ? Not 1vs1 ... A battle .

    No but 10 guys all chilling on the edge of a keep spamming snipe like its going out of fashion is a balance issue imo. Getting two shot by by someone 4 Vranks below you when wearing full gold impen riding back to your group/sieged keep is also a balance issue.

    Don't stick up for snipe It is the hardest hitting, shortest cast time, longest range healing debuff out there and it's very cheap to use which makes it spammable and is anything but balanced at the moment.

    Clearly you've never been trapped by a group of DK's at the front of a pulse group stun locked . Or ever watched a sniper one shot himself from sniping at said DK group with reflect up . Also the change to DK reflect is not going to be that big of a change to stop making them the bane of bow users .

    Nine times out of Ten, if you can close the gap between yourself and a bow user, you can roll them like the morning paper. A Snipe hit from a player in Stealth (Which only adds to the damage) can reach nearly 2k if you do it right, plus it stuns them. Reflect or not, that's nearly a 75% health decrease for most players and by the time the second Snipe comes whizzing in... well... kiss your muffins goodbye!

    I do agree that bows could use some tlc, or maybe just Snipe in particular. Not major changes, but maybe a half second to cast time or damage reduction after the first shot.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • reften
    reften
    ✭✭✭✭✭
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.
    Edited by reften on January 7, 2015 3:38PM
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • risen1981
    risen1981
    ✭✭
    oren74 wrote: »
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.

    Are we playing the same game? :D not saying lag isn't part of the issue... but seriously?

  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭

    Goldie wrote: »
    roechacca wrote: »
    KBKB wrote: »
    roechacca wrote: »
    KBKB wrote: »
    roechacca wrote: »
    OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .

    If you are saying Bows are balanced you've clearly had a head knock and should go to the doctor.

    I look at it like this . Out of all the concerns between balance this issue effects the outcome of a battle how many times ? Not 1vs1 ... A battle .

    No but 10 guys all chilling on the edge of a keep spamming snipe like its going out of fashion is a balance issue imo. Getting two shot by by someone 4 Vranks below you when wearing full gold impen riding back to your group/sieged keep is also a balance issue.

    Don't stick up for snipe It is the hardest hitting, shortest cast time, longest range healing debuff out there and it's very cheap to use which makes it spammable and is anything but balanced at the moment.

    Clearly you've never been trapped by a group of DK's at the front of a pulse group stun locked . Or ever watched a sniper one shot himself from sniping at said DK group with reflect up . Also the change to DK reflect is not going to be that big of a change to stop making them the bane of bow users .

    Nine times out of Ten, if you can close the gap between yourself and a bow user, you can roll them like the morning paper. A Snipe hit from a player in Stealth (Which only adds to the damage) can reach nearly 2k if you do it right, plus it stuns them. Reflect or not, that's nearly a 75% health decrease for most players and by the time the second Snipe comes whizzing in... well... kiss your muffins goodbye!

    I do agree that bows could use some tlc, or maybe just Snipe in particular. Not major changes, but maybe a half second to cast time or damage reduction after the first shot.

    You mean return it to how it used to be? More damage as an opener with a cast time that requires it to be set up then not spammed again? Yes please.

  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    When VR5 players can solo resources by spamming a single weapon skill, something is not entirely right.
  • reften
    reften
    ✭✭✭✭✭
    risen1981 wrote: »
    oren74 wrote: »
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.

    Are we playing the same game? :D not saying lag isn't part of the issue... but seriously?

    hey, l2p man, to each their own. DW sucks, and 2H sucks. Bow, resto, dest. staffs...S/B all have their place and do well.

    I see temps, NBs, DKs, and sorcs that are terrible and those that are good. All have their place and their role. Sorcs get ganked easy, but when you run with 2200 HP and light armor, wtf do you expect? Sorcs have access to THE #1 ability in game though in negate.

    DKs can take on groups and not die...but that's it, they aren't killing anyone.

    Just not seeing it...every class can be really good and a huge influence...good or bad...to a well run group.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    Well, my time in these forums grows very short. I may not even get a chance to reply much to this thread, so I'll post my thoughts about what I'll be looking for in 1.6 and what I feel currently needs to change.

    I feel ESO had an amazing foundation to build off of. The core mechanics of how combat worked were amazing and felt so very fluid for an MMO.

    Then the players got their hands on it, balance issues started to come to the forefront, and the devs started tinkering with the game engine itself. That's when it all went to Hell.

    The number one concern that needs to be addressed for 1.6 is lag and client performance. This game runs poorly -- very poorly. It runs worse than it did in patches 1.1 and 1.2 with 1.3 being a major culprit in the downfall of the game's performance. We have been putting up with these issues for months and they have only ever gotten worse with the exception of a 1am emergency patch to 'mitigate' some of the FPS issues caused by the lighting patch.

    If these latency issues are not fixed, there is nothing on this Earth that will allow this game to maintain any semblance of a healthy player base.

    The second most important thing from a PVP perspective is balance issues. This game has some very, very, very bad class and skill balance issues. There are builds that simply obliterate their opposition, not just in skilled hands, but in any hands. There are certain armor and weapon types where everything else is simply subpar. This is simply unacceptable in a game where it was advertised 'play as you like'... so long as it wears Light Armor and has some form of staff as a weapon.

    This has improved, mildly, to allow bow users to creep into the meta as a force in their own right. Ultimately, though, it's changed too slow and been the way it is for far too long.

    The things I feel that need to be looked at most, in regards to game balance, are as follows:

    1. Armor types and their effectiveness -- LA needs a durability nerf the size of Tamriel, HA needs love in a severe way.
    2. Blockcasting -- This, combined with the LA sustainability/durability balance issues, is what leads to the 'Ubertank DK' that is so universally loathed. ZOS, you're smart, figure out a way around this mechanic.
    3. Stamina vs Magicka AEs -- There is no good reason that Steel Tornado is blockable while Impulse/Blockade aren't. This alone prevents Stamina from standing in the same place damage-wise in group situations. The same with Brawler and other 2H area abilities. Either both stamina and magicka AEs should be blockable or neither should be. I lean towards both should be.
    4. AE Damage Scaling -- AE abilities should never substitute for single target abilities for damage. There's zero reason that Impulse should even approach skills like Crushing Shock or Lava Whip for single target damage. AEs make their DPS back by hitting multiple targets (and then some) for their cost. I don't care one whit if this requires PvE re-balancing, it's an imbalance in the current system.
    5. Block Cost in LA -- Take the block cost reduction from the 1h/Shield line and stack it into the HA line so that HA + Shield = 1.5 block cost, while LA + Shield = terrible blocking. This has impact on both points 1 and 2.
    6. Stacking Ground Effects -- They're invisible half the time due to spell effect culling, they contribute hugely to the lag, and frankly are being used in silly ways (blockade of fire through the grate of an inner ring keep over front door anyone?). Make it so, universally, any ground effect erases the previous cast and replaces it -- much akin to how Cinder Storm or Caltrops work. It's time for things like this to start behaving in the same manner.
    7. Siege Damage -- Siege Weapons need to hit players way, way harder than they do. It needs to be very dangerous to be within range of a siege line's artillery. As it currently is, it's easier than ever to mitigate and heal through siege damage, even when storming a breach. As long as you don't linger, you'll make it through fine, and it is players who are far more dangerous.
    8. Keep Wall / Door HP and Siege Times -- It is way, way too fast to slam down an empty keep. Even at rank 5, with 245K walls and 195K doors, I've dropped an empty keep in 2:30 (two minutes, 30 seconds) from first siege dropped to flags flipped to Ebonheart. There's very little time to react to this, especially if it's an outlying keep like Drakelowe, Brindle, or Dragonclaw. I think it's time to up the HPs of keeps or reduce the damage siege does to them -- whichever is easier to code. More fights, more sieges, less ninja flipping.
    9. The Nikel Corridor -- Make this a more interesting place to fight. Add some cottages, huts, a village or two (easily destroyed and forgotten by Oblivion's time period), anything to make it so that area is as lively as other areas of the map.
    10. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.

    And that's it. I'm sure there's stuff I've overlooked, but ultimately this is the primary list of issues that I've personally had issues with my time in game. Some of it's petty, some of it's universal. I don't know if I'll get to reply much to this thread going forward, but I will be reading it.

    You'll see me around after 1.6 is live.

    Well from my experience I have Zero lag anywhere in AvA and haven't since that time when it had a memory leak and they fixed it kind slowly but within a couple weeks. I think maybe it's people with bad computers or bad internet connections.

    I totally agree with you on the second point but totally disagree on some of the things you think are OP.

    1. Block casting for example is NOT OP, light and heavy attack weaving IS OP, if you take out block casting but leave the weaving then you will lose a lot of people due to widening the gap even further. In my opinion just nerf the weaving on a few skills but leave both mechanics in game, EVERYONE can block cast no matter what your weapon or class so it is NOT a balance issue at all.

    2. There is a reason spells aren't blockable and it should not be blockable, that's what spell resist is for, all stamina based attacks just need to be buffed WAY more than zos has been doing.

    3. Also leather armor is far weaker than either of the other two so while I agree with you on this point I would add buff leather armor to make it viable in AvA.

    Great rightup and I feel your frustration in ZoS slow willingness to change things that are obviously OP, totally disagree on the block casting though.
  • Iggybot
    Iggybot
    ✭✭✭
    Some great comments in this thread..

    An idea I had is to add a significant decrease to damage if block casting. Block casting should be something done when someone is turtling, not a primary offensive tactic.

    As far as bows being OP, as an avid bow user, I have a hard time agreeing that it's overpowered. There's a reason you don't see a lot of top players with bows, or bow builds determining the outcome of battles. I like to think that bows are the best at killing people who were already going to die. If you are a light armor staff build vampire with 2600 hp wandering in front of a pack of players, I will find you and 2 shot you. I haven't been killed by a bow in ages. Get some hp, get some impen, roll dodge away, it's not hard to survive the opening onslaught and I see tons of players do it and I do it myself all the time. I'm excited for 1.6 and hopefully plan on switching out of bow, because as much fun as it is 2 shotting hordes of players not paying attention to me, I really can't do much else.
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    1. Armor types and their effectiveness -- LA needs a durability nerf the size of Tamriel, HA needs love in a severe way.
    IMO they should increase the resource managment with heavy armor. If you don't run out of resources, heavy armor is FAR tankier than light armor with the Bracing passive. Maybe this passive returning resources when you are hit should get its cooldown removed. 30 magicka/stamina everytime you get hit. Something like this.
    2. Blockcasting -- This, combined with the LA sustainability/durability balance issues, is what leads to the 'Ubertank DK' that is so universally loathed. ZOS, you're smart, figure out a way around this mechanic.
    I hope they wont change this as it would finally make the Dragon Knight class completly unplayble for me. If you don't block you usually instadie after charging in the enemy frontline (someone has to make the first push).
    3. Stamina vs Magicka AEs -- There is no good reason that Steel Tornado is blockable while Impulse/Blockade aren't. This alone prevents Stamina from standing in the same place damage-wise in group situations. The same with Brawler and other 2H area abilities. Either both stamina and magicka AEs should be blockable or neither should be. I lean towards both should be.
    I guess its like: you can block that greatsword someone is hitting around him but not that fireexplosion.

    4. AE Damage Scaling -- AE abilities should never substitute for single target abilities for damage. There's zero reason that Impulse should even approach skills like Crushing Shock or Lava Whip for single target damage. AEs make their DPS back by hitting multiple targets (and then some) for their cost. I don't care one whit if this requires PvE re-balancing, it's an imbalance in the current system.
    Its only better against blocking targets.
    Whip does 500, Impulse 300.
    5. Block Cost in LA -- Take the block cost reduction from the 1h/Shield line and stack it into the HA line so that HA + Shield = 1.5 block cost, while LA + Shield = terrible blocking. This has impact on both points 1 and 2.
    "Play as you want". Heavy armor resourcemanagment should be increased but battlemages with LA + S&B should still be viable imo. Blocking is much cheaper in heavy armor already.

    6. Stacking Ground Effects -- They're invisible half the time due to spell effect culling, they contribute hugely to the lag, and frankly are being used in silly ways (blockade of fire through the grate of an inner ring keep over front door anyone?). Make it so, universally, any ground effect erases the previous cast and replaces it -- much akin to how Cinder Storm or Caltrops work. It's time for things like this to start behaving in the same manner.
    Since you can't stack walls and they are uncapped anyway this isn't really too much of a problem but maybe be changed to fit other skills better. No top priority tho.
    7. Siege Damage -- Siege Weapons need to hit players way, way harder than they do. It needs to be very dangerous to be within range of a siege line's artillery. As it currently is, it's easier than ever to mitigate and heal through siege damage, even when storming a breach. As long as you don't linger, you'll make it through fine, and it is players who are far more dangerous.
    I think sieges are fine imo. It should be player vs player not sieges vs player.

    I cant count how often we wiped 50ish groups with our 8 man group in the inner breach with oils+meatbags. They are already pretty dangerous.
    8. Keep Wall / Door HP and Siege Times -- It is way, way too fast to slam down an empty keep. Even at rank 5, with 245K walls and 195K doors, I've dropped an empty keep in 2:30 (two minutes, 30 seconds) from first siege dropped to flags flipped to Ebonheart. There's very little time to react to this, especially if it's an outlying keep like Drakelowe, Brindle, or Dragonclaw. I think it's time to up the HPs of keeps or reduce the damage siege does to them -- whichever is easier to code. More fights, more sieges, less ninja flipping.
    Fully agree. Some days ago we got emperor during prime time on thornblade by sieging brk, chal, aleswell and arrius simultaniously with 20 sieges each while reds were pushing for blue scrolls. Arrius failed, the others were taken. This was an action of maybe 3-4 minutes from 1st keep flagged until crowning emperor.
    9. The Nikel Corridor -- Make this a more interesting place to fight. Add some cottages, huts, a village or two (easily destroyed and forgotten by Oblivion's time period), anything to make it so that area is as lively as other areas of the map.
    Or bring camps back so there is fighting outside outpost areas.
    10. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.
    [/quote]
    Agree.

    I would add
    11. Fix purge.
    to the list.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    Jitterbug wrote: »
    Eglath wrote: »

    3. Stamina vs Magicka AEs -- There is no good reason that Steel Tornado is blockable while Impulse/Blockade aren't. This alone prevents Stamina from standing in the same place damage-wise in group situations. The same with Brawler and other 2H area abilities. Either both stamina and magicka AEs should be blockable or neither should be. I lean towards both should be.

    That's the only thing I disagree with. AOE dmg shouldn't be blockable, first, it's weid to block AOE spell, how can you block ring of fire? Second, and more important is that game should go in direction of removing block as primary form of dmg mitigation. We need to rely on other things like: more hp and dmg reduction via armor and spell resistance, and shields.

    Please, no more emphasis on damage shields... I think active blocking is a very cool way of doing it - the problem in my view rises form all the perma-block-casting.

    There is no such thing as perma block casting, if you run out of stamina you can no longer block, it's that simple. You can block cast too if you like.

    Again ZoS please do NOT change the block mechanic as it is perfect the way it is, this is another case of people who don't know how it works knocking it bc they don't see the trade off's.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    oren74 wrote: »
    risen1981 wrote: »
    oren74 wrote: »
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.

    Are we playing the same game? :D not saying lag isn't part of the issue... but seriously?

    hey, l2p man, to each their own. DW sucks, and 2H sucks. Bow, resto, dest. staffs...S/B all have their place and do well.

    I see temps, NBs, DKs, and sorcs that are terrible and those that are good. All have their place and their role. Sorcs get ganked easy, but when you run with 2200 HP and light armor, wtf do you expect? Sorcs have access to THE #1 ability in game though in negate.

    DKs can take on groups and not die...but that's it, they aren't killing anyone.

    Just not seeing it...every class can be really good and a huge influence...good or bad...to a well run group.

    Bow is the best in damage by far, its not even a contest. the only reason you have Impulse groups is because of the skills instant cast and cost to damage ratio being so good that groups stacked together can mow people down.

    Not all Sorcs run around with such low HP, only newbs do that..your looking at 3300+ here with over 2500 magic and capped spell damage...

    If something isn't adjusted, the Scales nerf will turn this game into The Elder Bows Online. the only reason you seen so many DK was because Scales was the only counter...if they don't make adjustments, i just hope everyone is ready for Lethal Arrow Spam 2.0 because it will be twice as worse as it is now.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • jnjapexb14_ESO
    jnjapexb14_ESO
    ✭✭✭
    %100 agree - Do everything this person says.
    -
    But you won't because you have already killed the PvP player base. Can we speed up development on Camelot Unchained?
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    WTB dev response to every single question.

    These aren't new topics and all are detrimental. I don't even think I've heard any of them acknowledged by ZoS besides the performance issues and effect culling, and those responses were from community managers (who I assume talk with devs, but whatever)
    Edited by Sallington on January 7, 2015 5:27PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Goldie wrote: »
    Roselle wrote: »
    KBKB wrote: »
    About your siege weapon statement, I find them already strong enough. Player combat should be the turning point and not the Siege Weapon.

    Meatbag cata doesn't hurt, but will wipe your group.

    BTW I find that stupid that the debuff healing on meatbag cata cannot be cleansed.

    The fire dot from Fire Ballista can be cleansed ...

    I think it can be? just your heal from purge is effected by the debuff. not 100% on that I am almost my heals improve after purging/purifying after a meat bag hits a group.

    The meatbag can be purged/cleansed/purified

    It cannot be removed via Dark Cloak.

    Is Purge fixed? I thought it was still bugged all to Oblivion?

    Purge works fine against most DoTs and debuffs. It's bugged when used against unstable wall of elements.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • reften
    reften
    ✭✭✭✭✭
    woodsro wrote: »
    oren74 wrote: »
    risen1981 wrote: »
    oren74 wrote: »
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.

    Are we playing the same game? :D not saying lag isn't part of the issue... but seriously?

    hey, l2p man, to each their own. DW sucks, and 2H sucks. Bow, resto, dest. staffs...S/B all have their place and do well.

    I see temps, NBs, DKs, and sorcs that are terrible and those that are good. All have their place and their role. Sorcs get ganked easy, but when you run with 2200 HP and light armor, wtf do you expect? Sorcs have access to THE #1 ability in game though in negate.

    DKs can take on groups and not die...but that's it, they aren't killing anyone.

    Just not seeing it...every class can be really good and a huge influence...good or bad...to a well run group.

    Bow is the best in damage by far, its not even a contest. the only reason you have Impulse groups is because of the skills instant cast and cost to damage ratio being so good that groups stacked together can mow people down.

    Not all Sorcs run around with such low HP, only newbs do that..your looking at 3300+ here with over 2500 magic and capped spell damage...

    If something isn't adjusted, the Scales nerf will turn this game into The Elder Bows Online. the only reason you seen so many DK was because Scales was the only counter...if they don't make adjustments, i just hope everyone is ready for Lethal Arrow Spam 2.0 because it will be twice as worse as it is now.

    If you die from snipe, and have 3300 hitpoints...it's because you're not rolling right when you take a big hit, you don't use tri-pots, you don't use any defensive abilities, you're not paying attention...or you're just skirmishing solo.

    I run 3600 HP...if I see my HP drop hard n fast, it's an immediate roll and dark cloak pop.

    I have 50 bow, all yellow equipment, and when stealthed max weapon damage. I can easily take out targets that aren't paying attention...but that's it.

    And guess what? When running with a group, if I run my snipe, i'm a liability. I need to stay with the group...and anything with a 1 second cast time doesn't cut it.

    You're just going to have to adjust YOUR tactics, not complain about other classes playstyle/build.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • KBKB
    KBKB
    ✭✭✭✭✭
    ^ or your sound goes out
  • risen1981
    risen1981
    ✭✭
    oren74 wrote: »
    risen1981 wrote: »
    oren74 wrote: »
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.

    Are we playing the same game? :D not saying lag isn't part of the issue... but seriously?

    hey, l2p man, to each their own. DW sucks, and 2H sucks. Bow, resto, dest. staffs...S/B all have their place and do well.

    I see temps, NBs, DKs, and sorcs that are terrible and those that are good. All have their place and their role. Sorcs get ganked easy, but when you run with 2200 HP and light armor, wtf do you expect? Sorcs have access to THE #1 ability in game though in negate.

    DKs can take on groups and not die...but that's it, they aren't killing anyone.

    Just not seeing it...every class can be really good and a huge influence...good or bad...to a well run group.

    L2P?... lol ...how can i argue with that?... :D dude..come on...

    Seriously... I have stated this so many times now in different threads..
    Block casting needs to go, i use it.. you use it.. everyone does..why ?

    Block casting forces me to only pick a some of the skills otherwise i can't "blockcast" (play as you want my arse )
    Blocking while doing high damage sure contradicts high risk - high reward
    Blocking makes me more or less immune to CC
    And there is no way to break the block..

    In every other game i have played with similar mechanic there has always been a blockbreak, why ESO doesn't is beyond me.
    An easy fix would be make bash work as a blockbreak
    example:
    you block, i blockbreak you get stunned 2sec.
    i blockbreak while you are not blocking i get stunned 2 sec
    I think this would add actual skill into the blockmechanic instead of this..hold down right mouse button constantly...
  • booksmcread
    booksmcread
    ✭✭✭✭
    woodsro wrote: »
    Its the reason i started a Templar Alt, but to be completely honest, im not sure i can level him up. I really don't want to go through the grind of that again doing quests i have done before. it feels like a chore.

    If you think Sorcs have the worst damage, have too many useless skills in PVP, think you have a class line that needs a complete overhaul, want instant direct damage class skills, etc., I don't think leveling a Templar alt is going to provide you with any relief to all that you asked for. Though it might make you appreciate your Sorc a tiny bit more...unless you like healing.
  • KBKB
    KBKB
    ✭✭✭✭✭
    woodsro wrote: »
    Its the reason i started a Templar Alt, but to be completely honest, im not sure i can level him up. I really don't want to go through the grind of that again doing quests i have done before. it feels like a chore.

    If you think Sorcs have the worst damage, have too many useless skills in PVP, think you have a class line that needs a complete overhaul, want instant direct damage class skills, etc., I don't think leveling a Templar alt is going to provide you with any relief to all that you asked for. Though it might make you appreciate your Sorc a tiny bit more...unless you like healing.

    You can level a temp with biting jabs alone they are cray cray easy, there also has to be a penalty for having uber heals not weapon locked.
  • Observant
    Observant
    ✭✭✭✭
    I agree with all but #9... Nikel, Sej, and Bleakers are almost all the same terrain with hills and a milegate. Is this really an issue that bothers you enough to quit?

    Personally, I think the fact that there's no arena or room for small groups to prosper in Cyrodiil (short of ganking or blocking transit by PVEing resources) is an issue that would be moderately simple to implement, and keep the smaller, but still hardcore PVP groups happy.
    Vehemence
  • AltusVenifus
    AltusVenifus
    ✭✭✭
    KBKB wrote: »
    roechacca wrote: »
    OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .

    If you are saying Bows are balanced you've clearly had a head knock and should go to the doctor.

    I have no issue with bows... I wear armor... max hit about 400... u are clearly wearing full light... u are goo g to have a problem with bows...sorry
  • rendolpheb16_ESO
    rendolpheb16_ESO
    ✭✭✭
    Roselle wrote: »
    KBKB wrote: »
    About your siege weapon statement, I find them already strong enough. Player combat should be the turning point and not the Siege Weapon.

    Meatbag cata doesn't hurt, but will wipe your group.

    BTW I find that stupid that the debuff healing on meatbag cata cannot be cleansed.

    The fire dot from Fire Ballista can be cleansed ...

    I think it can be? just your heal from purge is effected by the debuff. not 100% on that I am almost my heals improve after purging/purifying after a meat bag hits a group.

    The meatbag can be purged/cleansed/purified

    It cannot be removed via Dark Cloak.

    No it cannot be purged. How many time I've got that garbage Meatbag on me and casting purify doesn't remove it.
    For Templar PvP video check my youtube channel
    https://www.youtube.com/RendolpheGamer
  • KBKB
    KBKB
    ✭✭✭✭✭
    KBKB wrote: »
    roechacca wrote: »
    OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .

    If you are saying Bows are balanced you've clearly had a head knock and should go to the doctor.

    I have no issue with bows... I wear armor... max hit about 400... u are clearly wearing full light... u are goo g to have a problem with bows...sorry

    lol.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    woodsro wrote: »
    oren74 wrote: »
    risen1981 wrote: »
    oren74 wrote: »
    Agree with lag problems, disagree with balance issues. Some builds are great ganking builds, some great grouping builds...some average at both.

    As a NB, I struggle 1 on 1 with all classes...most 1 on 1 fights end in a stalemate unless one player got the jump on the other.

    I run medium armor and do VERY well.

    I would say blocking with sword/board is too OP in group situations, could probably use a nerf, or not.

    But my kill recap has a TON of things in it, light attacks, heavy attacks, lots of different abilities. I think balance wise the game is pretty good, it's the lag that is the issue.

    People argue bow, S/B, resto, and dest staffs are op. That's not bad, not too many left lol. Just boost up the other two.

    Are we playing the same game? :D not saying lag isn't part of the issue... but seriously?

    hey, l2p man, to each their own. DW sucks, and 2H sucks. Bow, resto, dest. staffs...S/B all have their place and do well.

    I see temps, NBs, DKs, and sorcs that are terrible and those that are good. All have their place and their role. Sorcs get ganked easy, but when you run with 2200 HP and light armor, wtf do you expect? Sorcs have access to THE #1 ability in game though in negate.

    DKs can take on groups and not die...but that's it, they aren't killing anyone.

    Just not seeing it...every class can be really good and a huge influence...good or bad...to a well run group.

    Bow is the best in damage by far, its not even a contest. the only reason you have Impulse groups is because of the skills instant cast and cost to damage ratio being so good that groups stacked together can mow people down.

    Not all Sorcs run around with such low HP, only newbs do that..your looking at 3300+ here with over 2500 magic and capped spell damage...

    If something isn't adjusted, the Scales nerf will turn this game into The Elder Bows Online. the only reason you seen so many DK was because Scales was the only counter...if they don't make adjustments, i just hope everyone is ready for Lethal Arrow Spam 2.0 because it will be twice as worse as it is now.

    This is absolutely false. Many skills do a much higher DPS especially with light attack weaves added in, crystal frags and endless fury for example are far better for ST dps.
  • booksmcread
    booksmcread
    ✭✭✭✭
    KBKB wrote: »
    woodsro wrote: »
    Its the reason i started a Templar Alt, but to be completely honest, im not sure i can level him up. I really don't want to go through the grind of that again doing quests i have done before. it feels like a chore.

    If you think Sorcs have the worst damage, have too many useless skills in PVP, think you have a class line that needs a complete overhaul, want instant direct damage class skills, etc., I don't think leveling a Templar alt is going to provide you with any relief to all that you asked for. Though it might make you appreciate your Sorc a tiny bit more...unless you like healing.

    You can level a temp with biting jabs alone they are cray cray easy, there also has to be a penalty for having uber heals not weapon locked.

    Sorry, was not referring to the leveling aspect, more to his rant on Sorcs in PVP.
Sign In or Register to comment.