Solace of Shadows wrote: »I apologize for my ignorance but are the people from differing factions able to interact with each other in Craglorn or only with their own faction?
If it is only with their own faction will we be able to have "neutral" zones in which to play with cross faction players in the future, including or not Craglorn?
While thinking on this I believe this is one of the reasons Cyrodiil has separate campaigns. So as not to overcrowd the area and over tax the servers. Will cross faction players ever be able to play PVE collaboration in the future?
c.j.powers_ESO wrote: »As a beta tester and fan of the Elder Scrolls series, I think the game is great. As a fan of MMO's however, I have to ask....
1) Why are so many features found in other games not here such as housing, underwater swimming or boats? It seems like a new crew was used to build this (which is not the case) and no real innovations were attempted or made?
c.j.powers_ESO wrote: »2) Why is the pvp system nearly a copy of DAoC pvp? Scrolls instead of Relics, but essentially the same. The system saw very little upgrades in the time difference between the two. Should we expect a bard class next to mezz whole parties?
Because Teso is set at the era of the "3 Banner war" The old Emperor were killed by the brotherhood and so all Allys want the
to take this over. The "Elder Scrolls" are the core of Power and Knowledge.
I dont guess a Bard will come, it simplay doesnt fit in the Lore.
First off i do like this game very much, so it sucks there are such glaring problems. The way the game is now, LV 1-50 feels like a single player game with other players running around in it getting in your way. Either increase in the difficulty so other players are a welcomed site, or give us instance delvs/dungeons.
1. PVE difficulty .
This is a huge issue, while the story is good, the combat is no challenge at all, you should not be able to kill 3-4NPC's at a time that are 4-5 LV's higher than you. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god. Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly(this will allow players to customize there experience and make lower zones/quests worth while) (There is the occasional good fight, which is what i would love to see a lot more of)
2. Adding Instance dungeons.
Yes this is an MMO and you expect to see playing roaming the world. But what ends up happening is you walk into a random dungeon and are met with 4 players already inside who have cleared the enemy's and boss away. I cant tell you how often i am in a duo with my brother and i say this phrase" Lets give it 3-4min, 4players just ran through" My suggestion is add an option that each dungeon (All Dungeons) that requires you to zone, Can be played Public (default) or in a Instance (solo/group). When You go to zone in it should prompt you with a choice.
Any chance of adding these option in future updates? Thank you for the read.