It's still not right. I noticed absolutely no difference in quest xp.
It's still not right. I noticed absolutely no difference in quest xp.
I don't think there was a change in exp... you get one vr rank per zone.
Anyways, after gaining 50 levels you have to go and gain another 140 levels that is just bad game design I wish I didn't re-sub to the game so early I should of waited till the 8th of next month.
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.
If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.
It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.
They expect... yeah... it just shows they don't know how to adjust their metrics... at all. Champion system... I expect that to be better... not.
And, for the love of God, it's not about speed... it's about there not being enough content.
Prior to Patch 1.5 I had leveled two characters through Caldwells silver and gold, a sorc and NB.
I'm a completionist and I do every quest, dolmen, world boss, public dungeon 100%, gather every skyshard and lore book, open lot's of chests, and kill every mob even close to me.
Both of these characters finished the zones about 35% into V11, within a percent or two. This averages out to be about 1.14 Vet ranks per zone.
After reading many of the above posts it appears that if you do the exact same thing now you will end up with .76 Vet ranks per zone or about V7.6 at the end of the Caldwell series. (my V9 Templar just completed the Alki'r Desert zone since the patch on Monday and I made about 78% of a Vet level so the 3/4 of a level per zone is confirmed on my end).
So how is a player supposed to gain the next 6.4 vet levels???
After all your patches and tweaking we have ended up with a 33% nerf to xp gain in Vet zones, and this includes the increased xp for mobs and your make-believe increase to quest xp.
Please explain to me how a 33% nerf to xp gain is somehow supposed to equate to faster leveling in Vet zones? I just can't get my head around that.
Not cool, not cool at all. It's no wonder so many people are cancelling their accounts. This is just plain stupid!
Prior to Patch 1.5 I had leveled two characters through Caldwells silver and gold, a sorc and NB.
I'm a completionist and I do every quest, dolmen, world boss, public dungeon 100%, gather every skyshard and lore book, open lot's of chests, and kill every mob even close to me.
Both of these characters finished the zones about 35% into V11, within a percent or two. This averages out to be about 1.14 Vet ranks per zone.
After reading many of the above posts it appears that if you do the exact same thing now you will end up with .76 Vet ranks per zone or about V7.6 at the end of the Caldwell series. (my V9 Templar just completed the Alki'r Desert zone since the patch on Monday and I made about 78% of a Vet level so the 3/4 of a level per zone is confirmed on my end).
So how is a player supposed to gain the next 6.4 vet levels???
After all your patches and tweaking we have ended up with a 33% nerf to xp gain in Vet zones, and this includes the increased xp for mobs and your make-believe increase to quest xp.
Please explain to me how a 33% nerf to xp gain is somehow supposed to equate to faster leveling in Vet zones? I just can't get my head around that.
Not cool, not cool at all. It's no wonder so many people are cancelling their accounts. This is just plain stupid!
You do know that there weren't 14 zones to do in the first place, right? So, at worst, someone who completes 10 full zones ends up with an extra 1.5 vet levels to make up (not 6.5) relative to the status quo ante.
I am getting a bit more than one vet level / zone. You're getting about 0.85. That's different, but hardly the end of the world different, relative to before. It looks to me that, if you care about just experience, you're better off finding a grinding spot - which will be faster than traditional questing and slower than Craglorn grinding.
And, again, this will be over and forgotten when the champion system removes the need to have veteran levels at all.
freespirit wrote: »I posted earlier in this thread that I gained a whole level in VR5 Reapers March since 1.5......
What I actually said was that I entered the area at VR5, had to wait for 'Grim Situation' to be fixed, after it was I quickly leveled to VR6 and about 20 mins after entering VR6 Stonefalls I leveled to VR7.
To do this(the leveling to VR7 bit) I completed one World Boss, Strifeswarm Kwama Mine and discovered three Wayshrines, killing mobs on the way.
Today I have completed Bleakrock Isle and Bal Foyen, I currently have 292,267/1,000,000xp. I have not done a single quest in Stonefalls, 59 of which are needed for the achievement, so I truly do not think that I will enter the next area without being well into VR8.
I am finding it hard to see the problem here.
For any doubters ......
Prior to Patch 1.5 I had leveled two characters through Caldwells silver and gold, a sorc and NB.
And, again, this will be over and forgotten when the champion system removes the need to have veteran levels at all.
Please don't use the champion system as a reason to ignore this issue, as this issue is relevant to people who want to play the game now Champion system may be months away yet.
Grinding in a spot should not be a solution this will just create another grindlorn type scenario but in the lower level areas instead.
I want to level in a way that i'm sure is intended by the devs which is by doing the content they created in a normal way but at the same time I should not have to be a completionist (although even that is not netting me a level per zone at the moment)
Completionist should be a bonus so that means you will just be more ahead which means you can then get to VR12 maybe by doing it that way or even maybe VR14 so at least you can still achieve max lvl via solo play if you want to do it that way. But that's just my opinion.
jzak374ub17_ESO wrote: »freespirit wrote: »I posted earlier in this thread that I gained a whole level in VR5 Reapers March since 1.5......
What I actually said was that I entered the area at VR5, had to wait for 'Grim Situation' to be fixed, after it was I quickly leveled to VR6 and about 20 mins after entering VR6 Stonefalls I leveled to VR7.
To do this(the leveling to VR7 bit) I completed one World Boss, Strifeswarm Kwama Mine and discovered three Wayshrines, killing mobs on the way.
Today I have completed Bleakrock Isle and Bal Foyen, I currently have 292,267/1,000,000xp. I have not done a single quest in Stonefalls, 59 of which are needed for the achievement, so I truly do not think that I will enter the next area without being well into VR8.
I am finding it hard to see the problem here.
For any doubters ......
Not everyone drags their feet like you do. This isn't a single player game. Not everyone, and in fact, I'd say MOST PEOPLE want to reach endgame without having to do everything in the game there is.
PvP and Trials are what people want to do. With other people. Since 1.5 hit, though, there's been a massive exodus of players. (1 bar of population on AD PvP Thornblade? WHAT?)
I don't understand why we get all these people treating ESO like their comfy single player game that happens to have people. Its designed like an MMO, it should act like an MMO.
freespirit wrote: »jzak374ub17_ESO wrote: »freespirit wrote: »I posted earlier in this thread that I gained a whole level in VR5 Reapers March since 1.5......
What I actually said was that I entered the area at VR5, had to wait for 'Grim Situation' to be fixed, after it was I quickly leveled to VR6 and about 20 mins after entering VR6 Stonefalls I leveled to VR7.
To do this(the leveling to VR7 bit) I completed one World Boss, Strifeswarm Kwama Mine and discovered three Wayshrines, killing mobs on the way.
Today I have completed Bleakrock Isle and Bal Foyen, I currently have 292,267/1,000,000xp. I have not done a single quest in Stonefalls, 59 of which are needed for the achievement, so I truly do not think that I will enter the next area without being well into VR8.
I am finding it hard to see the problem here.
For any doubters ......
Not everyone drags their feet like you do. This isn't a single player game. Not everyone, and in fact, I'd say MOST PEOPLE want to reach endgame without having to do everything in the game there is.
PvP and Trials are what people want to do. With other people. Since 1.5 hit, though, there's been a massive exodus of players. (1 bar of population on AD PvP Thornblade? WHAT?)
I don't understand why we get all these people treating ESO like their comfy single player game that happens to have people. Its designed like an MMO, it should act like an MMO.
I have a VR14 Sorc, I play endgame, I do Undaunted Pledges, I am leveling my Templar to aid as a healer for my Guild's endgame experience.....
I certainly AM NOT dragging my feet!!......
I love playing in a group, I do not treat this a solo player experience!!
Oh and I also participate in the many GROUP opportunities that Craglorn presents..... sorry to disappoint you
jzak374ub17_ESO wrote: »freespirit wrote: »jzak374ub17_ESO wrote: »freespirit wrote: »I posted earlier in this thread that I gained a whole level in VR5 Reapers March since 1.5......
What I actually said was that I entered the area at VR5, had to wait for 'Grim Situation' to be fixed, after it was I quickly leveled to VR6 and about 20 mins after entering VR6 Stonefalls I leveled to VR7.
To do this(the leveling to VR7 bit) I completed one World Boss, Strifeswarm Kwama Mine and discovered three Wayshrines, killing mobs on the way.
Today I have completed Bleakrock Isle and Bal Foyen, I currently have 292,267/1,000,000xp. I have not done a single quest in Stonefalls, 59 of which are needed for the achievement, so I truly do not think that I will enter the next area without being well into VR8.
I am finding it hard to see the problem here.
For any doubters ......
Not everyone drags their feet like you do. This isn't a single player game. Not everyone, and in fact, I'd say MOST PEOPLE want to reach endgame without having to do everything in the game there is.
PvP and Trials are what people want to do. With other people. Since 1.5 hit, though, there's been a massive exodus of players. (1 bar of population on AD PvP Thornblade? WHAT?)
I don't understand why we get all these people treating ESO like their comfy single player game that happens to have people. Its designed like an MMO, it should act like an MMO.
I have a VR14 Sorc, I play endgame, I do Undaunted Pledges, I am leveling my Templar to aid as a healer for my Guild's endgame experience.....
I certainly AM NOT dragging my feet!!......
I love playing in a group, I do not treat this a solo player experience!!
Oh and I also participate in the many GROUP opportunities that Craglorn presents..... sorry to disappoint you
Dude, I don't care about you. This is a discussion about the game. I'm saying most people want to reach endgame without completing every aspect of the game there is in its entirety. What you do with you guild and your characters, I could care less.
Your playstyle, however, is not fast or effective, and should not be considered the "norm" for what players want out of leveling.
I just want a non-tedious way of getting my alt to max rank already quested 1-50 twice, and done every quest outside of Cyrodiil with one character. Not interested in doing it again. I'd really love to see them embrace the fact that some people want to grind levels because they've already played the dang content and don't want to feel like they're doing chores to get another character leveled up.
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
Are you doing anything to change the weather then telling people it will rain tomorrow? They said they were making changes to the game to make the VR Leveling happen faster, but did not say we need to do anything different. Then the patch came out, did not work as intended, we were getting about half a rank per zone of content. So they made some changes then told us we need to rethink our leveling strategy. Then they said they fixed the exp issue by lowering, even further, the experience requirements to gain a rank, but we still are not able to gain a level per VR Zone like we did before.
So we have less character progression for the same amount of effort than we had before. If you don't think this is a problem, fine. Most people do.
While change is not always good, at least if we know what the change is, then we can adapt. As it stands now, we are told what the changes are This, but we get That. That is not the same as This.
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
Are you doing anything to change the weather then telling people it will rain tomorrow? They said they were making changes to the game to make the VR Leveling happen faster, but did not say we need to do anything different. Then the patch came out, did not work as intended, we were getting about half a rank per zone of content. So they made some changes then told us we need to rethink our leveling strategy. Then they said they fixed the exp issue by lowering, even further, the experience requirements to gain a rank, but we still are not able to gain a level per VR Zone like we did before.
So we have less character progression for the same amount of effort than we had before. If you don't think this is a problem, fine. Most people do.
While change is not always good, at least if we know what the change is, then we can adapt. As it stands now, we are told what the changes are This, but we get That. That is not the same as This.
You said, "but did not say we need to do anything different". This is not correct, ZOS specifically stated that you may have to adjust how you level based on the changes. It has been posted multiple times and should be easy to find.
I have seen conflicting reports about the xp differences on these forums also. The people who said it was the same or a bit faster tended to be the more reasonable calm people. The people who said it was significantly slower tended to be the ranters and ravers who threatened to unsub or slit their wrists or whatever. I tend to believe the more calm people who post. PLEASE NOTE - this is a generalization and does not necessary mean YOU are a ranter and raver if you think it is slower.
If the complaint is that there is not enough content, then isn't that the same situation as before? Most people were only V9-11 when they finished Gold.
They had to merge VP and XP for the upcoming champion system. They attempted to balance the xp lost from bosses with the xp gained from normal mobs. This is a complex formula and I think they did a good job. Of course there are some winners and losers, but that is based on play style.
Had they made xp gain significantly faster, people would post a bunch about how they wasted so much more time getting to V14 before the patch and how it's not fair. Just look at the people who completed Undaunted Rep achieves that didn't get back-credited, they're pissed right now.
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
Are you doing anything to change the weather then telling people it will rain tomorrow? They said they were making changes to the game to make the VR Leveling happen faster, but did not say we need to do anything different. Then the patch came out, did not work as intended, we were getting about half a rank per zone of content. So they made some changes then told us we need to rethink our leveling strategy. Then they said they fixed the exp issue by lowering, even further, the experience requirements to gain a rank, but we still are not able to gain a level per VR Zone like we did before.
So we have less character progression for the same amount of effort than we had before. If you don't think this is a problem, fine. Most people do.
While change is not always good, at least if we know what the change is, then we can adapt. As it stands now, we are told what the changes are This, but we get That. That is not the same as This.
You said, "but did not say we need to do anything different". This is not correct, ZOS specifically stated that you may have to adjust how you level based on the changes. It has been posted multiple times and should be easy to find.
I have seen conflicting reports about the xp differences on these forums also. The people who said it was the same or a bit faster tended to be the more reasonable calm people. The people who said it was significantly slower tended to be the ranters and ravers who threatened to unsub or slit their wrists or whatever. I tend to believe the more calm people who post. PLEASE NOTE - this is a generalization and does not necessary mean YOU are a ranter and raver if you think it is slower.
If the complaint is that there is not enough content, then isn't that the same situation as before? Most people were only V9-11 when they finished Gold.
They had to merge VP and XP for the upcoming champion system. They attempted to balance the xp lost from bosses with the xp gained from normal mobs. This is a complex formula and I think they did a good job. Of course there are some winners and losers, but that is based on play style.
Had they made xp gain significantly faster, people would post a bunch about how they wasted so much more time getting to V14 before the patch and how it's not fair. Just look at the people who completed Undaunted Rep achieves that didn't get back-credited, they're pissed right now.
First... this is very different than the Undaunted rep achievements.
Second... they posted once that you may have to adjust your playstyle to level. That was after they denied knowing that there was an issue with xp in the first place, even though it was on the PTS forums for more than 3 weeks before the patch went live.
Third... go do it yourself, and come report your results. I'm not sure what you are trying to accomplish by saying that there was never enough content to get to vr14... that's not the issue... there isn't enough content in a zone to get one VR level. Speed, style, whatever... not enough is not enough.
freespirit wrote: »"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
Are you doing anything to change the weather then telling people it will rain tomorrow? They said they were making changes to the game to make the VR Leveling happen faster, but did not say we need to do anything different. Then the patch came out, did not work as intended, we were getting about half a rank per zone of content. So they made some changes then told us we need to rethink our leveling strategy. Then they said they fixed the exp issue by lowering, even further, the experience requirements to gain a rank, but we still are not able to gain a level per VR Zone like we did before.
So we have less character progression for the same amount of effort than we had before. If you don't think this is a problem, fine. Most people do.
While change is not always good, at least if we know what the change is, then we can adapt. As it stands now, we are told what the changes are This, but we get That. That is not the same as This.
You said, "but did not say we need to do anything different". This is not correct, ZOS specifically stated that you may have to adjust how you level based on the changes. It has been posted multiple times and should be easy to find.
I have seen conflicting reports about the xp differences on these forums also. The people who said it was the same or a bit faster tended to be the more reasonable calm people. The people who said it was significantly slower tended to be the ranters and ravers who threatened to unsub or slit their wrists or whatever. I tend to believe the more calm people who post. PLEASE NOTE - this is a generalization and does not necessary mean YOU are a ranter and raver if you think it is slower.
If the complaint is that there is not enough content, then isn't that the same situation as before? Most people were only V9-11 when they finished Gold.
They had to merge VP and XP for the upcoming champion system. They attempted to balance the xp lost from bosses with the xp gained from normal mobs. This is a complex formula and I think they did a good job. Of course there are some winners and losers, but that is based on play style.
Had they made xp gain significantly faster, people would post a bunch about how they wasted so much more time getting to V14 before the patch and how it's not fair. Just look at the people who completed Undaunted Rep achieves that didn't get back-credited, they're pissed right now.
First... this is very different than the Undaunted rep achievements.
Second... they posted once that you may have to adjust your playstyle to level. That was after they denied knowing that there was an issue with xp in the first place, even though it was on the PTS forums for more than 3 weeks before the patch went live.
Third... go do it yourself, and come report your results. I'm not sure what you are trying to accomplish by saying that there was never enough content to get to vr14... that's not the issue... there isn't enough content in a zone to get one VR level. Speed, style, whatever... not enough is not enough.
I did go do it myself.....
AND........
There is more than enough xp per VR area to achieve a VR level since 1.5.
You say 'speed, style, whatever...not enough is not enough.'
I think it is very much a case of how you are willing to play, my style is suited to the changes, others not so much.....
If you enjoy questing, crafting and exploring there is more than enough xp in each VR area.....
If you just want to do the main quests and move on then the xp is severely lacking.
Oh and by 'crafting' I mean searching for mats NOT doing the crafting writs...
To be honest changes always please some and upset others.....
Such is life.
...because if someone experiences something that is even slightly different from you, e.g. leveling at a rate that is 15% different, they're lying and deceitful.
Got it.
Welcome to being ignored.
...because if someone experiences something that is even slightly different from you, e.g. leveling at a rate that is 15% different, they're lying and deceitful.
Got it.
Welcome to being ignored.
Gone are the days where you could just run from quest giver to quest giver skipping nearly every mob on the way and spacebarring though all the dialog... Now you have to play the game from start to finish.
...because if someone experiences something that is even slightly different from you, e.g. leveling at a rate that is 15% different, they're lying and deceitful.
Got it.
Welcome to being ignored.
They are more like 30% to 60% off. I can see some zones have a 15% difference in exp than another zone. However, Free Spirit is at VR14, so doubtful they gained that rank since 1.5, and if they did, it was much faster for them as they only had to get a fraction of the points to get from VR13 to VR14 under 1.5 than previously. In fact they could get from VR10 to VR14 after 1.5 with the same amount of points that it took to gain VR12, I think. So, FS maybe skewed in their thinking as their grinding efforts paid off faster than before. Even with the reduced mob experience.
GlassHalfFull wrote: »
freespirit wrote: »
The character I am talking about is VR7 currently and has gained TWO levels since 1.5.........
See my earlier posts!!