It may be a different system and new for many but its not bad.
Cherryblossom wrote: »So in your reality ESO should be a dying game, bleeding subscribers as many of the community do not forsee reaching End Level!
olemanwinter wrote: »It may be a different system and new for many but its not bad.
I disagree completely. I am being forced to play the same content 3 times while paying a fee in order to be competitive in PvP and in order to reach other interesting areas.
At this rate...I may never even step foot in a "trail" before I unsub permanently.
1.6 will be my final straw. If they don't at least appear to be headed in the right direction I'm done.
Heck, at this point, I wish the whole game just ended at lvl50.
I see this all a bit different.
When we asked for a better level system in regards of our main characters we were provided with it and this was the VR system. Many of the Beta testers didn't want to roll a new char to experience the whole game and that wish was granted.
It may be a different system and new for many but its not bad.
My biggest problem from 1-50 is the fact that I constantly out-level the content so I am always in a hurry to stay in range, not do any dungeons, pvp or anything else that gives me xp.
Once at VR´s that problem is solved and I can experience everything that the game has to offer without the danger of getting to high in level and quests turning grey. I wish the 1-50 part would work the same because its incredible annoying if you can not experience things because you level too fast.
In the end I believe that people like me who played the Beta and wanted a proper "Endgame" away from only raiding are almost all gone or very silent in the forums, while a different type of player who is very vocal has taken over and doesn't want what we once wanted but raids and instant gratification.
This is the situation ZO has to deal with, not that easy if you ask me and after my opinion they should had sticked to the original system as I know that many left when the nerf came and nothing but raid content was supplied since then.
You say that you reached VR10 from doing all of the quests/solo content through the third faction, which is no longer even possible, and yet you say leveling is easier?I_killed_Vivec wrote: »I finished Cadwell's Gold before the difficulty nerf.
When I went into each new area I was always short of the VR level for that area. Entering each area was therefore a challenge, but I was comfortable when I left having gained a VR level (though still short of the level for the next area).
I finished Gold short of VR10, went back to find some quests I'd previously missed, do the world bosses, repeat some dolmens - basically completed all the solo content.
That took me to about VR10.5. From that point levelling was incredibly slow - I don't group much or grind and I'm not really into PvP so there were few opportunities to gain experience. I spent my time getting to level 50 on all crafts and did some fishing... and helped out on dolmens and with world bosses when I saw people struggling.
When 1.5 came in I was VR10.75, I'd hardly progressed since completing the quests.
And now, just by doing some quests in Cyrodiil and killing mobs while out gathering materials for writs in Craglorn, I'm VR12.
So I believe that there has been a decrease in effort required to level up.
Not that it bothers me though, I just play the game... levelling up is almost incidental. And if it were easy there would be less point doing it...
hammer_fella wrote: »I don't understand this "I should only have to complete 70% of a zone to level up" mentality. It's like saying "I only got a C+ on my report card, but I expect teacher to give me an A+ anyway so I can pass to the next grade along with all my friends."
Sorry, that's not how it works. Just because you have a main that is VR14 doesn't mean all your alts get to hop in the HOV lane and speed by everyone else doing the quests and clearing the zones. From a simple mathematical point of view there is no way to square this circle: you can't simultaneously make quests give enough XP for some to level up having completed 70% of them whilst still allowing other players to complete ALL of the zone without ending up horribly overleveled in short order.
People talk about how Emp trading devalued that title. Well, by the same token Craglorn grinding completely devalued VR14 (I remember when high ranks actually meant something in PvP). What you're now seeing is the inevitable backlash when the playing field is leveled, easy mode is eradicated, and people have to actually put in effort (ZOMG) in order to achieve their VR ranks.
It is no longer possible to level as fast as it was before the patch. Just because some methods are faster thn they were before doesn't change this.They changed the system, which makes some things truly faster (overland mobs in the VR zones) and other things slower (boss grinding.)
Why do people call this "lying"? What is gained by calling the devs names, as opposed to noting that the system is changed? It is *not* slower for me at all, and there are already people noting that there are some approaches that are faster now (e.g. it is actually worth taking out landscape mobs in the VR zones). They *did* caution that you'd have to change your leveling strategy, remember?
Instead of complaining on the boards I've adjusted my approach very slightly and it is working absolutely fine - in terms of speed and in terms of experience. Take out the solo and duo mobs that you pass by when traveling through a zone, which takes almost no extra time, and you get plenty of experience.
They changed the system, which makes some things truly faster (overland mobs in the VR zones) and other things slower (boss grinding.)
Why do people call this "lying"? What is gained by calling the devs names, as opposed to noting that the system is changed? It is *not* slower for me at all, and there are already people noting that there are some approaches that are faster now (e.g. it is actually worth taking out landscape mobs in the VR zones). They *did* caution that you'd have to change your leveling strategy, remember?
Instead of complaining on the boards I've adjusted my approach very slightly and it is working absolutely fine - in terms of speed and in terms of experience. Take out the solo and duo mobs that you pass by when traveling through a zone, which takes almost no extra time, and you get plenty of experience.
EDIT: More combative than I wanted, sorry about about that. It's just frustrating because I've found the work-around to be so simple, not time consuming, and in fact easier in a lot of ways than the old quest-centric VR zone approach.
Yet again, you're tallying numbers without actual game play. 50 quests x 6 mobs = 300 mobs. This is utterly normal for a MMO. It adds almost no time. They're there if you want them.
But I see that you're cherishing the idea that you're being robbed, so cling to that dream. If you actually want to progress, you know what to do. In fact, if you want to avoid all of those quests you now have a new option (not quite as fast as Craglorn grinding, but now competitive with quests). With the old system I had Craglorn grinds and...questing.
IMO quests are great for leveling skills and should be used for that purpose. My VR9.5 has polished off virtually all skills (at least the ones that I care about) by slotting them for VR quest turn-ins - the skills seem to level up extremely quickly now.
Not if you are already VR14 and the only quests open to you are the Cyrodiil repeatables.IMO quests are great for leveling skills and should be used for that purpose. My VR9.5 has polished off virtually all skills (at least the ones that I care about) by slotting them for VR quest turn-ins - the skills seem to level up extremely quickly now.
And, for the last time, it's not about how LONG it takes... it's the fact that there isn't enough content in each zone to level.
a. ESO will never go F2P. Games that are F2P are designed in such way to be F2P friendly. Like SWG, ESO will stay a sub based game until the day they pull the plug.
b. Leveling is not horrible at all. I was half way through VR1 before I even started Cadwell's Silver. Regular mobs give worthwhile xp that, if you keep skipping will hold you back.
Gone are the days where you could just run from quest giver to quest giver skipping nearly every mob on the way and spacebarring though all the dialog... Now you have to play the game from start to finish.
However, before anyone thinks that I completely disagree with the above poster's QQing, I'm not entirely. It is redundant to force players to repeat the epic quest grind for every alt.
As I said before, once you did the dance once you should have an account wide xp boost so in the future leveling is less cumbersome. The first play through though should entail players actually playing the game as intended and not just rushed through by noobs who think once they hit VR14 they will be competitive in PvP and end game content. You still need the skills that the PvE grind will hopefully teach you
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.
If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.
It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.
If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.
It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.
Maverick827 wrote: »You say that you reached VR10 from doing all of the quests/solo content through the third faction, which is no longer even possible, and yet you say leveling is easier?
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
BergisMacBride wrote: »It's clear from what I and others have seen that completing the entire content of a zone alone is currently insufficient to obtain a VR level in 1.55. Prior to 1.55, doing this would net 1-1.5 VR levels per zone. As it stands now, the new paradigm for obtaining a VR level per Caldwell's zone while playing the content is to complete ALL the content PLUS grind overworld mobs for the remaining 15-25% of XP required. In NO WAY is this faster levelling for those who play to complete the content the way it is laid out, and based upon prior comments from ZOS, I don't believe this is what they intended.
It seems to me the decrease in quest and first time achievement bonus XP (completing a world boss, dungeon, dolmens) has been insufficient to offset the increased overworld regular mob XP. True, grinding regular overworld mobs in a given zone is certainly faster for levelling than before and may in fact be a faster way of levelling than doing the content of a given zone, but I would doubt this is really what the Devs intended.
@ZOS_GinaBruno and @ZOS_JessicaFolsom asked for our feedback on these changes once 1.55 went live, and we are giving it to them from the perspective of players who play the zones with the content laid out by the Devs. IMO, it needs to be a little bit faster, either through decreasing the XP requirement per VR level or through increasing quest and first time achievement XP.
One last thing, @ZOS_GinaBruno and @ZOS_JessicaFolsom, could you check with the Devs and your QA team to confirm the 1.55 patch actually fixed the issue with quest and achievement scaling for VR levels? I have read some posts from players indicating otherwise, and that might explain why we are still experiencing this problem of levelling by doing the content.
"We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.
If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?
They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.
If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.
It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.
BergisMacBride wrote: »It's clear from what I and others have seen that completing the entire content of a zone alone is currently insufficient to obtain a VR level in 1.55. Prior to 1.55, doing this would net 1-1.5 VR levels per zone. As it stands now, the new paradigm for obtaining a VR level per Caldwell's zone while playing the content is to complete ALL the content PLUS grind overworld mobs for the remaining 15-25% of XP required. In NO WAY is this faster levelling for those who play to complete the content the way it is laid out, and based upon prior comments from ZOS, I don't believe this is what they intended.
It seems to me the decrease in quest and first time achievement bonus XP (completing a world boss, dungeon, dolmens) has been insufficient to offset the increased overworld regular mob XP. True, grinding regular overworld mobs in a given zone is certainly faster for levelling than before and may in fact be a faster way of levelling than doing the content of a given zone, but I would doubt this is really what the Devs intended.
@ZOS_GinaBruno and @ZOS_JessicaFolsom asked for our feedback on these changes once 1.55 went live, and we are giving it to them from the perspective of players who play the zones with the content laid out by the Devs. IMO, it needs to be a little bit faster, either through decreasing the XP requirement per VR level or through increasing quest and first time achievement XP.
One last thing, @ZOS_GinaBruno and @ZOS_JessicaFolsom, could you check with the Devs and your QA team to confirm the 1.55 patch actually fixed the issue with quest and achievement scaling for VR levels? I have read some posts from players indicating otherwise, and that might explain why we are still experiencing this problem of levelling by doing the content.