Tierney369neb18_ESO wrote: »Well the most XP I have got from one quest was about 16000xp and this was on very few occasions and I was getting that before 1.5.5 dropped so I see no real change in the quest XP
In my opinion you should only have to clear about 70% of a VR zone to get a VR level and I also believe it should take the same amount of time to lvl whatever your doing whether that be grinding/questing/pvping you should not be forced to play one way or the other and you certainly shouldn't be punished for it by getting less XP
a. ESO will never go F2P. Games that are F2P are designed in such way to be F2P friendly. Like SWG, ESO will stay a sub based game until the day they pull the plug.
b. Leveling is not horrible at all. I was half way through VR1 before I even started Cadwell's Silver. Regular mobs give worthwhile xp that, if you keep skipping will hold you back.
Gone are the days where you could just run from quest giver to quest giver skipping nearly every mob on the way and spacebarring though all the dialog... Now you have to play the game from start to finish.
However, before anyone thinks that I completely disagree with the above poster's QQing, I'm not entirely. It is redundant to force players to repeat the epic quest grind for every alt.
As I said before, once you did the dance once you should have an account wide xp boost so in the future leveling is less cumbersome. The first play through though should entail players actually playing the game as intended and not just rushed through by noobs who think once they hit VR14 they will be competitive in PvP and end game content. You still need the skills that the PvE grind will hopefully teach you
How is 1-50 great, but Caldwell's Gold and Silver terrible? Aren't they exactly the same thing, but under a different faction? I hear people say this a lot, but it's literally the same quest line (minus a few of course) you would do if you chose a different race/faction.
Gone are the days where you could just run from quest giver to quest giver skipping nearly every mob on the way and spacebarring though all the dialog... Now you have to play the game from start to finish.
khele23eb17_ESO wrote: »Its was not skipping nearly all mobs, it was simply not going out of your way to kill mobs you didnt have to. Also... whats stopping anyone from spacebarring through all the dialogue? Its not like you get more XP if you listen to it all.
khele23eb17_ESO wrote: »Its was not skipping nearly all mobs, it was simply not going out of your way to kill mobs you didnt have to. Also... whats stopping anyone from spacebarring through all the dialogue? Its not like you get more XP if you listen to it all.
I have heard, but not verified that if you use the Persuade or Intimidate options that would reduce the exp received as you were shortcutting some of the quest stages that way. I don't think the exp lost was all that much to worry about, probably a few mobs worth if anything. So, space barring through the dialog could have a small impact on the exp.
It would be ridiculous if we have to micromanage our dialogs to worry about milking all the xp possible out of quests to level.
hammer_fella wrote: »I don't understand this "I should only have to complete 70% of a zone to level up" mentality. It's like saying "I only got a C+ on my report card, but I expect teacher to give me an A+ anyway so I can pass to the next grade along with all my friends."
Sorry, that's not how it works. Just because you have a main that is VR14 doesn't mean all your alts get to hop in the HOV lane and speed by everyone else doing the quests and clearing the zones. From a simple mathematical point of view there is no way to square this circle: you can't simultaneously make quests give enough XP for some to level up having completed 70% of them whilst still allowing other players to complete ALL of the zone without ending up horribly overleveled in short order.
People talk about how Emp trading devalued that title. Well, by the same token Craglorn grinding completely devalued VR14 (I remember when high ranks actually meant something in PvP). What you're now seeing is the inevitable backlash when the playing field is leveled, easy mode is eradicated, and people have to actually put in effort (ZOMG) in order to achieve their VR ranks.
hammer_fella wrote: »I don't understand this "I should only have to complete 70% of a zone to level up" mentality. It's like saying "I only got a C+ on my report card, but I expect teacher to give me an A+ anyway so I can pass to the next grade along with all my friends."
Sorry, that's not how it works. Just because you have a main that is VR14 doesn't mean all your alts get to hop in the HOV lane and speed by everyone else doing the quests and clearing the zones. From a simple mathematical point of view there is no way to square this circle: you can't simultaneously make quests give enough XP for some to level up having completed 70% of them whilst still allowing other players to complete ALL of the zone without ending up horribly overleveled in short order.
People talk about how Emp trading devalued that title. Well, by the same token Craglorn grinding completely devalued VR14 (I remember when high ranks actually meant something in PvP). What you're now seeing is the inevitable backlash when the playing field is leveled, easy mode is eradicated, and people have to actually put in effort (ZOMG) in order to achieve their VR ranks.
Whether you are correct or not does not answer the question of whether ZOS performed as they said they would by making leveling faster with patch 1.5.
Again, some people seem to have a hard time understanding something I like to call reality.
Also, I certainly spacebar through dialog myself and would never want to be forced to listen but the point I was making was, in the bigger picture/context, GONE are the days of leveling from 1 - VR14 in a couple days (though I'm sure the community will do there best to find "work arounds" as they should). Now one must play the game as the game was intended to be played.
I agree, which is why I have indeed cancelled my subscription.I'm so sick of QQ'ers proclaiming, "I wont play my VR toon until they fix this". Well, minds as well cancel your sub cause it doesn't seem to be going anywhere
Again, some people seem to have a hard time understanding something I like to call reality.
I personally don't care if they keep the xp the way it is now or if they revert it. I have no horse in this particular race because, as a super casual player, I rarely run into xp issues. In other words, I'm not advocating one way or the other, I'm merely accepting the reality that this xp change was intended. There was a dev post linked in a previous thread like this one where one of the devs outright states there were only minor xp tweaking planned (if anyone has that link please for the love of god link it).
Also, I certainly spacebar through dialog myself and would never want to be forced to listen but the point I was making was, in the bigger picture/context, GONE are the days of leveling from 1 - VR14 in a couple days (though I'm sure the community will do there best to find "work arounds" as they should). Now one must play the game as the game was intended to be played.
However, when the champion system finally comes I bet this xp issue will be minor compared to the issues some of you QQ'ers are going to have. Like, how are they going to handle VR14 armor when there will no longer be a VR14 rank? I also know, like certain VR Warlock Rings, there is going to be equipment that will be removed from loot tables never to see the light of day again. I'm sure there will be a butt-ton of bugs and glitches to boot.
So, as other QQ'ers here have even admitted, the xp thing isn't that bad but it is less than what we were ALL lead to believe. That's the real world kiddos, adults and companies lie or, rather, tell a certain version that may be a little misleading.
I'm so sick of QQ'ers proclaiming, "I wont play my VR toon until they fix this". Well, minds as well cancel your sub cause it doesn't seem to be going anywhere (again, I could not care less if they keep things the way they are or revert them, just interjecting a little dose of reality).
How is 1-50 great, but Caldwell's Gold and Silver terrible? Aren't they exactly the same thing, but under a different faction? I hear people say this a lot, but it's literally the same quest line (minus a few of course) you would do if you chose a different race/faction.
Tierney369neb18_ESO wrote: »I know Champion System will be coming and veteran ranks won't exist so this will be completely redundant then but that may be some way off so why make it take so long to gain VR ranks in the first place since they are going to be abolished anyway surely it would make more sene to get us to level quicker so we can actually get doing the end game content.
hammer_fella wrote: »I don't understand this "I should only have to complete 70% of a zone to level up" mentality. It's like saying "I only got a C+ on my report card, but I expect teacher to give me an A+ anyway so I can pass to the next grade along with all my friends."
phreatophile wrote: »I think what we were told was damage control. VR leveling was never going to be, never intended to be faster, even though we were told it would be.
There is always a way to level quickly, it may be mindnumbingly boring but it's there. For whatever reason, ZOS obviously wanted to slow leveling down a great deal. It's up to you if you want to do the same painfull slog that used to get you to VR10-VR11 to only get to approx VR7-VR8 now.
Many will vote with their feet, many will go grind overland mobs, since it is now the fastest way to level.
Grind on, Spellscar here I come!
Alphashado wrote: »Just another bad business decision in a series of bad business decisions.
What is killing the population of this game? VR1-VR14 is. Hands down, and it's not even close.
1-50 ESO is a great game. Good enough to bring in new players and retain old ones. But when the average player gets to VR1 and realizes what a terrible, terrible, Grind fest of forced questing awaits them. And they realize that lvl 50 means absolutely nothing... well that's when they decide to go and find a different game. Not to mention the straight up ridiculous idea of forcing everyone to play the other two alliances that they just finished vanquishing.....
Yes, many people are OK with the game post lvl 50. Myself included. But man oh man was it a terrible format. It absolutely boggles the mind why they would take the WORST part of this game and make it even worse. The average player does not consider grinding lvls as part of some kind of end game. They consider end game to be the stuff you do at max level. Well now it takes even longer to get to max lvl, and if all the reports are true, then 1.3 did absolutely nothing to speed it up.
The champion system is the only hope for ESO to somehow become the AAA MMO that it should be. Otherwise it will always just be a good game with a nich crowd. And it will likely go F2P.
Again, some people seem to have a hard time understanding something I like to call reality.
So, as other QQ'ers here have even admitted, the xp thing isn't that bad but it is less than what we were ALL lead to believe. That's the real world kiddos, adults and companies lie or, rather, tell a certain version that may be a little misleading.
I'm so sick of QQ'ers proclaiming, "I wont play my VR toon until they fix this". Well, minds as well cancel your sub cause it doesn't seem to be going anywhere (again, I could not care less if they keep things the way they are or revert them, just interjecting a little dose of reality).