Lava_Croft wrote: »I noted this on the forums a while ago in relation to Force Shock's increased damage since the raised Weapon Damage cap. It's easier to just stack Weapon Damage and use Destruction spells than anything else.ezareth_ESO wrote: »I can jack my weapon power up far higher at far less cost and see far more benefit from it as a *sorc*.
With all the very justified buffs to Stamina abilities, it's now about time to get the Spell Damage cap at the same level as the Weapon Damage cap, if you ask me.ezareth_ESO wrote: »Lava_Croft wrote: »I noted this on the forums a while ago in relation to Force Shock's increased damage since the raised Weapon Damage cap. It's easier to just stack Weapon Damage and use Destruction spells than anything else.ezareth_ESO wrote: »I can jack my weapon power up far higher at far less cost and see far more benefit from it as a *sorc*.
It has compounding effects as well since it raises your weapon light attacks as well. It is also *cheaper* from a stat cost perspective.
What benefit as a Magicka user is there to use spell power any more? It's absurd. They need to buff the base damage of magicka spells or increase the softcaps on spell power and rate it the same as weapon power on a stat cost perspective.
Lava_Croft wrote: »With all the very justified buffs to Stamina abilities, it's now about time to get the Spell Damage cap at the same level as the Weapon Damage cap, if you ask me.ezareth_ESO wrote: »Lava_Croft wrote: »I noted this on the forums a while ago in relation to Force Shock's increased damage since the raised Weapon Damage cap. It's easier to just stack Weapon Damage and use Destruction spells than anything else.ezareth_ESO wrote: »I can jack my weapon power up far higher at far less cost and see far more benefit from it as a *sorc*.
It has compounding effects as well since it raises your weapon light attacks as well. It is also *cheaper* from a stat cost perspective.
What benefit as a Magicka user is there to use spell power any more? It's absurd. They need to buff the base damage of magicka spells or increase the softcaps on spell power and rate it the same as weapon power on a stat cost perspective.
Read the posts again. They concern Weapon Damage and Spell Damage caps, not Magicka and Stamina. I even mentioned that the buffs to Stamina abilities are justified (and long over due).Lava_Croft wrote: »With all the very justified buffs to Stamina abilities, it's now about time to get the Spell Damage cap at the same level as the Weapon Damage cap, if you ask me.ezareth_ESO wrote: »Lava_Croft wrote: »I noted this on the forums a while ago in relation to Force Shock's increased damage since the raised Weapon Damage cap. It's easier to just stack Weapon Damage and use Destruction spells than anything else.ezareth_ESO wrote: »I can jack my weapon power up far higher at far less cost and see far more benefit from it as a *sorc*.
It has compounding effects as well since it raises your weapon light attacks as well. It is also *cheaper* from a stat cost perspective.
What benefit as a Magicka user is there to use spell power any more? It's absurd. They need to buff the base damage of magicka spells or increase the softcaps on spell power and rate it the same as weapon power on a stat cost perspective.
So now that there is some balance between Magika and Stamina (Destruction is not Stamina) you want them to make Magika OP again?
Magika is fine. Stamina has just been brought to a level that can compete.
ezareth_ESO wrote: »Agrippa_Invisus wrote: »Passing on the sharpened discussion then.
Your target selection example is the exact type of drawback that glass cannon and LA builds should be dealing with. If you're in LA, even with shields, getting hit by Bows, 2H, Dual Wield, even 1H/Shield should hurt if the attacker has a moderately competent build. That's the price paid for pulling on the armor with 100 armor rating instead of 200.
ZOS has chosen a different balance method for the 'longest range' and that's the 'easily mitigatable'. Have a high armor rating, use a shield, be a DK with wings, roll dodge when you hear the audio cue, use damage shields to absord the blow, or get friends and hide behind them.
And to, only briefly, address Destro staff -- that entire line needs to be reviewed again. Elemental Wall/Blockade is definitely not working as intended. The skill line as a whole just seems to be too strong and encompasses many of the problems with ESO right now -- zergballing, low TTK, low skill ceiling, etc.
The difference in damage between heavy armor with shield and light armor with shield isnt that great. The vast majority of damage done to me is to my shields, not my health so there is no real cost to me for having light armor. With light armor I can still stack shields all day long.
Agrippa_Invisus wrote: »ezareth_ESO wrote: »Agrippa_Invisus wrote: »Passing on the sharpened discussion then.
Your target selection example is the exact type of drawback that glass cannon and LA builds should be dealing with. If you're in LA, even with shields, getting hit by Bows, 2H, Dual Wield, even 1H/Shield should hurt if the attacker has a moderately competent build. That's the price paid for pulling on the armor with 100 armor rating instead of 200.
ZOS has chosen a different balance method for the 'longest range' and that's the 'easily mitigatable'. Have a high armor rating, use a shield, be a DK with wings, roll dodge when you hear the audio cue, use damage shields to absord the blow, or get friends and hide behind them.
And to, only briefly, address Destro staff -- that entire line needs to be reviewed again. Elemental Wall/Blockade is definitely not working as intended. The skill line as a whole just seems to be too strong and encompasses many of the problems with ESO right now -- zergballing, low TTK, low skill ceiling, etc.
The difference in damage between heavy armor with shield and light armor with shield isnt that great. The vast majority of damage done to me is to my shields, not my health so there is no real cost to me for having light armor. With light armor I can still stack shields all day long.
I'm going to cut straight to this part, Ezareth.
That part I bolded? That's a serious issue with game balance. I don't care whether you're shield stacking or even if you have a shield on. The moment there's no opportunity cost to LA over HA or MA, then you're dealing with issues that need the devs to come in and fix.
You will never, ever convince me that it's balanced that LA, in any form, has the same survivability (or even a close proximity to it) of a HA or MA wearer. HA wearers especially have sacrificed a great deal of offensive ability to defense and are still not seeing the returns that are necessary for that to be a fair trade.
As for Destro vs Bow -- Destro staff is still easily as strong as bow. There is simply no way to unleash the vast amount of offensive firepower in the game that Destro staff has any other way. The sheer amount of AE damage it puts out easily outstrips the DPS Bow has as long as you keep yourself hitting close to the AE cap. It doesn't kill one person as dead as quickly, but it doesn't need to. It's for a different job -- roomsweeping.
ezareth_ESO wrote: »Princess_Asgari wrote: »mike.gaziotisb16_ESO wrote: »Agrippa and Asgari I feel you are bypassing a point made consistently by Ez.
The point is not simply that bows hurt. That on it's own is fine. The problem is that one glass cannon build (built around spell power, class skills & light armor) at the moment deals both less damage and receives more damage than another glass cannon build (the medium armour archer, whatever class). There's a reason you're starting to see many Sorc archers
The buffs to bows and physical damage came almost at the same time as fixes to spell penetration and the removal of Cycle of Life. I'm not saying that these fixes are bad, in fact these changes were good. I'm simply stating the state of the game afterwards.
Atm Lethal Arrow and Venom Arrow are better damage dealing skills than what you'll find on the Sorcs arsenal. That is even before we take sets into consideration that increase an archer's damage flat out. As Ez said, spell damage does not scale so well as weapon damage.
On top of that you both play DKs. Which is vastly different from playing a Sorc Light Armor. Many many more ways for damage mitigation and heals to allow both tanking and decent DPS available to the DK. I know, I play one. Spamming shields and bolting away is not exactly light armor tanking is it?
Finally, the only supposedly solid method for self-heals (Crit Surge) is to a large extent being negated by another broken mechanic which they haven't bothered to fix yet, Impenetrable.
My main char is a Sorc. I know just as well as Ezerath what they are capable of doing in both PvP and PvE. There are plenty of other tools in the sorcs armory other than sharpened trait and resto passive.
Ezerath knows this as well, you can still have great intended DPS on a sorc with sharpened being fixed. There are plenty of other choices out there besides just crystal frags (which still hit for 1k+). People need to QQ less and evolve their play style. You'll find zero sympathy here.
You "know sorc" yet crystal fragments still "hits" for 1k+ ....which shows exactly how well you know sorc and why any of your advice on being a sorc should be discarded.
With softcap 2500 magicka and 129 spell damage my tooltip says it hits for 741. With the Nerf to penetration it hasn't hit for over 700 since patch.
Even the biggest trash can bow user right now is lethal arrowing me for far more than that....plus a guaranteed crit from stealth and a stun if positioned right.