Agrippa_Invisus wrote: »
Sharpened and the various spell resist penetration abilities were, quite literally, allowing the entire Spell Resistance stat to be ignored. Spell resist 2000 and 0 were essentially the same thing prior to the first of the changes. This was not a sustainable state of game balance.
People who devote gearing, skill points, and skill slots towards increasing their passive defenses should have that rewarded by having them actually be meaningful in game.
It's not just Sorcs who lost damage from magicka / spell based abilities, it's everyone, and thank God for that, because TTK is still absurdly low in this game.
And to define a glass cannon build -- it's a build / setup that focuses on killing the opponent over defending itself. Light Armor is one of the more common traits of such a build, discarding physical defense for cheaper magicka costs, higher spell penetration, quicker magicka regen -- etc etc.
It's not as if sorcs can't strap on a set of Heavy Armor, a shield, and then swap to a resto staff to toss Healing Ward on themselves for some damage shielding. And if you do that, you pay the price of lowered offensive abilities -- as you should.
And the moment you start pulling on the robe, there needs to be the chance that you'll have to deal with the consequences of being weaker against physical damage dealing abilities.
Like Lethal Arrow.
Agrippa_Invisus wrote: »
Sharpened and the various spell resist penetration abilities were, quite literally, allowing the entire Spell Resistance stat to be ignored. Spell resist 2000 and 0 were essentially the same thing prior to the first of the changes. This was not a sustainable state of game balance.
People who devote gearing, skill points, and skill slots towards increasing their passive defenses should have that rewarded by having them actually be meaningful in game.
It's not just Sorcs who lost damage from magicka / spell based abilities, it's everyone, and thank God for that, because TTK is still absurdly low in this game.
And to define a glass cannon build -- it's a build / setup that focuses on killing the opponent over defending itself. Light Armor is one of the more common traits of such a build, discarding physical defense for cheaper magicka costs, higher spell penetration, quicker magicka regen -- etc etc.
It's not as if sorcs can't strap on a set of Heavy Armor, a shield, and then swap to a resto staff to toss Healing Ward on themselves for some damage shielding. And if you do that, you pay the price of lowered offensive abilities -- as you should.
And the moment you start pulling on the robe, there needs to be the chance that you'll have to deal with the consequences of being weaker against physical damage dealing abilities.
Like Lethal Arrow.
ezareth_ESO wrote: »
I'm not arguing with you about them fixing sharpened. The issue is penetration is still completely borked. I've spent hours testing spell penetration and there is a ton of crap that is still broken. Instead of fixing penetration, they focus on Sharpened and now the whole system is broken in reverse. (I'll be writing up a detailed post with much maths on the general forum shortly explaining the host of issues).
The real issue however is the sorc magicka abilities in general scale very poorly. Basically because of the host of bugs with penetration and poor spell scaling design they are forcing everyone to use Destro staffs. Now Destro staffs passives are still bugged like sharpened and with these abilities, a sharpened staff and apprentice stone you can still completely pierce armor and get bonus damage on top of that just like with Sharpened(don't ask me why that is).
So now you have an ability with the most damage, fires the fastest, has the best scaling and an absurdly longer range than anything else in the game where you can choose your targets. Why hit the DK with a sword and board when there is a sorc or a templar miles away with a staff?
ezareth_ESO wrote: »The longest range ability in the game by nature has to either be slow firing, extremely expensive, or extremely difficult to hit with. Bows are none of these now. Therein lies the lack of balance.
I'd be fine with minimum range. I have better options for close targets anyway.
I get hit by sorcs harder than I do archer. My spell resist is over 2000 too.
mike.gaziotisb16_ESO wrote: »Agrippa and Asgari I feel you are bypassing a point made consistently by Ez.
The point is not simply that bows hurt. That on it's own is fine. The problem is that one glass cannon build (built around spell power, class skills & light armor) at the moment deals both less damage and receives more damage than another glass cannon build (the medium armour archer, whatever class). There's a reason you're starting to see many Sorc archers
The buffs to bows and physical damage came almost at the same time as fixes to spell penetration and the removal of Cycle of Life. I'm not saying that these fixes are bad, in fact these changes were good. I'm simply stating the state of the game afterwards.
Atm Lethal Arrow and Venom Arrow are better damage dealing skills than what you'll find on the Sorcs arsenal. That is even before we take sets into consideration that increase an archer's damage flat out. As Ez said, spell damage does not scale so well as weapon damage.
On top of that you both play DKs. Which is vastly different from playing a Sorc Light Armor. Many many more ways for damage mitigation and heals to allow both tanking and decent DPS available to the DK. I know, I play one. Spamming shields and bolting away is not exactly light armor tanking is it?
Finally, the only supposedly solid method for self-heals (Crit Surge) is to a large extent being negated by another broken mechanic which they haven't bothered to fix yet, Impenetrable.
mike.gaziotisb16_ESO wrote: »Agrippa and Asgari I feel you are bypassing a point made consistently by Ez.
The point is not simply that bows hurt. That on it's own is fine. The problem is that one glass cannon build (built around spell power, class skills & light armor) at the moment deals both less damage and receives more damage than another glass cannon build (the medium armour archer, whatever class). There's a reason you're starting to see many Sorc archers
The buffs to bows and physical damage came almost at the same time as fixes to spell penetration and the removal of Cycle of Life. I'm not saying that these fixes are bad, in fact these changes were good. I'm simply stating the state of the game afterwards.
Atm Lethal Arrow and Venom Arrow are better damage dealing skills than what you'll find on the Sorcs arsenal. That is even before we take sets into consideration that increase an archer's damage flat out. As Ez said, spell damage does not scale so well as weapon damage.
On top of that you both play DKs. Which is vastly different from playing a Sorc Light Armor. Many many more ways for damage mitigation and heals to allow both tanking and decent DPS available to the DK. I know, I play one. Spamming shields and bolting away is not exactly light armor tanking is it?
Finally, the only supposedly solid method for self-heals (Crit Surge) is to a large extent being negated by another broken mechanic which they haven't bothered to fix yet, Impenetrable.
Thechemicals wrote: »
Actually they are. The routine is: initial attack is snipe then they quickly use shadow cloak and continue these attacks until they cant shadow cloak anymore. The counter is to have mage light on both loadouts and also have a way to close a 35 meter distance in less than 2 seconds.
Night Blades arent warriors or fighters. They are gankers or assassins. This idea is cool until you have 15 bow snipers hitting you all at once. I dont worry about it because im a reflecting DK but my friend that a girl just flat out dies. Snipe shouldnt be so cheap but im definately reaping the rewards by using Snipe myself followed by crit rush.
Bring back the most recent dead zone. I would be cool with that. It's stupid to use snipe on close targets anyway. You should be using cc bow skills or melee. Please DONT bring back the huge dead zone. That was ridiculous.
Lava_Croft wrote: »Is anyone surprised by the fact that after making Magicka builds way too strong compared to Stamina builds the situation is slowly turning into the opposite?
Hence the 'slowly' and there's more to Stamina than just bows.Agrippa_Invisus wrote: »
When a handful of bow users can wipe a raid with their AE skills, get back to me.
Lava_Croft wrote: »Hence the 'slowly' and there's more to Stamina than just bows.
Agrippa_Invisus wrote: »Passing on the sharpened discussion then.
Your target selection example is the exact type of drawback that glass cannon and LA builds should be dealing with. If you're in LA, even with shields, getting hit by Bows, 2H, Dual Wield, even 1H/Shield should hurt if the attacker has a moderately competent build. That's the price paid for pulling on the armor with 100 armor rating instead of 200.
ZOS has chosen a different balance method for the 'longest range' and that's the 'easily mitigatable'. Have a high armor rating, use a shield, be a DK with wings, roll dodge when you hear the audio cue, use damage shields to absord the blow, or get friends and hide behind them.
And to, only briefly, address Destro staff -- that entire line needs to be reviewed again. Elemental Wall/Blockade is definitely not working as intended. The skill line as a whole just seems to be too strong and encompasses many of the problems with ESO right now -- zergballing, low TTK, low skill ceiling, etc.
mike.gaziotisb16_ESO wrote: »
By what exactly? The hardest hitting attack of a sorc (Crystal Frags) deals less damage at cap-level (magicka & spell damage) than Snipe at caps (stamina and weapon dmg) before we take into consideration the Poison Status DoT. And I'm not talking about stealth hits either.
The only thing that can potentially hit harder is the execute (Mage's Fury) when it procs. That's about it.
Princess_Asgari wrote: »
My main char is a Sorc. I know just as well as Ezerath what they are capable of doing in both PvP and PvE. There are plenty of other tools in the sorcs armory other than sharpened trait and resto passive.
Ezerath knows this as well, you can still have great intended DPS on a sorc with sharpened being fixed. There are plenty of other choices out there besides just crystal frags (which still hit for 1k+). People need to QQ less and evolve their play style. You'll find zero sympathy here.
I noted this on the forums a while ago in relation to Force Shock's increased damage since the raised Weapon Damage cap. It's easier to just stack Weapon Damage and use Destruction spells than anything else.ezareth_ESO wrote: »I can jack my weapon power up far higher at far less cost and see far more benefit from it as a *sorc*.
I run all the things that are available to me to mitigate bow damage aside from a posion glyph which i have highly considered. I feel the damage can be very intense and tough to deal with but that may be that my resist as a breton templar is actually working as intended now and a lot of the moves in the game dont hit as hard as they used to.
Still my one beef and I know im repeating myself is why snipe doesnt have a deadzone. I still dont understand the logic, I dont think the deadzone was a part of anyones complaints, and it was a nice balancing move to give you a chance to close the gap on a move you had 0 chance of outrunning. now getting spam feared while sniped point blank is just kind of silly lol. If you want to buff an ability, thats all fine and well, but give me a chance to outplay it.
dont sit there and say to me, "well, sorry this guy jumped you while you were low on stam, you are now being feared on repeat and sniped at point blank, please remove hands from keyboard and watch for the next 5 seconds as you are hit by 5 lethal arrows and can do nothing to react."