"Reduced the duration of the werewolf Ultimate."
ouch. its noticeable, but you can devour so often and so easily now that you can still pretty much stay Wolf forever. nice thing i noticed, you can Devour critters like deer or squirrels. basically anything with meat. (not sure how bone colossus work tho... tho dogs do love chewing on a bone)
"Reduced the duration of the werewolf Ultimate."
ouch. its noticeable, but you can devour so often and so easily now that you can still pretty much stay Wolf forever. nice thing i noticed, you can Devour critters like deer or squirrels. basically anything with meat. (not sure how bone colossus work tho... tho dogs do love chewing on a bone)
I am still shocked... We wanted more time and they nerf us to 30 secs.
nicedragon wrote: »"Reduced the duration of the werewolf Ultimate."
ouch. its noticeable, but you can devour so often and so easily now that you can still pretty much stay Wolf forever. nice thing i noticed, you can Devour critters like deer or squirrels. basically anything with meat. (not sure how bone colossus work tho... tho dogs do love chewing on a bone)
I am still shocked... We wanted more time and they nerf us to 30 secs.
That is unpleasant surprise for me too. I expect official word of explanation about that change!
ExiledKhallisi wrote: »nicedragon wrote: »"Reduced the duration of the werewolf Ultimate."
ouch. its noticeable, but you can devour so often and so easily now that you can still pretty much stay Wolf forever. nice thing i noticed, you can Devour critters like deer or squirrels. basically anything with meat. (not sure how bone colossus work tho... tho dogs do love chewing on a bone)
I am still shocked... We wanted more time and they nerf us to 30 secs.
That is unpleasant surprise for me too. I expect official word of explanation about that change!
With the changes to bleed applying instantly effectively doubling ww DPS makes ww the most powerful ultimate in the game. Reduction in time makes sense.
I am overall happy with the changes. I can't wait to make perma block heroes cry in cyrodil.
ExiledKhallisi wrote: »nicedragon wrote: »"Reduced the duration of the werewolf Ultimate."
ouch. its noticeable, but you can devour so often and so easily now that you can still pretty much stay Wolf forever. nice thing i noticed, you can Devour critters like deer or squirrels. basically anything with meat. (not sure how bone colossus work tho... tho dogs do love chewing on a bone)
I am still shocked... We wanted more time and they nerf us to 30 secs.
That is unpleasant surprise for me too. I expect official word of explanation about that change!
With the changes to bleed applying instantly effectively doubling ww DPS makes ww the most powerful ultimate in the game. Reduction in time makes sense.
I am overall happy with the changes. I can't wait to make perma block heroes cry in cyrodil.
How about a stamina or weapon damage bonus while WW Ult is slotted, similar to Flawless Dawnbreaker? (Maybe Stamina for Pack Leader, Weapon Damage for Berker) Something to balance the time out of WW and have a different reason to keep it on the bar. I can't speak about 1.5 or how much I'd use it in the future, but there're so many times that I won't be using WW anyway, it's wasted space on my loadout.
About the duration.. I think shorter duration allows them to make it stronger, even though it's not a wanted change by many. What I think may be a better option is to extend the timer a bit longer, but disable devour from lengthening the timer. Instead, devour will empower your WW until your timer runs out. Gaining more power with each devour. (not talking 1-shotting here, but maybe up to 40% more damage total and/or more def or health too) It has the potential to make WWs feared, but only for a short time.
The other skills that add to the timer can remain as is as they won't be enough to sustain WW indefinitely. (From what I know)
omy_mkeb17_ESO wrote: »what about the ultimate u gain in ww form? does it still reset when u turn back in human form? is this a bug anyways or it's intended to be like that? Sorry if this was answered somewhere else, i couldn't find it.
omy_mkeb17_ESO wrote: »what about the ultimate u gain in ww form? does it still reset when u turn back in human form? is this a bug anyways or it's intended to be like that? Sorry if this was answered somewhere else, i couldn't find it.
It still resets. I doubt its something they deliberately intended, but I also don't think they'll be changing it any time soon, if at all. With how easy it is to gain full ult in WW form, it would be overpowered if we could just transform again right after time runs out.
omy_mkeb17_ESO wrote: »omy_mkeb17_ESO wrote: »what about the ultimate u gain in ww form? does it still reset when u turn back in human form? is this a bug anyways or it's intended to be like that? Sorry if this was answered somewhere else, i couldn't find it.
It still resets. I doubt its something they deliberately intended, but I also don't think they'll be changing it any time soon, if at all. With how easy it is to gain full ult in WW form, it would be overpowered if we could just transform again right after time runs out.
Definetly not overpowered... DKs, Nbs can recharge ultis like Banner, Magma armor, Veil, etc.. by the time it runs out, and those ultis are far more powerfull and usefull. WW ultimate already has an increased cost to trade off with it's "overpowered" status, not to mention the weakness u have as a ww. This issue has to be addressed properly!
omy_mkeb17_ESO wrote: »what about the ultimate u gain in ww form? does it still reset when u turn back in human form? is this a bug anyways or it's intended to be like that? Sorry if this was answered somewhere else, i couldn't find it.
It still resets. I doubt its something they deliberately intended, but I also don't think they'll be changing it any time soon, if at all. With how easy it is to gain full ult in WW form, it would be overpowered if we could just transform again right after time runs out.
ExiledKhallisi wrote: »omy_mkeb17_ESO wrote: »what about the ultimate u gain in ww form? does it still reset when u turn back in human form? is this a bug anyways or it's intended to be like that? Sorry if this was answered somewhere else, i couldn't find it.
It still resets. I doubt its something they deliberately intended, but I also don't think they'll be changing it any time soon, if at all. With how easy it is to gain full ult in WW form, it would be overpowered if we could just transform again right after time runs out.
I can use other ultimates as soon as they end in most cases.
draeganb16_ESO wrote: »@ExiledKhallisi : And you think that's normal that the vampire ultimate can be spammed when you are crowded because the ability don't reset your gain after the effect but Werewolves can't ?
That something that I have never understood since the beta of the game : Why in oblivion does developers allowed such unbalanced thing in the game ???? Are you bribed by Molag Bal ? Does Hircine scared you in your childhood ?
After more than a year of public acces, could you do something about that ?
kaorunandrak wrote: »That's a problem FOR YOU, again WW is not meant to be the end all be all and we aren't supposed to be Vampires. Vamps are constantly getting called out to be nerfed that is not the focus werewolves need, we are looking for balance here, the problem is WW does not operate like any other ultimate in game and there fore comparing it to other ultimates is a major issue.
You can't sit there and say well I can chain bat swarm or banner of might, neither of these change your form grant a hidden skill bar and grant access to unique abilities on top of buffing basic stats. Our form is a unique power and with the right setup and mind set is currently in my eyes fairly over powered. I use a two-handed sword prior to transforming with the transformation and passive weapon damage increase I am over charged add the fact I am now effectively swinging that two handed sword as fast as a dual blade user if not faster, with the addition of bleed proc's, crit damage, poison damage, knockdown, fear, best heavy attack/stamina heal in game , a fairly massive self heal which is not using my main attack resource and the ability to feed on practically everything every 7 seconds. I am killing solo dungeon and public dungeon bosses in SECONDS after this patch, the debuff to our duration is justified we are capable of causing a tremendous amount of damage upfront and over time, inflicting insta-knock downs, and massive fear/off balance opportunities for our group. Or would you prefer a massive decrease in the damage and utility we just received just so you can stay in form a few more precious seconds?
Thejollygreenone wrote: »kaorunandrak wrote: »That's a problem FOR YOU, again WW is not meant to be the end all be all and we aren't supposed to be Vampires. Vamps are constantly getting called out to be nerfed that is not the focus werewolves need, we are looking for balance here, the problem is WW does not operate like any other ultimate in game and there fore comparing it to other ultimates is a major issue.
You can't sit there and say well I can chain bat swarm or banner of might, neither of these change your form grant a hidden skill bar and grant access to unique abilities on top of buffing basic stats. Our form is a unique power and with the right setup and mind set is currently in my eyes fairly over powered. I use a two-handed sword prior to transforming with the transformation and passive weapon damage increase I am over charged add the fact I am now effectively swinging that two handed sword as fast as a dual blade user if not faster, with the addition of bleed proc's, crit damage, poison damage, knockdown, fear, best heavy attack/stamina heal in game , a fairly massive self heal which is not using my main attack resource and the ability to feed on practically everything every 7 seconds. I am killing solo dungeon and public dungeon bosses in SECONDS after this patch, the debuff to our duration is justified we are capable of causing a tremendous amount of damage upfront and over time, inflicting insta-knock downs, and massive fear/off balance opportunities for our group. Or would you prefer a massive decrease in the damage and utility we just received just so you can stay in form a few more precious seconds?
Holy wall of text... As this seems to have been aimed at me, I'll respond directly. Firstly, the strawman arguments are everywhere, I don't even know where to start.
I'm not saying that with all the things you mentioned WW's are still BAD. Not once did I say that nor did I mean it. What I'm saying is merely that if we have to sacrifice an ultimate to use this alternate form, it better damn well be MORE effective than when not using the form. This is not the case, hands down. Numbers don't lie.
1800 single target bow dps on a mammoth
1200 single target werewolf dps on a mammoth
Is there anything else that needs to be said?
It's not bad, but if it's going to be compared to other ultimates, i.e. what they're doing with reducing the cost, at least make it ACTUALLY compare to using other ultimates in that slot. As of now, I should still be using flawless dawnbreaker on my stamina build for max dps, WW just doesn't have a place there. Nor am I really more survivable, especially if I ran a magicka build.
That's all I'm sayin. It needs to be a bit more worth it to justify the time reduction.
Hypertionb14_ESO wrote: »Thejollygreenone wrote: »kaorunandrak wrote: »That's a problem FOR YOU, again WW is not meant to be the end all be all and we aren't supposed to be Vampires. Vamps are constantly getting called out to be nerfed that is not the focus werewolves need, we are looking for balance here, the problem is WW does not operate like any other ultimate in game and there fore comparing it to other ultimates is a major issue.
You can't sit there and say well I can chain bat swarm or banner of might, neither of these change your form grant a hidden skill bar and grant access to unique abilities on top of buffing basic stats. Our form is a unique power and with the right setup and mind set is currently in my eyes fairly over powered. I use a two-handed sword prior to transforming with the transformation and passive weapon damage increase I am over charged add the fact I am now effectively swinging that two handed sword as fast as a dual blade user if not faster, with the addition of bleed proc's, crit damage, poison damage, knockdown, fear, best heavy attack/stamina heal in game , a fairly massive self heal which is not using my main attack resource and the ability to feed on practically everything every 7 seconds. I am killing solo dungeon and public dungeon bosses in SECONDS after this patch, the debuff to our duration is justified we are capable of causing a tremendous amount of damage upfront and over time, inflicting insta-knock downs, and massive fear/off balance opportunities for our group. Or would you prefer a massive decrease in the damage and utility we just received just so you can stay in form a few more precious seconds?
Holy wall of text... As this seems to have been aimed at me, I'll respond directly. Firstly, the strawman arguments are everywhere, I don't even know where to start.
I'm not saying that with all the things you mentioned WW's are still BAD. Not once did I say that nor did I mean it. What I'm saying is merely that if we have to sacrifice an ultimate to use this alternate form, it better damn well be MORE effective than when not using the form. This is not the case, hands down. Numbers don't lie.
1800 single target bow dps on a mammoth
1200 single target werewolf dps on a mammoth
Is there anything else that needs to be said?
It's not bad, but if it's going to be compared to other ultimates, i.e. what they're doing with reducing the cost, at least make it ACTUALLY compare to using other ultimates in that slot. As of now, I should still be using flawless dawnbreaker on my stamina build for max dps, WW just doesn't have a place there. Nor am I really more survivable, especially if I ran a magicka build.
That's all I'm sayin. It needs to be a bit more worth it to justify the time reduction.
got a video of that 1.8k bow DPS vs a mammoth, using the same stuff as the 1.2k WW?
Thejollygreenone wrote: »Hypertionb14_ESO wrote: »Thejollygreenone wrote: »kaorunandrak wrote: »That's a problem FOR YOU, again WW is not meant to be the end all be all and we aren't supposed to be Vampires. Vamps are constantly getting called out to be nerfed that is not the focus werewolves need, we are looking for balance here, the problem is WW does not operate like any other ultimate in game and there fore comparing it to other ultimates is a major issue.
You can't sit there and say well I can chain bat swarm or banner of might, neither of these change your form grant a hidden skill bar and grant access to unique abilities on top of buffing basic stats. Our form is a unique power and with the right setup and mind set is currently in my eyes fairly over powered. I use a two-handed sword prior to transforming with the transformation and passive weapon damage increase I am over charged add the fact I am now effectively swinging that two handed sword as fast as a dual blade user if not faster, with the addition of bleed proc's, crit damage, poison damage, knockdown, fear, best heavy attack/stamina heal in game , a fairly massive self heal which is not using my main attack resource and the ability to feed on practically everything every 7 seconds. I am killing solo dungeon and public dungeon bosses in SECONDS after this patch, the debuff to our duration is justified we are capable of causing a tremendous amount of damage upfront and over time, inflicting insta-knock downs, and massive fear/off balance opportunities for our group. Or would you prefer a massive decrease in the damage and utility we just received just so you can stay in form a few more precious seconds?
Holy wall of text... As this seems to have been aimed at me, I'll respond directly. Firstly, the strawman arguments are everywhere, I don't even know where to start.
I'm not saying that with all the things you mentioned WW's are still BAD. Not once did I say that nor did I mean it. What I'm saying is merely that if we have to sacrifice an ultimate to use this alternate form, it better damn well be MORE effective than when not using the form. This is not the case, hands down. Numbers don't lie.
1800 single target bow dps on a mammoth
1200 single target werewolf dps on a mammoth
Is there anything else that needs to be said?
It's not bad, but if it's going to be compared to other ultimates, i.e. what they're doing with reducing the cost, at least make it ACTUALLY compare to using other ultimates in that slot. As of now, I should still be using flawless dawnbreaker on my stamina build for max dps, WW just doesn't have a place there. Nor am I really more survivable, especially if I ran a magicka build.
That's all I'm sayin. It needs to be a bit more worth it to justify the time reduction.
got a video of that 1.8k bow DPS vs a mammoth, using the same stuff as the 1.2k WW?
If you really need video proof, I guess I could go download fraps... Gunna take awhile to get something uploaded though.
Hypertionb14_ESO wrote: »Thejollygreenone wrote: »Hypertionb14_ESO wrote: »Thejollygreenone wrote: »kaorunandrak wrote: »That's a problem FOR YOU, again WW is not meant to be the end all be all and we aren't supposed to be Vampires. Vamps are constantly getting called out to be nerfed that is not the focus werewolves need, we are looking for balance here, the problem is WW does not operate like any other ultimate in game and there fore comparing it to other ultimates is a major issue.
You can't sit there and say well I can chain bat swarm or banner of might, neither of these change your form grant a hidden skill bar and grant access to unique abilities on top of buffing basic stats. Our form is a unique power and with the right setup and mind set is currently in my eyes fairly over powered. I use a two-handed sword prior to transforming with the transformation and passive weapon damage increase I am over charged add the fact I am now effectively swinging that two handed sword as fast as a dual blade user if not faster, with the addition of bleed proc's, crit damage, poison damage, knockdown, fear, best heavy attack/stamina heal in game , a fairly massive self heal which is not using my main attack resource and the ability to feed on practically everything every 7 seconds. I am killing solo dungeon and public dungeon bosses in SECONDS after this patch, the debuff to our duration is justified we are capable of causing a tremendous amount of damage upfront and over time, inflicting insta-knock downs, and massive fear/off balance opportunities for our group. Or would you prefer a massive decrease in the damage and utility we just received just so you can stay in form a few more precious seconds?
Holy wall of text... As this seems to have been aimed at me, I'll respond directly. Firstly, the strawman arguments are everywhere, I don't even know where to start.
I'm not saying that with all the things you mentioned WW's are still BAD. Not once did I say that nor did I mean it. What I'm saying is merely that if we have to sacrifice an ultimate to use this alternate form, it better damn well be MORE effective than when not using the form. This is not the case, hands down. Numbers don't lie.
1800 single target bow dps on a mammoth
1200 single target werewolf dps on a mammoth
Is there anything else that needs to be said?
It's not bad, but if it's going to be compared to other ultimates, i.e. what they're doing with reducing the cost, at least make it ACTUALLY compare to using other ultimates in that slot. As of now, I should still be using flawless dawnbreaker on my stamina build for max dps, WW just doesn't have a place there. Nor am I really more survivable, especially if I ran a magicka build.
That's all I'm sayin. It needs to be a bit more worth it to justify the time reduction.
got a video of that 1.8k bow DPS vs a mammoth, using the same stuff as the 1.2k WW?
If you really need video proof, I guess I could go download fraps... Gunna take awhile to get something uploaded though.
i just want to see, Curious how you are managing it. Bow DPS is really important to Stam builds since its kind of the only way to deal DPS at range.