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https://forums.elderscrollsonline.com/en/discussion/683901

Battle Roar - Is this why DK's are thought to be so strong?

  • Domander
    Domander
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    Domander wrote: »
    I agree, nightblades have invisibility and improved burst, sorcerers are incredibly mobile, templars have class heals and some unique utility, DKs have survival.

    Ok, so I'm mobile. Now what? :)

    Sorcs are fine though, just kidding.

    About DK passive, it's cool - fix it if broken. Good luck everyone...

    You move! heh, sorcs have a bit more than just mobility but I was trying to simplify it a bit.

  • Maulkin
    Maulkin
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    In short, yes it does.

    But there's a third element at play here which is Bat Swarm which is
    a) cheap
    b) generates ult like a mudafucka cause it's a PBAoE that also allows you to cast another PBAoE while channelling
    c) gives Battler Roar as if it's a 250 ult ability when in fact with reductions it costs 150. Which arguably is a bug

    STOP
    please stop. you sound stupid and make others even stupid[er] by reading your knowledge.

    batswarms DOES NOT generate ultimate when its ticking on people, banner dont either. ultimate dmg doesnt generate ultimate.

    this topic is full of morons and ***, like 80% of you are.

    the answer to the OP question is go duck your self. battle roar is good yes, if they take it away i dont give 2 ducks.

    but if you are talking about resources management i encourage you to watch Krim video as a NB vs X

    also WHO the *** did you see that was able to keep batswarms every 6 seconds? I would like to meet him.
    the most i have seen was from Hovadouch. and he is 1 player. not every DK can do this, not any DK can do this
    and when it comes to banner No one drops banners more than me. and my record is 12 banners under 1 min, but thats only because i was fighting 70+ people and 3 sorcs using absorption field on me where ever i go and had 3 templars healing the *** out of me. not because battle roar kept me up.

    I'll break it up for you further. when you see a DK tanking 70+ people, look behind him, he have templars healing him, look above him, he have absorption field. and remember, idiots like you who throw ground aoe in a negate are the ones feeding that DK massive mana and health.

    Lol. I hope you haven't been to anger management classes yet cause if you have that was clearly time and money wasted :stuck_out_tongue:

    Fact is, you're absolutely correct. Ult dmg does not generate ult. I thought it did, but I tested yesterday and it definitely doesn't. So to the millions of my followers who've become "stupider" by my contribution: I've mislead you, you've been blindly following a false messiah!

    So despite your douchebaggy attitude, thanks for the contribution, I've learned something new. It's a shame that most of your comments on this site are followed by the same attitude which ranges from heavily sarcastic to downright offensive most of the times. Because you actually do know what you're talking about but the useful context is lost in the manner in which it's conveyed. I'd imagine sometimes it's not conveyed at all as it gets blocked by moderators.

    Here's a tip for your own good, if reading the discussion forums of a computer game can raise your blood pressure maybe you should avoiding reading them. Or take a chill pill and be more polite :wink:
    Edited by Maulkin on October 21, 2014 3:29PM
    EU | PC | AD
  • Joy_Division
    Joy_Division
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    Just a quick note:

    Remember the intent of this post is to encourage thoughtful debate, not to flame or troll.

    What would thoughts be on a system where Battle Roar had a cool down, of around 1 minute for example. If you re casted an ultimate before a minute passed you would get proportional diminishing returns from Battle Roar.

    1st cast: Standard - Returns 840 Stamina, Magicka, and Health
    2nd cast (after 30 seconds): Standard - Restores 420 Stamina, Magicka, and Health (50% reduced due to the cool down only being 50% past)

    Each subsequent cast would then restart your cool down.

    Please discuss!

    That's not how your post came across.

    Re-read your original post.

    Your original post screamed "NERF BATTLE ROAR!" and you used hyperbole to try to assert that you were correct. That to me is not promoting debate, that is someone who is convinced they are right and trying to promote an agenda.

    The grass is always greener on the other side and everyone is convinced their class is lacking while jealous of something other classes have. So they scream "NERF!" instead of accepting the fact that the vast majority of the time they die, it is their own fault (either putting themselves in a perilous position, poor resource management, or, god forbid, the other player actually being skilled).

    The "single factor" making them "so strong"? No, it's not. Not even close. The 600 health they gain as ultimate is gone from a single hit from impulse or curse. Every class can survive ridiculous 1 Vs. X because of block casting. All of them. And we won't even mention shield stacking.

    If DKs could "almost indefinitely sustain devouring swarm" - which they can't unless given ideal conditions that are so rare it's not even worth mentioning - it is the bat swarm that is keeping them alive! I have bat swarm on my light armor-no shield templar. I have been knocked on my ass and pounded on by multiple people and still don't die while it is active.

    Your average DK in Cyrodiil MAYBE will drop *one* ultimate per fight. You have them dropping 3 per minute! My kill counter says I have killed thousands of them (ironically the class I've killed the most) and many times they aren't dropping standards or using bat-swarms even once. Stop watching edited videos on youtube by excellent players such as Sypher and Hova and assuming that is your average paying customer's typical DK experience in Cyrodiil. When you are done with these videos, look up Krim's nightblade or Rendolfe's templar and you will notice similar gameplay by classes that do not have battle roar.

    Really, as a general rule I wish people would stop asking for stuff to be nerfed. Zenimax has consistently demonstrated its inability to correctly identify the root of problems and instead using the nerf-sledgehammer to appease the cries of "Nerf" from people who are all too happy to see skills they don't use get neutered into uselessness, but are the first to threaten to unsub when *their* favorite skills get hit.

    This doesn't mean there aren't problems in PvP. There are. But the actual problems should be addressed. I really hate the cries of "impulse spam" because that tells Zenimax the impulse skill is the problem. It's not. The skill is fine on its own and is outperformed by every single-target spell in the game is a 1 vs. 1 situation. The problem is that it can't be blocked for some reason and because AoE caps encourage people to bunch together, you'd be a fool not to use it.
    Edited by Joy_Division on October 21, 2014 3:44PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • msawwan2ub17_ESO
    msawwan2ub17_ESO
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    So despite your douchebaggy attitude, thanks for the contribution, I've learned something new. It's a shame that most of your comments on this site are followed by the same attitude which ranges from heavily sarcastic to downright offensive most of the times. Because you actually do know what you're talking about but the useful context is lost in the manner in which it's conveyed. I'd imagine sometimes it's not conveyed at all as it gets blocked by moderators.

    hmm you are right about that last part

    last 7 out of 10 were deleted in different threads. I do need a chill pill ....

    sorry if i came as a ***. but i was pissed at some dude in another topic trying to argue that stealth is not always a crit. i about lost it with him.
    ~~ Mrs Jones ~~
    ~~ Self-proclaimed Best Player in the game ~~
    ~~ you jelly? ~~
  • Maulkin
    Maulkin
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    So despite your douchebaggy attitude, thanks for the contribution, I've learned something new. It's a shame that most of your comments on this site are followed by the same attitude which ranges from heavily sarcastic to downright offensive most of the times. Because you actually do know what you're talking about but the useful context is lost in the manner in which it's conveyed. I'd imagine sometimes it's not conveyed at all as it gets blocked by moderators.

    hmm you are right about that last part

    last 7 out of 10 were deleted in different threads. I do need a chill pill ....

    sorry if i came as a ***. but i was pissed at some dude in another topic trying to argue that stealth is not always a crit. i about lost it with him.

    It's no problem man, water under the the bridge, I'm glad you cooled down. I understand the frustration boils over sometimes, but it's a shame to see it happen to posters who actually have useful information to contribute to the discussion.

    Anyhow, I'm a firm believer that Battle Roar itself does not need a nerf. The game does not revolve around only the select few players that can pull banners out of their butt. The majority of players drop 1, maybe 2 ulties, in a fight and the regen from battle roar puts them on a par with other classes all things considered.

    I personally think if you can chain 5-6 ulties in a row there's something wrong with the mechanics that let you do that. There's certainly something wrong with the people that feed you ult too, but that'll never change will it? :stuck_out_tongue:

    Most of my guild mates think the issue is with Combat Frenzy II, with quite a few of them calling it OP. I'm not sure myself, you have to reward high ranked players somehow, but I also see the potential it opens up for farming people and also the great synergy it has with Battle Roar. I don't think anyone can deny the combination is very very strong.

    I don't expect any changes before the AOEs get uncapped, but who knows. The QQ is strong. Stealth damage got nerfed on PTS and half the comments on the thread were about nerfs to the DKs. We're not gonna come unscathed out of this.
    Edited by Maulkin on October 21, 2014 4:19PM
    EU | PC | AD
  • LegendaryMage
    LegendaryMage
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    Well, in a 1vs1 situation when a DK uses the standard of might, a good sorc will immediately turn it into a standard of joke by dispelling it. So with absorption field you get a few things. No DK ulty (unless perfectly timed on a sorc who's low on resources and/or no negate ready) and sorc gets healed and gets magicka because of how negate works with the better morph. I never really noticed DKs benefiting too much because of this passive in 1vs1, and also I'm not entirely sure why some of the good ones even use stadards against sorcs, that's like sorcs using light attack overload on a DK with reflective scales. It just doesn't make sense. :)

    Anyhow, DKs are fine as they are. They should be able to tank and survive, maybe just tone down the dps a bit so they can't actually kill single target enemies with one invasion and a few whips while the guy isn't even back on his feet. I've noticed some NBs do the same, the rotation would be Fear and then whatever that melee skill of theirs is, followed with the execute. Sometimes they literally 'one-two-three-shot' invaded (downed) or feared players before they are even back in combat.

    Edit: Now that I think of it, I think sharpened trait might be the one to blame here. If they fix that, things like spell resistance and armor will all of a sudden start to matter again. :)
    Edited by LegendaryMage on October 21, 2014 5:55PM
  • Maulkin
    Maulkin
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    Edit: Now that I think of it, I think sharpened trait might be the one to blame here. If they fix that, things like spell resistance and armor will all of a sudden start to matter again. :)

    Amen to that!
    EU | PC | AD
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