The only good EP train is Karisha's. And they are really laggy. Literally whenever I see them the serverperformance is dieing. Not sure why and I am sure they don't like it either, still they do lag.cazlonb16_ESO wrote: »Not sure the Green Alliance thing is good for the long term health of PvP in ESO though. A lot of the remaining AD players weren't happy with it last campaign and that won't get better this new one.the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)
And they are right because this alliance was based on questionable reasons:
First of all i want to emphasize, that a third faction is an important part of the game. So containing the strongest faction by cooperating isnt bad at all, as long all factions go for their own objectives.
In the case of the last campain AD did not fight for their own purpose, i did not even know they had any own goal to go for at all, but supporting DC. So why join the Thorn-AD Forces then, which are so badly needed in Thorn to keep the balance ?
Questionable reason one:
EP was considered to do nightcapping.
There was "nightcapping" in the past, but few. I even think it didn´t influence the outcome that much.
What really made a difference in the past is the EP Morning Groups.
Grabbing everybody online at 8.00 and give them a common goal while having a coffee and some breakfast.
When this Groups start, EP is normally pushed back to Arrius, Kings, Farra - maybe with a scroll left in Arrius.
2-3 hours later, the map turned red.
Conclusion: Night does NOT end when eXile returns from School.
Questionable reason two:
EP does all the lag with its trains.
EP-Trains was made responsible for the Lag, in fact i´m glad they are not even called responsible for traffic jams in Timbuktu and the climate change to justify the personal crusade of some spokesmen.
What needs to be made very clear: there is no lag without fights/enemys. But this does not automaticly mean, the enemy is responsible for the lag. Lag first of all occurs in fighting situations. But imagine the point of view of your enemy. He also got no lag until you turn up. Neither do i have until you pop up.
One main reason for Lag is the spamming of Meteor for purpose.
The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.
Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.
Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.
Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.
AbraXuSeXile wrote: »Im still baffled why run trains from 8am to 4am. Are people really that bad?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rdbrown1987 wrote: »sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.
I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.
currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rdbrown1987 wrote: »sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.
I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.
currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.
or they prefer to fight guards instead of players on a server that doesent lag at off times too.johan.danielsson1994b16_ESO wrote: ».rdbrown1987 wrote: »sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.
I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.
currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.
Actually there is enough players in all factions, the diffrence is that AD and DC spread out over campigns in order to find lagg free PvP whilst EP all stack in TB and it seems to me they have a thing for 999+ ping.
AD is capping Azuras star at night, DC is capping Chillrend and Haderus at night, if the game allowed for theese guild "raids" to be in the same campaign without lagg im fairly certain that TB would have strong pressence from all factions over the nights.
...
yepjohan.danielsson1994b16_ESO wrote: »...
Another things that makes the game feel zerg only is that by theese heavily reduced population caps makes it feel like there is no other fight then the ones with the huge trains in. How many players a faction can a campign hold these days? 100 per faction maybe? Back at reelease every faction would have a two front war going at the same time and have sveral guilds moving arround the map too.. man those were the days
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
johan.danielsson1994b16_ESO wrote: ».rdbrown1987 wrote: »sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.
I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.
currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.
Actually there is enough players in all factions, the diffrence is that AD and DC spread out over campigns in order to find lagg free PvP whilst EP all stack in TB and it seems to me they have a thing for 999+ ping.
AD is capping Azuras star at night, DC is capping Chillrend and Haderus at night, if the game allowed for theese guild "raids" to be in the same campaign without lagg im fairly certain that TB would have strong pressence from all factions over the nights.
Another things that makes the game feel zerg only is that by theese heavily reduced population caps makes it feel like there is no other fight then the ones with the huge trains in. How many players a faction can a campign hold these days? 100 per faction maybe? Back at reelease every faction would have a two front war going at the same time and have sveral guilds moving arround the map too.. man those were the days
#BringBackForwardCamps
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cazlonb16_ESO wrote: »Not sure the Green Alliance thing is good for the long term health of PvP in ESO though. A lot of the remaining AD players weren't happy with it last campaign and that won't get better this new one.the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)
And they are right because this alliance was based on questionable reasons:
First of all i want to emphasize, that a third faction is an important part of the game. So containing the strongest faction by cooperating isnt bad at all, as long all factions go for their own objectives.
In the case of the last campain AD did not fight for their own purpose, i did not even know they had any own goal to go for at all, but supporting DC. So why join the Thorn-AD Forces then, which are so badly needed in Thorn to keep the balance ?
Questionable reason one:
EP was considered to do nightcapping.
There was "nightcapping" in the past, but few. I even think it didn´t influence the outcome that much.
What really made a difference in the past is the EP Morning Groups.
Grabbing everybody online at 8.00 and give them a common goal while having a coffee and some breakfast.
When this Groups start, EP is normally pushed back to Arrius, Kings, Farra - maybe with a scroll left in Arrius.
2-3 hours later, the map turned red.
Conclusion: Night does NOT end when eXile returns from School.
Questionable reason two:
EP does all the lag with its trains.
EP-Trains was made responsible for the Lag, in fact i´m glad they are not even called responsible for traffic jams in Timbuktu and the climate change to justify the personal crusade of some spokesmen.
What needs to be made very clear: there is no lag without fights/enemys. But this does not automaticly mean, the enemy is responsible for the lag. Lag first of all occurs in fighting situations. But imagine the point of view of your enemy. He also got no lag until you turn up. Neither do i have until you pop up.
One main reason for Lag is the spamming of Meteor for purpose.
The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.
Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.
Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.
Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.
I absolutly agree to that.
Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.
Instead PvP action has to be spread out all over the map.
Ik ben liev.Johngo0036 wrote: »Lava_Croft wrote: »I'm Kris and I just want to fear heal people.
Yeah, you heal into our graves..
Chatted to you in game and you not as mean as I thought,
However ganking me over and over,
Now thats mean..
I remember back in the old days when I was used to go on a campaign deserted by ADs, ride up north during 15 minutes, put a camp and get smallscale fun agaisnt the 2 other factions. Now, I'd never ride from elsweyr gate to bleaker (god days maybe I would do alessia>chalman gate) when I might be zerged down in 3 mins and have to ride again. Most of the time now you just attack the nearest ennemy keep, with PUGs riding between seja and brk or nikel and ash all day long. Woah, so much fun, so much spreaded out.
I absolutly agree to that.
Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.
Instead PvP action has to be spread out all over the map.
To obtain and maintain transportation lines or interrupt them on the other hand, block reinforcements at milegates/bridges is the tactical essence of the game.
Hope they wont ruin this because you´re too lazy to feed your horse
To obtain and maintain transportation lines or interrupt them on the other hand, block reinforcements at milegates/bridges is the tactical essence of the game.
Hope they wont ruin this because you´re too lazy to feed your horse
AbraXuSeXile wrote: »Im still baffled why run trains from 8am to 4am. Are people really that bad?
AbraXuSeXile wrote: »Im still baffled why run trains from 8am to 4am. Are people really that bad?
Yes some ppl are just bad and only raid^^ i see some certain ppl barly soloing or smallscaling they come online and spam "war" in chat for raid inv and raid for the whole day pressing 2 buttons. Must be some awesome gaming experience.
cazlonb16_ESO wrote: »the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)
One main reason for Lag is the spamming of Meteor for purpose.
The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.
Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.
Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.
Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.
I absolutly agree to that.
Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.
Instead PvP action has to be spread out all over the map.
My suggestion is to boost a feature, which is already in the game: Claiming keeps.
- Give guild members a extra bonus, while defending the keep/resource of their guild.
- Give ppl extra credits for conquering an objective, which is not being taken for a certain period, so even a small group can win a jackpot, if they are willing to travel.
Finally i hope Imperal City will bring some release. If they solve it like i assume they will: similar to DAoC a faction needs to own the maiority of the keeps to get acess to it. In addition IC should only be accesible at your home campain.
I disagree. Removing forward camps has directly contributed to the advent of the zerg like behaviour we see today.
I absolutly agree to that.
Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.
Instead PvP action has to be spread out all over the map.
The opposite is in fact true and I remain confused that people still believe this to be the case? PvP is now, at best, fought on two fronts on the map. Before the removal of forward camps (and also the reduction in population caps) we saw fights in several places on the map, because guilds, groups and even individuals could travel anywhere within Cyrodiil and have a reliable respawn point not far away. Removing forward camps proved to be a disincentive to this sort of behaviour, because if you die some distance from your keeps you have much further to travel.
Thus we are left with a Cyrodiil in which one huge zerg moves between their keep and an enemy keep and very little else. Bringing back forward camps would enable people to fight all over the map, which would actually go some way to spreading people out. It certainly cannot get any worse than it is now.
Izanagi.Xiiib16_ESO wrote: »cazlonb16_ESO wrote: »the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)
One main reason for Lag is the spamming of Meteor for purpose.
The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.
Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.
Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.
Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.
Lag is caused by caltrops. EPs main zerg on TB spam caltrops because they are mainly stamina whirlwind dps. This causes lag
Other guilds also cause lag on TB in this and other ways
I absolutly agree to that.
Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.
Instead PvP action has to be spread out all over the map.
My suggestion is to boost a feature, which is already in the game: Claiming keeps.
- Give guild members a extra bonus, while defending the keep/resource of their guild.
- Give ppl extra credits for conquering an objective, which is not being taken for a certain period, so even a small group can win a jackpot, if they are willing to travel.
Finally i hope Imperal City will bring some release. If they solve it like i assume they will: similar to DAoC a faction needs to own the maiority of the keeps to get acess to it. In addition IC should only be accesible at your home campain.
Tbh anyone who thinks camps concentrate pvp into one spot need to go rethink their life. Was the lag worse before camps were removed? No its worse now. Did cyro have more fights over the map? Yes now it's just alessia to BRK and Bleaker's to chalman before you could get fights at 3 or 4 different keeps sometimes more. Did camps reward players for taking risky actions in pvp thus making pvp fun e.g. rushing an enemy even if the keep is under attack with smaller numbers not just holding a breach with siege.
Camps caused more pvp to happen in cyro. Less p v siege and p v doors to hope the zerg doesn't turn up before you finish capping so you can defend a breach against them instead
There is no argument about this other than camps were too easy and quick to replace.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
This is for all fellow EP fighters in Thornblade. Please stop camping Arrius lumber and do something useful.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
they do quite often head for fara and the blues for kings but as arrius is the key keep defending it ´till your teeths bleed is actaually the best you can do when you are significantly outnumbered by the "green alliance". and it can be done by everybody regardless of the group and its size you´re in.
btw great to see no changes regardless of the population situation