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Can we have an European Thornblade (EU) topic?

  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Antioos wrote: »
    Tankqull wrote: »
    the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)
    Not sure the Green Alliance thing is good for the long term health of PvP in ESO though. A lot of the remaining AD players weren't happy with it last campaign and that won't get better this new one.

    And they are right because this alliance was based on questionable reasons:

    First of all i want to emphasize, that a third faction is an important part of the game. So containing the strongest faction by cooperating isnt bad at all, as long all factions go for their own objectives.
    In the case of the last campain AD did not fight for their own purpose, i did not even know they had any own goal to go for at all, but supporting DC. So why join the Thorn-AD Forces then, which are so badly needed in Thorn to keep the balance ?

    Questionable reason one:
    EP was considered to do nightcapping.

    There was "nightcapping" in the past, but few. I even think it didn´t influence the outcome that much.
    What really made a difference in the past is the EP Morning Groups.
    Grabbing everybody online at 8.00 and give them a common goal while having a coffee and some breakfast.
    When this Groups start, EP is normally pushed back to Arrius, Kings, Farra - maybe with a scroll left in Arrius.
    2-3 hours later, the map turned red.
    Conclusion: Night does NOT end when eXile returns from School.

    Questionable reason two:
    EP does all the lag with its trains.

    EP-Trains was made responsible for the Lag, in fact i´m glad they are not even called responsible for traffic jams in Timbuktu and the climate change to justify the personal crusade of some spokesmen.

    What needs to be made very clear: there is no lag without fights/enemys. But this does not automaticly mean, the enemy is responsible for the lag. Lag first of all occurs in fighting situations. But imagine the point of view of your enemy. He also got no lag until you turn up. Neither do i have until you pop up.

    One main reason for Lag is the spamming of Meteor for purpose.
    The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.

    Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.

    Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.

    Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.
    The only good EP train is Karisha's. And they are really laggy. Literally whenever I see them the serverperformance is dieing. Not sure why and I am sure they don't like it either, still they do lag.

    And do you really think that it makes a difference if the "nightcap" happens in the night or the morning?
    Its still turning the map red without defense. And after doing this for weeks I really think EP deserved the last place in last campaigns scoring.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Im still baffled why run trains from 8am to 4am. Are people really that bad?
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Im still baffled why run trains from 8am to 4am. Are people really that bad?

    because raiding a keep solo sucks?
    to turn your question around why do defenders stack up in keeps to defend? are they that bad to not chose the open field fight? :p;):* [<- hope they do indicate the intention properly]
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • azoriangaming
    azoriangaming
    ✭✭✭✭
    sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.

    I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.

    currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.

    I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.

    currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.

    they have but they do not pop thorn but (pester) the other servers turning them into buff servers.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    .
    sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.

    I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.

    currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.

    Actually there is enough players in all factions, the diffrence is that AD and DC spread out over campigns in order to find lagg free PvP whilst EP all stack in TB and it seems to me they have a thing for 999+ ping.

    AD is capping Azuras star at night, DC is capping Chillrend and Haderus at night, if the game allowed for theese guild "raids" to be in the same campaign without lagg im fairly certain that TB would have strong pressence from all factions over the nights.

    Another things that makes the game feel zerg only is that by theese heavily reduced population caps makes it feel like there is no other fight then the ones with the huge trains in. How many players a faction can a campign hold these days? 100 per faction maybe? Back at reelease every faction would have a two front war going at the same time and have sveral guilds moving arround the map too.. man those were the days :(

    :]
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    .
    sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.

    I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.

    currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.

    Actually there is enough players in all factions, the diffrence is that AD and DC spread out over campigns in order to find lagg free PvP whilst EP all stack in TB and it seems to me they have a thing for 999+ ping.

    AD is capping Azuras star at night, DC is capping Chillrend and Haderus at night, if the game allowed for theese guild "raids" to be in the same campaign without lagg im fairly certain that TB would have strong pressence from all factions over the nights.
    ...
    or they prefer to fight guards instead of players on a server that doesent lag at off times too.
    ...
    Another things that makes the game feel zerg only is that by theese heavily reduced population caps makes it feel like there is no other fight then the ones with the huge trains in. How many players a faction can a campign hold these days? 100 per faction maybe? Back at reelease every faction would have a two front war going at the same time and have sveral guilds moving arround the map too.. man those were the days :(
    yep :(
    Edited by Tankqull on June 5, 2015 12:38PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Garion
    Garion
    ✭✭✭✭✭
    #BringBackForwardCamps
    Edited by Garion on June 5, 2015 12:46PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • azoriangaming
    azoriangaming
    ✭✭✭✭
    .
    sadly ep have the higher numbers to run these raids 24/7 pop imbalance is just insane in this game, this is 24/7 war in which ad and dc just don't have the numbers to deal with the mass of ep unless you stay awake 24/7 which is impossible to do.

    I don't blame ep for this because this is a 24/7 war and I believe if ad and dc had the numbers they'd do the exact same thing but this is not the case and I believe zos needs to come up with a way fast to stop the imbalance or the eu server will end up like the u.s server where they struggle to get players in factions.

    currently I see pvp is just a numbers game no skill at all, you kill 12 they come back with 24 you kill them and they come back with 30 you kill them they come back with 48 and the cycle just continues until you get zerged by fools spamming steel tornado, caltrops, meteors, purge and barriers which ends up lagging the whole server out.

    Actually there is enough players in all factions, the diffrence is that AD and DC spread out over campigns in order to find lagg free PvP whilst EP all stack in TB and it seems to me they have a thing for 999+ ping.

    AD is capping Azuras star at night, DC is capping Chillrend and Haderus at night, if the game allowed for theese guild "raids" to be in the same campaign without lagg im fairly certain that TB would have strong pressence from all factions over the nights.

    Another things that makes the game feel zerg only is that by theese heavily reduced population caps makes it feel like there is no other fight then the ones with the huge trains in. How many players a faction can a campign hold these days? 100 per faction maybe? Back at reelease every faction would have a two front war going at the same time and have sveral guilds moving arround the map too.. man those were the days :(

    yes I miss the good ole days and I agree it's all down to lag why people leave.

    they should just remove the buffs completely and let people pvp imo.
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    I just had a look through some of the older posts in this thread (arround page 13 and beyond) and really we´re all still complaning about the same things but just about a diffrent faction(s). Some things never do change, and the scoreing used to be so close between all factions, hope TB will return to that state at some point again.
    :]
  • azoriangaming
    azoriangaming
    ✭✭✭✭
    I just want them to hurry up and release battlegrounds ^^
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Dalglish
    Dalglish
    ✭✭✭
    Antioos wrote: »
    Tankqull wrote: »
    the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)
    Not sure the Green Alliance thing is good for the long term health of PvP in ESO though. A lot of the remaining AD players weren't happy with it last campaign and that won't get better this new one.

    And they are right because this alliance was based on questionable reasons:

    First of all i want to emphasize, that a third faction is an important part of the game. So containing the strongest faction by cooperating isnt bad at all, as long all factions go for their own objectives.
    In the case of the last campain AD did not fight for their own purpose, i did not even know they had any own goal to go for at all, but supporting DC. So why join the Thorn-AD Forces then, which are so badly needed in Thorn to keep the balance ?

    Questionable reason one:
    EP was considered to do nightcapping.

    There was "nightcapping" in the past, but few. I even think it didn´t influence the outcome that much.
    What really made a difference in the past is the EP Morning Groups.
    Grabbing everybody online at 8.00 and give them a common goal while having a coffee and some breakfast.
    When this Groups start, EP is normally pushed back to Arrius, Kings, Farra - maybe with a scroll left in Arrius.
    2-3 hours later, the map turned red.
    Conclusion: Night does NOT end when eXile returns from School.

    Questionable reason two:
    EP does all the lag with its trains.

    EP-Trains was made responsible for the Lag, in fact i´m glad they are not even called responsible for traffic jams in Timbuktu and the climate change to justify the personal crusade of some spokesmen.

    What needs to be made very clear: there is no lag without fights/enemys. But this does not automaticly mean, the enemy is responsible for the lag. Lag first of all occurs in fighting situations. But imagine the point of view of your enemy. He also got no lag until you turn up. Neither do i have until you pop up.

    One main reason for Lag is the spamming of Meteor for purpose.
    The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.

    Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.

    Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.

    Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.

    Making an argument that supports your personal agenda doesn't make your argument correct.

    You go from 'questionable' reasons for lag (that probably effect the size of the group you play in) to proclaiming the lag is from individual players. Calling the individual players lagsploiting when your running in a huge train is strange and quite funny.

    The issue is with the poorly coded game that simply cannot manage what is happening on screen. The fact that the lag in cyrodiil has steadily got worse with each passing major update points to the fact that certain parts of the core game code are simply not up to par to handle what the game promised at launch.

    Coding an MMO must be incredibly complex when you have so many things to think about, but it's what these companies get the mega money for. I personally don't think PvP is very far up the priority list for ESO because maybe a very large % of players are PvE only.
    Victrix EU - EP & AD -
    Xbox EU - DalglishUK
  • Antioos
    Antioos
    Soul Shriven
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I absolutly agree to that.

    Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.

    Instead PvP action has to be spread out all over the map.

    My suggestion is to boost a feature, which is already in the game: Claiming keeps.

    - Give guild members a extra bonus, while defending the keep/resource of their guild.

    - Give ppl extra credits for conquering an objective, which is not being taken for a certain period, so even a small group can win a jackpot, if they are willing to travel.

    Finally i hope Imperal City will bring some release. If they solve it like i assume they will: similar to DAoC a faction needs to own the maiority of the keeps to get acess to it. In addition IC should only be accesible at your home campain.
    12L5 Hersir
    12L3 Baronsfru
  • Garion
    Garion
    ✭✭✭✭✭
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I disagree. Removing forward camps has directly contributed to the advent of the zerg like behaviour we see today.
    Antioos wrote: »
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I absolutly agree to that.

    Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.

    Instead PvP action has to be spread out all over the map.

    The opposite is in fact true and I remain confused that people still believe this to be the case? PvP is now, at best, fought on two fronts on the map. Before the removal of forward camps (and also the reduction in population caps) we saw fights in several places on the map, because guilds, groups and even individuals could travel anywhere within Cyrodiil and have a reliable respawn point not far away. Removing forward camps proved to be a disincentive to this sort of behaviour, because if you die some distance from your keeps you have much further to travel.

    Thus we are left with a Cyrodiil in which one huge zerg moves between their keep and an enemy keep and very little else. Bringing back forward camps would enable people to fight all over the map, which would actually go some way to spreading people out. It certainly cannot get any worse than it is now.
    Edited by Garion on June 5, 2015 4:42PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Johngo0036 wrote: »
    Lava_Croft wrote: »
    I'm Kris and I just want to fear heal people.

    Yeah, you heal into our graves..

    Chatted to you in game and you not as mean as I thought,
    However ganking me over and over,
    Now thats mean..
    Ik ben liev. <3
  • Erondil
    Erondil
    ✭✭✭✭✭
    Antioos wrote: »
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I absolutly agree to that.

    Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.

    Instead PvP action has to be spread out all over the map.
    I remember back in the old days when I was used to go on a campaign deserted by ADs, ride up north during 15 minutes, put a camp and get smallscale fun agaisnt the 2 other factions. Now, I'd never ride from elsweyr gate to bleaker (god days maybe I would do alessia>chalman gate) when I might be zerged down in 3 mins and have to ride again. Most of the time now you just attack the nearest ennemy keep, with PUGs riding between seja and brk or nikel and ash all day long. Woah, so much fun, so much spreaded out.

    Edited by Erondil on June 5, 2015 4:19PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Antioos
    Antioos
    Soul Shriven
    To obtain and maintain transportation lines or interrupt them on the other hand, block reinforcements at milegates/bridges is the tactical essence of the game.

    Hope they wont ruin this because you´re too lazy to feed your horse ;)
    12L5 Hersir
    12L3 Baronsfru
  • Erondil
    Erondil
    ✭✭✭✭✭
    Antioos wrote: »
    To obtain and maintain transportation lines or interrupt them on the other hand, block reinforcements at milegates/bridges is the tactical essence of the game.

    Hope they wont ruin this because you´re too lazy to feed your horse ;)

    My horse got 60 speed 60 stamina 60 invent slots.
    #punchline
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Garion
    Garion
    ✭✭✭✭✭
    Antioos wrote: »
    To obtain and maintain transportation lines or interrupt them on the other hand, block reinforcements at milegates/bridges is the tactical essence of the game.

    Hope they wont ruin this because you´re too lazy to feed your horse ;)

    And this can still be done, particularly if they bring back forward camps with a radius in which you can resurrect.

    It has nothing to do with being too lazy to feed a horse. It has everything to do with the fact I play this game to PvP. One lengthy horse ride is enough for me, thanks.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • QuiCkyRa
    QuiCkyRa
    Im still baffled why run trains from 8am to 4am. Are people really that bad?

    Yes some ppl are just bad and only raid^^ i see some certain ppl barly soloing or smallscaling they come online and spam "war" in chat for raid inv and raid for the whole day pressing 2 buttons. Must be some awesome gaming experience. :D
    Edited by QuiCkyRa on June 6, 2015 7:15PM
  • Trottz
    Trottz
    ✭✭✭
    QuiCkyRa wrote: »
    Im still baffled why run trains from 8am to 4am. Are people really that bad?

    Yes some ppl are just bad and only raid^^ i see some certain ppl barly soloing or smallscaling they come online and spam "war" in chat for raid inv and raid for the whole day pressing 2 buttons. Must be some awesome gaming experience. :D

    anything for the win mate, aye? anything. u guys r so cramped. pathetic.
    Trist'is and Krahl, a.D.

    “Show me a mortal who is not pursued, and I’ll show you a corpse. Every hunter is hunted, every mind that knows itself has stalkers. We drive and are driven. The unknown pursues the ignorant, the truth assails every scholar wise enough to know his ignorance, for that is the meaning of unknowable truths.”
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Antioos wrote: »
    Tankqull wrote: »
    the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)

    One main reason for Lag is the spamming of Meteor for purpose.
    The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.

    Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.

    Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.

    Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.


    Lag is caused by caltrops. EPs main zerg on TB spam caltrops because they are mainly stamina whirlwind dps. This causes lag

    Other guilds also cause lag on TB in this and other ways

    Antioos wrote: »
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I absolutly agree to that.

    Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.

    Instead PvP action has to be spread out all over the map.

    My suggestion is to boost a feature, which is already in the game: Claiming keeps.

    - Give guild members a extra bonus, while defending the keep/resource of their guild.

    - Give ppl extra credits for conquering an objective, which is not being taken for a certain period, so even a small group can win a jackpot, if they are willing to travel.

    Finally i hope Imperal City will bring some release. If they solve it like i assume they will: similar to DAoC a faction needs to own the maiority of the keeps to get acess to it. In addition IC should only be accesible at your home campain.

    Tbh anyone who thinks camps concentrate pvp into one spot need to go rethink their life. Was the lag worse before camps were removed? No its worse now. Did cyro have more fights over the map? Yes now it's just alessia to BRK and Bleaker's to chalman before you could get fights at 3 or 4 different keeps sometimes more. Did camps reward players for taking risky actions in pvp thus making pvp fun e.g. rushing an enemy even if the keep is under attack with smaller numbers not just holding a breach with siege.

    Camps caused more pvp to happen in cyro. Less p v siege and p v doors to hope the zerg doesn't turn up before you finish capping so you can defend a breach against them instead

    There is no argument about this other than camps were too easy and quick to replace.
    Edited by Izanagi.Xiiib16_ESO on June 7, 2015 10:24AM
    @Solar_Breeze
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  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    Garion wrote: »
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I disagree. Removing forward camps has directly contributed to the advent of the zerg like behaviour we see today.
    Antioos wrote: »
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I absolutly agree to that.

    Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.

    Instead PvP action has to be spread out all over the map.

    The opposite is in fact true and I remain confused that people still believe this to be the case? PvP is now, at best, fought on two fronts on the map. Before the removal of forward camps (and also the reduction in population caps) we saw fights in several places on the map, because guilds, groups and even individuals could travel anywhere within Cyrodiil and have a reliable respawn point not far away. Removing forward camps proved to be a disincentive to this sort of behaviour, because if you die some distance from your keeps you have much further to travel.

    Thus we are left with a Cyrodiil in which one huge zerg moves between their keep and an enemy keep and very little else. Bringing back forward camps would enable people to fight all over the map, which would actually go some way to spreading people out. It certainly cannot get any worse than it is now.

    It can always get worse...its ZoS we re dealing here with. It s their speciality to destroy their own game.

    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
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    and many other chars


  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Antioos wrote: »
    Tankqull wrote: »
    the serious queues on thorn droped from 100+ to less then 30 within the last weeks (27 yesterday at 20:10 CEST e.g.)

    One main reason for Lag is the spamming of Meteor for purpose.
    The most powerfull EP-Trains do not use meteor at all, since it just slows them down. They aren´t interested in 30 minute Lagfights, since that would drasticly decrease their AP/h.

    Instead most of the Metors come from individual players, going for some easy AP and smaller Groups, that counter a train by lagsploiting.

    Second main reason for Lag is the concentration of PvP going on close to one Keep all the time. Since we all know Lag is the main reason for many Players to change campains, this is a bad thing.

    Conclusion: Instead of creating kind of a scorched Earth Area, by leading hundreds of Players to certain Areas, organize them and let them go elsewhere.


    Lag is caused by caltrops. EPs main zerg on TB spam caltrops because they are mainly stamina whirlwind dps. This causes lag

    Other guilds also cause lag on TB in this and other ways

    Antioos wrote: »
    Tankqull wrote: »
    Garion wrote: »
    #BringBackForwardCamps

    more the opposite - only keeps within an uninterupted porter line should be able to be released to.

    I absolutly agree to that.

    Fortunatly they took forward camps out oft he game, since they lead to immense concentration of pvp by infinite respawn of players in areas, where heavy fighting is going on anyway.

    Instead PvP action has to be spread out all over the map.

    My suggestion is to boost a feature, which is already in the game: Claiming keeps.

    - Give guild members a extra bonus, while defending the keep/resource of their guild.

    - Give ppl extra credits for conquering an objective, which is not being taken for a certain period, so even a small group can win a jackpot, if they are willing to travel.

    Finally i hope Imperal City will bring some release. If they solve it like i assume they will: similar to DAoC a faction needs to own the maiority of the keeps to get acess to it. In addition IC should only be accesible at your home campain.

    Tbh anyone who thinks camps concentrate pvp into one spot need to go rethink their life. Was the lag worse before camps were removed? No its worse now. Did cyro have more fights over the map? Yes now it's just alessia to BRK and Bleaker's to chalman before you could get fights at 3 or 4 different keeps sometimes more. Did camps reward players for taking risky actions in pvp thus making pvp fun e.g. rushing an enemy even if the keep is under attack with smaller numbers not just holding a breach with siege.

    Camps caused more pvp to happen in cyro. Less p v siege and p v doors to hope the zerg doesn't turn up before you finish capping so you can defend a breach against them instead

    There is no argument about this other than camps were too easy and quick to replace.

    well i tend to disagree here.
    why was the beta running so smoothly pvp wise? not because of the non existing lightning patch, not because of existing ae-cap and especially not because of existing porter camps but because of a different player behaviour at that time.
    pvp is under a constant evolvement in any scale you prefer thats what makes it so intriguating to us. but it aswell show human mankinds biggest flaws of chosing the easiest way to reach a goal.
    if you would reinstall camps now, the server hardware will just die immidiatly as every one will have acces to the greatest enemy accumulation leading to a even bigger zergfest than now.
    sure a handfull of players will not participate and use it in more strategic way - but they do not care as they are allready behaving more stategically and do not stick to the zerg anyway.
    so instead of breaking up the existing zergs by bleeding them out and tieing them on the back of their horses - having back tends will just reinstall instant gratification for the zergling and an even bigger clusterfugg than ever before as they are back in fight within sec instead of minutes...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ZigaZuzek
    ZigaZuzek
    ✭✭✭
    This is for all fellow EP fighters in Thornblade. Please stop camping Arrius lumber and do something useful. :neutral:

    arriuslumber.jpg

    Guilds:„„„„„ ● Hodor ● The Wabbajack ●
    Main: Vraan - EP, Nord, Dragonknight DD/Tank
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  • Vivecc
    Vivecc
    ✭✭✭
    i have thought about the "night-cap" issue and theres not much we can do about it.

    But i could have found a solution - that is an "unoffical" set of rules all factions /guilds/metaguilds would have to agree on; that are present in Thornblade (EU).

    1. in the first 20 days of the campaign no scrolls shall be taken, nor shall the 3 basekeeps (eg. Arrius, Kingscrest, Farragut) and their Counterparts be taken. Contestable are the inner- ring keeps, as well as Dragonclaw. Brindle, Drakelowe and ofc the Outposts. This should ensure a more even scoring for all factions, so no one feels the need to catch - up by "unholy hour warfare"
    2. in the last 10 days of a given cycle everything goes again. All Castles and Scrolls are free to claim.

    I know ist not perfect, so feel free to discuss it, throw in your ideas and lets hope we can come back to some good measured pvp

    (for the pact)
    pc/eu
  • Sublime
    Sublime
    ✭✭✭✭
    ZigaZuzek wrote: »
    This is for all fellow EP fighters in Thornblade. Please stop camping Arrius lumber and do something useful. :neutral:

    arriuslumber.jpg

    TBH, this is not only EP's fault. I've never seen an AD player going for another target while BRK is yellow (ok there's Nickel -> Ash, but that's about the only one).
    Edited by Sublime on June 16, 2015 3:04AM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Sublime wrote: »
    ZigaZuzek wrote: »
    This is for all fellow EP fighters in Thornblade. Please stop camping Arrius lumber and do something useful. :neutral:

    arriuslumber.jpg

    TBH, this is not only EP's fault. I've never seen an AD player going for another target while BRK is yellow (ok there's Nickel -> Ash, but that's about the only one).

    they do quite often head for fara and the blues for kings but as arrius is the key keep defending it ´till your teeths bleed is actaually the best you can do when you are significantly outnumbered by the "green alliance". and it can be done by everybody regardless of the group and its size you´re in.

    btw great to see no changes regardless of the population situation :p
    tMgfxD5.jpg
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Tankqull wrote: »
    Sublime wrote: »
    ZigaZuzek wrote: »
    This is for all fellow EP fighters in Thornblade. Please stop camping Arrius lumber and do something useful. :neutral:

    arriuslumber.jpg

    TBH, this is not only EP's fault. I've never seen an AD player going for another target while BRK is yellow (ok there's Nickel -> Ash, but that's about the only one).

    they do quite often head for fara and the blues for kings but as arrius is the key keep defending it ´till your teeths bleed is actaually the best you can do when you are significantly outnumbered by the "green alliance". and it can be done by everybody regardless of the group and its size you´re in.

    btw great to see no changes regardless of the population situation :p
    tMgfxD5.jpg

    Well from an early time EP was most populated and took most blue keeps including 2 scrolls, then we formed up and pushed you back then took a scroll back. I guess EP got upset at losing.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
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