Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Myself? Worried after guild summit

Aenra
Aenra
✭✭✭✭
Worried because confused. In terms of direction..

You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.
The answer is nada. Worse, the one addition already in and the one coming are:
1) not addressing those people (crag, post achievement of get the [snip] out)
2) based on designs and practices that are flawed/in need of a lot more work (you have said skills were not designed with small scale PvP in mind, but you are adding just that)
3) in the case of champ system, only ameliorating the consequences of a unintelligent pior system YOU wanted in. Nothing added

I understand you got a lot to juggle. (your fault though, trying to attract everyone)
I understand you got to 'balance' the direction of your expansions. One for them, one for those. Ok.
I understand it is easier to design corridor fights (raid or related), and even easier to let "people make the content" (pvp) than it is to make good lore content. I do.
I also understand the champion system takes a lot of your time, along with a console port, all the above, etc

So this is not a lack of comprehending, or a lack of patience. Just a matter of getting to know where someone like me stands. In the distant future, can wait.
What i would like to understand, is where you are going with this..and if, for someone like me, the explorer, the lore junkie, the solo content consumer, the fluff collector, the side activities freak, there is any reason to stay subbed once i finish the pre-Crag areas.
Will there be? :)

[Moderator Note: Edited per our rules on Cursing & Profanity]
Edited by ZOS_UlyssesW on October 13, 2014 1:59PM
Pride, honour and purity
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    I don't know if you listen to the show they have every two weeks on Friday on twitch, but they did mention things for the solo player, something's you might like.
    They do have a lot of things in the works and they do seem to be trying to cover all kinda of play styles, I am sure there will be things I don't like and some I will, I don't expect an mmo to be tailored to me 100%, the best I can hope for is I will like more than I dislike and for me I do.

    As a cool thing because I like to collect the trophies and the pets they are going to have there own space and no longer take up our back pack or bank space, that is a great thing for us collectors.

    Here is a link if you have not seen it.
    http://www.twitch.tv/zenimaxonlinestudios/b/576785225
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    I suggested an endgame for the solo player (simultaneously making crafting relevant). I'm still hoping they are open to making things happen. I think it's a good idea to make suggestions.

    Crafting Quests - Solo Player Endgame

    It's hard to get people to discuss possibilities though.
    Edited by babylon on October 11, 2014 4:06PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Right now, "the casual, explorer, TES lore junkie" part of the game is the strongest part of the game and the part of the game with the most offerings available.

    Yeah, people will eventually run out of this stuff, but a casual explorer type that stops to read the books and follow the story can be fat, dumb, and happy for weeks as they leisurely make their way to level 50.

    This is why I am in no hurry to get to level 50. I am in no hurry to do whatever Cadwell's quests are. I may not even continue playing after that point, I have not decided.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Welka
    Welka
    ✭✭✭✭✭
    Sorry but mostly disagree with you. You obviously didn't read the whole content of the guild summit but that's an other matter. You're basically asking for more solo content when you have 16 zones dedicated for them, not counting the starter islands and the quests in Cyrodiil. If anything, it's group content that's lacking.

    But yes, I will agree that side activities are missing and I'm hoping they fill the need with the daily crafting quests, horse races, housing and other stuff they'll add in future.

    On a side note, what players do in Crag is down to them. Let them ruin their game if they want but with a good guild, questing in Craglorn is way more fun than the loneliness of lv1 to V12 solo questing
    Edited by Welka on October 11, 2014 4:14PM
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    What is there for the solo player to do solo once they've completed all the questing zones? There's plenty to do before max level but nothing to do once you hit max level. At that point, you have to either group up to do more content or level an alt. Technically solo players can't even reach max level without grouping because the only ways to reach max level are PvP (group if you want to survive) or Craglorn (group zone).
    Edited by Tabbycat on October 11, 2014 4:26PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    There seems to be a lot of people against solo play for some reason. OP got four LOLs for posting this and I got two LOLs for coming up with suggestions on how to give solo players an endgame? wtf
    Edited by babylon on October 11, 2014 4:32PM
  • GreySix
    GreySix
    ✭✭✭✭✭
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason.

    Oppose only forced-solo play, vice solo play itself.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason. OP got four LOLs for posting this and I got two LOLs for coming up with suggestions on how to give solo players an endgame? wtf

    I'm neutral on the war because I like to quest solo but I enjoy grouping up for dungeons and occasional pvp.

    There's already enough disagreements about the game among TES fans and MMO players. It tends to foster an "us against them" mentality. Honestly, everyone should be supportive of any additions to the game that improve gameplay and longevity whether that be group or solo content.

    This means, of course, content that keeps you playing after you reach max level whether you prefer to group or solo. More happy players means more dollars in ZOS' pocket which means more revenue to develop more fun stuff for both soloists and groupers.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    GreySix wrote: »
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason.

    Oppose only forced-solo play, vice solo play itself.

    Well my suggestion has to be "forced" solo play, to earn the rewards. Letting people group up would trivialise the content and wouldn't deserve the rewards.

    Maybe there could be a way for people to go through that sort of content in groups but without the rewards, that would be reasonable.
  • GreySix
    GreySix
    ✭✭✭✭✭
    Scaling difficulties (and rewards) of instances (which ESO is comprised nearly entirely of) based on numbers of players is a relatively simple algorithm that's been used by programmers for years.
    Edited by GreySix on October 11, 2014 4:43PM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    GreySix wrote: »
    Scaling difficulties (and rewards) of instances (which ESO is comprised nearly entirely of) based on numbers of players is a relatively simple algorithm that's been used by programmers for years.

    I added some ideas to my suggestion thread on this (bringing friends into the content I proposed for a solo player endgame).
  • Razour
    Razour
    ✭✭✭
    Aenra wrote: »
    I understand it is easier to design corridor fights (raid or related), and even easier to let "people make the content" (pvp) than it is to make good lore content. I do.

    @OP: what exactly makes you think that ZOS are putting any effort into making PvP something that people want to stick with? PvP is broken and the populations in the campaigns are dying.

    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Although I'm concerned about the direction the game is going I think the devs have done quite a bit of work since launch to appeal to TES crowd (me being one of em). Dyes, armor & weapons you can pick up now, revamped many quests and many dungeons.

    Having run through an alt last month for the first time since May I saw a noticeable improvement in the quests and dungeons and that's without doing any side quests.

    What's been revealed for the future has me both excited and concerned but as far as TES fans like myself there is additional crafting improvements coming, new armor styles, the justice system, and leveled dugneons to be repeated just to name a few.
    Edited by Evergnar on October 11, 2014 4:50PM
  • Valymer
    Valymer
    ✭✭✭✭✭
    Whenever I hear people say that there isn't enough solo content, I can't help but think back to Everquest 1 where five people would often sit around for an hour looking for a healer because even at max level with BiS gear it was difficult to even kill something solo the same level as you for the majority of classes, and even if you could manage to do it the reward wasn't really worth it.

    True that was a long time ago and MMO companies have learned a lot from mistakes made in the past, but in this game at least I can log on at anytime of day and always find something productive to do with my character (at least for now at vr5) because I can actually solo mobs that are worthwhile to kill. If nothing new has come out by the time I get vr14 and all achievements, and the best gear I can group to get, and stack up some gold and max all crafting skills etc. then I would consider taking a break or playing something else, but I highly doubt that will be the case.

    I do feel for people that have played since launch and already did all that and got bored. Cyrodiil is a mess from a technological standpoint and it is easy to get fed up with it even if you love PvP, so unless you roll up some alts and do the same quests all over again maybe the only thing to do is take a break until Imperial City or the Champion system are released. I mean they are releasing content relatively quickly so those who weren't big Craglorn fans may not have to wait so long for something that they can enjoy.

    This game is still in its infancy and just like an infant it has to crawl before it can walk, let's not even think about running just yet. Those who are old enough to have suffered through some of the games of the past may be able to appreciate all the things that this game does get right a little better. But regardless of age or background I think most of us can agree that despite its flaws this is a really fun game and worth a measly 15 dollars a month. Hell I'm sure thousands of us spend far more than that on beer.
  • Welka
    Welka
    ✭✭✭✭✭
    Tabbycat wrote: »
    What is there for the solo player to do solo once they've completed all the questing zones?

    Skyrim. ESO is a MMO. Period.

    And yes you can reach V14 easily without doing any group content and never step inside Craglorn. ESO cater solo players more than enough and not seeing this is just being blind

  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Welka wrote: »
    Tabbycat wrote: »
    What is there for the solo player to do solo once they've completed all the questing zones?

    Skyrim. ESO is a MMO. Period.

    And yes you can reach V14 easily without doing any group content and never step inside Craglorn. ESO cater solo players more than enough and not seeing this is just being blind

    Most people say that if you do not do Craglorn you get there via PVP/Cyrodiil. Given the state of Cyrodiil right now, is it really an option to avoid group PVE in Craglorn?

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Welka
    Welka
    ✭✭✭✭✭
    Yes it is. Cyrodiil certainly has issues but nowhere as bad as crybabies want to make it look like.

    Solo quests in Cyrodiil reward a decent amount of gold and a decent amount of XP. You CAN become V14 without grouping or grinding. Not saying it's fun though. Grouping is fun, vet dungeons are fun, PVP is fun if you like it, a bunch of friends on TS beating a raid and having a laugh, that's fun.
  • Gauradan
    Gauradan
    ✭✭
    Welka wrote: »
    Tabbycat wrote: »
    What is there for the solo player to do solo once they've completed all the questing zones?

    Skyrim. ESO is a MMO. Period.

    And yes you can reach V14 easily without doing any group content and never step inside Craglorn. ESO cater solo players more than enough and not seeing this is just being blind

    Do tell.

    Honestly, I'm curious of this way of reaching VR14 without grouping that you've found. Heck, on my Nightblade I finished Coldharbour by level 49 because I didn't do all of the group dungeons and all the bosses in the public dungeons while leveling. That only changed on my DK because I could solo public dungeons bosses (good luck finding a group for those) and, queueing as tank, I could get group dungeons done quickly.

    Even Craglorn quests aren't enough to get you from 10 to 14. I only went there when I was 11 and 1/2, by which time I had completed Cadwell's Gold, cleared all Cyrodiil delves and completed all the quests in the Cyrodiil hubs. Even then, I only hit VR14 as I was completing the last quest area in Craglorn (i.e. making the icon turn white on the map).

    So please, do tell us how you're supposed to get to VR14 without stepping inside Craglorn while also not doing anything that would be deemed "grindy" such as farming mobs for XP or repeating Cyrodiil quests.
    The Empire is Law. The Law is Sacred.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Welka wrote: »
    Tabbycat wrote: »
    What is there for the solo player to do solo once they've completed all the questing zones?

    Skyrim. ESO is a MMO. Period.

    And yes you can reach V14 easily without doing any group content and never step inside Craglorn. ESO cater solo players more than enough and not seeing this is just being blind

    Pfff , yeah right.

    One can say you are blind mate.

    ESO entire endgame from VR10 is group content , hell you dont even get to endgame anymore lols , that is VR14 , solo players are stuck 4 VR before even getting there :P.

    It is pathetic and if there is one thing i would say is this game greatly favors groups , that simple.

    They apparently made that choice lols , reason i also support solo players to leave the game , something they are doing more and more now since people are finally getting to the point this happens.

    Hehe this MMO managed to do a double fail. Forced solo content during lvling made many group players leave , forced group content at the end now makes solo players leave :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Gauradan
    Gauradan
    ✭✭
    The irony is that most modern MMOs allow you to solo your way to level cap, while an MMO set in the Elder Scrolls universe, of all settings, does not.

    That doesn't mean I'm opposed to grouping, but group quests are a terrible idea and it's a reason they're not being done in modern MMOs anymore. To me, Craglorn was a terrible experience because I had to rush through dialogue so as not to keep group members waiting, even though it was fun working with others in order to overcome the challenges presented. So much for "play the way you want" motto, I guess.

    I'm guessing - since Craglorn didn't seem to be lesson enough to them, seeing as we'll be getting a new adventure zone some time in the future (Murkmire) - that being left with only the elitist "this is an MMO" crowd to pay the bills will be an alarm, albeit one that comes too late.

    Honestly, how can they not see that adventure zones are a waste of developer resources? Most people will just grind their way past the quests, while those that indeed do them will skip the lore attached to them. Heck, why even bother to voice act quests in adventure zones? Even I, who listened to every bit of quest dialogue throughout the 3 factions' areas could at most read the dialogue so as not to keep my party waiting.
    The Empire is Law. The Law is Sacred.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    You can get to VR14 by doing PvP. Is it going to take longer? Sure, but it's still entirely feasible. In fact, you can get to VR14 just grinding mobs outside Craglorn as well, and they're making leveling up even easier next patch (Veteran Points converted to normal XP).

    You can't realistically expect an MMO to focus primarily on solo player content. MMO stands for Massive Multiplayer Online.

    There are many other departments that currently need just as much attention, if not more than singleplayer content; such as end game PvE and especially PvP.

    That said, they are bringing in stuff that'll be interesting for solo players, since those are a reasonably large group as well (it's an Elder Scrolls game after all).
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.
    3. A whole zone called Wrothgar, designed for singleplayer is coming soon(tm).

    This, along with the fact that most of the game (apart from end game) is tailored for solo (there are no "elite mobs" or anything that'd require a group outside grp dungeons...).
    Edited by DDuke on October 11, 2014 6:50PM
  • Khami
    Khami
    ✭✭✭✭
    Welka wrote: »
    Tabbycat wrote: »
    What is there for the solo player to do solo once they've completed all the questing zones?

    Skyrim. ESO is a MMO. Period.

    And yes you can reach V14 easily without doing any group content and never step inside Craglorn. ESO cater solo players more than enough and not seeing this is just being blind

    Pfff , yeah right.

    One can say you are blind mate.

    ESO entire endgame from VR10 is group content , hell you dont even get to endgame anymore lols , that is VR14 , solo players are stuck 4 VR before even getting there :P.

    It is pathetic and if there is one thing i would say is this game greatly favors groups , that simple.

    They apparently made that choice lols , reason i also support solo players to leave the game , something they are doing more and more now since people are finally getting to the point this happens.

    Hehe this MMO managed to do a double fail. Forced solo content during lvling made many group players leave , forced group content at the end now makes solo players leave :P.


    Solo players have 21 zones to play in, I'm including the starter areas. Group players have only one, Craglorn. The biggest issue with Craglorn is phasing.

    There's one zone, Cyrodiil that has solo PvE quests, but the zone is open world PvP, so you are safer to take a buddy with you.

    The VR zones are so easy now, you can solo the public dungeons.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    DDuke wrote: »
    You can get to VR14 by doing PvP. Is it going to take longer? Sure, but it's still entirely feasible. In fact, you can get to VR14 just grinding mobs outside Craglorn as well, and they're making leveling up even easier next patch (Veteran Points converted to normal XP).

    You can't realistically expect an MMO to focus primarily on solo player content. MMO stands for Massive Multiplayer Online.

    There are many other departments that currently need just as much attention, if not more than singleplayer content; such as end game PvE and especially PvP.

    That said, they are bringing in stuff that'll be interesting for solo players, since those are a reasonably large group as well (it's an Elder Scrolls game after all).
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.
    3. A whole zone called Wrothgar, designed for singleplayer is coming soon(tm).

    This, along with the fact that most of the game (apart from end game) is tailored for solo (there are no "elite mobs" or anything that'd require a group outside grp dungeons...).

    I wont even bother answer the first part of your post , it was already done at this point thousands of times.

    Outside that , endgame is probably the most important part in a MMO , that simple.

    Sure it takes a long time to reach it in ESO , that is why i said now is that many are even getting to VR10 heh. But the point is , you get there and once you get to VR10 the solo content ends.

    Cyro is PvP , which has nothing to do with PvE players , and if grinding mobs is what the game wants us to do , i can mention a very , very long list of korean MMOs that allow you to do that for free from lvl 1 heh :P.

    And ofc like you said they said a solo zone will be added , a pity that like so many other things in this game that remains in the future , a future that considering the other many , many big update features that also have to be added even before it , one can say what? In the best case march next year? And that is in the best case.

    So many months of nothing to do hardly keeps players also :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    You can get to VR14 by doing PvP. Is it going to take longer? Sure, but it's still entirely feasible. In fact, you can get to VR14 just grinding mobs outside Craglorn as well, and they're making leveling up even easier next patch (Veteran Points converted to normal XP).

    You can't realistically expect an MMO to focus primarily on solo player content. MMO stands for Massive Multiplayer Online.

    There are many other departments that currently need just as much attention, if not more than singleplayer content; such as end game PvE and especially PvP.

    That said, they are bringing in stuff that'll be interesting for solo players, since those are a reasonably large group as well (it's an Elder Scrolls game after all).
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.
    3. A whole zone called Wrothgar, designed for singleplayer is coming soon(tm).

    This, along with the fact that most of the game (apart from end game) is tailored for solo (there are no "elite mobs" or anything that'd require a group outside grp dungeons...).

    I wont even bother answer the first part of your post , it was already done at this point thousands of times.

    Outside that , endgame is probably the most important part in a MMO , that simple.

    Sure it takes a long time to reach it in ESO , that is why i said now is that many are even getting to VR10 heh. But the point is , you get there and once you get to VR10 the solo content ends.

    Cyro is PvP , which has nothing to do with PvE players , and if grinding mobs is what the game wants us to do , i can mention a very , very long list of korean MMOs that allow you to do that for free from lvl 1 heh :P.

    And ofc like you said they said a solo zone will be added , a pity that like so many other things in this game that remains in the future , a future that considering the other many , many big update features that also have to be added even before it , one can say what? In the best case march next year? And that is in the best case.

    So many months of nothing to do hardly keeps players also :P.
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.

    Nice how you ignored these completely.


    Not sure what you're expecting to be honest. Them to scrap Imperial City for 1.6 & implement more solo content instead? I'm quite sure the PvP folks wouldn't like that.

    What should ZOS do that would help the situation? Some constructive feedback would do wonders for your argument.
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    What I dislike about the guild summit is the fact that there are these people I don't know...have never met....might not even agree with or like their ideas...getting the opportunity to gnaw on developer ears about THEIR issues and THEIR problems and THEIR concerns.

    Meanwhile, the rest of the player base gets ignored/swept under the rug.(Well, it sure does seem like this is what happens.)

    Nobody's speaking out on MY issues and concerns and problems with this game.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Rajeeri
    Rajeeri
    ✭✭
    What I dislike about the guild summit is the fact that there are these people I don't know...have never met....might not even agree with or like their ideas...getting the opportunity to gnaw on developer ears about THEIR issues and THEIR problems and THEIR concerns.

    Meanwhile, the rest of the player base gets ignored/swept under the rug.(Well, it sure does seem like this is what happens.)

    Nobody's speaking out on MY issues and concerns and problems with this game.

    Yeah I agree. Most "big guilds" like Entropy have very little care for anything but vertical progression, new gear, and being "elite". And while I think there should be stuff for those guilds to do, the vast majority of players are not actually in those guilds and may have completely different wants and opinions. Case in point - most big guilds don't give a fig for housing, but I see that topic pop up constantly here on the forums.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Rajeeri wrote: »
    What I dislike about the guild summit is the fact that there are these people I don't know...have never met....might not even agree with or like their ideas...getting the opportunity to gnaw on developer ears about THEIR issues and THEIR problems and THEIR concerns.

    Meanwhile, the rest of the player base gets ignored/swept under the rug.(Well, it sure does seem like this is what happens.)

    Nobody's speaking out on MY issues and concerns and problems with this game.

    Yeah I agree. Most "big guilds" like Entropy have very little care for anything but vertical progression, new gear, and being "elite". And while I think there should be stuff for those guilds to do, the vast majority of players are not actually in those guilds and may have completely different wants and opinions. Case in point - most big guilds don't give a fig for housing, but I see that topic pop up constantly here on the forums.


    There were actually representatives from multiple guilds, hardcore and casual, so I'm not sure where you're basing those arguments on :neutral_face:

    Is this going to become yet another "why didn't they pick me because I'm obviously somehow entitled" thread?
    Edited by DDuke on October 11, 2014 9:21PM
  • Rajeeri
    Rajeeri
    ✭✭
    DDuke wrote: »
    Rajeeri wrote: »
    What I dislike about the guild summit is the fact that there are these people I don't know...have never met....might not even agree with or like their ideas...getting the opportunity to gnaw on developer ears about THEIR issues and THEIR problems and THEIR concerns.

    Meanwhile, the rest of the player base gets ignored/swept under the rug.(Well, it sure does seem like this is what happens.)

    Nobody's speaking out on MY issues and concerns and problems with this game.

    Yeah I agree. Most "big guilds" like Entropy have very little care for anything but vertical progression, new gear, and being "elite". And while I think there should be stuff for those guilds to do, the vast majority of players are not actually in those guilds and may have completely different wants and opinions. Case in point - most big guilds don't give a fig for housing, but I see that topic pop up constantly here on the forums.


    There were actually representatives from multiple guilds, hardcore and casual, so I'm not sure where you're basing those arguments on :neutral_face:

    Is this going to become yet another "why didn't they pick me because I'm obviously somehow entitled" thread?

    Nope, I just resubbed a few days ago. However, I've been following the game's development for a while. It's clear that ZOS has a few things on the table that are interesting (or I wouldn't have bothered to resub), but it doesn't take a genius to figure out who ZOS has been listening to and catering to.
  • Gillysan
    Gillysan
    ✭✭✭✭
    DDuke wrote: »
    You can get to VR14 by doing PvP. Is it going to take longer? Sure, but it's still entirely feasible. In fact, you can get to VR14 just grinding mobs outside Craglorn as well, and they're making leveling up even easier next patch (Veteran Points converted to normal XP).

    You can't realistically expect an MMO to focus primarily on solo player content. MMO stands for Massive Multiplayer Online.

    There are many other departments that currently need just as much attention, if not more than singleplayer content; such as end game PvE and especially PvP.

    That said, they are bringing in stuff that'll be interesting for solo players, since those are a reasonably large group as well (it's an Elder Scrolls game after all).
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.
    3. A whole zone called Wrothgar, designed for singleplayer is coming soon(tm).

    This, along with the fact that most of the game (apart from end game) is tailored for solo (there are no "elite mobs" or anything that'd require a group outside grp dungeons...).

    I wont even bother answer the first part of your post , it was already done at this point thousands of times.

    Outside that , endgame is probably the most important part in a MMO , that simple. I completely disagree with you

    Sure it takes a long time to reach it in ESO , that is why i said now is that many are even getting to VR10 heh. But the point is , you get there and once you get to VR10 the solo content ends. My highest level character is only v4, I saw what happened to the people that rushed to the end and I also saw how the post L50 game is like, which I didn't like at all as a solo player. Also, within 48 hours in Early Start there were max level players.

    Cyro is PvP , which has nothing to do with PvE players , and if grinding mobs is what the game wants us to do , i can mention a very , very long list of korean MMOs that allow you to do that for free from lvl 1 heh :P. This is your bias and you are completely wrong, I have done all my questing in Cyrodiil solo. Coming from EVE I have no problem with the threat of other players lurking in the shadows, in fact it's a nice welcome to the safe questing of 1 - 50>

    And ofc like you said they said a solo zone will be added , a pity that like so many other things in this game that remains in the future , a future that considering the other many , many big update features that also have to be added even before it , one can say what? In the best case march next year? And that is in the best case. What is wrong with them releasing things sometime in the future? I would rather they do a good job than some rushed hacked job. Also, as a gamer, there is no need to be married to one game. We are supposed to be having fun after all. Taking a break isn't a bad idea if you ran out of things you like to do.

    So many months of nothing to do hardly keeps players also :P.

    I have 98% soloed in this game and I can say unequivocally there is more solo content than group content. I do want more solo content but I know it will come, this game is still only 6 months old. ZOS isn't going to abandon any one portion of the game, they will get to all the elements of it and keep expanding the whole thing.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Gauradan wrote: »
    Heck, on my Nightblade I finished Coldharbour by level 49 because I didn't do all of the group dungeons and all the bosses in the public dungeons while leveling. That only changed on my DK because I could solo public dungeons bosses (good luck finding a group for those) and, queueing as tank, I could get group dungeons done quickly.

    Geez, how on earth did you manage to not be VR1 by the end of Coldharbour, or were you also not doing the quest content in the zones?

    I'm admittedly an altoholic, and after my first VR toon, I stopped doing all of the quests. My routine is basically: gather all lorebooks and skyshards, do all delves that have lorebooks / skyshards in them, do the 3 main questlines for each zone that reward skillpoints, and move on.

    I've done this on every character; Sorcs, NBs, DKs, stamina builds, magicka builds, tank builds, dps builds, light armor, medium armor, etc. If you are running a character that can't solo the public dungeons, it's most likely not a very strong build in the first place.

    I leave probably 70% of the quest content untouched, and yet every character has invariably hit VR1 long before finishing Coldharbour. It seems like it would be impossible to not be VR1 before Coldharbour is finished if you were actually doing the solo content you're asking for.
    Gauradan wrote: »
    So please, do tell us how you're supposed to get to VR14 without stepping inside Craglorn while also not doing anything that would be deemed "grindy" such as farming mobs for XP or repeating Cyrodiil quests.

    You can't hit VR14 if you don't want to do anything "grindy".

    If you refuse to group, and refuse to PvP, and refuse to do the only other thing available to gain xp, then no... you'll pretty much always be VR10. It's really that simple.

    However, the "group content" that people seem to be so jealous of? This is also "grindy". Trying to get better Trials times is grindy, you're doing the same Trials over and over again. Trying to get the best gear is grindy, because you're (again) doing the same things over and over again.

    If they didn't repeat the content, they'd be done w/ it in a day and would be here on the forums complaining there's nothing to do also.
    Edited by Varicite on October 11, 2014 11:32PM
Sign In or Register to comment.