I know you're being deliberately obtuse but I'll humour you anyway.if i may just take a step back and be a bit more general..
1) define forced solo content..no really..
solo, you do alone. By definition. It's solo. It is designed, and supposed, to be played by you. Alone. Hence...solo
so define -forced- solo. No do, cause me, i find it superfluous a touch
@starkerealm thanks, am not "out" of things to do thankfully
this was not a complaint, just..my thinking in response to what came out of the guild summit; Or let us be straight, what they wanted to come out in the first place, bathed in as positive a light as possible, hence the handpicking of "representatives"
the fact that so many months later (other MMOs don't even last this long prior to major cutbacks) they are increasing their team size has a lot to say for the game. A positive lot. As however it only relates to gameplays directed at specific target groups, well i thought i'd enquire.
can't edit with IE11 (cave man, shoot me) the above was directed to @fromtesonlineb16_ESO , startkerealm ninjaed me, apologies
had so many suggestions in regards to this, none of which would have required new land addition. Which is one of the major hurdles in any game..so many parts
in ESO, way they did the zones, just not possible. You always, always leave a bit of land unused, you always, always benefit by making two zones be interconnected with more than one entry point.
It's what, in between expanding, you can later on build upon..elsewhere that is..
which to their defense, is precisely why they are adding solo content in the form that they are adding it in. Not much more they can pull off in between. Which does not change the end result of course..but anyway..