Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Myself? Worried after guild summit

  • Aenra
    Aenra
    ✭✭✭✭
    1) new gimmicks are not the same as new content to go through. Especially when gimmicks in this case rely entirely into going back to troden ground. Emphasis on past tense. It -has- been troden.

    2) yes, they did need to expand upon both the (""competitive"") PvE and the PvP (fixes + broadening of it) if they wanted to continue to have something for everyone. I believe i said so myself in the OP

    none of the two were discounted. None. What was highlighted, was
    a) that this may or may not entail something i would be interested in (being the solo player, and i believe i'm not alone). Just plain honest asking
    b) that considering all the work they have ahead and the schedule they have just outlined, i can at the very least enquire as to a 'when' 'in what a way' content more in line with the 1-50 experience may be added. Takes time you know. You see so much ahead that is unrelated to you..

    am happy they have added people to their team. That is the best news for any MMO. Am happy what they are planning on adding satisfies others.
    Am just..wondering?..about those left out of it. Gimmicks notwithstanding.
    Can we not find more people that can see both a good and a bad aspect within something ESO related? Someone please explain to me how any of the above appealed to the humorous nature of 10 (self censored) individuals :)
    Pride, honour and purity
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason. OP got four LOLs for posting this and I got two LOLs for coming up with suggestions on how to give solo players an endgame? wtf

    You get lols for mentioning lols. Look how many i got for writing this.
    Edited by jelliedsoup on October 13, 2014 1:43AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason. OP got four LOLs for posting this and I got two LOLs for coming up with suggestions on how to give solo players an endgame? wtf

    You get lols for mentioning lols. Look how many i got for writing this.

    We could start like an endless chain of wtfing and LOLs for it all.
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    babylon wrote: »
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason. OP got four LOLs for posting this and I got two LOLs for coming up with suggestions on how to give solo players an endgame? wtf

    You get lols for mentioning lols. Look how many i got for writing this.

    We could start like an endless chain of wtfing and LOLs for it all.

    Yeah it seems to be that way on here.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Aenra
    Aenra
    ✭✭✭✭
    @babylon @jelliedsoup long as this suits, it will not change

    and it does suit a lot of different groups as it stands
    it's easier for ZOS to focus on certain directions, content-wise
    and it's def easier when they can have both their unintelligent fans and the specific content diehard fans 'lol'ing everyone else away

    company wins, fans win. The rest...can exercise some patience. Just count the LoLs in crafting/solo/quest topics, and the LoLs in Alliance War/e-epeen world first topics. You'll see my point. Coincidense? Why definitely. You may call me cynical later :)

    in the meantime, the rest may begin to wonder just how we -do- need a balance, if only to keep the money floating towards the game, just -why- people are chosen as spokesmen of entire groups and continents (without our even knowing of it), or for example, what does it mean tying an entire guild line (dark brotherhood) behind some small scale PvP content. In the sense of what it will -not- be. Or rather, in the sense of what it could have been, but will never be. And yet...and yet..did not our """representatives""" cheer at the "We Know" poster tease? They did. See? Everyone wins (/irony)
    Pride, honour and purity
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    babylon wrote: »
    GreySix wrote: »
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason.

    Oppose only forced-solo play, vice solo play itself.

    Well my suggestion has to be "forced" solo play, to earn the rewards. Letting people group up would trivialise the content and wouldn't deserve the rewards.

    Maybe there could be a way for people to go through that sort of content in groups but without the rewards, that would be reasonable.

    Well, instead of laughing at you by way of criticism...

    There's a huge problem with the current "forced-solo" content: just throwing enemies designed for groups at you. The harvesters come to mind as an immediate issue. Even though I cleared Halls of Torment ages ago and can reliably snuff Harvesters on my own now, but they are a huge middle finger to solo players. Their mechanics are built around team dynamics, hell the harvester fight in Vaults of Madness is something I really enjoy. But, the forced solo content that exist right now is dodgy at best. Sometimes it's a simple question of "did you bring a skill that can stun-lock the boss?" "No? then GTFO." Which doesn't honestly feel like much of a challenge to me.
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    babylon wrote: »
    GreySix wrote: »
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason.

    Oppose only forced-solo play, vice solo play itself.

    Well my suggestion has to be "forced" solo play, to earn the rewards. Letting people group up would trivialise the content and wouldn't deserve the rewards.

    Maybe there could be a way for people to go through that sort of content in groups but without the rewards, that would be reasonable.

    Well, instead of laughing at you by way of criticism...

    There's a huge problem with the current "forced-solo" content: just throwing enemies designed for groups at you. The harvesters come to mind as an immediate issue. Even though I cleared Halls of Torment ages ago and can reliably snuff Harvesters on my own now, but they are a huge middle finger to solo players. Their mechanics are built around team dynamics, hell the harvester fight in Vaults of Madness is something I really enjoy. But, the forced solo content that exist right now is dodgy at best. Sometimes it's a simple question of "did you bring a skill that can stun-lock the boss?" "No? then GTFO." Which doesn't honestly feel like much of a challenge to me.

    Instead of any of that, you could pop in and take a look at the suggestions I made for a solo player endgame using crafting quests as the basis - considered then tackled how to give a solo play experience deserving of endgame level rewards without forcing solo playing, after reading a comment in this thread (expanded upon my original idea, which is a work in progress). I'm trying to give ideas instead of just complain, even though it's harder to get people to give feedback on an idea than it is to get people to argue and complain about things that already are in the game. Take a look - Crafting Quests - Solo Player Endgame.
    Edited by babylon on October 13, 2014 4:02AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    babylon wrote: »
    Instead of any of that, you could pop in and take a look at the suggestions I made for a solo player endgame using crafting quests as the basis - considered then tackled how to give a solo play experience deserving of endgame level rewards without forcing solo playing, after reading a comment in this thread (expanded upon my original idea, which is a work in progress).

    That... is a really long sentence. No offense.

    Anyway, I don't think the problem is rewards. You can already get access to some really good rewards through solo play. The issue is solo player content difficulty. What is difficult to impossible for a night blade is trivial for a dragon knight. What's difficult to impossible for a light armor storm calling sorcerer build is trivial for a heavy armor dark magic sorcerer.

    As the current forced solo content is structured, there are serious imbalances in the difficulty, and any conversation about how to make solo instanced content work need to address that to some degree.

    Applying rewards to forced solo content already exist. There are three or four 8 trait sets that are exclusive to crafters who've finished solo content, there are some really nice rewards (not unique traits) for players who've cleared the guild quest lines, and of course the main quest showers you in skill points.

    Also, werewolf and vampire are exclusive to players who've cleared solo content. Although, those aren't long excursions (if you're not doing something insane like the level 12 I'm trying to turn into a wolf).

    But, what we do need is more solo friendly content, that I can agree with. Hell, Craglorn should have been (in my opinion) a solo focused zone with a lot of group activities for those who wanted to do them.
  • Aenra
    Aenra
    ✭✭✭✭
    if i may just take a step back and be a bit more general..

    1) define forced solo content..no really..
    solo, you do alone. By definition. It's solo. It is designed, and supposed, to be played by you. Alone. Hence...solo
    so define -forced- solo. No do, cause me, i find it superfluous a touch :)
    especially since in THIS game, they have already started, and continue to, make all the solo quests possible to do while you are GROUPED

    2) no one here, or elsewhere, is out to convince -YOU- what you like, or what you should look forward to. It would be a tremendous step forward to comprehend that there are different tastes, and that most importantly, different tastes can coexist. Stop being 101% self focused. There are different groups within ZOS for a reason. No one is out to steal your candy :)
    Pride, honour and purity
  • kewl
    kewl
    ✭✭✭✭✭
    Aenra wrote: »
    You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.

    Abolishing the Vet system was a good start.

    Craglorn came first because ESO launched without endgame.

    Orsinium and more of Black Marsh are in the works. Also expect solo crafting quests, solo spell crafting quests. Plus the Imperial City is PvE content (not sure if solo quests will be included.)

    Lots of good stuff for solo players in the pipe.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Originally, AFAIK, the game was supposed to be like DAoC - create a character in one alliance, do all the quests there, face the big baddie (Molag Bal), and then go to Cyrodiil to PvP for the rest of the game. If you'd want to experience the other alliances, you'd roll an alt. Veteran ranks made more sense then. Then people started complaining that they wanted to do something else than PvP, and that they didn't want to have to use multiple characters to experience all the content, and we got what we have now...
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    AngryNord wrote: »
    Originally, AFAIK, the game was supposed to be like DAoC - create a character in one alliance, do all the quests there, face the big baddie (Molag Bal), and then go to Cyrodiil to PvP for the rest of the game. If you'd want to experience the other alliances, you'd roll an alt. Veteran ranks made more sense then. Then people started complaining that they wanted to do something else than PvP, and that they didn't want to have to use multiple characters to experience all the content, and we got what we have now...

    The devs didn't plan for the actual state of the market. They still seem to think people only pvp and group, which is why we have the mess the game is in now.
  • crislevin
    crislevin
    ✭✭✭✭✭
    kewl wrote: »
    Aenra wrote: »
    You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.

    Abolishing the Vet system was a good start.

    Craglorn came first because ESO launched without endgame.

    Orsinium and more of Black Marsh are in the works. Also expect solo crafting quests, solo spell crafting quests. Plus the Imperial City is PvE content (not sure if solo quests will be included.)

    Lots of good stuff for solo players in the pipe.

    Paying monthly sub to get bi-annual or even annual content is illogical. Group players are getting new content every freaking month.

    Maybe there should be a paygate here, separating solo and solo+group areas, $15 for normal and forced group area access, $5 for others.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    crislevin wrote: »
    kewl wrote: »
    Aenra wrote: »
    You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.

    Abolishing the Vet system was a good start.

    Craglorn came first because ESO launched without endgame.

    Orsinium and more of Black Marsh are in the works. Also expect solo crafting quests, solo spell crafting quests. Plus the Imperial City is PvE content (not sure if solo quests will be included.)

    Lots of good stuff for solo players in the pipe.

    Paying monthly sub to get bi-annual or even annual content is illogical. Group players are getting new content every freaking month.

    Maybe there should be a paygate here, separating solo and solo+group areas, $15 for normal and forced group area access, $5 for others.

    Considering after launch solo players had 3 freaking zones PVP had 1 huge area and group players had what about 6 dungeon? I say it's about time group players got a zone. And since PVPers haven't gotten anything since launch I'd say their about due. I've been playing every day since early access, at vr14 have cleared all 3 factions and looking at my achievement list I still have tons of solo play left.

    The game needs to cater to all players not just one and after release solo players had the most amount of content. So it makes sense that they don't get any thing until the other players have something to do also.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aenra wrote: »
    1) define forced solo content..no really..

    If that was directed at me, I was talking about the solo instanced content, like most of the fighters' guild, and mages' guild quest lines, as well as most of the main story quests.

    If someone's talking about forced solo content, that's what I immediately think of. I'm fine with content that's designed to be done alone, like the fights with most of the storyline zone bosses, that allow you to also bring buddies with you, but otherwise give you a private instance. What, I'm not in favor of more content that flat out says, "wait, you're having fun with a friend? Stop that right now!"

    To me, it's always run contrary to the idea of an MMO.
    Edited by starkerealm on October 13, 2014 12:33PM
  • Welka
    Welka
    ✭✭✭✭✭
    crislevin wrote: »
    kewl wrote: »
    Aenra wrote: »
    You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.

    Abolishing the Vet system was a good start.

    Craglorn came first because ESO launched without endgame.

    Orsinium and more of Black Marsh are in the works. Also expect solo crafting quests, solo spell crafting quests. Plus the Imperial City is PvE content (not sure if solo quests will be included.)

    Lots of good stuff for solo players in the pipe.

    Paying monthly sub to get bi-annual or even annual content is illogical. Group players are getting new content every freaking month.

    Maybe there should be a paygate here, separating solo and solo+group areas, $15 for normal and forced group area access, $5 for others.

    Considering after launch solo players had 3 freaking zones PVP had 1 huge area and group players had what about 6 dungeon? I say it's about time group players got a zone. And since PVPers haven't gotten anything since launch I'd say their about due. I've been playing every day since early access, at vr14 have cleared all 3 factions and looking at my achievement list I still have tons of solo play left.

    The game needs to cater to all players not just one and after release solo players had the most amount of content. So it makes sense that they don't get any thing until the other players have something to do also.

    Nice try mate. I also try to reason them into realising TESO is already too focused on solo play and seriously lacks group content. But I got a few nice "LOLs" and even got a new LOL badge for it (thanks btw).

    I loved the solo play until reaching V11 but that's not what I'm paying a sub for. Otherwise I'd play solo games I'd only need to pay once with no sub... But hey ***, I guess I'm in for another few LOLs :D
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    kewl wrote: »
    Aenra wrote: »
    You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.

    Abolishing the Vet system was a good start.

    Craglorn came first because ESO launched without endgame.

    Orsinium and more of Black Marsh are in the works. Also expect solo crafting quests, solo spell crafting quests. Plus the Imperial City is PvE content (not sure if solo quests will be included.)

    Lots of good stuff for solo players in the pipe.

    Paying monthly sub to get bi-annual or even annual content is illogical. Group players are getting new content every freaking month.

    Maybe there should be a paygate here, separating solo and solo+group areas, $15 for normal and forced group area access, $5 for others.

    Considering after launch solo players had 3 freaking zones PVP had 1 huge area and group players had what about 6 dungeon? I say it's about time group players got a zone. And since PVPers haven't gotten anything since launch I'd say their about due. I've been playing every day since early access, at vr14 have cleared all 3 factions and looking at my achievement list I still have tons of solo play left.

    The game needs to cater to all players not just one and after release solo players had the most amount of content. So it makes sense that they don't get any thing until the other players have something to do also.

    This is complete boloney, as if you think at launch, with everybody at level 1, the PvP should be instantly fantastic. Lets allow level 1s into Craglorn and see what happens.

    Fact is PvP or PvE needs to go through the quest at least once, to get the levels and skills.

    Fact is both PvP and PvE benefited from normal zones, while only PvP is getting anything extra.
  • Razour
    Razour
    ✭✭✭
    babylon wrote: »
    The devs didn't plan for the actual state of the market. They still seem to think people only pvp and group, which is why we have the mess the game is in now.

    If they genuinely think this then they're failing even harder than anyone could imagine - PvP is broken and ZOS is not doing anything to fix it.
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    kewl wrote: »
    Aenra wrote: »
    You need to ask yourselves what have you done, since before launch to be honest, for the casual, for the content-driven, for the explorer, for the TES lore junkie.

    Abolishing the Vet system was a good start.

    Craglorn came first because ESO launched without endgame.

    Orsinium and more of Black Marsh are in the works. Also expect solo crafting quests, solo spell crafting quests. Plus the Imperial City is PvE content (not sure if solo quests will be included.)

    Lots of good stuff for solo players in the pipe.

    Paying monthly sub to get bi-annual or even annual content is illogical. Group players are getting new content every freaking month.

    Maybe there should be a paygate here, separating solo and solo+group areas, $15 for normal and forced group area access, $5 for others.

    Considering after launch solo players had 3 freaking zones PVP had 1 huge area and group players had what about 6 dungeon? I say it's about time group players got a zone. And since PVPers haven't gotten anything since launch I'd say their about due. I've been playing every day since early access, at vr14 have cleared all 3 factions and looking at my achievement list I still have tons of solo play left.

    The game needs to cater to all players not just one and after release solo players had the most amount of content. So it makes sense that they don't get any thing until the other players have something to do also.

    This is complete boloney, as if you think at launch, with everybody at level 1, the PvP should be instantly fantastic. Lets allow level 1s into Craglorn and see what happens.

    Fact is PvP or PvE needs to go through the quest at least once, to get the levels and skills.

    Fact is both PvP and PvE benefited from normal zones, while only PvP is getting anything extra.


    1 PVP players only had to get to level 10 to PVP and did not have to clear a full faction let alone 3 to get skills since they could get some in Cyrodill but not all just like you can't get all skills doing only PVE.

    2 Craglorn Is the group content that group players finally got after being ignored for a few months.

    3 imperial city will finally be an update to PVP players who have gotten nothing new since launch

    4 Try to make your arguments and sentences actually make sense before blindly raging and QQing
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    You can get to VR14 by doing PvP. Is it going to take longer? Sure, but it's still entirely feasible. In fact, you can get to VR14 just grinding mobs outside Craglorn as well, and they're making leveling up even easier next patch (Veteran Points converted to normal XP).

    You can't realistically expect an MMO to focus primarily on solo player content. MMO stands for Massive Multiplayer Online.

    There are many other departments that currently need just as much attention, if not more than singleplayer content; such as end game PvE and especially PvP.

    That said, they are bringing in stuff that'll be interesting for solo players, since those are a reasonably large group as well (it's an Elder Scrolls game after all).
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.
    3. A whole zone called Wrothgar, designed for singleplayer is coming soon(tm).

    This, along with the fact that most of the game (apart from end game) is tailored for solo (there are no "elite mobs" or anything that'd require a group outside grp dungeons...).

    I wont even bother answer the first part of your post , it was already done at this point thousands of times.

    Outside that , endgame is probably the most important part in a MMO , that simple.

    Sure it takes a long time to reach it in ESO , that is why i said now is that many are even getting to VR10 heh. But the point is , you get there and once you get to VR10 the solo content ends.

    Cyro is PvP , which has nothing to do with PvE players , and if grinding mobs is what the game wants us to do , i can mention a very , very long list of korean MMOs that allow you to do that for free from lvl 1 heh :P.

    And ofc like you said they said a solo zone will be added , a pity that like so many other things in this game that remains in the future , a future that considering the other many , many big update features that also have to be added even before it , one can say what? In the best case march next year? And that is in the best case.

    So many months of nothing to do hardly keeps players also :P.
    1. Solo PvE Arena was mentioned in the latest ESO Live I believe.
    2. Crafting writs are coming next patch, rewarding you with a recipe upon completion.

    Nice how you ignored these completely.


    Not sure what you're expecting to be honest. Them to scrap Imperial City for 1.6 & implement more solo content instead? I'm quite sure the PvP folks wouldn't like that.

    What should ZOS do that would help the situation? Some constructive feedback would do wonders for your argument.

    First, I don't think the solo arena was confirmed. It was merely discussed as a possibility. It certainly is not playable content any time soon.

    Second, the crafting writ quests are non-combat quests. That is perfectly fine as they serve as nice part-time jobs for players; but they do not offer much of a challenge or allow one to hone or practice or experiment with skills.

    As for constructive feedback, all quests and delves in Craglorn and in every future new zone including Murkmire and Wrothgar should scale to the number of players in your group if ZOS doesn't want to make them public instead of instanced. If I want to solo a quest or delve, this allow me to do so. If I want to tackle it with a group of three, then I can do that as well.

    Solo players like myself simply want a compromise that is fair for everyone. Group players do not want to share and want content for them and no one else. Which side do you think is the better one for ZOS to choose when creating new content?
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aenra wrote: »
    if i may just take a step back and be a bit more general..

    1) define forced solo content..no really..
    solo, you do alone. By definition. It's solo. It is designed, and supposed, to be played by you. Alone. Hence...solo
    so define -forced- solo. No do, cause me, i find it superfluous a touch :)
    especially since in THIS game, they have already started, and continue to, make all the solo quests possible to do while you are GROUPED

    Is that a serious question? Did you not do the Mages/Fighters/Main quests where you *had* to go in by yourself without the possibility of pairing up with someone if you wanted to? That's what people are complaining about.

    I do play both solo and in groups (mostly pair up to do a quest/go fishing/public dungeon) and I am nowhere near finishing all the content in this game that can be done solo. So I understand why they released some group content first after launch. Now they are working on solo areas.

    But if you are a TES junkie, have you done all the quests in Cyrodiil? It is such a nice zone, it reminds me a lot of Oblivion. Have you read all the books? Did you get all the lorebooks?

    Have you noticed that they have expanded the delves in Craglorn and in the Level 5 zones (The Rift, Bangkorai and Reaper's March)? And that they are likely to expand the delves in the Level 4 zones in the next update?

    Have you noticed the extra quests they put in? I found a new quest when I took my main back to Shadowfen and I found a quest in Eastmarch with my alt that was not there when I first went through.

    I am not sure how much time you have to play each week, but I think I will not likely be done with all the solo content by the time the next solo zone comes out.
    The Moot Councillor
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    babylon wrote: »
    There seems to be a lot of people against solo play for some reason. OP got four LOLs for posting this and I got two LOLs for coming up with suggestions on how to give solo players an endgame? wtf

    You get lols for mentioning lols. Look how many i got for writing this.

    "Your derision makes me stronger!"
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    I would like to see PvE and PvP content expanded. Given this is an MMO however I was never surprised when early on the developers discussed post launch content and mentioned the Adventure Zones that would be incoming; which were described as for groups.

    Also, I'd still like to see the Imperials added as a fourth Alliance. I think there is a lot of content that could be added from that perspective.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    babylon wrote: »
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame


    Its probably the emphasis on crafting. I love the idea you have; but I suspect it is because I enjoy most aspects of the game including crafting. Hopefully with time we can see content like you describe being fleshed out and expanded. I think though in the short term we will see more bug fixes and PvP content (which isn't bad to be clear).
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    babylon wrote: »
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame

    Wait... if no one will look at it, how did it get 17 agrees?
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    Gedalya wrote: »
    babylon wrote: »
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame


    Its probably the emphasis on crafting. I love the idea you have; but I suspect it is because I enjoy most aspects of the game including crafting. Hopefully with time we can see content like you describe being fleshed out and expanded. I think though in the short term we will see more bug fixes and PvP content (which isn't bad to be clear).

    Content like I described will never happen if nobody talks about it. Right now that thread is buried, where it will stay unless people start getting active in there.
    Edited by babylon on October 13, 2014 1:50PM
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    babylon wrote: »
    Gedalya wrote: »
    babylon wrote: »
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame


    Its probably the emphasis on crafting. I love the idea you have; but I suspect it is because I enjoy most aspects of the game including crafting. Hopefully with time we can see content like you describe being fleshed out and expanded. I think though in the short term we will see more bug fixes and PvP content (which isn't bad to be clear).

    Content like I described will never happen if nobody talks about it. Right now that thread is buried, where it will stay unless people start getting active in there.

    As already noted you have 17 agrees; further there are three pages of discussion (or was that just you?). Are you just trolling for bumps?

    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    Gedalya wrote: »
    babylon wrote: »
    Gedalya wrote: »
    babylon wrote: »
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame


    Its probably the emphasis on crafting. I love the idea you have; but I suspect it is because I enjoy most aspects of the game including crafting. Hopefully with time we can see content like you describe being fleshed out and expanded. I think though in the short term we will see more bug fixes and PvP content (which isn't bad to be clear).

    Content like I described will never happen if nobody talks about it. Right now that thread is buried, where it will stay unless people start getting active in there.

    As already noted you have 17 agrees; further there are three pages of discussion (or was that just you?). Are you just trolling for bumps?

    I'm asking people to get in there and discuss. The thread has discussion in there, and idea progression, just needs activity or the idea will be buried and go to waste.

    I don't think that thread and the ideas look like trolling to me...

    Awesome, somebody now just opened that thread just to LOL. Officially giving up on it.
    Edited by babylon on October 13, 2014 1:59PM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    babylon wrote: »
    Gedalya wrote: »
    babylon wrote: »
    I wrote up a really elegant solution to solo player endgame, and can't even get people to look at it. No idea why. Take a look if any of you solo players and crafters are genuinely looking at making something happen - Crafting Quests - Solo Player Endgame


    Its probably the emphasis on crafting. I love the idea you have; but I suspect it is because I enjoy most aspects of the game including crafting. Hopefully with time we can see content like you describe being fleshed out and expanded. I think though in the short term we will see more bug fixes and PvP content (which isn't bad to be clear).

    Content like I described will never happen if nobody talks about it. Right now that thread is buried, where it will stay unless people start getting active in there.

    ...because no one talks about the Mages or Fighter's Guild questlines?

    Look, what you're describing, some of it, does happen in game right now. Group only players cannot get their hands on any of the guild questline sets. The ones that require traveling to Eyevea or The Earthen Forge (or whatever it's called.)

    Those are single player exclusive sets.

    You do get exclusive gear for running the single player content that exists. I mean the forced solo content.

    So, I honestly don't know what you're saying unless you think we need more of that, in which case, no.

    I'm not paying $15 a month for a version of Skyrim with an added chat box and very limited mod support. I was furious at Halls of Torment when I ran it the first time. Doing the guild quest lines waffled between annoying and inconsequential.

    I like that there's stuff you can do solo, but if you're playing with someone else, you should never be forced to split up and try to tackle the same content separately. Never.

    Because this is an MMO. The second M there stands for Multiplayer, in case there was some confusion. It is not a single player game with a monthly fee. While I'm happy to have stuff I can do alone. I'll say that again, that I can choose to do alone. I should never be told I can't join in with my friends.
Sign In or Register to comment.