Kudos to @ZOS_GinaBruno for excellent communication.
One point of clarification from your previous comment. You wrote:
"detection is 10m in the front, 5m to the side, and 0m from behind. An ability that increases detection by 3m, for example, would mean you could see someone 13m in front, 8m to the side, and 3m behind."
I'm not sure what ability I would select actually increases by detection radius :-)
Would you mind providing a similar example but with the assumption that both the racial passive and medium sneak passive are both Max. In that situation, i'd assume the radius would be decreased by something like 3 m +35%
If so, does that mean it should be the following:
Front: 10-(3+3.5) = 2.5
Side: 5-(3+1.75) = .25
Back: 0-(3+0) = 0
Obviously, this calculation assumes that the media acid is calculated off of the original baseline rather than a new baseline created after being reduced by The 3 m racial passive
Thanks for the update.
However..the fact remains...before 1.4 I could sneak up to almost everything from the sides and from behind without the eye opening even a tiny bit...the flat line would stay flat until I opened up..or stayed there for too long...and this is like 1 metre away. This was working perfectly i thought.
Since 1.4 this does not ever happen...the eye begins to open at significantly farther away and it is a lot more difficult to sneak up on anything from the sides or behind. I tested this for many hours last night over and over again. Stealth is just not working as well as it did pre 1.4.
Thanks for the update.
However..the fact remains...before 1.4 I could sneak up to almost everything from the sides and from behind without the eye opening even a tiny bit...the flat line would stay flat until I opened up..or stayed there for too long...and this is like 1 metre away. This was working perfectly i thought.
Since 1.4 this does not ever happen...the eye begins to open at significantly farther away and it is a lot more difficult to sneak up on anything from the sides or behind. I tested this for many hours last night over and over again. Stealth is just not working as well as it did pre 1.4.
ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped. When the eye fully opens is dependent on your passives/items/etc, and this is when you are considered detected. The screenshot that @omniobsessed posted demonstrates this - the eye is slightly open at the same distance in both situations, and that is working correctly with the way the system is designed.
Another thing to note is that the standard detection radius if you are stealthed is 10m in the front, 5m to the side, and 0m from behind. An ability that increases detection by 3m, for example, would mean you could see someone 13m in front, 8m to the side, and 3m behind.
With all that said, many of you are mentioning the eye opening, or when the eye is open. Are you referring to when the eye is fully open and you see the text "detected", or is it when the eye is only slightly open? If the former, it may be a legitimate issue, but if it's the latter, it may just be confusion as to how the system works.
Hope this helps explain things a bit. Let us know if you're continuing to see an issue keeping all these points in mind.
demonlkojipub19_ESO wrote: »ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped. When the eye fully opens is dependent on your passives/items/etc, and this is when you are considered detected. The screenshot that @omniobsessed posted demonstrates this - the eye is slightly open at the same distance in both situations, and that is working correctly with the way the system is designed.
Another thing to note is that the standard detection radius if you are stealthed is 10m in the front, 5m to the side, and 0m from behind. An ability that increases detection by 3m, for example, would mean you could see someone 13m in front, 8m to the side, and 3m behind.
With all that said, many of you are mentioning the eye opening, or when the eye is open. Are you referring to when the eye is fully open and you see the text "detected", or is it when the eye is only slightly open? If the former, it may be a legitimate issue, but if it's the latter, it may just be confusion as to how the system works.
Hope this helps explain things a bit. Let us know if you're continuing to see an issue keeping all these points in mind.
If its 0m from behind, then when at one time you can sneak up on an enemy really close to its back, how do you explain the same type of enemy suddenly attacking you when you get just barely close enough for a 5m range melee attack?
Or, most players even those not using any stealth equipment or items you can't get close enough to even use a 7m attack from the rear at times. The eye suddenly turns full open detected.
And in those cases, the eye is already partially open when you are behind them. What determines when the eye partially opens if a monster isn't even supposed to detect you at 0m from the rear?
I can see 10m being the standard front range, but sometimes the same enemy type will still detect you further. For example, with medium armor stealth detection size being reduced by 35%, that makes the front detection of these enemies drop to 6.5 meters, which I have observed working by being able to sneak in front of them and activate a 7 meter attack. But the same type of enemy will end up seeing me before I get within that 7 meter range. Then there are enemies that seemingly ignore stealth detection bonus, spectres for one example, and will detect you even further than 10m from the front.
ZOS_GinaBruno wrote: »When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped.
ZOS_GinaBruno wrote: »Another thing to note is that the standard detection radius if you are stealthed is 10m in the front, 5m to the side, and 0m from behind. An ability that increases detection by 3m, for example, would mean you could see someone 13m in front, 8m to the side, and 3m behind.
ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped.
SuraklinPrime wrote: »Concur with general opinion.
Prior to the current mess the range at which the eye began to open was reduced by items and skills that reduced detection radius - as would be logical.
ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped.
khele23eb17_ESO wrote: »ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped.
Could you explain what the point of it is then? Whats the rationale behind this design choice?
SuraklinPrime wrote: »Concur with general opinion.
Prior to the current mess the range at which the eye began to open was reduced by items and skills that reduced detection radius - as would be logical.
This would actually be very bad. It would mean the better your stealth, the later you would get a warning that an enemy is nearby. Whereas the worse your stealth, the better you would get at knowing there is a (stealthed) enemy nearby.
Basically this would lead to a situation in cyrodiil where an average joe crouching in heavy armor would always get a drop on a dedicated super-sneaky character, because joe's eye started to open while his opponent's did not, and joe would pop a stealth detection potion first.
SuraklinPrime wrote: »Only if you miss the point of the eye.SuraklinPrime wrote: »Concur with general opinion.
Prior to the current mess the range at which the eye began to open was reduced by items and skills that reduced detection radius - as would be logical.
This would actually be very bad. It would mean the better your stealth, the later you would get a warning that an enemy is nearby. Whereas the worse your stealth, the better you would get at knowing there is a (stealthed) enemy nearby.
Basically this would lead to a situation in cyrodiil where an average joe crouching in heavy armor would always get a drop on a dedicated super-sneaky character, because joe's eye started to open while his opponent's did not, and joe would pop a stealth detection potion first.
The eye is there to warn when you are in the detection range of something else NOT when there is something for you to detect.
.
If you make joe's eye start opening before yours, then he will know you are nearby, pop a detection potion, and kill you.
SuraklinPrime wrote: »Only if you miss the point of the eye.SuraklinPrime wrote: »Concur with general opinion.
Prior to the current mess the range at which the eye began to open was reduced by items and skills that reduced detection radius - as would be logical.
This would actually be very bad. It would mean the better your stealth, the later you would get a warning that an enemy is nearby. Whereas the worse your stealth, the better you would get at knowing there is a (stealthed) enemy nearby.
Basically this would lead to a situation in cyrodiil where an average joe crouching in heavy armor would always get a drop on a dedicated super-sneaky character, because joe's eye started to open while his opponent's did not, and joe would pop a stealth detection potion first.
The eye is there to warn when you are in the detection range of something else NOT when there is something for you to detect.
Point or not, the eye effectively acts as stealth detector.
If you make joe's eye start opening before yours, then he will know you are nearby, pop a detection potion, and kill you.
ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped. When the eye fully opens is dependent on your passives/items/etc, and this is when you are considered detected. The screenshot that @omniobsessed posted demonstrates this - the eye is slightly open at the same distance in both situations, and that is working correctly with the way the system is designed.
Another thing to note is that the standard detection radius if you are stealthed is 10m in the front, 5m to the side, and 0m from behind. An ability that increases detection by 3m, for example, would mean you could see someone 13m in front, 8m to the side, and 3m behind.
With all that said, many of you are mentioning the eye opening, or when the eye is open. Are you referring to when the eye is fully open and you see the text "detected", or is it when the eye is only slightly open? If the former, it may be a legitimate issue, but if it's the latter, it may just be confusion as to how the system works.
Hope this helps explain things a bit. Let us know if you're continuing to see an issue keeping all these points in mind.
I 100% agree.ZOS_GinaBruno wrote: »Ok, I think there might be some confusion as to how stealth and detection works. When you are stealthed, the eye will begin to open very slightly at the same distance no matter what you have equipped. When the eye fully opens is dependent on your passives/items/etc, and this is when you are considered detected. The screenshot that @omniobsessed posted demonstrates this - the eye is slightly open at the same distance in both situations, and that is working correctly with the way the system is designed.
Another thing to note is that the standard detection radius if you are stealthed is 10m in the front, 5m to the side, and 0m from behind. An ability that increases detection by 3m, for example, would mean you could see someone 13m in front, 8m to the side, and 3m behind.
With all that said, many of you are mentioning the eye opening, or when the eye is open. Are you referring to when the eye is fully open and you see the text "detected", or is it when the eye is only slightly open? If the former, it may be a legitimate issue, but if it's the latter, it may just be confusion as to how the system works.
Hope this helps explain things a bit. Let us know if you're continuing to see an issue keeping all these points in mind.
I just re read this...and I'm afraid this is not how stealth worked before 1.4.
So are you telling us in a roundabout way that stealth was changed in 1.4? Before that, all sneaking NBs will tell you that you could sneak up to almost everything without the eye even opening a fraction, the flat line would stay flat. Now it begins to open at much farther away, no matter what your passives/equipment/abilities are.
Stealth completely changed in 1.4. Either detection radius has changed, or passives have changed, or stealth is just broken...I do not know but it is definitely a lot worse. To me it feels like something in the patch has totally broken stealth. It feels very different now. I used to be very confident sneaking up to a mob knowing I would be undetected...now its hit and miss...mostly miss.. as everything detects you at much greater distances. To me this is a huge issue as I play my NB as a very sneaky one..I am always in stealth unless I am on horseback. I find it very worrying that the devs are not aware of this or are refusing to acknowledge it. I'll repeat myself because it is the core ability of a LOT of players....stealth does not work as it did before 1.4...no matter what passives you have...detection radius is far greater.
darkknightfkb16_ESO wrote: »Add my voice to those saying stealth is not working. The hot fix has made it so its possible to sneak up on something again but to nowhere near the way you could before 1.4.