ZOS_GinaBruno wrote: »You shouldn't need to restart to see the changes, we did it magically while you were still online.
exactly my thoughts and experiances as well.After a couple hours testing, not seeing any real improvement in stealth. Still getting the eye open at significantly farther away than before 1.4. Still unable to sneak up to a mob close enough to use Concealed Weapon most of the time.
As we have said all along. there's more broken with stealth than just Stealthy and Nightshade. Beginning to feel that detection radius has been increased across the board and stealth suffering for it...or that stealth has had a (stealthy!) nerf.
The first question about medium armor was indeed lost in the debate.smeeprocketnub19_ESO wrote: »ZOS_GinaBruno wrote: »You shouldn't need to restart to see the changes, we did it magically while you were still online.
@ZOS_GinaBruno
multiple people have stated numerous times that medium armor detection passive is also broken. We asked you to confirm that you were looking into this and received no response. Maybe it got lost in the debate about vampires.
Could you enlighten us about this.
Also, we all want to know if already cast projectiles should or should not hit someone after they cloak and knock them out of cloak. We are aware that they knock you out if they miss and that is a bug, but it seems that cloak has been significantly nerfed, into uselessness tbh, if it is supposed to hit and knock you out of stealth at any point once you cloak and a projectile is en route, (and I would assume charge abilities etc.)
More information on these is really needed.
GrimMauKin wrote: »Not a great deal to say in praise of this patch I'm afraid; I do feel that I'm seeing some improvement to stealth radius and Shadowy Disguise (still very erratic though) but Concealed Weapon is dodgy and not giving its stealth speed passive improvement; I've got doubts about other passives too.
C- Could (should) do better!
i know for a fact you are correct and that our sneak eye does open MUCH sooner then it did from beta even to the 1.3 patch because i have tested it, we were at about a 9 foot distance and any closer the eye would slightly open, that has now changed to the eye opening at around 25 foot instead of the previous 9 foot.@ZOS_GinaBruno
So, it's hard to know for sure, but while I do think there was some improvement by the hot fix, I'm pretty sure it's not "3 meters" worth.
How close should a Wood Elf NB with all medium armor and maxed sneak / stealthy passives be able to get to a mob before being detected? That's not a rhetorical question...if we knew that, then we could test better.
The tool tip for the racial passive which was non functional prior to the hot fix states that detection radius should decrease by 3 meters and there definitely isn't a 3 meter difference between before and now
thoughts...
ZOS_GinaBruno wrote: »smeeprocketnub19_ESO wrote: »ZOS_GinaBruno wrote: »You shouldn't need to restart to see the changes, we did it magically while you were still online.
@ZOS_GinaBruno
multiple people have stated numerous times that medium armor detection passive is also broken. We asked you to confirm that you were looking into this and received no response. Maybe it got lost in the debate about vampires.
Could you enlighten us about this.
Also, we all want to know if already cast projectiles should or should not hit someone after they cloak and knock them out of cloak. We are aware that they knock you out if they miss and that is a bug, but it seems that cloak has been significantly nerfed, into uselessness tbh, if it is supposed to hit and knock you out of stealth at any point once you cloak and a projectile is en route, (and I would assume charge abilities etc.)
More information on these is really needed.
As far as the cloak abilities, the intention is that you should not be getting knocked out of stealth by a projectile. If you're seeing otherwise, let us know which abilities are knocking you out as that'll help us pinpoint the issue faster.
I disagree. Concealed weapon is giving me the speed bonus, shadowy disguise is way better.
ZOS_GinaBruno wrote: »The first question about medium armor was indeed lost in the debate.smeeprocketnub19_ESO wrote: »ZOS_GinaBruno wrote: »You shouldn't need to restart to see the changes, we did it magically while you were still online.
@ZOS_GinaBruno
multiple people have stated numerous times that medium armor detection passive is also broken. We asked you to confirm that you were looking into this and received no response. Maybe it got lost in the debate about vampires.
Could you enlighten us about this.
Also, we all want to know if already cast projectiles should or should not hit someone after they cloak and knock them out of cloak. We are aware that they knock you out if they miss and that is a bug, but it seems that cloak has been significantly nerfed, into uselessness tbh, if it is supposed to hit and knock you out of stealth at any point once you cloak and a projectile is en route, (and I would assume charge abilities etc.)
More information on these is really needed.As mentioned in this post the other day , we did look at the medium armor passive and it is working properly as far as we can tell.
As far as the cloak abilities, the intention is that you should not be getting knocked out of stealth by a projectile. If you're seeing otherwise, let us know which abilities are knocking you out as that'll help us pinpoint the issue faster.
@ZOS_GinaBruno
So, it's hard to know for sure, but while I do think there was some improvement by the hot fix, I'm pretty sure it's not "3 meters" worth.
How close should a Wood Elf NB with all medium armor and maxed sneak / stealthy passives be able to get to a mob before being detected? That's not a rhetorical question...if we knew that, then we could test better.
The tool tip for the racial passive which was non functional prior to the hot fix states that detection radius should decrease by 3 meters and there definitely isn't a 3 meter difference between before and now
thoughts...
@ZOSGinaBruno you are the only reason i dont unsub
ZOS_GinaBruno wrote: »Yes, certainly. The hotfix will consist of the following:ZOS_GinaBruno wrote: »Yes, the Night's Silence movement bonus isn't working either, but will be fixed in Monday's patch.@ZOS_GinaBruno I know you mentioned the Nightshade set, but can you also confirm that you guys are working to fix the Night's Silence set as well. The 5+ piece bonus to sneak speak (not radius) is not working either.
@ZOS_GinaBruno
Hiya...can you please shed any light on what aspects of stealth are still non-functional and when you think the hot fix will go in this week. I think this will save a lot of churn in the forums :-)
thanks!!We are planning to push this hotfix tomorrow morning (Eastern time) on both megaservers.
- A fix for Stealthy, which is not currently reducing the detection radius
- A fix for Nightshade, where the 3-set bonus decreased stealth radius is not working
Also, we have tested the medium armor passive internally, and it appears to be functioning properly. Once 1.4.4 is fully rolled out (at this point, just waiting for the EU maintenance window) and tomorrow's hotfix is complete, let us know if you're still seeing issues with stealth. Thank you!
I'm not sure your test is valid since did not get out of stealth before equipping your armor. There is apparently a bug with the night silence set that allows you to retain the buff if you unequip part of the set. It might not be related all but... hey... who knows with those "updates" it might be the same when unequipping pieces of medium armor.omniobsessed wrote: »ZOS,
Please review this video of another test I just did. The coordinates are shown so we can understand the general location of the character when the eye opens.
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Please respond if you have seen us confirming that Medium Armor passives still DO NOT work for all of us.
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I understand that it may take a bit to get this fixed. I just want to be sure you see that it is in fact broken.
Thanks