Attorneyatlawl wrote: »Nox_Aeterna wrote: »nameplate is horrible. even if they introduce namplates which is able to be turned off, most ppl who doesn't like namplate is forced to turn them on when pve, pvp because it gives you huge advantage. chat bubble? it's okay because it's not that much impact on pve , pvp whether or not turning on. but nameplates? no
Please explain this HUGE advantage if for example it's implemented in such a way, that name plates are only visible for members of your own faction during PVP?
Or, they were no wider than the in current in game health bars?
When you have an Argonian, which a lore appropriate name might be Digs-Holes-To-Seek-Other-Side-Of-Nirn, you're not going to have it be the same width as current health bars.
I think there is already a max number of characters on names , not completely sure since it has been a long time since i made my chars (and im not deleting them :P , since 1: they are name savers 2: the 7 mules all have horses i lvl on carry space already ).
Well to give you an idea, my DK's name is "Soars-Like-Cliff-Racer" that's 22 characters. So the name character limit is probably pretty long, it could even be 64 characters.
It's not. The name limit is about 20, I'd have to double check the specific number but that's not terribly important from there.
Attorneyatlawl wrote: »Nox_Aeterna wrote: »nameplate is horrible. even if they introduce namplates which is able to be turned off, most ppl who doesn't like namplate is forced to turn them on when pve, pvp because it gives you huge advantage. chat bubble? it's okay because it's not that much impact on pve , pvp whether or not turning on. but nameplates? no
Please explain this HUGE advantage if for example it's implemented in such a way, that name plates are only visible for members of your own faction during PVP?
Or, they were no wider than the in current in game health bars?
When you have an Argonian, which a lore appropriate name might be Digs-Holes-To-Seek-Other-Side-Of-Nirn, you're not going to have it be the same width as current health bars.
I think there is already a max number of characters on names , not completely sure since it has been a long time since i made my chars (and im not deleting them :P , since 1: they are name savers 2: the 7 mules all have horses i lvl on carry space already ).
Well to give you an idea, my DK's name is "Soars-Like-Cliff-Racer" that's 22 characters. So the name character limit is probably pretty long, it could even be 64 characters.
It's not. The name limit is about 20, I'd have to double check the specific number but that's not terribly important from there.
my name is over 20 characters.
KanedaSyndrome wrote: »Wait, what, are we getting chat bubbles? Finally?!!!
Chuggernaut wrote: »Which guild would show up, or would you have the option to pick the guild you want to display?
Seeing that many find nameplates an important feature it clearly does matter to the gameplay. If it gives you an advantage in PvP or when grouping, even if it is made optional in the GUI and can be turned off, there will always be those who require you to use it to be at your best.
Even if it is implemented so that you control whether or not others can see your nameplate, there is likely even more cause for people to require you to turn it on while in a group. I just know that I personally do not want to use nameplates and I never want to be forced to turn them on to be effective in a team.
nameplate is horrible. even if they introduce namplates which is able to be turned off, most ppl who doesn't like namplate is forced to turn them on when pve, pvp because it gives you huge advantage. chat bubble? it's okay because it's not that much impact on pve , pvp whether or not turning on. but nameplates? no
Please explain this HUGE advantage if for example it's implemented in such a way, that name plates are only visible for members of your own faction during PVP?
Or, they were no wider than the in current in game health bars?
When you have an Argonian, which a lore appropriate name might be Digs-Holes-To-Seek-Other-Side-Of-Nirn, you're not going to have it be the same width as current health bars.
Optional is optional, so it seems a little unfair to be against. Personally I love not seeing name tags. I really appreciate the minimalist ESO UI, and that mock-up with the name tags just looks so wrong to me. I wouldn't throw my toys if they introduced this, but I would never turn it on.
nameplate is horrible. even if they introduce namplates which is able to be turned off, most ppl who doesn't like namplate is forced to turn them on when pve, pvp because it gives you huge advantage. chat bubble? it's okay because it's not that much impact on pve , pvp whether or not turning on. but nameplates? no
Please explain this HUGE advantage if for example it's implemented in such a way, that name plates are only visible for members of your own faction during PVP?
Or, they were no wider than the in current in game health bars?
When you have an Argonian, which a lore appropriate name might be Digs-Holes-To-Seek-Other-Side-Of-Nirn, you're not going to have it be the same width as current health bars.
OK, so you chose the obvious reposte.. I thought you might, one that is based on the flimsiest of arguments at best.. but on that I'll give you the benefit of the doubt despite thinking it's an asinine postiion... so
... what of the other suggestion? Nameplates are only visible on your own faction whilst in PVP? What "massive" disadvantage does that represent?
You're not seeing it. You keep saying what a disadvantage not having nameplates is and spouting off all the benefits, while being completely blind to the fact that that is the advantages of them over a player who does not have them turned off. If you consider not having nameplates to be a handicap, well then at least we are all using the same handicap. If it's "Optional" yes, quotation marks because it would never be truly optional, people will have to have them on and it'll be like any other charlie foxtrot of a UI mess.
I'd love to be able to turn this mess off in GW2, I really would, It's cluttered and ugly and doesn't really tell me anything I really need to know, but turning it off makes me more visible to them than they are visible to me, so I'm stuck using them.
In fact, let me point something out in this picture.
Notice how there isn't a player model for every nameplate, notice how some of the player models are very generic and lack the customized armor and weapons that the actual player is wearing. Yes see, the nameplates are such an advantage, that despite them creating lag, arenanet leaves them on, while instead disabling the character models to help with lag. You are fighting floating names, not characters. No immersion at all.
Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".
Attorneyatlawl wrote: »Chuggernaut wrote: »Which guild would show up, or would you have the option to pick the guild you want to display?
Just like tabards here or the UI options in guild wars 2, you would choose what guild to represent at any given time and could change it anytime.
Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".
People will be FORCED to use this feature because of course someone will use it. And if you want to fight them - you will need the same level of organization. Well, I personally love the stylistics of the game atm. I love that in Cyrodiil I don't see all that cartoon-ish wow-style things. Also, go back to item 1. As a leader you shouldn't be able to say "Focus Awesomeguy, he's a healer" until you targeted that unnamed healer and saw his name. I mean, imagine you are there, in Cyro, yourself. How can you know everyone's names? If you were talking only about allies nameplates, then disregard the last few lines.-For PVP, it makes organization much more convenient and lets directions be called out such as "you two split off with Awesomeguy" and they would be able to see where Awesomeguy is easily as he moved off to the left and follow.
You're not seeing it. You keep saying what a disadvantage not having nameplates is and spouting off all the benefits, while being completely blind to the fact that that is the advantages of them over a player who does not have them turned off. If you consider not having nameplates to be a handicap, well then at least we are all using the same handicap. If it's "Optional" yes, quotation marks because it would never be truly optional, people will have to have them on and it'll be like any other charlie foxtrot of a UI mess.
I'd love to be able to turn this mess off in GW2, I really would, It's cluttered and ugly and doesn't really tell me anything I really need to know, but turning it off makes me more visible to them than they are visible to me, so I'm stuck using them.
[*img]http://i.imgur.com/nvspqRl.jpg[/img]
In fact, let me point something out in this picture.
Notice how there isn't a player model for every nameplate, notice how some of the player models are very generic and lack the customized armor and weapons that the actual player is wearing. Yes see, the nameplates are such an advantage, that despite them creating lag, arenanet leaves them on, while instead disabling the character models to help with lag. You are fighting floating names, not characters. No immersion at all.
Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".
First of all, thanks for your long reply. I do not agree with you on every point even though I understand those who would like to see nameplates.Attorneyatlawl wrote: »Seeing that many find nameplates an important feature it clearly does matter to the gameplay. If it gives you an advantage in PvP or when grouping, even if it is made optional in the GUI and can be turned off, there will always be those who require you to use it to be at your best.
Even if it is implemented so that you control whether or not others can see your nameplate, there is likely even more cause for people to require you to turn it on while in a group. I just know that I personally do not want to use nameplates and I never want to be forced to turn them on to be effective in a team.
It doesn't give an inherent gameplay advantage, however it makes organization less frustrating and does allow well-organized players to play better in a similar fashion to any other piece of information (overhead health bars, for example, right now).
It is true that you can not regulate play behavior but I think what many of those who are against nameplates are saying is that they rather not even have the discussion, feel pushed to use them or risk getting kicked from a group because of being too slow to react to names being called out.Attorneyatlawl wrote: »Ultimately you cannot regulate player behavior and it is even more unfair to demand that because you personally dislike a social and aesthetic feature it be denied to everyone to even be able to use at all for themselves.
Again, it is because of these benefits that some are against it. If there were no real benefits, I do not think anyone would be against having an option for it. Those who prefer an immerse experience with an Elder Scrolls type interface are scared that they will end up at a disadvantage.Attorneyatlawl wrote: »Some things just have too many benefits to really say that the minor number of edge cases like someone not wanting to be able to be seen at all would outweigh or even begin to list the scales away from them.
Joining a group and investing time with them just to get kicked at a later point because you prefer not to use nameplates is what worry some. Unless you know up front who you are playing with and what they expect there is a risk that it matters.Attorneyatlawl wrote: »The most they can do is tell you they do not want you in your group , as you are able to do the same with them if you don't like to play in whatever style someone else wants to and go make your own.
If the UI is not the game or the gameplay, then the game or gameplay should not suffer if it lacks nameplates.Attorneyatlawl wrote: »The user interface is simply a presentation of information you already can see via numerous in-game methods, and is not the gameplay. Elder Scrolls Online's gameplay is defined by its ability system, the world design, classes, dungeons, Cyrodiil player versus player, crafting, and numerous other things. The UI is not the game, any more than it is for any other MMO.
Arsenic_Touch wrote: »Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".
That doesn't constitute force. They aren't holding a gun to your head, you have the choice to make your own group or guild. Force would only apply if there wasn't a toggle.