All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.
This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.
All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.
All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.
This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.
All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.
Nameplates that are only visible when you focus on them with your crosshair, is that not what is implemented in ESO now?
What I assumed we were talking about with this feature was nameplates that are always visible for anyone that you can see on your screen. The benefit of using them would be that you no longer have to focus on a player to see who it is.
It's an advantage for friendlies to have the information directly on your screen above their heads. In PVP, currently you get the information but on the top of your screen instead of directly above the crosshair.
All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.
This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.
All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.
Nameplates that are only visible when you focus on them with your crosshair, is that not what is implemented in ESO now?
What I assumed we were talking about with this feature was nameplates that are always visible for anyone that you can see on your screen. The benefit of using them would be that you no longer have to focus on a player to see who it is.
All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.
This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.
All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.
Nameplates that are only visible when you focus on them with your crosshair, is that not what is implemented in ESO now?
What I assumed we were talking about with this feature was nameplates that are always visible for anyone that you can see on your screen. The benefit of using them would be that you no longer have to focus on a player to see who it is.
So is it your position that everything from the UI should be removed as well as all addons, because calling out in chat actually even could be considered an advantage over someone not in a group?
What if I dont like the look of the mana bar? Do we need to remove that because it is advantageous to some people who use it when you refuse to?
The argument is just outlandish. Options by definition do not force things on you.
I do not think this logic made any sense since I do not think that any of you truly believe that is what I meant.Attorneyatlawl wrote: »Your logic actually does make sense.... but I think people should cool down in here, let's not get this closed for being too heated a discussion.
Having read every post in this thread, what I've managed to determine is the following:
If Zeni added name-plates, but also...
1) Made them optional, and turned off by default.
2) Disabled them for all enemy PvP players (to prevent people being expected to use them)
...then the only people that would still complain would be people that just wanted to argue for argument's sake. They would have no logical reason to oppose them.
It's an advantage for friendlies to have the information directly on your screen above their heads. In PVP, currently you get the information but on the top of your screen instead of directly above the crosshair.
My impression, also supported by some of the recent replies, was that a different implementation was requested where you can enable to see nameplates for everyone on your screen, both friendlies and enemies, without focusing on them.
If the only thing that is requested is that the player name can be moved down from the top and be placed directly over the head while you are focusing on that player, then I have completely misunderstood.
Having read every post in this thread, what I've managed to determine is the following:
If Zeni added name-plates, but also...
1) Made them optional, and turned off by default.
2) Disabled them for all enemy PvP players (to prevent people being expected to use them)
...then the only people that would still complain would be people that just wanted to argue for argument's sake. They would have no logical reason to oppose them.
Wouldn't it be the PvP'ers who would be complaining the loudest, aren't they the main ones that want nameplates so they can target individual opponents more easily? If you disabled them for enemy PvP players nobody much would be asking for nameplates.
Wouldn't it be the PvP'ers who would be complaining the loudest, aren't they the main ones that want nameplates so they can target individual opponents more easily? If you disabled them for enemy PvP players nobody much would be asking for nameplates.
If you look at attorney's image you'll see what the nameplates are about. As for PVP, only people saying "NO" brought up the imaginary fact that devs would be stupid enough to enable them in PVP on enemy players.
Wouldn't it be the PvP'ers who would be complaining the loudest, aren't they the main ones that want nameplates so they can target individual opponents more easily? If you disabled them for enemy PvP players nobody much would be asking for nameplates.
OK, I won't disagree, and will admit that there probably would be PvP players complaining if nameplates were added, but disabled for enemy players. But I honestly don't think that those PvP players (only wanting nameplates for enemy targeting) comprise the majority of people looking for nameplates. For example, I would greatly prefer to have them available, for many reasons that are completely unrelated to PvP.
I'm trying to remember if you could see enemy nameplates in DAoC, but it's been forever since I played that game, and honestly have no idea if they were visible or not.
Attorneyatlawl wrote: »Wouldn't it be the PvP'ers who would be complaining the loudest, aren't they the main ones that want nameplates so they can target individual opponents more easily? If you disabled them for enemy PvP players nobody much would be asking for nameplates.
OK, I won't disagree, and will admit that there probably would be PvP players complaining if nameplates were added, but disabled for enemy players. But I honestly don't think that those PvP players (only wanting nameplates for enemy targeting) comprise the majority of people looking for nameplates. For example, I would greatly prefer to have them available, for many reasons that are completely unrelated to PvP.
I'm trying to remember if you could see enemy nameplates in DAoC, but it's been forever since I played that game, and honestly have no idea if they were visible or not.
DAOC only let you see their alliance (realm) title and their race. An example would be "Inconnu Myrmidon" for the race first and their realm-rank based title.
That would work fine so long as we can still see their names once we have targeted them or they have attacked us, like now.
I'm trying to remember if you could see enemy nameplates in DAoC, but it's been forever since I played that game, and honestly have no idea if they were visible or not.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Ghettobird52 wrote: »Wait are people trying to say that creating name plates would give an advantage to those who play with them on in pvp because they are easier to target enemies? I guess NOONE has realized you can turn on player health bars enemies and friendly. I was so sick of running around in cities not knowing who was a player or npc I turned them on for friendlies and enemies alike. I guess I'm playing at an advantage now!!!!
Ghettobird52 wrote: »Wait are people trying to say that creating name plates would give an advantage to those who play with them on in pvp because they are easier to target enemies? I guess NOONE has realized you can turn on player health bars enemies and friendly. I was so sick of running around in cities not knowing who was a player or npc I turned them on for friendlies and enemies alike. I guess I'm playing at an advantage now!!!!