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https://forums.elderscrollsonline.com/en/discussion/668104/

Do you agree that optional nameplates, in a similar vein to chat bubbles, would be good for the game

  • Tandor
    Tandor
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    No - Neither chat bubbles or nameplates should be options allowed at all.
    It sounds like you think it's fairer to force 11 other people in a raid to comply with YOUR preferred method instead? And deny tens of thousands the option to play how they enjoy.

    Not at all, but I do think that it is fair for those who don't wish to have a particular feature in the game to be entitled to express their opinion without being accused of being selfish because they are supposed to assume that it would be optional. Optional or not, their opinion that it has no place in the game is just as valid as the opinion of others that it does have a place in the game.

    As for raids, I'm not saying one player should dictate the play-style of 11 others, just that there are various situations in which a supposedly optional feature isn't really optional at all in any effective sense.

    Edited by Tandor on September 17, 2014 8:51PM
  • Smiteye
    Smiteye
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    Yes - Even if I don't like them, I can just turn them off anyway.
    rophez_ESO wrote: »
    Nameplates would work fine and not ruin our scenery (like the GW2 picture posted above) if we just follow some simple rules:

    1. Allow users to set the character limit, so I can truncate silly names down to 15 characters or so.
    2. Only show nameplates of people who are within a rather short range of you - like the range you'd need to snipe someone 35ish meters or whatever.

    Set them to be viewable at the same range as chevrons and health bars are now. Done and done!
  • Nox_Aeterna
    Nox_Aeterna
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    Yes - Even if I don't like them, I can just turn them off anyway.
    Artemis wrote: »
    Hear me out.

    Neither chat bubbles nor nameplates should be in the game. It ruins the visuals of the game, first of all.
    It's not very logical, too. Well, okay, I agree if you are listening to someone you are supposed to realize where the sound comes from. But nameplates?

    1. Logics. A person's name is not written on him. You can't know it from afar.
    2. Freedom. Namely because of what you said - and I refer to
    -For PVP, it makes organization much more convenient and lets directions be called out such as "you two split off with Awesomeguy" and they would be able to see where Awesomeguy is easily as he moved off to the left and follow.
    People will be FORCED to use this feature because of course someone will use it. And if you want to fight them - you will need the same level of organization. Well, I personally love the stylistics of the game atm. I love that in Cyrodiil I don't see all that cartoon-ish wow-style things. Also, go back to item 1. As a leader you shouldn't be able to say "Focus Awesomeguy, he's a healer" until you targeted that unnamed healer and saw his name. I mean, imagine you are there, in Cyro, yourself. How can you know everyone's names? If you were talking only about allies nameplates, then disregard the last few lines.

    By this logic you then are forced to go get my UI ADDONs.

    Cause i have plenty of them covering my screens giving me data of things the normal ESO UI doesnt.

    Personally i couldnt care less about immersion and things like that in a MMO , so you bet atleast on my PC the game certanly doesnt like on yours.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Arsenic_Touch
    Arsenic_Touch
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    Yes - Even if I don't like them, I can just turn them off anyway.
    Tandor wrote: »
    Tandor wrote: »
    there is no such thing as "forced" in any circumstance

    You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ;)! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".

    That doesn't constitute force. They aren't holding a gun to your head, you have the choice to make your own group or guild. Force would only apply if there wasn't a toggle.

    By that logic no-one is forcing you to play the game, or even own a computer.

    The fact remains that any feature that is optional in the sense of having a toggle is liable to be imposed on players who don't want to use it but who feel forced to do so by the requirements of those they play with. They are therefore entitled to oppose its introduction.

    No, not by that logic because what you said is on a whole other tangent.
    Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Smiteye
    Smiteye
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    Yes - Even if I don't like them, I can just turn them off anyway.
    Tandor wrote: »
    Tandor wrote: »
    there is no such thing as "forced" in any circumstance

    You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ;)! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".

    That doesn't constitute force. They aren't holding a gun to your head, you have the choice to make your own group or guild. Force would only apply if there wasn't a toggle.

    By that logic no-one is forcing you to play the game, or even own a computer.

    The fact remains that any feature that is optional in the sense of having a toggle is liable to be imposed on players who don't want to use it but who feel forced to do so by the requirements of those they play with. They are therefore entitled to oppose its introduction.

    No, not by that logic because what you said is on a whole other tangent.
    Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.

    Stop, the logic hurts my head!!!! Interrupts my immersion of whining!
    Edited by Smiteye on September 17, 2014 9:13PM
  • Tandor
    Tandor
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    No - Neither chat bubbles or nameplates should be options allowed at all.

    Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.

    Play styles have everything to do with it. As with add-ons, if the use of an optional feature such as nameplates or chat bubbles becomes a requirement of a player's guild or regular group partners then while it is indeed not forced on him by default, it is forced on him in practice. "Use this optional feature or leave the group/guild" is pretty forceful in my book.

    The only people who are being disingenuous in the whole debate about nameplates and chat bubbles are those supporters of the features who argue that those who disagree with them are being selfish if they express their disagreement because those features would be optional. The fact is that we are all equally entitled to express our opinion on the subject.
  • Attorneyatlawl
    Attorneyatlawl
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    Yes - Even if I don't like them, I can just turn them off anyway.
    Tandor wrote: »

    Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.

    Play styles have everything to do with it. As with add-ons, if the use of an optional feature such as nameplates or chat bubbles becomes a requirement of a player's guild or regular group partners then while it is indeed not forced on him by default, it is forced on him in practice. "Use this optional feature or leave the group/guild" is pretty forceful in my book.

    The only people who are being disingenuous in the whole debate about nameplates and chat bubbles are those supporters of the features who argue that those who disagree with them are being selfish if they express their disagreement because those features would be optional. The fact is that we are all equally entitled to express our opinion on the subject.

    You can argue that it is forced but objectively and factually it is only forced off if it is not implemented, while if it is an optional feature implemented it is not forced under any circumstance by the game, only other players may request you use it (but cannot force you to as you can simply go form your own groups...). Essentially demanding everyone play without it, instead of allowing some to play with and those who don't want it to play in their own way with them off optionally.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Tandor
    Tandor
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    No - Neither chat bubbles or nameplates should be options allowed at all.
    Essentially demanding everyone play without it, instead of allowing some to play with and those who don't want it to play in their own way with them off optionally.

    I'm no more demanding that everyone play without it than you are demanding that everyone play with it. We are each expressing our opinion as to whether we want the feature to be introduced - as we are each equally entitled to do in accordance with the options offered in the OP's poll.

    Edited by Tandor on September 17, 2014 10:24PM
  • Attorneyatlawl
    Attorneyatlawl
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    Yes - Even if I don't like them, I can just turn them off anyway.
    Tandor wrote: »
    Essentially demanding everyone play without it, instead of allowing some to play with and those who don't want it to play in their own way with them off optionally.

    I'm no more demanding that everyone play without it than you are demanding that everyone play with it. We are each expressing our opinion as to whether we want the feature to be introduced - as we are each equally entitled to do in accordance with the options offered in the OP's poll.

    No one's saying you can't state your opinion, I actually created this thread for people to do so :). I'm just pointing out where an assumption it's based on is incorrect.
    Edited by Attorneyatlawl on September 17, 2014 10:29PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
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    Yes - Even if I don't like them, I can just turn them off anyway.
    Any chance of a ZOS clarification @ZOS_GinaBruno‌ or @ZOS_JessicaFolsom‌ ?? Are they slated to come in or are they just under discussion? Seems most people are in favor of optional ones just like chat boxes from the thread. Knowing theyre coming would go a long way to restoring trust in the game and make it easier to wait for fixes like this.
    Edited by Smiteye on September 17, 2014 11:17PM
  • ToneFish
    ToneFish
    No - They shouldn't be present at all.
    @ToneFish‌,
    Nameplates in this regard provide better-presented information for players to use, in a similar fashion to health bar numbers through addons, or overhead health bars through the default UI that let you see enemy health at a glance even without them targeted. Nameplates in a similar regard would allow you to tell who's who more readily.
    Indeed, but at least for me this is in big part why you would be at a disadvantage if you do not want to use nameplates. In PvP you could single out individuals much more easily with nameplates than without, especially in organized battles using voice chat.
    @ToneFish‌,
    Simply leaving the options out when it is never able to be forced upon anyone (no one can come force you to play in their group any more than you can force them to play in yours) creates a worse overall game for everyone.
    If that were true, I really believe that Zenimax would have made a different call. It was not a random decision. The reason I say that is that there were specific questions about it in their beta surveys. My impression was that they intentionally wanted real players to blend in with NPCs.
    @ToneFish‌,
    While I can indeed agree that we disagree, I cannot agree that I feel your argument is valid objectively... I don't mean this in any kind of rude fashion and with all due respect, but the facts just don't bear it out.
    As mentioned previously I do see the benefits of nameplates and how they can be useful, I am not arguing against that. My argument is that the pro-nameplate side does not appear willing to admit that there are potential disadvantages for those who decide not to use them, at least in some situations.

    Several of the arguments used as to why the opposition do not have a valid case are contradictory. At one hand the feature is downplayed to not make a significant difference, not change gameplay or provide any information that is not already there, at the same time the importance of having nameplates available and the many benefits it provides are emphasized.

    Again, I both respect and understand those who want nameplates in ESO.
    The point that is being presented by some opposed is that there will be those who will feel forced to use it to be competitive in some situations. Then it really matters little if it is an optional setting.

    I personally feel that the debate could benefit if the pro-nameplate side would acknowledge that not using the optional nameplates could potentially put a player at a disadvantage in some specific situations. Then the discussion could take a more Pros vs Cons type format where it might be that the Pros outweigh the Cons.

    At the moment nameplates are presented as there are only Pros, and thus the opposition is just being selfish and want to ruin it for everyone. It is simply not true.
  • ToneFish
    ToneFish
    No - They shouldn't be present at all.
    Smiteye wrote: »
    Any chance of a ZOS clarification @ZOS_GinaBruno‌ or @ZOS_JessicaFolsom‌ ?? Are they slated to come in or are they just under discussion? Seems most people are in favor of optional ones just like chat boxes from the thread. Knowing theyre coming would go a long way to restoring trust in the game and make it easier to wait for fixes like this.

    The gamers that that hang out and post in the forums are usually a vocal minority. The vast majority of those who play ESO do not spend time posting in the forums, so it is dangerous to draw any conclusions from just one thread where only a relatively small group of players have expressed their opinions.

    To get any real indication the norm is to at least ask 1000 random people. Not only from a certain group, for example those who are loud with strong opinions that spend time on the forum. It has to be truly random from the entire player base.



  • Shaun98ca2
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    Well your not going to get much from ZOS. Theres a few things to consider with ANYTHING being implemented into this game.

    This game is pretty well divided in player base. So something as simple as Nameplates isn't actually as simple as it seems.

    Many don't want them and many do so whats the correct option? Well there isn't one. Your either damned if you do or damned if you don't.

    No matter how you slice it part of the player base is going to be VERY unhappy with whatever decision is made.

    This game is VERY unique as its VERY different from other MMOs out their.

    What other MMO out there DOESNT have something as dumb as Nameplates....NONE. This COULD be your one and only truly immersive MMO until the feature is added.

    MMOs like WOW have even more OPTIONAL features like the BOSS MOD one that tells you when and where to move and all kinds of overly important INFO.

    This is one of the few games that you don't have an option for that.

    To MANY that play the game this is an upside of the game that you have a VERY minimalist UI and you spend more time playing the game than the UI...blessing to every healer in this game.

    It always seems half the player base wants something to stay and the other half will leave when implemented. Its a constant lose lose.

    Personally I believe those playing the game should simply enjoy it for what it is instead of them trying to change it to what they want it to be. But simply put those players are also paying ZOSs bill without them the game will probably sink.

    The people that are for the Nameplates simply don't understand what its like to have to be "forced" to use a feature that they don't want to use. Even having to have to have it happen once is one time to many by either group or guild. Sure the topic is something minor like Nameplates but again that slippery of where does stop????

    The game was made this way cause people WANTED IT THIS WAY...the gamers wanted it this way. Now we got a crowd in here shouting change it when another crowd is saying its like this for a reason.
  • Koopest
    Koopest
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    No - They shouldn't be present at all.
    Shaun98ca2 wrote: »
    Well your not going to get much from ZOS. Theres a few things to consider with ANYTHING being implemented into this game.

    This game is pretty well divided in player base. So something as simple as Nameplates isn't actually as simple as it seems.

    Many don't want them and many do so whats the correct option? Well there isn't one. Your either damned if you do or damned if you don't.

    No matter how you slice it part of the player base is going to be VERY unhappy with whatever decision is made.

    This game is VERY unique as its VERY different from other MMOs out their.

    What other MMO out there DOESNT have something as dumb as Nameplates....NONE. This COULD be your one and only truly immersive MMO until the feature is added.

    MMOs like WOW have even more OPTIONAL features like the BOSS MOD one that tells you when and where to move and all kinds of overly important INFO.

    This is one of the few games that you don't have an option for that.

    To MANY that play the game this is an upside of the game that you have a VERY minimalist UI and you spend more time playing the game than the UI...blessing to every healer in this game.

    It always seems half the player base wants something to stay and the other half will leave when implemented. Its a constant lose lose.

    Personally I believe those playing the game should simply enjoy it for what it is instead of them trying to change it to what they want it to be. But simply put those players are also paying ZOSs bill without them the game will probably sink.

    The people that are for the Nameplates simply don't understand what its like to have to be "forced" to use a feature that they don't want to use. Even having to have to have it happen once is one time to many by either group or guild. Sure the topic is something minor like Nameplates but again that slippery of where does stop????

    The game was made this way cause people WANTED IT THIS WAY...the gamers wanted it this way. Now we got a crowd in here shouting change it when another crowd is saying its like this for a reason.



    " Nah, give us quest tracker blizzard! damn!
    - quest tracker added

    "Nah, it's too annoying to seek mage for porting to other city! "
    - portals added in every city.

    "Nah, why do some spell need reagent to be casted?
    - all of reagent for certain spells deleted.

    "Nah, why do we need a warlock to summon a group member for dungeon?
    it's ***."
    - summoning stone added

    " Nah, it's too hard to gather ppl for dungeon! do something blizzard!
    - Random dungeon added



    ...etc

    this is one of the reason why WoW sucks nowadays.

    " Too convenient, less reality, boring. "

    ppl is asking too many things for their convenience.

    convenience could mean "Boring" on the other hand.
    Edited by Koopest on September 18, 2014 1:58AM
  • Smiteye
    Smiteye
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    Yes - Even if I don't like them, I can just turn them off anyway.
    There's one hell of a good reason people present it as having no real negatives, and that's because nameplates, OPTIONAL ones, dont have them. You can claim till blue in the face that someones forcing you to do something but it isnt true... if it is maybe you should call the cops.
  • MercyKilling
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    No - Neither chat bubbles or nameplates should be options allowed at all.
    Don't like it.
    Don't want it.
    Don't care that others like/want it.

    It's coming, but I'm not happy about it.

    I think that about covers where I stand on the subject. Oh, the above is applicable to chat bubbles and name plates.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Tankqull
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    Arato wrote: »
    There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.

    No nameplates.
    whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Probitas
    Probitas
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    Other - Post an explanation?
    As long as I can turn them off, I don't care.
  • jamie.goddenrwb17_ESO
    Yes - Even if I don't like them, I can just turn them off anyway.
    Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?

    If there is one, fair enough but so far I just can't see either.
    I can has typing!
  • Artis
    Artis
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    No - Neither chat bubbles or nameplates should be options allowed at all.
    Artemis wrote: »
    Hear me out.

    Neither chat bubbles nor nameplates should be in the game. It ruins the visuals of the game, first of all.
    It's not very logical, too. Well, okay, I agree if you are listening to someone you are supposed to realize where the sound comes from. But nameplates?

    1. Logics. A person's name is not written on him. You can't know it from afar.
    2. Freedom. Namely because of what you said - and I refer to
    -For PVP, it makes organization much more convenient and lets directions be called out such as "you two split off with Awesomeguy" and they would be able to see where Awesomeguy is easily as he moved off to the left and follow.
    People will be FORCED to use this feature because of course someone will use it. And if you want to fight them - you will need the same level of organization. Well, I personally love the stylistics of the game atm. I love that in Cyrodiil I don't see all that cartoon-ish wow-style things. Also, go back to item 1. As a leader you shouldn't be able to say "Focus Awesomeguy, he's a healer" until you targeted that unnamed healer and saw his name. I mean, imagine you are there, in Cyro, yourself. How can you know everyone's names? If you were talking only about allies nameplates, then disregard the last few lines.

    By this logic you then are forced to go get my UI ADDONs.

    Cause i have plenty of them covering my screens giving me data of things the normal ESO UI doesnt.

    Personally i couldnt care less about immersion and things like that in a MMO , so you bet atleast on my PC the game certanly doesnt like on yours.

    Not at all, I am not forced to do that. I use addons, but they don't give any new information on other players. They just show what is already shown by the game more explicitly. For example, buff/debuff durations - those are marked by visual effects. Every single one of them is. I don't have to use an addon in order to track them if I don't want to. However, I use it because I choose to.
    No one in the game sees names of all players surrounding them. For a player to see someone's name, he must put his target at another player. And there's nothing wrong with it.

    What is your logic? They should make the game EASIER for players? So why nameplates for coordination? Why not one button to kill everything and win? Or why play at all?

    Why is a game about information for you? It's not about that. It's about being able to react to changing environment. Look around, grasp the name you need atm - say what you want to be done, let others do their part and find a player with this name and see if they are good to do it fast enough. Why do you want to make the game dumb so that everything is just there?
    If we talk the lack of information, then you'd better put your efforts in convincing them that it should be obvious what skills scale from and how much.
  • Zed
    Zed
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    No - They shouldn't be present at all.
    I've gotten by without any so far so I really don't need them.
    Spend spend spend! 'Cause you don't know any better.
  • ToneFish
    ToneFish
    No - They shouldn't be present at all.
    Tankqull wrote: »
    Arato wrote: »
    There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.
    whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?
    Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?

    If there is one, fair enough but so far I just can't see either.

    Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"

    As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.

    If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.
  • Attorneyatlawl
    Attorneyatlawl
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    Yes - Even if I don't like them, I can just turn them off anyway.
    ToneFish wrote: »
    Tankqull wrote: »
    Arato wrote: »
    There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.
    whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?
    Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?

    If there is one, fair enough but so far I just can't see either.

    Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"

    As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.

    If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.

    So you're arguing that impeding coordinated/skilled play is a good thing for the game? We can already call out "kill the healer on the back left" (and see their name just by hovering over there to confirm it's the right guy) ;) anyway, and a name tag wouldn't make it immediate to spot, regardless.
    Edited by Attorneyatlawl on September 18, 2014 10:48AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
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    Yes - Even if I don't like them, I can just turn them off anyway.
    ToneFish wrote: »
    Tankqull wrote: »
    Arato wrote: »
    There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.
    whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?
    Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?

    If there is one, fair enough but so far I just can't see either.

    Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"

    As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.

    If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.

    Did you seriously... *SERIOUSLY* just say that skill and teamwork is *BAD* for an *ONLINE GAME*!?
  • ToneFish
    ToneFish
    No - They shouldn't be present at all.
    ToneFish wrote: »
    Tankqull wrote: »
    Arato wrote: »
    There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.
    whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?
    Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?

    If there is one, fair enough but so far I just can't see either.

    Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"

    As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.

    If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.

    So you're arguing that impeding coordinated/skilled play is a good thing for the game? We can already call out "kill the healer on the back left" (and see their name just by hovering over there to confirm it's the right guy) ;) anyway, and a name tag wouldn't make it immediate to spot, regardless.

    No, that is not what I am arguing.
    Again, the only position I have is that I personally think the discussion would benefit from weighing the Pros against the Cons instead of presenting it like there are only Pros and assuming that all those against are against it out of spite.

    Even though I can see the benefits of nameplates I can also see disadvantages for those that love to PvP but prefer not to use nameplates. It certainly would be easier to call out a name rather than "the healer to the back left in the blue robe, not the one with the helmet next to him, but the other one".

    It is true nothing is forced. No one is forcing anyone to play a class with major issues either, you can always create another character regardless of what you prefer to play. We strive for balance and fairness in everything. Most of the time it is not black and white, there are Pros and Cons to most things.

    Additionally, what is impeding gameplay is also subjective. I am sure you can find those who say that having a more realistic and challenging approach to tracking down targets is what requires you to be more skilled and coordinated, rather than having the information hand-fed to you via nameplates.

    I personally have no opinion about what is impeding gameplay in this case, all I am saying is that it is hard to have a debate if one side has decided that anyone that is against the idea is automatically wrong. There simply can not be any Cons.
  • ToneFish
    ToneFish
    No - They shouldn't be present at all.
    Smiteye wrote: »
    ToneFish wrote: »
    Tankqull wrote: »
    Arato wrote: »
    There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.
    whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?
    Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?

    If there is one, fair enough but so far I just can't see either.

    Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"

    As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.

    If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.

    Did you seriously... *SERIOUSLY* just say that skill and teamwork is *BAD* for an *ONLINE GAME*!?

    Not at all. I've previously stated that I see the Pros of nameplates and my example was a scenario to demonstrate one situation when it would be an advantage. I think you misunderstood.
  • Tandor
    Tandor
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    No - Neither chat bubbles or nameplates should be options allowed at all.
    ToneFish wrote: »

    Again, I both respect and understand those who want nameplates in ESO.
    The point that is being presented by some opposed is that there will be those who will feel forced to use it to be competitive in some situations. Then it really matters little if it is an optional setting.

    I personally feel that the debate could benefit if the pro-nameplate side would acknowledge that not using the optional nameplates could potentially put a player at a disadvantage in some specific situations. Then the discussion could take a more Pros vs Cons type format where it might be that the Pros outweigh the Cons.

    At the moment nameplates are presented as there are only Pros, and thus the opposition is just being selfish and want to ruin it for everyone. It is simply not true.

    Well said. That is precisely my opinion, yet it is rejected by the OP as based on false assumptions when all some of us did was vote for one of the options he himself included in his poll!
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Yes - Even if I don't like them, I can just turn them off anyway.
    Tandor wrote: »
    ToneFish wrote: »

    Again, I both respect and understand those who want nameplates in ESO.
    The point that is being presented by some opposed is that there will be those who will feel forced to use it to be competitive in some situations. Then it really matters little if it is an optional setting.

    I personally feel that the debate could benefit if the pro-nameplate side would acknowledge that not using the optional nameplates could potentially put a player at a disadvantage in some specific situations. Then the discussion could take a more Pros vs Cons type format where it might be that the Pros outweigh the Cons.

    At the moment nameplates are presented as there are only Pros, and thus the opposition is just being selfish and want to ruin it for everyone. It is simply not true.

    Well said. That is precisely my opinion, yet it is rejected by the OP as based on false assumptions when all some of us did was vote for one of the options he himself included in his poll!

    Actually, I already did agree that if a player chooses to play in a certain way, much like health bars and other stock UI features, they may slightly impair their potential by restricting the information they have at hand to make decisions with. That is a choice, though, and doesn't necessitate someone use them. :) The pros and cons have been discussed at quite a length already and my opinion remains that they are far, far outweighed by the number and severity of benefits of having the option available for use.
    Edited by Attorneyatlawl on September 18, 2014 12:29PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • TehMagnus
    TehMagnus
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    ✭✭
    Yes - Even if I don't like them, I can just turn them off anyway.
    All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.

    This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.

    All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.
    Edited by TehMagnus on September 18, 2014 12:39PM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Yes - Even if I don't like them, I can just turn them off anyway.
    magnusnet wrote: »
    All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.

    This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.

    All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.

    Excellent post. Sounds familiar.... I said the same thing awhile back :)... and it remains true today:
    When an FPS HUD like Battlefield 4's gives me more information than an RPG supposedly based around deep gameplay decisions, stat building & number-based combat systems, and freedom of choice... you KNOW something's messed up ;). Honestly I'm more immersed in battlefield 4 thanks to having a minimap and all critical game info available at a glance, and thus being able to pay attention to the game world, than I am in ESO having to hunt pixels for critical game info and not enjoy the gameplay as much or graphics.

    It's sad, really... they're making changes that result in the exact opposite of what they claim to be aiming for. This isn't new feedback, either, it's been said since I've been in beta and surely long before... but is continually ignored for some creative The Vision(tm)... we all know what that leads to. You say you want me to pay attention to the game world? Why do you make me pull up my character sheet and giant full-screen map that blocks the game world, constantly, to navigate and see buff status/effects? Why can't I see my health at a glance with a number inside the healthbar, rather than have to guess based off of a poorly-designed-at-best healthbar that collapses on itself inversely, contrary to all normal game designs?

    BF4 gives me: Minimap (so I know where I am), teammates marked on minimap + objectives (so I don't have to pull up the big map constantly and cover my entire screen over the gameplay), my health numerically (so I know how hurt I am rather than trying to guess based off of an inverse-collapsing health bar squinting at pixels), my damage hitting is clearly marked with an X over my crosshair when I land attacks, it provides my mana (ammo) clearly, and it looks much cleaner than ESO while doing it. And it even has a small nametag above people's healthbars so I know who's who a role indicator so I know what my teammate generally wants to do. And it looks clean as hell all at the same time! Something people keep claiming can't be done for ESO has been done in MMORPG and FPS games for decades. Yes, decades. Literally.

    When exactly did "minimalist/clean UI" become "featureless UI" in the eyes of people following this game? You can have an info-packed UI that doesn't fill the screen like the command deck of the Starship Enterprise, you just need devs who want to actually listen to feedback and make a useful user interface, rather than strip features out continuously and call it a day.

    BF4-Gameplay-4.jpg

    Lot cleaner and minimalistic than ESO's ui, yet gives you all the vitals unlike ESO does.

    Five months ago: http://www.reddit.com/r/elderscrollsonline/comments/214qzc/eso_and_bf4_both_huge_games_but_why_doesnt_eso/
    Edited by Attorneyatlawl on September 18, 2014 12:47PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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