Attorneyatlawl wrote: »It sounds like you think it's fairer to force 11 other people in a raid to comply with YOUR preferred method instead? And deny tens of thousands the option to play how they enjoy.
rophez_ESO wrote: »Nameplates would work fine and not ruin our scenery (like the GW2 picture posted above) if we just follow some simple rules:
1. Allow users to set the character limit, so I can truncate silly names down to 15 characters or so.
2. Only show nameplates of people who are within a rather short range of you - like the range you'd need to snipe someone 35ish meters or whatever.
Hear me out.
Neither chat bubbles nor nameplates should be in the game. It ruins the visuals of the game, first of all.
It's not very logical, too. Well, okay, I agree if you are listening to someone you are supposed to realize where the sound comes from. But nameplates?
1. Logics. A person's name is not written on him. You can't know it from afar.
2. Freedom. Namely because of what you said - and I refer toPeople will be FORCED to use this feature because of course someone will use it. And if you want to fight them - you will need the same level of organization. Well, I personally love the stylistics of the game atm. I love that in Cyrodiil I don't see all that cartoon-ish wow-style things. Also, go back to item 1. As a leader you shouldn't be able to say "Focus Awesomeguy, he's a healer" until you targeted that unnamed healer and saw his name. I mean, imagine you are there, in Cyro, yourself. How can you know everyone's names? If you were talking only about allies nameplates, then disregard the last few lines.-For PVP, it makes organization much more convenient and lets directions be called out such as "you two split off with Awesomeguy" and they would be able to see where Awesomeguy is easily as he moved off to the left and follow.
Arsenic_Touch wrote: »Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".
That doesn't constitute force. They aren't holding a gun to your head, you have the choice to make your own group or guild. Force would only apply if there wasn't a toggle.
By that logic no-one is forcing you to play the game, or even own a computer.
The fact remains that any feature that is optional in the sense of having a toggle is liable to be imposed on players who don't want to use it but who feel forced to do so by the requirements of those they play with. They are therefore entitled to oppose its introduction.
Arsenic_Touch wrote: »Arsenic_Touch wrote: »Attorneyatlawl wrote: »there is no such thing as "forced" in any circumstance
You've obviously never been kicked from a group or guild because you didn't match up to the leader's requirements ! If it's announced that everyone will have their nameplates on at all times, then you either comply or quit the group/guild. I call that "forced".
That doesn't constitute force. They aren't holding a gun to your head, you have the choice to make your own group or guild. Force would only apply if there wasn't a toggle.
By that logic no-one is forcing you to play the game, or even own a computer.
The fact remains that any feature that is optional in the sense of having a toggle is liable to be imposed on players who don't want to use it but who feel forced to do so by the requirements of those they play with. They are therefore entitled to oppose its introduction.
No, not by that logic because what you said is on a whole other tangent.
Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.
Arsenic_Touch wrote: »
Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.
Arsenic_Touch wrote: »
Any function that is on a toggle, which is optional, is by default not forced on players. Any self imposed regulation or restrictions for play styles have nothing to do with it. They can oppose it all they want but don't expect anyone to take them seriously when they're being disingenuous about it.
Play styles have everything to do with it. As with add-ons, if the use of an optional feature such as nameplates or chat bubbles becomes a requirement of a player's guild or regular group partners then while it is indeed not forced on him by default, it is forced on him in practice. "Use this optional feature or leave the group/guild" is pretty forceful in my book.
The only people who are being disingenuous in the whole debate about nameplates and chat bubbles are those supporters of the features who argue that those who disagree with them are being selfish if they express their disagreement because those features would be optional. The fact is that we are all equally entitled to express our opinion on the subject.
Attorneyatlawl wrote: »Essentially demanding everyone play without it, instead of allowing some to play with and those who don't want it to play in their own way with them off optionally.
Attorneyatlawl wrote: »Essentially demanding everyone play without it, instead of allowing some to play with and those who don't want it to play in their own way with them off optionally.
I'm no more demanding that everyone play without it than you are demanding that everyone play with it. We are each expressing our opinion as to whether we want the feature to be introduced - as we are each equally entitled to do in accordance with the options offered in the OP's poll.
Indeed, but at least for me this is in big part why you would be at a disadvantage if you do not want to use nameplates. In PvP you could single out individuals much more easily with nameplates than without, especially in organized battles using voice chat.Attorneyatlawl wrote: »@ToneFish,
Nameplates in this regard provide better-presented information for players to use, in a similar fashion to health bar numbers through addons, or overhead health bars through the default UI that let you see enemy health at a glance even without them targeted. Nameplates in a similar regard would allow you to tell who's who more readily.
If that were true, I really believe that Zenimax would have made a different call. It was not a random decision. The reason I say that is that there were specific questions about it in their beta surveys. My impression was that they intentionally wanted real players to blend in with NPCs.Attorneyatlawl wrote: »@ToneFish,
Simply leaving the options out when it is never able to be forced upon anyone (no one can come force you to play in their group any more than you can force them to play in yours) creates a worse overall game for everyone.
As mentioned previously I do see the benefits of nameplates and how they can be useful, I am not arguing against that. My argument is that the pro-nameplate side does not appear willing to admit that there are potential disadvantages for those who decide not to use them, at least in some situations.Attorneyatlawl wrote: »@ToneFish,
While I can indeed agree that we disagree, I cannot agree that I feel your argument is valid objectively... I don't mean this in any kind of rude fashion and with all due respect, but the facts just don't bear it out.
Any chance of a ZOS clarification @ZOS_GinaBruno or @ZOS_JessicaFolsom ?? Are they slated to come in or are they just under discussion? Seems most people are in favor of optional ones just like chat boxes from the thread. Knowing theyre coming would go a long way to restoring trust in the game and make it easier to wait for fixes like this.
Shaun98ca2 wrote: »Well your not going to get much from ZOS. Theres a few things to consider with ANYTHING being implemented into this game.
This game is pretty well divided in player base. So something as simple as Nameplates isn't actually as simple as it seems.
Many don't want them and many do so whats the correct option? Well there isn't one. Your either damned if you do or damned if you don't.
No matter how you slice it part of the player base is going to be VERY unhappy with whatever decision is made.
This game is VERY unique as its VERY different from other MMOs out their.
What other MMO out there DOESNT have something as dumb as Nameplates....NONE. This COULD be your one and only truly immersive MMO until the feature is added.
MMOs like WOW have even more OPTIONAL features like the BOSS MOD one that tells you when and where to move and all kinds of overly important INFO.
This is one of the few games that you don't have an option for that.
To MANY that play the game this is an upside of the game that you have a VERY minimalist UI and you spend more time playing the game than the UI...blessing to every healer in this game.
It always seems half the player base wants something to stay and the other half will leave when implemented. Its a constant lose lose.
Personally I believe those playing the game should simply enjoy it for what it is instead of them trying to change it to what they want it to be. But simply put those players are also paying ZOSs bill without them the game will probably sink.
The people that are for the Nameplates simply don't understand what its like to have to be "forced" to use a feature that they don't want to use. Even having to have to have it happen once is one time to many by either group or guild. Sure the topic is something minor like Nameplates but again that slippery of where does stop????
The game was made this way cause people WANTED IT THIS WAY...the gamers wanted it this way. Now we got a crowd in here shouting change it when another crowd is saying its like this for a reason.
whats the difference in a name plate and a permanent enemy health bar with alliance flag as allready implemented?There is no "optional" with nameplates. They become too big of a PVP advantage, forcing everyone to enable them. To disable them would be to handicap yourself.
No nameplates.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Nox_Aeterna wrote: »Hear me out.
Neither chat bubbles nor nameplates should be in the game. It ruins the visuals of the game, first of all.
It's not very logical, too. Well, okay, I agree if you are listening to someone you are supposed to realize where the sound comes from. But nameplates?
1. Logics. A person's name is not written on him. You can't know it from afar.
2. Freedom. Namely because of what you said - and I refer toPeople will be FORCED to use this feature because of course someone will use it. And if you want to fight them - you will need the same level of organization. Well, I personally love the stylistics of the game atm. I love that in Cyrodiil I don't see all that cartoon-ish wow-style things. Also, go back to item 1. As a leader you shouldn't be able to say "Focus Awesomeguy, he's a healer" until you targeted that unnamed healer and saw his name. I mean, imagine you are there, in Cyro, yourself. How can you know everyone's names? If you were talking only about allies nameplates, then disregard the last few lines.-For PVP, it makes organization much more convenient and lets directions be called out such as "you two split off with Awesomeguy" and they would be able to see where Awesomeguy is easily as he moved off to the left and follow.
By this logic you then are forced to go get my UI ADDONs.
Cause i have plenty of them covering my screens giving me data of things the normal ESO UI doesnt.
Personally i couldnt care less about immersion and things like that in a MMO , so you bet atleast on my PC the game certanly doesnt like on yours.
jamie.goddenrwb17_ESO wrote: »Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?
If there is one, fair enough but so far I just can't see either.
jamie.goddenrwb17_ESO wrote: »Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?
If there is one, fair enough but so far I just can't see either.
Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"
As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.
If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.
jamie.goddenrwb17_ESO wrote: »Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?
If there is one, fair enough but so far I just can't see either.
Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"
As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.
If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.
Attorneyatlawl wrote: »jamie.goddenrwb17_ESO wrote: »Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?
If there is one, fair enough but so far I just can't see either.
Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"
As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.
If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.
So you're arguing that impeding coordinated/skilled play is a good thing for the game? We can already call out "kill the healer on the back left" (and see their name just by hovering over there to confirm it's the right guy) anyway, and a name tag wouldn't make it immediate to spot, regardless.
jamie.goddenrwb17_ESO wrote: »Can someone please state exactly what the advantage of nameplates over the standard health bar would be along with why anyone would possibly force someone to use them?
If there is one, fair enough but so far I just can't see either.
Let say you are part of a PvP group in Cyrodiil and you run into group of 20 enemy players. The leader can then call out "Take out 'HealerNoob44' first!"
As the situation is now everyone in your team would basically have to "toggle" through all the enemy players on screen to discover who 'HealerNoob44' is, it will likely take some time to locate that player in a large group.
If you have the option to enable nameplates and use it, you could immediately spot 'HealerNoob44' among the crowd and the team could easily coordinate a directed attack on that player.
Did you seriously... *SERIOUSLY* just say that skill and teamwork is *BAD* for an *ONLINE GAME*!?
Again, I both respect and understand those who want nameplates in ESO.
The point that is being presented by some opposed is that there will be those who will feel forced to use it to be competitive in some situations. Then it really matters little if it is an optional setting.
I personally feel that the debate could benefit if the pro-nameplate side would acknowledge that not using the optional nameplates could potentially put a player at a disadvantage in some specific situations. Then the discussion could take a more Pros vs Cons type format where it might be that the Pros outweigh the Cons.
At the moment nameplates are presented as there are only Pros, and thus the opposition is just being selfish and want to ruin it for everyone. It is simply not true.
Again, I both respect and understand those who want nameplates in ESO.
The point that is being presented by some opposed is that there will be those who will feel forced to use it to be competitive in some situations. Then it really matters little if it is an optional setting.
I personally feel that the debate could benefit if the pro-nameplate side would acknowledge that not using the optional nameplates could potentially put a player at a disadvantage in some specific situations. Then the discussion could take a more Pros vs Cons type format where it might be that the Pros outweigh the Cons.
At the moment nameplates are presented as there are only Pros, and thus the opposition is just being selfish and want to ruin it for everyone. It is simply not true.
Well said. That is precisely my opinion, yet it is rejected by the OP as based on false assumptions when all some of us did was vote for one of the options he himself included in his poll!
All this PVP talk is just nonesence. FPS games like Battlefield have nametags for your team, a different colour for your squad and nothing over the enemies head unless your're directly focusing them with your crosshair.
This has worked for AGES without any "unfairness" brought to the game nor anyone remotely sane actually complaining about it.
All the Cons that people present are easily circumvented in any game that has nameplates so please, bring something to the "Con" table that actually is bringing you to a disadvantage and could actually not easily circumvent and would force you, even if you don't want to, to use nameplates instead of complaining about people not accepting your "Con" arguments.
Attorneyatlawl on Reddit wrote:When an FPS HUD like Battlefield 4's gives me more information than an RPG supposedly based around deep gameplay decisions, stat building & number-based combat systems, and freedom of choice... you KNOW something's messed up . Honestly I'm more immersed in battlefield 4 thanks to having a minimap and all critical game info available at a glance, and thus being able to pay attention to the game world, than I am in ESO having to hunt pixels for critical game info and not enjoy the gameplay as much or graphics.
It's sad, really... they're making changes that result in the exact opposite of what they claim to be aiming for. This isn't new feedback, either, it's been said since I've been in beta and surely long before... but is continually ignored for some creative The Vision(tm)... we all know what that leads to. You say you want me to pay attention to the game world? Why do you make me pull up my character sheet and giant full-screen map that blocks the game world, constantly, to navigate and see buff status/effects? Why can't I see my health at a glance with a number inside the healthbar, rather than have to guess based off of a poorly-designed-at-best healthbar that collapses on itself inversely, contrary to all normal game designs?
BF4 gives me: Minimap (so I know where I am), teammates marked on minimap + objectives (so I don't have to pull up the big map constantly and cover my entire screen over the gameplay), my health numerically (so I know how hurt I am rather than trying to guess based off of an inverse-collapsing health bar squinting at pixels), my damage hitting is clearly marked with an X over my crosshair when I land attacks, it provides my mana (ammo) clearly, and it looks much cleaner than ESO while doing it. And it even has a small nametag above people's healthbars so I know who's who a role indicator so I know what my teammate generally wants to do. And it looks clean as hell all at the same time! Something people keep claiming can't be done for ESO has been done in MMORPG and FPS games for decades. Yes, decades. Literally.
When exactly did "minimalist/clean UI" become "featureless UI" in the eyes of people following this game? You can have an info-packed UI that doesn't fill the screen like the command deck of the Starship Enterprise, you just need devs who want to actually listen to feedback and make a useful user interface, rather than strip features out continuously and call it a day.