Templar's 1k+ parses have a lot of AoE involved. Please give serious figures.
You can see in this screenshot that there is no damage from the passive, "Forceful" - this means that none of the light or heavy attacks ever landed while two or more targets were in proximity, suggesting that no more than one target was ever in range of another for more than a moment. Carve damage is consistent with application to a single target, as is Blazing Spear and all of it's components.
The boss is a single target - with only seven adds that spawn during the encounter, three at one time and four at another. The adds that spawn immediately spread to separate corners of the room, reducing the potential time for AoE damage to about one second, or less. I'm sure most players can agree that, at 90+ seconds, this is a sustained DPS encounter (with a bit of movement involved, as well).
Some may claim that Evil Hunter is necessary for the 1k+ DPS we are seeing here, so let's see what happens if we subtract the 215.98 DPS the ability provided from the overall 1278.48 DPS. The result is, in fact, above 1,000 DPS (1062.5)
The parse shown in the screenshot does not include Razor Caltrops, which I have recently added to my build for an average increase of what looks like about 50 DPS. The parse is also from a time before I picked up all of the sets that I use now. There was no Grahtwood buff involved in this DPS, and at the time I was only benefiting from a few of the PvP buffs in the somewhat contested Chillrend campaign (NA)
Without the buffs I am currently averaging 1100 single target DPS in trials, not counting Evil Hunter. I don't see a reason to take and post new screenshots, as this isn't much different than what we see above. With full PvP buffs, I can climb as high as 1500 on a sustained single target fight. I will be happy to provide proof when my faction picks the buffs back up.
It's starting to feel like many Templar players will say anything so they don't have to accept that there is little wrong with the DPS potential of their class.
skwornub18_ESO wrote: »Meanwhile all the other class can double that and sustain it for longer, so what is your point again? o.O
timidobserver wrote: »This thread has kind of devolved into there is a couple of Templar capable of doing something nearing the general vicinity of the dps that the average player of most other classes can do, so Templar DPS is fine.
However, I think the DPS factor is really only a small portion of the issues Templar have. So, just in case some Dev is perusing, I have to say again that it would be really nice if Templar animations and internal cooldowns could be given a look.
Focused Charge, in particular, needs to be looked at. It has an internal cooldown and it can bug out and lock you in the charge animation indefinitely. With other charges, just blocking fixes that issue in my experience. However, with focused charge, once you get stuck you are stuck until you die or it eventually feels like unlocking. Also, focused charge becomes even wonkyer the laggier it is.
Attorneyatlawl wrote: »DPS numbers are all highly variable. If OP is talking about PUG trial groups, these groups don't have war horn, don't have spirit siphon, and half of the time don't have combat prayer. Some PUG healers don't even use healing springs until the group takes visible damage. DPS also changes widely depending on the length of time. As shown in the pic posted earlier, the 1.4k dps for Templar was over 12.4 seconds, which is not a true sustain period. In non-ideal long sustain situations, the 2k could only be 1.3k, and the 1.4k might only be 900 or so. So in PUGs, the expectations are different, and OP might be having trouble getting a group as a dps if he's not part of an organized one already.Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
You shouldn't even bother answering this, it's obviously a troll.
"1400 is not that good, 2K is good."
Only people I've seen pull 2K are some NBs on some rare occasions on 1rst AA boss and I suppose people that exploited also had 2k dps. I can usually pull 1,6-1,7k dps on Storm Atronach and 1,8-1,9 on some rare runs with the right group + with combat prayer, war horn etc etc. 2k is still pretty rare...
When you look at most pugs who actually struggle to do more than 800-900 dps, 1,4k is pretty good.
Even if I agree the build does have limitations, it's still totally acceptable when your aim is to do a normal run.
2080 dps, and I don't have the grahtwood buff trained.... DK...
https://www.youtube.com/watch?v=ar95AyLP1aU
Done last night. I typically hit 1800+ nowadays minimum. Considering you only "need" 700 dps each person to complete the AA/HRC trials on normal modes comfortably, a Templar (healer/tank oriented) being able to pull 1400+ is more than enough to be good on these.
Attorneyatlawl wrote: »@Jahoel, excellent write-ups. You are spot-on to boot. I wish more players would stop blaming the game for their shortcomings and do some testing to improve their play instead. Overall ESO is actually pretty well-balanced, with each class having some niches they're somewhat better at but not wildly so.timidobserver wrote: »This thread has kind of devolved into there is a couple of Templar capable of doing something nearing the general vicinity of the dps that the average player of most other classes can do, so Templar DPS is fine.
However, I think the DPS factor is really only a small portion of the issues Templar have. So, just in case some Dev is perusing, I have to say again that it would be really nice if Templar animations and internal cooldowns could be given a look.
Focused Charge, in particular, needs to be looked at. It has an internal cooldown and it can bug out and lock you in the charge animation indefinitely. With other charges, just blocking fixes that issue in my experience. However, with focused charge, once you get stuck you are stuck until you die or it eventually feels like unlocking. Also, focused charge becomes even wonkyer the laggier it is.
Hate to break it to you but Templars are absolutely awesome except their single target sustained being a little lower than the other classes. And a top-tier templar hitting within 10-15% of the dps of other top-tier class players actually does show their damage is fine in raids considering the other benefits the class can bring to the table in pve/pvp. People claiming 2200+ dps across a full wispmother fight is "normal" and "easy" for an "average" player is incredulously wrong. I have only seen a handful of trustworthy parses including screenshot of that happening across hundred(s?) of clears of AA and one of those was with a Nightblade pulling it off.
High-end DPS usually pull 1200-1300 at best on the wispmother for a full-fight (90-110 second parse) with some good runs hitting a nominal amount higher. The Storm Atronarch I have personally pushed to 2200+ as a DK but that's only a 17 second or so fight give or take depending on your raid group. The stone atronarch I have reached 1700-1800 on but that requires no movement/target switching/etc. and is more of a direct sustained dps check and resource management to hit that number than anything else. The Mage varies a lot as some rotations use aoe including mine that depending on axe spawns and ability timing can result in extra aoe damage being factored in rather than mostly single-target (i.e. the Mage and her reflections).
Classes are not meant to be carbon copies of eachother or we would have no classes in the first place. Each has a good number of niches and strengths, and a few lackings in comparison to the others.
skwornub18_ESO wrote: »Meanwhile all the other class can double that and sustain it for longer, so what is your point again? o.O
Despite the obvious troll (or seriously confused poster), I feel I should address the matter of 2200+ DPS sustained for greater than 90 seconds (the claim in this post) - again - as I came here to alleviate some of the misinformation such as this that is being spread pertaining to the balance between classes in terms of single target DPS.
1) No, as I basically said before, there is not a class that is doing 2200 ("double that") DPS on a single target for any significant amount of time (90 seconds or more). I have seen Dragonknights on rare occasion sustain 1.8k. Nothing higher, ever. That's not to say no one is, but it is certainly not standard fare. I would be absolutely tickled if someone could provide proof to the contrary.
I have never seen any numbers that were more than 300 above my own on the same encounter, as a Templar. When A DK is doing 2.1k, I'm doing 1.8. When a Sorc is doing 1.5k, I'm doing 1.3k. When a Nightblade is doing 1.4k, I'm typically right there with them.
2) "Sustaining the DPS for longer" is irrelevant, the number I posted can be maintained indefinitely by a Templar just as with any other class.
We simply aren't as unbalanced as people seem to think we are in regards to sustained single target DPS. We may take a bit more work to get going, and we are definitely on the low end, but we are just not in the position that so many players seem to think we are. If anything, more skilled players than I will probably surpass the DPS of other classes using a Templar in the very near future. I'm sorry, but it's starting to sound like a crutch.
There are definitely problems with the Templar, and with other classes, that should be addressed. Many have been mentioned in this thread, or in others. DPS is just not one of those issues. I think that all around, DPS between the classes is in a good place. There will always be a top, and a bottom. But a difference between them as small as we are seeing is not bad. Weapon and armor balance is another matter.
With that I'll go back to just watching these forums, as posting here is often an unpleasant experience. For you Templar players who really want to improve your game, have some tricks to share with me, or just want to chat about the class, I'm always available by PM.
Attorneyatlawl wrote: »2080 dps, and I don't have the grahtwood buff trained.... DK...
https://www.youtube.com/watch?v=ar95AyLP1aU
Done last night. I typically hit 1800+ nowadays minimum.
Thanks. I'm taking that as a no.Can anyone other than DK's?
And Attorneyatlawl
No need for carboncopy classes, but the goal of this game is that any class have the same DPS output with a similar build. So Templar should be able to do 2k-2.2k dps on that fight aswell with a similar build. Which is what Devs are trying to fix and it's what a lot of Templar players are trying to get.
Can anyone other than DK's?
The same DK says he does 1300 hundred on valerial there is a direct sustained
Dps comparison right there.
so a @jlb you want Templars to have the highest dps in game the best healing and tanking
All these damage meter quotes and/or screenies only prove that 2Hnd Sword is ok for DPS.
All the Templar native skills are only accounting for like 20% of the total damage done. Furthermore, they appear to be the least damaging skills overall posted in these comments, meaning they could be replaced by any other skill from any other class (and probably do more dps).
Nothing posted in this thread has proven that the Templar class damaging skills are on par with other classes.
It would only take one tweak or buff to Dark Flare/Solar Barrage to give Templars at least one class skill to really build a dps spec from. Instead of outsourcing all it's dps from elsewhere and decorating it with our "utility".
All these damage meter quotes and/or screenies only prove that 2Hnd Sword is ok for DPS.
All the Templar native skills are only accounting for like 20% of the total damage done. Furthermore, they appear to be the least damaging skills overall posted in these comments, meaning they could be replaced by any other skill from any other class (and probably do more dps).
Nothing posted in this thread has proven that the Templar class damaging skills are on par with other classes.
It would only take one tweak or buff to Dark Flare/Solar Barrage to give Templars at least one class skill to really build a dps spec from. Instead of outsourcing all it's dps from elsewhere and decorating it with our "utility".
It's the way 2h works with Templars passives and abilities. We tried a DK spin on the crusader build and couldn't match the numbers. I will try a nb one later I figure with some of their melee buffs it may be workable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
And the fact that Templars are the best tanks is, just because you say it?Let me explain mr comprehension issues much .
Dps as we already stated they are at over 1300 sustained. Which is what you can expect to see from the other classes if they are played well.
Templars healing skill tree is a reason they shouldn't do more dps than classes that have 3 dps trees. Other wise why would you play those classes? Rule of thumb woah you said something sensible the class that is the best tank shouldn't also do the highest dps.
How is it a fallacy that Templars are the best healers when you state yourself they are doing it all the time in trials?
The best tank point is up for debate shields and some solid burst heals mean they are definite contenders and better then say a nb or sorc tank.
booksmcread wrote: »There has been mention a few times in this thread about a templar caster build that does 1000+ dps single target. Is there a guide out there for this? While I am definitely interested in trying out the 2H crusader build, I don't want to craft all new armor and weapons with a rise in level cap just around the corner (though I am definitely going to try it when I hit vr14, it looks like a fun build). I recently started doing trials and used to heal, but am going in as dps now and feeling a bit behind since I'm only pulling 700-750 dps. I feel like I'm missing something.
Oh, and props to the person who wrote the crusader guide, it's very well put together.
dylanjaygrobbelaarb16_ESO wrote: »Sorry to break it to you but they can't just ignore PvP to improve our pve DPs. Bottom line is, as you stated, we are very strong in PvP. Improving our DPs further risks throwing things out of balance.
booksmcread wrote: »There has been mention a few times in this thread about a templar caster build that does 1000+ dps single target. Is there a guide out there for this? While I am definitely interested in trying out the 2H crusader build, I don't want to craft all new armor and weapons with a rise in level cap just around the corner (though I am definitely going to try it when I hit vr14, it looks like a fun build). I recently started doing trials and used to heal, but am going in as dps now and feeling a bit behind since I'm only pulling 700-750 dps. I feel like I'm missing something.
Oh, and props to the person who wrote the crusader guide, it's very well put together.
There are a few guides on tamriel foundry. If you can't find one pm me and I'll send you a guide.