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Templars Unite! Week 1

  • Skwor
    Skwor
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    Jahoel wrote: »
    JLB wrote: »
    Templar's 1k+ parses have a lot of AoE involved. Please give serious figures.

    Evil%20Hunter.jpg

    You can see in this screenshot that there is no damage from the passive, "Forceful" - this means that none of the light or heavy attacks ever landed while two or more targets were in proximity, suggesting that no more than one target was ever in range of another for more than a moment. Carve damage is consistent with application to a single target, as is Blazing Spear and all of it's components.

    The boss is a single target - with only seven adds that spawn during the encounter, three at one time and four at another. The adds that spawn immediately spread to separate corners of the room, reducing the potential time for AoE damage to about one second, or less. I'm sure most players can agree that, at 90+ seconds, this is a sustained DPS encounter (with a bit of movement involved, as well).

    Some may claim that Evil Hunter is necessary for the 1k+ DPS we are seeing here, so let's see what happens if we subtract the 215.98 DPS the ability provided from the overall 1278.48 DPS. The result is, in fact, above 1,000 DPS (1062.5)

    The parse shown in the screenshot does not include Razor Caltrops, which I have recently added to my build for an average increase of what looks like about 50 DPS. The parse is also from a time before I picked up all of the sets that I use now. There was no Grahtwood buff involved in this DPS, and at the time I was only benefiting from a few of the PvP buffs in the somewhat contested Chillrend campaign (NA)

    Without the buffs I am currently averaging 1100 single target DPS in trials, not counting Evil Hunter. I don't see a reason to take and post new screenshots, as this isn't much different than what we see above. With full PvP buffs, I can climb as high as 1500 on a sustained single target fight. I will be happy to provide proof when my faction picks the buffs back up.

    It's starting to feel like many Templar players will say anything so they don't have to accept that there is little wrong with the DPS potential of their class.

    Meanwhile all the other class can double that and sustain it for longer, so what is your point again? o.O
  • Jahoel
    Jahoel
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    Meanwhile all the other class can double that and sustain it for longer, so what is your point again? o.O

    Despite the obvious troll (or seriously confused poster), I feel I should address the matter of 2200+ DPS sustained for greater than 90 seconds (the claim in this post) - again - as I came here to alleviate some of the misinformation such as this that is being spread pertaining to the balance between classes in terms of single target DPS.

    1) No, as I basically said before, there is not a class that is doing 2200 ("double that") DPS on a single target for any significant amount of time (90 seconds or more). I have seen Dragonknights on rare occasion sustain 1.8k. Nothing higher, ever. That's not to say no one is, but it is certainly not standard fare. I would be absolutely tickled if someone could provide proof to the contrary.

    I have never seen any numbers that were more than 300 above my own on the same encounter, as a Templar. When A DK is doing 2.1k, I'm doing 1.8. When a Sorc is doing 1.5k, I'm doing 1.3k. When a Nightblade is doing 1.4k, I'm typically right there with them.

    2) "Sustaining the DPS for longer" is irrelevant, the number I posted can be maintained indefinitely by a Templar just as with any other class.

    We simply aren't as unbalanced as people seem to think we are in regards to sustained single target DPS. We may take a bit more work to get going, and we are definitely on the low end, but we are just not in the position that so many players seem to think we are. If anything, more skilled players than I will probably surpass the DPS of other classes using a Templar in the very near future. I'm sorry, but it's starting to sound like a crutch.

    There are definitely problems with the Templar, and with other classes, that should be addressed. Many have been mentioned in this thread, or in others. DPS is just not one of those issues. I think that all around, DPS between the classes is in a good place. There will always be a top, and a bottom. But a difference between them as small as we are seeing is not bad. Weapon and armor balance is another matter.

    With that I'll go back to just watching these forums, as posting here is often an unpleasant experience. For you Templar players who really want to improve your game, have some tricks to share with me, or just want to chat about the class, I'm always available by PM.
    Edited by Jahoel on September 4, 2014 1:57AM
  • timidobserver
    timidobserver
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    This thread has kind of devolved into there is a couple of Templar capable of doing something nearing the general vicinity of the dps that the average player of most other classes can do, so Templar DPS is fine.

    However, I think the DPS factor is really only a small portion of the issues Templar have. So, just in case some Dev is perusing, I have to say again that it would be really nice if Templar animations and internal cooldowns could be given a look.

    Focused Charge, in particular, needs to be looked at. It has an internal cooldown and it can bug out and lock you in the charge animation indefinitely. With other charges, just blocking fixes that issue in my experience. However, with focused charge, once you get stuck you are stuck until you die or it eventually feels like unlocking. Also, focused charge becomes even wonkyer the laggier it is.

    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Attorneyatlawl
    Attorneyatlawl
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    @Jahoel, excellent write-ups. You are spot-on to boot. I wish more players would stop blaming the game for their shortcomings and do some testing to improve their play instead. Overall ESO is actually pretty well-balanced, with each class having some niches they're somewhat better at but not wildly so.
    This thread has kind of devolved into there is a couple of Templar capable of doing something nearing the general vicinity of the dps that the average player of most other classes can do, so Templar DPS is fine.

    However, I think the DPS factor is really only a small portion of the issues Templar have. So, just in case some Dev is perusing, I have to say again that it would be really nice if Templar animations and internal cooldowns could be given a look.

    Focused Charge, in particular, needs to be looked at. It has an internal cooldown and it can bug out and lock you in the charge animation indefinitely. With other charges, just blocking fixes that issue in my experience. However, with focused charge, once you get stuck you are stuck until you die or it eventually feels like unlocking. Also, focused charge becomes even wonkyer the laggier it is.

    Hate to break it to you but Templars are absolutely awesome except their single target sustained being a little lower than the other classes. And a top-tier templar hitting within 10-15% of the dps of other top-tier class players actually does show their damage is fine in raids considering the other benefits the class can bring to the table in pve/pvp. People claiming 2200+ dps across a full wispmother fight is "normal" and "easy" for an "average" player is incredulously wrong. I have only seen a handful of trustworthy parses including screenshot of that happening across hundred(s?) of clears of AA and one of those was with a Nightblade pulling it off.

    High-end DPS usually pull 1200-1300 at best on the wispmother for a full-fight (90-110 second parse) with some good runs hitting a nominal amount higher. The Storm Atronarch I have personally pushed to 2200+ as a DK but that's only a 17 second or so fight give or take depending on your raid group. The stone atronarch I have reached 1700-1800 on but that requires no movement/target switching/etc. and is more of a direct sustained dps check and resource management to hit that number than anything else. The Mage varies a lot as some rotations use aoe including mine that depending on axe spawns and ability timing can result in extra aoe damage being factored in rather than mostly single-target (i.e. the Mage and her reflections).

    Classes are not meant to be carbon copies of eachother or we would have no classes in the first place ;). Each has a good number of niches and strengths, and a few lackings in comparison to the others.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    Aeratus wrote: »
    Lizelle wrote: »
    Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
    DPS numbers are all highly variable. If OP is talking about PUG trial groups, these groups don't have war horn, don't have spirit siphon, and half of the time don't have combat prayer. Some PUG healers don't even use healing springs until the group takes visible damage. DPS also changes widely depending on the length of time. As shown in the pic posted earlier, the 1.4k dps for Templar was over 12.4 seconds, which is not a true sustain period. In non-ideal long sustain situations, the 2k could only be 1.3k, and the 1.4k might only be 900 or so. So in PUGs, the expectations are different, and OP might be having trouble getting a group as a dps if he's not part of an organized one already.

    You shouldn't even bother answering this, it's obviously a troll.

    "1400 is not that good, 2K is good."

    Only people I've seen pull 2K are some NBs on some rare occasions on 1rst AA boss and I suppose people that exploited also had 2k dps :). I can usually pull 1,6-1,7k dps on Storm Atronach and 1,8-1,9 on some rare runs with the right group + with combat prayer, war horn etc etc. 2k is still pretty rare...

    When you look at most pugs who actually struggle to do more than 800-900 dps, 1,4k is pretty good.

    Even if I agree the build does have limitations, it's still totally acceptable when your aim is to do a normal run.

    2080 dps, and I don't have the grahtwood buff trained.... DK :) ...
    https://www.youtube.com/watch?v=ar95AyLP1aU

    Done last night. I typically hit 1800+ nowadays minimum. Considering you only "need" 700 dps each person to complete the AA/HRC trials on normal modes comfortably, a Templar (healer/tank oriented) being able to pull 1400+ is more than enough to be good on these.


    Very nice ;) Curshing shock build hehe been experimenting with it lately, it really delivers superior dps than scalding & dots.
  • timidobserver
    timidobserver
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    @Jahoel, excellent write-ups. You are spot-on to boot. I wish more players would stop blaming the game for their shortcomings and do some testing to improve their play instead. Overall ESO is actually pretty well-balanced, with each class having some niches they're somewhat better at but not wildly so.
    This thread has kind of devolved into there is a couple of Templar capable of doing something nearing the general vicinity of the dps that the average player of most other classes can do, so Templar DPS is fine.

    However, I think the DPS factor is really only a small portion of the issues Templar have. So, just in case some Dev is perusing, I have to say again that it would be really nice if Templar animations and internal cooldowns could be given a look.

    Focused Charge, in particular, needs to be looked at. It has an internal cooldown and it can bug out and lock you in the charge animation indefinitely. With other charges, just blocking fixes that issue in my experience. However, with focused charge, once you get stuck you are stuck until you die or it eventually feels like unlocking. Also, focused charge becomes even wonkyer the laggier it is.

    Hate to break it to you but Templars are absolutely awesome except their single target sustained being a little lower than the other classes. And a top-tier templar hitting within 10-15% of the dps of other top-tier class players actually does show their damage is fine in raids considering the other benefits the class can bring to the table in pve/pvp. People claiming 2200+ dps across a full wispmother fight is "normal" and "easy" for an "average" player is incredulously wrong. I have only seen a handful of trustworthy parses including screenshot of that happening across hundred(s?) of clears of AA and one of those was with a Nightblade pulling it off.

    High-end DPS usually pull 1200-1300 at best on the wispmother for a full-fight (90-110 second parse) with some good runs hitting a nominal amount higher. The Storm Atronarch I have personally pushed to 2200+ as a DK but that's only a 17 second or so fight give or take depending on your raid group. The stone atronarch I have reached 1700-1800 on but that requires no movement/target switching/etc. and is more of a direct sustained dps check and resource management to hit that number than anything else. The Mage varies a lot as some rotations use aoe including mine that depending on axe spawns and ability timing can result in extra aoe damage being factored in rather than mostly single-target (i.e. the Mage and her reflections).

    Classes are not meant to be carbon copies of eachother or we would have no classes in the first place ;). Each has a good number of niches and strengths, and a few lackings in comparison to the others.

    Im not sure how everything you said is related to what you quoted. Pretty much the only things mentioned in my post was the various bugs/animation issues that affect many Templar abilities and Templar DPS. I definitely didn't say the class isn't awesome.

    On Templar DPS I totally agree with you. Templar dps is fine because a small minority(1) Templar can reach dps numbers, in select damage meter postings that are not reflected/shown in the posted videos of the build in action, that is below but still generally in the same ballpark as the what average player of every other class is shown doing all over Youtube.

    The only other point mentioned in the post you responded to was addressing bugged/problematic abilities. Just because many of the abilities function fine doesn't mean that those with bugs/problems shouldn't be fixed. I pretty much die due to being locked out of my skills every time I used focused charge. It CCs me longer than it ccs the person I hit.

    I don't think I ever said they are not awesome given that I like my Templar a lot. I've played it since beta and have no intention of playing any other class. However, I might build an alt once the champion system launches in order to experience it fully.

    Edited by timidobserver on September 3, 2014 2:37PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Skwor
    Skwor
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    Jahoel wrote: »
    Meanwhile all the other class can double that and sustain it for longer, so what is your point again? o.O

    Despite the obvious troll (or seriously confused poster), I feel I should address the matter of 2200+ DPS sustained for greater than 90 seconds (the claim in this post) - again - as I came here to alleviate some of the misinformation such as this that is being spread pertaining to the balance between classes in terms of single target DPS.

    1) No, as I basically said before, there is not a class that is doing 2200 ("double that") DPS on a single target for any significant amount of time (90 seconds or more). I have seen Dragonknights on rare occasion sustain 1.8k. Nothing higher, ever. That's not to say no one is, but it is certainly not standard fare. I would be absolutely tickled if someone could provide proof to the contrary.

    I have never seen any numbers that were more than 300 above my own on the same encounter, as a Templar. When A DK is doing 2.1k, I'm doing 1.8. When a Sorc is doing 1.5k, I'm doing 1.3k. When a Nightblade is doing 1.4k, I'm typically right there with them.

    2) "Sustaining the DPS for longer" is irrelevant, the number I posted can be maintained indefinitely by a Templar just as with any other class.

    We simply aren't as unbalanced as people seem to think we are in regards to sustained single target DPS. We may take a bit more work to get going, and we are definitely on the low end, but we are just not in the position that so many players seem to think we are. If anything, more skilled players than I will probably surpass the DPS of other classes using a Templar in the very near future. I'm sorry, but it's starting to sound like a crutch.

    There are definitely problems with the Templar, and with other classes, that should be addressed. Many have been mentioned in this thread, or in others. DPS is just not one of those issues. I think that all around, DPS between the classes is in a good place. There will always be a top, and a bottom. But a difference between them as small as we are seeing is not bad. Weapon and armor balance is another matter.

    With that I'll go back to just watching these forums, as posting here is often an unpleasant experience. For you Templar players who really want to improve your game, have some tricks to share with me, or just want to chat about the class, I'm always available by PM.

    So which is it, we are just fine or we are on the low end? There is a reason templars are rare on the leader boards for anything, PVP and PVE, there is a reason templars are the least preferred class in trials.

    Your argument that all but a few templars are just bad players is a foolish logical fallacy, I have posted such before when others use argumentum ad populum to justify the class's poor performance. You are basically saying the other classes just have all the good players and templars are mostly all bad players. Given the sample size of players this argument is utter nonsense and statistically improbable (very improbable)

    That you are satisfied with the class being on the "low end," your words not mine, does not mean others should accept your low standards. ZEN all the way back to beta has acknowledged magicka and other issues and has done very little to fix the class on the "low end," your words not mine, to date.

    So if you are happy with "low end" performance good for you, don't thrust it on others.
  • JLB
    JLB
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    Jahoel wrote: »
    Evil%20Hunter.jpg

    Yes, 1.2k DPS. Good. But you forgot to include other classes single target DPS to make a direct comparison.
    2080 dps, and I don't have the grahtwood buff trained.... DK :) ...
    https://www.youtube.com/watch?v=ar95AyLP1aU

    Done last night. I typically hit 1800+ nowadays minimum.

    So, I don't know what you meant with this screenshot.
    Templars are on the very low-end of DPS, hence the need of DPS boosts, hence players asking for it here. You post some screenies to prove it wrong, but a quick glance at other classes is enough to see where's Templar's single target DPS at.
    This was even acknowledged by Devs when they say they'll try to fix the fact that Templars were underperforming compared to other classes when using similar builds.
    This is what they were referring to.

    So quoting @skwornub18_ESO‌,
    If you are happy with "low end" performance good for you, don't thrust it on others.
  • lathbury
    lathbury
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    ^^ comparing a 90 odd second valariel screenshot to a 15 second storm atronachs one. In the DK post he states he does around 1300 on valerial so about 30 dps difference.
  • JLB
    JLB
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    lathbury wrote: »
    ^^ comparing a 90 odd second valariel screenshot to a 15 second storm atronachs one. In the DK post he states he does around 1300 on valerial so about 30 dps difference.

    Let me put it differently. Can Templars do 2k DPS in Storm Atronach?
  • lathbury
    lathbury
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    Can anyone other than DK's?
  • lathbury
    lathbury
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    The same DK says he does 1300 hundred on valerial there is a direct sustained
    Dps comparison right there.
  • JLB
    JLB
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    lathbury wrote: »
    Can anyone other than DK's?
    Thanks. I'm taking that as a no.

    And @Attorneyatlawl‌
    No need for carboncopy classes, but the goal of this game is that any class have the same DPS output with a similar build. So Templar should be able to do 2k-2.2k dps on that fight aswell with a similar build. Which is what Devs are trying to fix and it's what a lot of Templar players are trying to get.
  • lathbury
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    so a @jlb you want Templars to have the highest dps in game the best healing and tanking . Sounds balanced lol. Also you have not commented on the fact that the Templar is doing about 2% less dps in sustained fights while bringing off healing and a really useful ultimate.a Templar can also main heal and main tank without a problem. I've yet to see a DK heal a trial let alone a speed run but I have seen Templars dps and tank them.
    So the only issue you have is that you don't burst dps at 2k plus hint neither do sorcs or nb . So I suggest you suck it up because Templars other than a few bugs are fine. They also have a great time in pvp and one of the only endgame viable stamina builds.
    Edited by lathbury on September 4, 2014 9:41PM
  • Attorneyatlawl
    Attorneyatlawl
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    JLB wrote: »
    And Attorneyatlawl‌
    No need for carboncopy classes, but the goal of this game is that any class have the same DPS output with a similar build. So Templar should be able to do 2k-2.2k dps on that fight aswell with a similar build. Which is what Devs are trying to fix and it's what a lot of Templar players are trying to get.

    Right, because every class having the best melee dps, ranged dps, tanking, healing, and support would not mean they're all the same. :p

    So you think Templars should have the best of all five major categories, and that would be balanced? Can my DK have the best support and healing like the Templar does, or is that imbalanced in your opinion?
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    lathbury wrote: »
    Can anyone other than DK's?
    lathbury wrote: »
    The same DK says he does 1300 hundred on valerial there is a direct sustained
    Dps comparison right there.

    Yep, the same fight you linked I only can pull about 1300-1350 tops on my best runs in. So apples-to-apples you're doing just shy of that, and actually exceeding the average run for me. :)

    And as a humorous aside, considering most DK's can't pull 2000-2200dps even on the storm atronarch, can we all agree that most DK's need to be buffed then because I am able to as a DK? :p /nonsensical-sarcasm
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Sorry to break it to you but they can't just ignore PvP to improve our pve DPs. Bottom line is, as you stated, we are very strong in PvP. Improving our DPs further risks throwing things out of balance.
  • JLB
    JLB
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    lathbury wrote: »
    so a @jlb you want Templars to have the highest dps in game the best healing and tanking

    Let me clear up my intentions for you, Mr. Exaggeration Much.
    DPS: Just as high as any other class with a similar build. Same goes for Sorc and NBs. The fact that Templars have a healing skill tree is no reason we shouldn't be dpsing as high as other classes, if we use a DPS build. Period.

    By the same rule of thumbs, DKs shouldn't be able to dps that high because they have a tanking skill tree.
    Sounding as stupid as it actually is, I though I'd throw it here, since seems you like to head towards that argumentation.

    Funny I still didn't hear that there are not more Templars DPSing on Trials because most of Templar players suck. I guess that'll come out eventually.

    Regarding Templars being the best healers and best tanks, not going to fall into discussing stupid fallacies.
  • lathbury
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    Let me explain mr comprehension issues much .
    Dps as we already stated they are at over 1300 sustained. Which is what you can expect to see from the other classes if they are played well.
    Templars healing skill tree is a reason they shouldn't do more dps than classes that have 3 dps trees. Other wise why would you play those classes? Rule of thumb woah you said something sensible the class that is the best tank shouldn't also do the highest dps. There are 2 templars in my guild running as dps on sub 13 minute runs Qoolas and Lucia we go with a sorc healer as negate is always charged when we need it.
    How is it a fallacy that Templars are the best healers when you state yourself they are doing it all the time in trials?
    The best tank point is up for debate shields and some solid burst heals mean they are definite contenders and better then say a nb or sorc tank.
    Making all classes do they exact same thing is stupid you may as well remove classes all together. They should all be with in about 10% of each other. With each class strong in one area and weak in others eg
    DK could be top at tanking second at melee dps, third at ranged dps and last at healing.
    Templars healing,tanking,melee,range
    Nb meleee,ranged,healing,tanking.
    Sorc ranged,healing,tanking,melee.
    If they are all within 10% then it's fine as you also have to look at the other things they bring to the group. For eg a sorc healer having negate charging rapidly.
    Edited by lathbury on September 5, 2014 12:16PM
  • Xexpo
    Xexpo
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    All these damage meter quotes and/or screenies only prove that 2Hnd Sword is ok for DPS.
    All the Templar native skills are only accounting for like 20% of the total damage done. Furthermore, they appear to be the least damaging skills overall posted in these comments, meaning they could be replaced by any other skill from any other class (and probably do more dps).

    Nothing posted in this thread has proven that the Templar class damaging skills are on par with other classes.
    It would only take one tweak or buff to Dark Flare/Solar Barrage to give Templars at least one class skill to really build a dps spec from. Instead of outsourcing all it's dps from elsewhere and decorating it with our "utility".

    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • lathbury
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    kaer426 wrote: »
    All these damage meter quotes and/or screenies only prove that 2Hnd Sword is ok for DPS.
    All the Templar native skills are only accounting for like 20% of the total damage done. Furthermore, they appear to be the least damaging skills overall posted in these comments, meaning they could be replaced by any other skill from any other class (and probably do more dps).

    Nothing posted in this thread has proven that the Templar class damaging skills are on par with other classes.
    It would only take one tweak or buff to Dark Flare/Solar Barrage to give Templars at least one class skill to really build a dps spec from. Instead of outsourcing all it's dps from elsewhere and decorating it with our "utility".

    It's the way 2h works with Templars passives and abilities. We tried a DK spin on the crusader build and couldn't match the numbers. I will try a nb one later I figure with some of their melee buffs it may be workable.
    Edited by lathbury on September 5, 2014 2:21PM
  • Tankqull
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    lathbury wrote: »
    kaer426 wrote: »
    All these damage meter quotes and/or screenies only prove that 2Hnd Sword is ok for DPS.
    All the Templar native skills are only accounting for like 20% of the total damage done. Furthermore, they appear to be the least damaging skills overall posted in these comments, meaning they could be replaced by any other skill from any other class (and probably do more dps).

    Nothing posted in this thread has proven that the Templar class damaging skills are on par with other classes.
    It would only take one tweak or buff to Dark Flare/Solar Barrage to give Templars at least one class skill to really build a dps spec from. Instead of outsourcing all it's dps from elsewhere and decorating it with our "utility".

    It's the way 2h works with Templars passives and abilities. We tried a DK spin on the crusader build and couldn't match the numbers. I will try a nb one later I figure with some of their melee buffs it may be workable.

    would you please fell free to highlight those "mighty" templar passives? as beside of "balanced warrior" none of them effect the dmg output of 2h weapon styles wich are the main source of the discussed build, and even than its a 4%increase in weapon dmg the value you allready have hardcapped in a staminabuild while beeing buffed by a molten weapon morph anyway.
    and burning light just adds a effect that is given to DKs for free by using fire attacks.
    Edited by Tankqull on September 5, 2014 2:55PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • JLB
    JLB
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    lathbury wrote: »
    Let me explain mr comprehension issues much .
    Dps as we already stated they are at over 1300 sustained. Which is what you can expect to see from the other classes if they are played well.
    Templars healing skill tree is a reason they shouldn't do more dps than classes that have 3 dps trees. Other wise why would you play those classes? Rule of thumb woah you said something sensible the class that is the best tank shouldn't also do the highest dps.
    And the fact that Templars are the best tanks is, just because you say it?
    Compared to what classes? In what fights?
    And the fact that Templars are the best healers is, just because you say it?
    Compared to which classes? In what fights? Are we entering in the magicka sustain debate aswell, so a better magicka sustain will derive on a better healer, since he won't run out of magicka? Or the fact that Templars are not needed as healers in AA or anywhere, just because any other class can heal as good?
    I love your this-is-a-fact-because -I-say-so argumentation.

    lathbury wrote: »
    How is it a fallacy that Templars are the best healers when you state yourself they are doing it all the time in trials?

    Where exactly did I say that? And even if I did, did you ever though you might be seeing more Templars tanking or healing because those are the only 2 role options they have to run Trials?
    Any class can just heal as good.
    The reason you don't see more (i.e.) DK tanks or healers is because their dps is so high it's a waste to have them healing or tanking (since any class can do it just as good).
    So maybe the reason you see a lot of Templars healing or tanking, is because those are the only 2 options to join ***.
    lathbury wrote: »
    The best tank point is up for debate shields and some solid burst heals mean they are definite contenders and better then say a nb or sorc tank.

    Up for debate? Hahaha, yeah sure. Quite different from saying Templar is the best tank?

    DKs, Sorcerers and NB's make excellent tanks. DKs and Sorcerers are just amazing tanks. Being able to tank (Templar) is not being the best tank. I'm ok with it, since tanking is not as crucial as other games, and any class can just tank good, but don't make me laugh saying Templars are the best tanks, just by babbling 'shield' & 'heals'.

    Shields: Not the only class that has shields. There are 3 class shields in game.

    Heals: A tank in hard fights is not in charge of healing anyone to start off. If anything, selfheals, but GDB is obviously the best selfheal in game, so Templars don't even win on that.
    Resto abilities are much cheaper than Templar's anyways, so it's very easy for any class to have a Resto staff to swipe to, and a mix a couple of cheap heals to use while tanking.
    Then, if Templars can help with some extra heals (which the healer should be already doing), the other classes can help with different group utility like group shields, negates, and a long etc.
    So yeah, bring more fallacies about Templars, please.

    Bottom line:
    any class can heal as good with the right build
    any class can tank as good with the right build
    any class should dps (burst or sustained) as good.
    Edited by JLB on September 5, 2014 3:14PM
  • booksmcread
    booksmcread
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    There has been mention a few times in this thread about a templar caster build that does 1000+ dps single target. Is there a guide out there for this? While I am definitely interested in trying out the 2H crusader build, I don't want to craft all new armor and weapons with a rise in level cap just around the corner (though I am definitely going to try it when I hit vr14, it looks like a fun build). I recently started doing trials and used to heal, but am going in as dps now and feeling a bit behind since I'm only pulling 700-750 dps. I feel like I'm missing something.

    Oh, and props to the person who wrote the crusader guide, it's very well put together.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Looking at the skills used by the person who got the Templar to do 1300+ DPS, I don't see a lot of Templar skills.

    The top damage was done by these (in order):
    --Light Attack (18%)
    --Evil Hunter (16%)
    --Wrecking Blow (12%)
    --Heavy Attack (9%)
    --Executioner (9%)

    This is 63% of his damage. These are all skills open to any class, not specific to Templars. This is all before he even gets to any Templar skills.

    Some Templar skills do contribute damage, but only 22% of his damage comes from Templar skills. A full 78% come from non-Templar skills.

    So yes, you can build a Templar to have decent sustained DPS... so long as you don't use many Templar skills.

    And you can get better DPS with literally any other class.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • lathbury
    lathbury
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    Yes but Templar passive are giving these boosts that you can't with other classes. that's why a DK using those abilities comes out lower.
    Edited by lathbury on September 5, 2014 5:26PM
  • lathbury
    lathbury
    ✭✭✭✭✭
    There has been mention a few times in this thread about a templar caster build that does 1000+ dps single target. Is there a guide out there for this? While I am definitely interested in trying out the 2H crusader build, I don't want to craft all new armor and weapons with a rise in level cap just around the corner (though I am definitely going to try it when I hit vr14, it looks like a fun build). I recently started doing trials and used to heal, but am going in as dps now and feeling a bit behind since I'm only pulling 700-750 dps. I feel like I'm missing something.

    Oh, and props to the person who wrote the crusader guide, it's very well put together.

    There are a few guides on tamriel foundry. If you can't find one pm me and I'll send you a guide.
  • technohic
    technohic
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    Sorry to break it to you but they can't just ignore PvP to improve our pve DPs. Bottom line is, as you stated, we are very strong in PvP. Improving our DPs further risks throwing things out of balance.

    Agree with this but I do think Templars could use some different options to make some of the abilities tougher choices. Actually could be said for most classes more than likely, though.
  • booksmcread
    booksmcread
    ✭✭✭✭
    lathbury wrote: »
    There has been mention a few times in this thread about a templar caster build that does 1000+ dps single target. Is there a guide out there for this? While I am definitely interested in trying out the 2H crusader build, I don't want to craft all new armor and weapons with a rise in level cap just around the corner (though I am definitely going to try it when I hit vr14, it looks like a fun build). I recently started doing trials and used to heal, but am going in as dps now and feeling a bit behind since I'm only pulling 700-750 dps. I feel like I'm missing something.

    Oh, and props to the person who wrote the crusader guide, it's very well put together.

    There are a few guides on tamriel foundry. If you can't find one pm me and I'll send you a guide.

    Thank you, I will look for those.
  • Drjones501
    Tweaking of some of the dps abilities would be cool, but not necessary. If you can't find an invite for trials on your templar quit hanging out with monumental *** bags. :)
    Hasek
    V13 Templar healer
    Mawlbrung
    46 Night Blade Vampy
    Assassin Brotherhood, DC NA server
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