One of the biggest reasons templars underperforms @ZOS is because of the actual animations for the templar abilities.
1. Dark Flare:
Dark flare might have the same casting time as crystal shards but once it's been executed it takes a looong time before it actually connects with the target. A sorcerer can hit an enemy almost twice with crystal shards in comparison because the crystal shard moves like a ballistic missile.
It is actually so bad that if you want to do a follow-up attack after using dark flare, you (depending on the distance to the target) actually have to pause for a moment before you activate your next ability if you want it to benefit from dark flare's buff.
The solution is to speed up the animation and instead of having the ability's buff apply to the next attack, make it apply to the caster for 6 seconds.
2. Solar Barrage:
Solar barrage suffers from an internal cooldown issue where casting the ability repetedly is extremely wonky.
The solution is to reduce the internal cooldown after the animation has executed.
3. Sun Fire:
Sun fire suffers from the same issue as dark flare. The animation for this ability is too slow. It is too easy to see coming and even if you have 3-4 projectiles coming at you, you can roll-dodge easily and avoid them all. And of course, they are a joke to reflect for a dragonknight, just like dark flare... or block, for that matter.
The solution is to speed up the animation to that of a destruction staff light attack bolt. There is no reason why sun fire must move so slowly when it is only logical that the ability should move at the same speed as funnel health and staff projectiles.
4. Backlash:
Backlash has an unforgiving 1.5 sec cast time and gives you so little in return - other than the chance of being interupted. In those 1.5 seconds you can get off around 2 other abilities and 2 light attacks which can almost do the same damage as backlash can store up, so why on earth would anyone ever considering slotting this ability in its current state?
In a PvP environment with multiple enemies and allies it is almost useless as the target will just hide behind other characters' hitboxes - just like people go behind dragonknights that goes in front to reflect all incoming projectives and position their hitboxes so that ranged attackers have a hard time hitting those behind.
The solution is to make this ability the counterpart to mark target. Significantly increase the cost of the ability but make it an instant cast instead so that it is actually possible to use its synergy with other attacks.
5. Focused charge:
Focused charge, and its morphs, suffers from an internal cooldown problem. After being executed there is a good 0.5-1 sec where you character can't follow up with any attacks where other gap closers like shield charge and critical charge allow you to follow up with attacks immediately after having connected with the target.
The solution is of course to address the internal cooldown - and please do so.
Those are just some of the templar issues to go along with a lot of other critical stuff that has been mentioned in this thread. Of note is that some of the templar passives actually nerf the templar abilities as pointed out elsewhere!
@Zenimax, I really hope you will take the animation aspect into consideration as well when you address the templar in the future. Personally, it is one of the things that I find the most annoying when playing the class. My DK, sorc and nightblade feel sharp and responsive in comparison but my templar (even though I enjoy playing it) simply feels clunky and sluggish in comparison
astal360b14_ESO wrote: »I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.
I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.
Regards,
Aeodar
Proud Templar of Aldmeri Dominion
Attorneyatlawl wrote: »astal360b14_ESO wrote: »I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.
I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.
Regards,
Aeodar
Proud Templar of Aldmeri Dominion
Let me start by saying while I love the amount of effort and the insight put into your post, I have to wonder how you aren't already competitive, being by far the best/easiest healer for Trials and other content currently. Each class has the ability to do all roles in this game but they each have a few niches that they're better at than the others. I don't really see any problem with that and if anything it gives some meaning to the class system and your choices.
-Signed, raiding nightblade/sorc/dk, working Templar up now .
timidobserver wrote: »Attorneyatlawl wrote: »astal360b14_ESO wrote: »I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.
I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.
Regards,
Aeodar
Proud Templar of Aldmeri Dominion
Let me start by saying while I love the amount of effort and the insight put into your post, I have to wonder how you aren't already competitive, being by far the best/easiest healer for Trials and other content currently. Each class has the ability to do all roles in this game but they each have a few niches that they're better at than the others. I don't really see any problem with that and if anything it gives some meaning to the class system and your choices.
-Signed, raiding nightblade/sorc/dk, working Templar up now .
I am not sure why people keep saying this. The majority of a trials group is dps, therefore every class should be equally capable of filling dps slots. This is necessary so that Templar can have as much opportunity to participate in a trials group as any other class.
Templar don't need to be the best DPS in the game, but they don't need to be outclassed as far as they currently are.
Introduce a trial that takes 9 healers and your point may have some legs to stand on.
I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.
Draxuul
I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.
Draxuul
@Draxuul Trials have mechanics that make you fail if you don't do enough DPS in a certain amount of time. So bringing sub-par DPS makes it so you cannot finish the fight.... Right now, Templars are sub-par DPS. Do Trials and then come back and post...
Yes, we have survivability that works well in PVP and solo'ing. However, people like me want to do end game PVE and right now we have to fight over 2 healing spots or 1 tank spot... it sucks and needs to be fixed. The other option is to take out the DPS checks in raid mechanics so that you can bring low DPS in and not have your raid fail...
I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.
Draxuul
@Draxuul Trials have mechanics that make you fail if you don't do enough DPS in a certain amount of time. So bringing sub-par DPS makes it so you cannot finish the fight.... Right now, Templars are sub-par DPS. Do Trials and then come back and post...
Yes, we have survivability that works well in PVP and solo'ing. However, people like me want to do end game PVE and right now we have to fight over 2 healing spots or 1 tank spot... it sucks and needs to be fixed. The other option is to take out the DPS checks in raid mechanics so that you can bring low DPS in and not have your raid fail...
Jesus wept sorcs dps sucks compared to Templars. All this whining for the sake of it no one has even asked if I'm trolling. That tells me none of the Templars are here to actually learn how to dd or tank and are instead here to whine that they didn't get picked to heal in a trial.
@ZOS won't listen to us. They've had months and months to doing something about helping our class. All they did was working on Sun Shield and it's morphs then called it good. Face facts. We are the weakest and we sill stay the weakest.
I'm a templer and to be honest I am struggling. Granted I'm only a low level but currently I have survivability (I originally set out to create a tank before learning of the lack of need for one) but my dps is so poor that eventually I lose the war of attrition with the mobs since I can't dispatch them fast enough.
I'm hoping for some build tips from my fellow templars. I don't want complete build specs as I still want to create the build and work at it but advice would be most helpful.
I'm a templer and to be honest I am struggling. Granted I'm only a low level but currently I have survivability (I originally set out to create a tank before learning of the lack of need for one) but my dps is so poor that eventually I lose the war of attrition with the mobs since I can't dispatch them fast enough.
I'm hoping for some build tips from my fellow templars. I don't want complete build specs as I still want to create the build and work at it but advice would be most helpful.
I don't know, 1-50 temp can puncturing sweep through everything, not sure why you are struggling.
Maybe yout should poem a thread and last all your aspect and we can help.
I have one answer for your tldr block of text:
Hybrid Templar High DPS Build
Clearly once again a L2P issue.
Oh and btw, it's normal at some point that you can't hope to achieve the same DPS with a templar than with a DK or a NB, just as you can't expect to be able to pull the same amount of heals with anything but a templar.
Should ZOS also buff other classes and give them skills so we can also be as good @ healing as templars because when I try to join a High level Trial as a healer I get laughed at and I think it's unfair.
If you wanted to play as high DPS, what in the world made you think that templar was the way to go????
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"