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Templars Unite! Week 1

kungmoo
kungmoo
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I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.

We have asked ZoS for some help in this area, along with magicka management and have heard nothing for months.

So begins my weekly posts on what i think needs to be addressed.

This is not a PVP complaint. Templars are very strong in PVP atm, this is purely a PVE problem. So please, keep the PVP flames out if you would be so kind.

My suggestions are as follows:

Magicka Management=
Dawn's Wrath line - Restoring Spirit passive... scrap it and replace with

Passive skill- Restoring Spirit <name works well enough>

Restore .25/.50% magicka/stamina when damaging an enemy and .13/.25% magicka/stamina for healing an ally per Templar ability slotted.

For dealing 1000 dps <simple round number> with 5 templar skills slotted it would give 25 magicka/stamina, for healing 1000 per second it would give 12.5

This would in no way affect where the templar is its strongest, small scale pvp, because you couldn't generate enough healing or dps to make it too strong. Yet in group content it would give enough to help us sustain our damage and healing.

Given that most people would probably run 3-4 templar skills max, it would be even less. But still enough to help us sustain ourselves.

The numbers could go up or down depending on how strong/weak it is. But i think the idea is sound.


Aedric Spear line - Sun shield <and its morphs>
50% magicka penalty while ability is active.

100% penalty was too much with the new magicka regen softcaps i agree, but as it stands this skill is too spammable. With a new magicka management skill it would be even worse. And then would come the nerfs to something we probably couldnt afford nerfed.

Dps-

Aedrid Spear- Puncturing strike <and its morphs>
Make it so Expert Hunter can proc from the skill. Even just the closest target would go a long way. <I thought it did before, but after hours of testing, it is not proccing the skill atm>

Dawn's Wrath- Solar Flare <and its morphs>
Remove the spell power/damage increase on next attack and change to 5% increased damage on the target for 6 seconds. Would go a long way with groups i think.

Dawn's Wrath- Backlash <and its morphs>
Make this instant cast and make it where it can crit over its value cap. Why it isn't already i don't understand. Would go a long way to increase our dps in groups/trials.


From another post-
Baphomet wrote: »
One of the biggest reasons templars underperforms @ZOS is because of the actual animations for the templar abilities.

1. Dark Flare:

Dark flare might have the same casting time as crystal shards but once it's been executed it takes a looong time before it actually connects with the target. A sorcerer can hit an enemy almost twice with crystal shards in comparison because the crystal shard moves like a ballistic missile.

It is actually so bad that if you want to do a follow-up attack after using dark flare, you (depending on the distance to the target) actually have to pause for a moment before you activate your next ability if you want it to benefit from dark flare's buff.

The solution is to speed up the animation and instead of having the ability's buff apply to the next attack, make it apply to the caster for 6 seconds.

2. Solar Barrage:

Solar barrage suffers from an internal cooldown issue where casting the ability repetedly is extremely wonky.

The solution is to reduce the internal cooldown after the animation has executed.

3. Sun Fire:

Sun fire suffers from the same issue as dark flare. The animation for this ability is too slow. It is too easy to see coming and even if you have 3-4 projectiles coming at you, you can roll-dodge easily and avoid them all. And of course, they are a joke to reflect for a dragonknight, just like dark flare... or block, for that matter.

The solution is to speed up the animation to that of a destruction staff light attack bolt. There is no reason why sun fire must move so slowly when it is only logical that the ability should move at the same speed as funnel health and staff projectiles.

4. Backlash:

Backlash has an unforgiving 1.5 sec cast time and gives you so little in return - other than the chance of being interupted. In those 1.5 seconds you can get off around 2 other abilities and 2 light attacks which can almost do the same damage as backlash can store up, so why on earth would anyone ever considering slotting this ability in its current state?

In a PvP environment with multiple enemies and allies it is almost useless as the target will just hide behind other characters' hitboxes - just like people go behind dragonknights that goes in front to reflect all incoming projectives and position their hitboxes so that ranged attackers have a hard time hitting those behind.

The solution is to make this ability the counterpart to mark target. Significantly increase the cost of the ability but make it an instant cast instead so that it is actually possible to use its synergy with other attacks.

5. Focused charge:

Focused charge, and its morphs, suffers from an internal cooldown problem. After being executed there is a good 0.5-1 sec where you character can't follow up with any attacks where other gap closers like shield charge and critical charge allow you to follow up with attacks immediately after having connected with the target.

The solution is of course to address the internal cooldown - and please do so.

Those are just some of the templar issues to go along with a lot of other critical stuff that has been mentioned in this thread. Of note is that some of the templar passives actually nerf the templar abilities as pointed out elsewhere!

@Zenimax, I really hope you will take the animation aspect into consideration as well when you address the templar in the future. Personally, it is one of the things that I find the most annoying when playing the class. My DK, sorc and nightblade feel sharp and responsive in comparison but my templar (even though I enjoy playing it) simply feels clunky and sluggish in comparison

I ask any other templars to post suggestions on how to improve the class. I know there are a lot out there already, so lets get all the ideas together.

One final note...

I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.

Regards,
Aeodar
Proud Templar of Aldmeri Dominion

Edited by kungmoo on August 29, 2014 1:15AM
Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • timidobserver
    timidobserver
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    It would be awesome if we could see some work on focused charge and solar barrage with the animation/internal cooldown issues as well as the other animation/internal cooldown issues.

    @ZOS_JessicaFolsom‌
    @ZOS_GinaBruno‌
    Edited by timidobserver on August 29, 2014 1:18AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Attorneyatlawl
    Attorneyatlawl
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    I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.
    I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.

    Regards,
    Aeodar
    Proud Templar of Aldmeri Dominion

    Let me start by saying while I love the amount of effort and the insight put into your post, I have to wonder how you aren't already competitive, being by far the best/easiest healer for Trials and other content currently. Each class has the ability to do all roles in this game but they each have a few niches that they're better at than the others. I don't really see any problem with that and if anything it gives some meaning to the class system and your choices.

    -Signed, raiding nightblade/sorc/dk, working Templar up now ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • lathbury
    lathbury
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    Are also one of the best at dps with a certain build Templars are in a good place had 4 in our group earlier wanted a fifth but he was busy.
  • James-Wayne
    James-Wayne
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    Amen!

    If a trial group does not need a Healer you are simply not selected on any group content including trials. So my question is how do I group with my Templar in group content if I'm not selected because I'm considered inferior to other classes?

    Do we need to make trials have caps on the amount of classes any 12 team can have in a effort to stop groups selecting only a few classes?

    I've seen regular trial runs with 2 healers (Templar and nightblade), 1 tank (Dragonnight) and the rest DPS (Sorcs)... how is this viable for paid group content now and into the future?

    More balancing is needed for groups to function correctly.

    @ZOS_JessicaFolsom‌
    @ZOS_GinaBruno‌
    Edited by James-Wayne on August 29, 2014 3:55AM
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  • lathbury
    lathbury
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    Again go as dps
  • lathbury
    lathbury
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    Or tank for that matter
  • timidobserver
    timidobserver
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    I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.
    I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.

    Regards,
    Aeodar
    Proud Templar of Aldmeri Dominion

    Let me start by saying while I love the amount of effort and the insight put into your post, I have to wonder how you aren't already competitive, being by far the best/easiest healer for Trials and other content currently. Each class has the ability to do all roles in this game but they each have a few niches that they're better at than the others. I don't really see any problem with that and if anything it gives some meaning to the class system and your choices.

    -Signed, raiding nightblade/sorc/dk, working Templar up now ;).

    I am not sure why people keep saying this. The majority of a trials group is dps, therefore every class should be equally capable of filling dps slots. This is necessary so that Templar can have as much opportunity to participate in a trials group as any other class.

    Templar don't need to be the best DPS in the game, but they don't need to be outclassed as far as they currently are.

    Introduce a trial that takes 9 healers and your point may have some legs to stand on.
    Edited by timidobserver on August 29, 2014 4:40AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • lathbury
    lathbury
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    I cant tell you the number of times i have been flat refused a trials group because of our dps, not to mention the times i am laughed at for even asking. We are the lowest of the dps specs by a large margin.
    I do not want to be the strongest class. I dont want to be top dps, we have too much utility to be top dps. I just want to be able to compete in end game PVE like all the others.

    Regards,
    Aeodar
    Proud Templar of Aldmeri Dominion

    Let me start by saying while I love the amount of effort and the insight put into your post, I have to wonder how you aren't already competitive, being by far the best/easiest healer for Trials and other content currently. Each class has the ability to do all roles in this game but they each have a few niches that they're better at than the others. I don't really see any problem with that and if anything it gives some meaning to the class system and your choices.

    -Signed, raiding nightblade/sorc/dk, working Templar up now ;).

    I am not sure why people keep saying this. The majority of a trials group is dps, therefore every class should be equally capable of filling dps slots. This is necessary so that Templar can have as much opportunity to participate in a trials group as any other class.

    Templar don't need to be the best DPS in the game, but they don't need to be outclassed as far as they currently are.

    Introduce a trial that takes 9 healers and your point may have some legs to stand on.

    Templars can get 1400 sustained single target dps as well. They also make very solid tanks. Apparently they are also fotm in pvp not sure what more you could ask for.
  • Draxuul
    Draxuul
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    I`m sorry, being a Templar myself and being entirely sattisfied with my character as is , i`m gonna have to be a jerk here and say that i don`t agree with the OP`s post .

    The way i see my character at the moment is he`s already too powerful as he is . Now i`m sorry i haven`t experienced the Trials yet so i can`t say anything about those . But the fact that i can easily solo Dark Anchors of my own lvl or even 1-2 lvls higher than myself with both my Templar characters which are both built in completly different ways makes me beleive that the Templar is already too powerful as is and that making them more powerful would deffinatly make them overpowered which would then bring in a hell of a lot of complaints from people who play the other 3 classes which would in turn force the devs to either nerf Templars or boost all 3 other classes and simply mess things up even further.

    I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.

    Yeah i agree that templars are not the best when it comes to DPS but their heals allow them to stand and fight for a much longer period of time and imagine giving them more DPS and better Magicka sustainance , you`d simply turn them into gods and it wouldn`t surprise me if Templars were abkle to figure out builds that would actually allow them to solo Trials .

    Now i`m of course just throwing theories out there , i haven`t tried trials so i can`t say for sure but all i know is that Templars are very very very powerful as is and anyone who isn`t able to recognize is either someone who hasn`t played a Templar himself or has had bad experiences in previous groups because of a bad templar player.

    Either way, the fault is not on the devs , it`s on the players.

    Everywhere i look i see people dying to super easy encounters and everytime i wonder :`` How the hell is that even possible to die to this mob ??`` I also keep seeing people fight soooo slow it`s almost ambarassing . People from every class including templars .

    Sometimes i see someone higher lvl than myself die right in front of me before i can do anything to save them and then i fight and kill that same Mob or boss that just killed them .

    People need to realise that not all players are the same and that you can put 200 templars or DK`s or Sorcs in a bucket and none of them will be the same .

    Just because you`ve had a bad experience while grouping with a templar doesn`t mean that templars are bad . It just means that this particular templar is bad.

    In fact if someone plays a templar and hopes to out-DPS a sorc or a DK who is using a pure DPS build , then that Templar is obviously a bad templar .

    Our strengh comes from being strong healers, so that doesn`t keep us from building ourselves for DPS but we do have to keep in mind that we can`t out-DPS other classes so we have to combine our DPS with our heals and allow our group to stand and fight longer because the fight WILL last longer because we can`t offer as much DPS as a sorc would.

    Anyways i hope this post will help open people`s eyes to the many different facts mentioned in it .

    -Every player is different
    -Templars are very powerful , just don`t expect to outDPS other classes
    -Take advantage of your class`s strenghs instead of asking Devs to elliminate your weaknesses.

    And as for magicka sustainance, there are already so many ways to boost magicka sustainance, i don`t even see why people are asking to give us more.

    Potions, mundus stone of the Atronach, jewelry enchantments, divine trait on gear can also help if you use the Mundus Stone of the Atronach, plus a few passives that are not class specific.

    All of those things combined can give a more than acceptable magicka regen to any class who uses it, including Templars. I should know , i only play Templar.


    So like i said, i hope this post helps.

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • lathbury
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    Jesus wept sorcs dps sucks compared to Templars. All this whining for the sake of it no one has even asked if I'm trolling. That tells me none of the Templars are here to actually learn how to dd or tank and are instead here to whine that they didn't get picked to heal in a trial.
  • Lizelle
    Lizelle
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    Draxuul wrote: »

    I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.

    Draxuul

    @Draxuul‌ Trials have mechanics that make you fail if you don't do enough DPS in a certain amount of time. So bringing sub-par DPS makes it so you cannot finish the fight.... Right now, Templars are sub-par DPS. Do Trials and then come back and post...

    Yes, we have survivability that works well in PVP and solo'ing. However, people like me want to do end game PVE and right now we have to fight over 2 healing spots or 1 tank spot... it sucks and needs to be fixed. The other option is to take out the DPS checks in raid mechanics so that you can bring low DPS in and not have your raid fail...
  • lathbury
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    Lizelle wrote: »
    Draxuul wrote: »

    I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.

    Draxuul

    @Draxuul‌ Trials have mechanics that make you fail if you don't do enough DPS in a certain amount of time. So bringing sub-par DPS makes it so you cannot finish the fight.... Right now, Templars are sub-par DPS. Do Trials and then come back and post...

    Yes, we have survivability that works well in PVP and solo'ing. However, people like me want to do end game PVE and right now we have to fight over 2 healing spots or 1 tank spot... it sucks and needs to be fixed. The other option is to take out the DPS checks in raid mechanics so that you can bring low DPS in and not have your raid fail...

    1400 is not sub par dps it's about twice what is required for trials.
  • Lizelle
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    I saw that video too... Too bad melee DPS is pretty much barred from Trials just like DPS Templars are... Get a Melee DPS Templar and well... good luck not getting laughed at...
  • Lizelle
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    Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
  • lathbury
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    Wasn't a video was a guildy of mine and it was his dps for the entire boss fight. I have yet to see anyone get 2k dps on any boss in any trial in my guild or in any videos. DK's were about the same Nightblades about 1300 and sorcs about 1100.
    Edited by lathbury on August 29, 2014 7:36AM
  • Lizelle
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    DKs and NBs can do 2k with the proper gear, specs, and buffs/debuffs on the bosses.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    the cast times and inernal cooldown of some templar abilities are really killing them
    if I wanne play group pve content, I always offer myself as healer, because thats whats hes good at (havent tanked with him, haven even picked up a shield)
    with my DK its a whole other story, dps or tanking he shines
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Draxuul
    Draxuul
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    Lizelle wrote: »
    Draxuul wrote: »

    I can understand that being rejected from groups simply for being a templar can definatly cause frustration . But that is not on the Devs, it`s on the players . I cannot fathom that DPS is the only thing that matters in a fight, no matter the fight.

    Draxuul

    @Draxuul‌ Trials have mechanics that make you fail if you don't do enough DPS in a certain amount of time. So bringing sub-par DPS makes it so you cannot finish the fight.... Right now, Templars are sub-par DPS. Do Trials and then come back and post...

    Yes, we have survivability that works well in PVP and solo'ing. However, people like me want to do end game PVE and right now we have to fight over 2 healing spots or 1 tank spot... it sucks and needs to be fixed. The other option is to take out the DPS checks in raid mechanics so that you can bring low DPS in and not have your raid fail...

    Ok , if like you said, Trials have mechanics that requires a group to deal a certain amount of damage in a certain amount of time , then yeah i can see the issue.

    Not only that, this clarifies many things for me. And i have to admit i`m a bit pissed off to learn about that .

    The reason why i`m pissed to learn about it is mainly because this is the kind of mechanic that has been used in older MMO`s and has caused a lot of drama among players .

    I cannot understand why Zenimax would repeat that mistake. I undertand why they would want to offer a challenge to their player base that demands it but that mechanic should not have been their solution.

    This kind of mechanic forces players to download add ons like DPS meters and crap like that. Personnaly i do not use a single add on and i never will and i`m sure that this is the kind of thing that could most certainly have me rejected from most groups. And those kinds of mechanics are the very reason why.

    The last thing i want to see on my screen is numbers . It makes the game feel like an arcade game and it`s one of the biggest immersion breaker for me . I don`t want to see numbers at all, no percentages , no damage , no nothing. All i want to see is a small blood splatter to show that i`ve hit my target and i want to hear the sound of steel hitting something . Or spells if playing a mage.

    So yeah, like i said , i can most certainly see the issue, but in my opinion , the problem has nothing to do with DPS, it has everything to do with the mechanics used in the trials. There are so many ways that Zenimax could create a challenging encounter without using mechanics that force their players to know exactly how much DPS they can do by downloading stupid add ons.

    When i`m looking for a group, i don`t want to be asked how much DPS i can pull or how much healing i can pull or how much HP and armor i have. I don`t want to feel like i`m being interviewed for a job.

    So yeah, untill now i was the one to pretty much always try and defend Zenimax`s side on pretty much every complaints i was seeing here on the forums but learning about this just made me switch sides .

    The success of a group should be determined by how well they work together as a team. How good they are at dodging AoE`s , how long they`re able to stay focused and react quickly to whatever is being thrown at them. How good they are at magaging their magicka and stamina , how good they are at using the right ability at the right time , how good they are at being aware of their surroundings , always knowing where their healer is and try not to go too far and get out of his healing range or help him if he`s in trouble .

    The group`s success should never be determined by numbers on a screen. Basically what this means is that players know whether they will win or lose before the fight even started because they have add ons that tells them exactly how much DPS they can do and they know exactly how much DPS they need to make it through.

    Nothing could be more immersion breaking than this . This is pure horse dung and those mechanics are the problem .

    So my point about Templars being fine as they are still stands , the problem is not Templars or any other class, the problem is the way those trials have been implemented. Like i said , pure horse dung.

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • lathbury
    lathbury
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    Like I say I've not seen a nb or DK sustain 2k for a full boss fight yet I'm not saying it's not possible. What I am saying is even on a speed run Templars are viable as dps.
  • TehMagnus
    TehMagnus
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    I have one answer for your tldr block of text:

    Hybrid Templar High DPS Build

    Clearly once again a L2P issue.

    Oh and btw, it's normal at some point that you can't hope to achieve the same DPS with a templar than with a DK or a NB, just as you can't expect to be able to pull the same amount of heals with anything but a templar.

    Should ZOS also buff other classes and give them skills so we can also be as good @ healing as templars because when I try to join a High level Trial as a healer I get laughed at and I think it's unfair.

    If you wanted to play as high DPS, what in the world made you think that templar was the way to go????
    Edited by TehMagnus on August 29, 2014 8:24AM
  • Rodario
    Rodario
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    lathbury wrote: »
    Jesus wept sorcs dps sucks compared to Templars. All this whining for the sake of it no one has even asked if I'm trolling. That tells me none of the Templars are here to actually learn how to dd or tank and are instead here to whine that they didn't get picked to heal in a trial.

    Ok, I'll bite. Were you trolling?

    My Templar is only at VR4 right now, so hasn't participated in any trials yet. In vet dungeons, she's a pretty solid tank and I figured that would be her role in all PvE group content, mostly because I don't like healing and her "DD" spec is heavy armor 2h. That's the way I enjoy playing (questing) the most, knowing it does not provide nearly enough dps to do dungeons as a DD.

    So, what would be the best DD build for a templar? Let me guess, it involves light armor and a destro/heal staff. If so, that's just not enjoyable to me. I want my Templar to be a proper knight and also look the part. It may mean she's gimped for dps that way, and that's too bad, but if I force myself to equip a dress and stick, I won't enjoy the game anymore.
    Victoria Lux - Templar Tank
    {EU/DC}
  • TRIP233
    TRIP233
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    @ZOS won't listen to us. They've had months and months to doing something about helping our class. All they did was working on Sun Shield and it's morphs then called it good. Face facts. We are the weakest and we sill stay the weakest.
  • TehMagnus
    TehMagnus
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    TRIP233 wrote: »
    @ZOS won't listen to us. They've had months and months to doing something about helping our class. All they did was working on Sun Shield and it's morphs then called it good. Face facts. We are the weakest and we sill stay the weakest.

    Your class doesn't need help, don't play templar if you want to be a DPS. Don't cry if people rather take NBs and DKs because they are actually using their classes as intended.

    NBs/DKs are good tank & DPs
    Sorcs are good DPS and nice Offhealers.
    Templars are good tanks & healers.

    So Templars should be able to be OP @ everything just because you choose the wrong class & are mad your DPS sucks? If you're not happy, reroll or try hybrid build but stop QQing please.

    Where does it say that any class should be as good as the others @ DPS, Tanking and Healing?

    Right, nowhere.
  • TRIP233
    TRIP233
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    No. I play heals but the class is extremely weak. It's OP only in heals. As for tanking, tanking requires CC and Templar's don't even have that, so we aren't even good at that. We can't do a decent amount of damage, we can't tank very well so the only thing we can do is Heals. Heals doesn't do any damage.
  • crislevin
    crislevin
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    Seems to me, they need to fix trials, instead of Temps for trials.

    If you make a temp that's op in every aspect, then toy have an op class.
  • Unmai
    Unmai
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    I'm a templer and to be honest I am struggling. Granted I'm only a low level but currently I have survivability (I originally set out to create a tank before learning of the lack of need for one) but my dps is so poor that eventually I lose the war of attrition with the mobs since I can't dispatch them fast enough.

    I'm hoping for some build tips from my fellow templars. I don't want complete build specs as I still want to create the build and work at it but advice would be most helpful.
    "Wonderful! Time for a celebration... Cheese for everyone! Wait, scratch that. Cheese for no one. That can be just as much of a celebration, if you don't like cheese. True?" - Sheogorath
  • Redlag
    Redlag
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    There's no way in hell you can raise Templar dps.. You just can't give Templars more dps. Its just to bad. They're very solid in every aspect of the game. Sorry most feel that its not in trials, but I think timed raid races is fail anyways and Zen is getting what they get when you go that route. Min/Max setups that cut classes out.

    Templars should think about complaining about current design. Not their performance as a class. They're just like tanks at the moment. You don't need to many of them. I think Templars should shift (I play a VR Templar I just don't say we because I play every class in VR) from the DPS argument to one that ask Zen to create content that hybrid DPS/Heals or DPS/tanks are welcomed because the content calls for it. Who do you think is going to get selected for DPS races? Of course the dps masters.

    If my Templar gets more dps. I want my NB and Sorc to get on demand heals without a resto staff.

    Here's a creative solution both to balance Templars & DKS (which I do have a dk VR11). Create a passive in a class passive spec line that gives 20% more DPS for dps abilities but your heals do 30% less. That's where you start creating role balance. Yeah, Templars need to complain about Role balance in design. Not demand more DPS. That makes everything haywire in every scenario aside from trials. Templers are above solid in this game in its entirety. If they had more dps potential without scale to their healing potential it would just wreck PvP and single dungeon, questing, balance.


  • crislevin
    crislevin
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    Unmai wrote: »
    I'm a templer and to be honest I am struggling. Granted I'm only a low level but currently I have survivability (I originally set out to create a tank before learning of the lack of need for one) but my dps is so poor that eventually I lose the war of attrition with the mobs since I can't dispatch them fast enough.

    I'm hoping for some build tips from my fellow templars. I don't want complete build specs as I still want to create the build and work at it but advice would be most helpful.

    I don't know, 1-50 temp can puncturing sweep through everything, not sure why you are struggling.

    Maybe yout should post a thread and list all your aspect and we can help.

    EDIT: sorry my phone's auto-correction is the best thing on earth. :(
    Edited by crislevin on August 29, 2014 10:35AM
  • Redlag
    Redlag
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    crislevin wrote: »
    Unmai wrote: »
    I'm a templer and to be honest I am struggling. Granted I'm only a low level but currently I have survivability (I originally set out to create a tank before learning of the lack of need for one) but my dps is so poor that eventually I lose the war of attrition with the mobs since I can't dispatch them fast enough.

    I'm hoping for some build tips from my fellow templars. I don't want complete build specs as I still want to create the build and work at it but advice would be most helpful.

    I don't know, 1-50 temp can puncturing sweep through everything, not sure why you are struggling.

    Maybe yout should poem a thread and last all your aspect and we can help.


    I agree completely. You can biting jabs everything down if you wanted to. To further add. What is this guys gear like. Unmai are you playing full heavy or medium armor? Are you using gear without magicka or capping magicka through other means like Food or attributes. All class damage comes from magicka. If you cap that for the first 50 levels you'll feel like a GOD with the Templar being able to DPS and heal yourself solo through anything. No offense. This is a different type of mmo that at times we need help understanding the basics. I say that, because Templars are pretty standard and if you're facing hard times I would imagine that it's a gear, weapon and ability choice that's creating an unnecessary uphill struggle for you that you can bypass by getting answers and understanding the basics of ESO. I had to. I didn't beta and played a full medium bow/DW NB and was confused on what was going wrong after a certain point.

  • Tankqull
    Tankqull
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    magnusnet wrote: »
    I have one answer for your tldr block of text:

    Hybrid Templar High DPS Build

    Clearly once again a L2P issue.

    Oh and btw, it's normal at some point that you can't hope to achieve the same DPS with a templar than with a DK or a NB, just as you can't expect to be able to pull the same amount of heals with anything but a templar.

    Should ZOS also buff other classes and give them skills so we can also be as good @ healing as templars because when I try to join a High level Trial as a healer I get laughed at and I think it's unfair.

    If you wanted to play as high DPS, what in the world made you think that templar was the way to go????

    that is comming its called spellcrafting...
    problem is spellcrafting will not bring dps abilitiys that will bring up templar dps on par with other classes as that would give the other classes even more dps thx to the hughe dps gap currently existing.
    Edited by Tankqull on August 29, 2014 9:48AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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