MeowGinger wrote: »Templars can get 1400 sustained single target dps as well.
What's the build?
Are buffs from other players involved?
With PvP buffs outside of Cyrodiil, ~60% crit chance, light armor + all passives, magicka softcapped, magicka recovery softcapped, reduced spell cost, and 102 spell damage, I cap out at 700 single target using staves. If a fight is less than 2 seconds with animation cancelling, I can artificially increase it to 800 dps. Sustained dps is only 300, or 400 if I animation cancel, equip warlock, and spam my rotation as fast as possible while using magicka potions (with spell crit). I can further optimize my build by switching out a couple of abilities for their morphs, but that would maybe grant me an extra 50-100 dps if I were lucky (and could tolerate a 1.3 second cast time mid-battle).
I see a couple of people mentioning a magical templar build that can do 1400 dps, but I haven't found any evidence of it actually existing.
I agree with you. I just wanted to write that you can't throw around dps figures without stating the actual conditions.DPS numbers are all highly variable. If OP is talking about PUG trial groups, these groups don't have war horn, don't have spirit siphon, and half of the time don't have combat prayer. Some PUG healers don't even use healing springs until the group takes visible damage. DPS also changes widely depending on the length of time. As shown in the pic posted earlier, the 1.4k dps for Templar was over 12.4 seconds, which is not a true sustain period. In non-ideal long sustain situations, the 2k could only be 1.3k, and the 1.4k might only be 900 or so. So in PUGs, the expectations are different, and OP might be having trouble getting a group as a dps if he's not part of an organized one already.Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
You shouldn't even bother answering this, it's obviously a troll.
"1400 is not that good, 2K is good."
Only people I've seen pull 2K are some NBs on some rare occasions on 1rst AA boss and I suppose people that exploited also had 2k dps. I can usually pull 1,6-1,7k dps on Storm Atronach and 1,8-1,9 on some rare runs with the right group + with combat prayer, war horn etc etc. 2k is still pretty rare...
When you look at most pugs who actually struggle to do more than 800-900 dps, 1,4k is pretty good.
Even if I agree the build does have limitations, it's still totally acceptable when your aim is to do a normal run.
templars struggle with dps you say
timidobserver wrote: »templars struggle with dps you say
Are you really serious?
The image I am looking at represents 12.4 seconds of dps if I am interpreting this language correctly. That is why Nova is doing the most dps. 12.4 seconds of dps, filled mostly by an ultimate, is not an accurate representation of 1400+ sustained dps.
That dps would flat line down to probably 600-900 if this were strung out to maybe 25-60 seconds. The numbers are simply bolstered by the usage of Nova in a very short duration fight.
Good try posting something in a different language so that people might not bother analyzing it.
timidobserver wrote: »templars struggle with dps you say
Are you really serious?
The image I am looking at represents 12.4 seconds of dps if I am interpreting this language correctly. That is why Nova is doing the most dps. 12.4 seconds of dps, filled mostly by an ultimate, is not an accurate representation of 1400+ sustained dps.
That dps would flat line down to probably 600-900 if this were strung out to maybe 25-60 seconds. The numbers are simply bolstered by the usage of Nova in a very short duration fight.
Good try posting something in a different language so that people might not bother analyzing it.
Good try finding excuses check out the images on this link http://tamrielfoundry.com/topic/crusader-templar-2h-pve-melee-dps-800-1400-single-target/
The same goes for a lot of the high dps you see in builds. My point is Templars are capable of playing as dps in trials. They may not be the best but they are far from unviable as dps.
I've not substituted anything the op stated they are not wanted as dps in trials as they can't achieve high dps. So I posted a pic of a Templar doing that. You said it did not count as it was from my French guildy and a short fight. So I posted a link to an image with a longer fight.
At this point I don't know what else I can do to demonstrate their viability.
timidobserver wrote: »The same goes for a lot of the high dps you see in builds. My point is Templars are capable of playing as dps in trials. They may not be the best but they are far from unviable as dps.
I've not substituted anything the op stated they are not wanted as dps in trials as they can't achieve high dps. So I posted a pic of a Templar doing that. You said it did not count as it was from my French guildy and a short fight. So I posted a link to an image with a longer fight.
At this point I don't know what else I can do to demonstrate their viability.
So, you honestly think that a photo of 12 seconds of dps where Nova is the top damaging ability is a demonstration of viability? Seriously, be honest.
timidobserver wrote: »I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.
"PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.
DPS numbers are all highly variable. If OP is talking about PUG trial groups, these groups don't have war horn, don't have spirit siphon, and half of the time don't have combat prayer. Some PUG healers don't even use healing springs until the group takes visible damage. DPS also changes widely depending on the length of time. As shown in the pic posted earlier, the 1.4k dps for Templar was over 12.4 seconds, which is not a true sustain period. In non-ideal long sustain situations, the 2k could only be 1.3k, and the 1.4k might only be 900 or so. So in PUGs, the expectations are different, and OP might be having trouble getting a group as a dps if he's not part of an organized one already.Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
You shouldn't even bother answering this, it's obviously a troll.
"1400 is not that good, 2K is good."
Only people I've seen pull 2K are some NBs on some rare occasions on 1rst AA boss and I suppose people that exploited also had 2k dps. I can usually pull 1,6-1,7k dps on Storm Atronach and 1,8-1,9 on some rare runs with the right group + with combat prayer, war horn etc etc. 2k is still pretty rare...
When you look at most pugs who actually struggle to do more than 800-900 dps, 1,4k is pretty good.
Even if I agree the build does have limitations, it's still totally acceptable when your aim is to do a normal run.
https://www.youtube.com/watch?v=ar95AyLP1aU(TL;DR below)timidobserver wrote: »I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.
"PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.
Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.
At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.
timidobserver wrote: »(TL;DR below)timidobserver wrote: »I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.
"PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.
Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.
At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.
Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.
Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.
timidobserver wrote: »(TL;DR below)timidobserver wrote: »I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.
"PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.
Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.
At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.
Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.
Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.
I doubt that you will see such a video any time soon. The highest I ever see without the buffs is about 1200 on sustained single target fights. The average is closer to 1100. The DPS difference between the classes is typically about the same as when we all do have the buffs.
timidobserver wrote: »timidobserver wrote: »(TL;DR below)timidobserver wrote: »I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.
"PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.
Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.
At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.
Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.
Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.
I doubt that you will see such a video any time soon. The highest I ever see without the buffs is about 1200 on sustained single target fights. The average is closer to 1100. The DPS difference between the classes is typically about the same as when we all do have the buffs.
I get the impression that you are convinced that Templar are equivalent in DPS to the other classes and nothing will impact that, so we'll just agree to disagree.
Templars are viable as dps not the best. They are the best healers and good tanks but viable in all roles. Not many classes are viable in all roles I've yet to see a DK main healer.
https://www.youtube.com/watch?v=RkLShHbvWeEBoss fights where all players do NOTHING but stand in one spot to aoe spam and stack buffs is a complete failure. This tactic is an embarrassment to mmo game design.
If ESO cannot add proper pve and pvp strategy it is destined to fail. No intelligent pvp community or raid style pve guilds will stick around if this strategy is the only method of competing.
On top of all of this we still have the tank class being the top dps. The limitations of ESO's skill system has too many problems to simply be resolved by tweaking numbers. I am convinced that ZoS still has no real understanding of what the fundamental issues are with their game design.
Templar's 1k+ parses have a lot of AoE involved. Please give serious figures.
