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Templars Unite! Week 1

  • lathbury
    lathbury
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    MeowGinger wrote: »
    lathbury wrote: »
    Templars can get 1400 sustained single target dps as well.

    What's the build?

    Are buffs from other players involved?

    With PvP buffs outside of Cyrodiil, ~60% crit chance, light armor + all passives, magicka softcapped, magicka recovery softcapped, reduced spell cost, and 102 spell damage, I cap out at 700 single target using staves. If a fight is less than 2 seconds with animation cancelling, I can artificially increase it to 800 dps. Sustained dps is only 300, or 400 if I animation cancel, equip warlock, and spam my rotation as fast as possible while using magicka potions (with spell crit). I can further optimize my build by switching out a couple of abilities for their morphs, but that would maybe grant me an extra 50-100 dps if I were lucky (and could tolerate a 1.3 second cast time mid-battle).

    I see a couple of people mentioning a magical templar build that can do 1400 dps, but I haven't found any evidence of it actually existing.

    not looked at the top of this page?
  • Aeratus
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    magnusnet wrote: »
    Aeratus wrote: »
    Lizelle wrote: »
    Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
    DPS numbers are all highly variable. If OP is talking about PUG trial groups, these groups don't have war horn, don't have spirit siphon, and half of the time don't have combat prayer. Some PUG healers don't even use healing springs until the group takes visible damage. DPS also changes widely depending on the length of time. As shown in the pic posted earlier, the 1.4k dps for Templar was over 12.4 seconds, which is not a true sustain period. In non-ideal long sustain situations, the 2k could only be 1.3k, and the 1.4k might only be 900 or so. So in PUGs, the expectations are different, and OP might be having trouble getting a group as a dps if he's not part of an organized one already.

    You shouldn't even bother answering this, it's obviously a troll.

    "1400 is not that good, 2K is good."

    Only people I've seen pull 2K are some NBs on some rare occasions on 1rst AA boss and I suppose people that exploited also had 2k dps :). I can usually pull 1,6-1,7k dps on Storm Atronach and 1,8-1,9 on some rare runs with the right group + with combat prayer, war horn etc etc. 2k is still pretty rare...

    When you look at most pugs who actually struggle to do more than 800-900 dps, 1,4k is pretty good.

    Even if I agree the build does have limitations, it's still totally acceptable when your aim is to do a normal run.
    I agree with you. I just wanted to write that you can't throw around dps figures without stating the actual conditions.

    From what I've seen, a dps figure at the first AA boss in ideal conditions is significantly higher (maybe even up to twice higher) than a dps figure at the 3rd AA boss in reasonably non-ideal conditions.
    Edited by Aeratus on August 29, 2014 3:10PM
  • timidobserver
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    lathbury wrote: »
    templars struggle with dps you say262138Screenshot20140819224357.jpg

    Are you really serious?

    The image I am looking at represents 12.4 seconds of dps if I am interpreting this language correctly. That is why Nova is doing the most dps. 12.4 seconds of dps, filled mostly by an ultimate, is not an accurate representation of 1400+ sustained dps.

    That dps would flat line down to probably 600-900 if this were strung out to maybe 25-60 seconds. The numbers are simply bolstered by the usage of Nova in a very short duration fight.

    Good try posting something in a different language so that people might not bother analyzing it.
    Edited by timidobserver on August 29, 2014 11:55PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Ridicularded
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    Templars really have nothing wrong with them. I'm a Templar Tank and Healer, and I'm never refused a spot in anything. Sure, I'm not trying to DPS, but Templars are specifically designed for more utility, and I hope they stay that way. Also, if anyone has any issues about "other classes facerolling mobs", it's you. It's not the class, it's you.
  • lathbury
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    lathbury wrote: »
    templars struggle with dps you say262138Screenshot20140819224357.jpg

    Are you really serious?

    The image I am looking at represents 12.4 seconds of dps if I am interpreting this language correctly. That is why Nova is doing the most dps. 12.4 seconds of dps, filled mostly by an ultimate, is not an accurate representation of 1400+ sustained dps.

    That dps would flat line down to probably 600-900 if this were strung out to maybe 25-60 seconds. The numbers are simply bolstered by the usage of Nova in a very short duration fight.

    Good try posting something in a different language so that people might not bother analyzing it.

    Good try finding excuses check out the images on this link http://tamrielfoundry.com/topic/crusader-templar-2h-pve-melee-dps-800-1400-single-target/
  • timidobserver
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    lathbury wrote: »
    lathbury wrote: »
    templars struggle with dps you say262138Screenshot20140819224357.jpg

    Are you really serious?

    The image I am looking at represents 12.4 seconds of dps if I am interpreting this language correctly. That is why Nova is doing the most dps. 12.4 seconds of dps, filled mostly by an ultimate, is not an accurate representation of 1400+ sustained dps.

    That dps would flat line down to probably 600-900 if this were strung out to maybe 25-60 seconds. The numbers are simply bolstered by the usage of Nova in a very short duration fight.

    Good try posting something in a different language so that people might not bother analyzing it.

    Good try finding excuses check out the images on this link http://tamrielfoundry.com/topic/crusader-templar-2h-pve-melee-dps-800-1400-single-target/

    Now you want to substitute another thread after you were called on trying to use 12 seconds of DPS as a demonstration of sustained DPS. Unfortunately for you, I was responding to the image you linked not the crusader build

    I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.

    "PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
    ^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Tabbycat
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    Templars were very strong in beta (remember the Bowplar?) and could solo a lot of things. And then ZOS nerfed them and broke their resource management among other things. They haven't been the same since. It's sad, really. Templars have been broken for a long time now.
    Edited by Tabbycat on August 31, 2014 1:00AM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • lathbury
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    The same goes for a lot of the high dps you see in builds. My point is Templars are capable of playing as dps in trials. They may not be the best but they are far from unviable as dps.
    I've not substituted anything the op stated they are not wanted as dps in trials as they can't achieve high dps. So I posted a pic of a Templar doing that. You said it did not count as it was from my French guildy and a short fight. So I posted a link to an image with a longer fight.
    At this point I don't know what else I can do to demonstrate their viability.
    Edited by lathbury on August 31, 2014 2:14AM
  • Vatter
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    The only way your going to get a templar to 1k+ dps in trials is by going with a destro staff build.
    Many of the skills in eso don't even work. for example,
    + might of the guild doesn't work at all.
    + solar barrage's buff doesn't work
    + evil hunter doesn’t work with spear shards or biting jabs
    + slayer passive either doesn’t work or gives you a general buff haven't figured out which one because I'm too cheap to respec again.
    the list goes on and on and on.
    Edited by Vatter on August 31, 2014 4:34AM
  • Stx
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    My Templar does way more dps than my NB did while leveling up.

    If Templar dps is low in Trials, then the obvious culprit would be animation cancelling. Animation cancelling was never intended, and due to its existence, many class/weapon skills have become unusable or inefficient.

    Also, I love how so many Templars want equal dps as the other classes, but fail to also recognize that they have by far the best healing, and also have an amazing damage shield skill and great group buffs.

    You can't have it all...
  • G0ku
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    The problem is the limited space for healers and tanks in trial groups. I mean how many templars you need if you go into trials and how many templars are out there?

    Not all of us have the time to level a second toon to VR12, soon VR14.
    - First AD EU Group to finish DSA VET -
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  • timidobserver
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    lathbury wrote: »
    The same goes for a lot of the high dps you see in builds. My point is Templars are capable of playing as dps in trials. They may not be the best but they are far from unviable as dps.
    I've not substituted anything the op stated they are not wanted as dps in trials as they can't achieve high dps. So I posted a pic of a Templar doing that. You said it did not count as it was from my French guildy and a short fight. So I posted a link to an image with a longer fight.
    At this point I don't know what else I can do to demonstrate their viability.

    So, you honestly think that a photo of 12 seconds of dps where Nova is the top damaging ability is a demonstration of viability? Seriously, be honest.

    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • lathbury
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    lathbury wrote: »
    The same goes for a lot of the high dps you see in builds. My point is Templars are capable of playing as dps in trials. They may not be the best but they are far from unviable as dps.
    I've not substituted anything the op stated they are not wanted as dps in trials as they can't achieve high dps. So I posted a pic of a Templar doing that. You said it did not count as it was from my French guildy and a short fight. So I posted a link to an image with a longer fight.
    At this point I don't know what else I can do to demonstrate their viability.

    So, you honestly think that a photo of 12 seconds of dps where Nova is the top damaging ability is a demonstration of viability? Seriously, be honest.

    Do you have comprehension issues I have already addressed your issues with Templar sustained dps with the second post. Also the build from the original post is from my guildy and posts over 1k consistently not 600 as you suggest.
    At this point are you seriously trying to say Templars can't do good dps? Because the only evidence put forward in this thread demonstrates two things.
    1) they can
    2) they get invited to trials speed runs as dps.
    So the points from the op have been answered.
  • dodgehopper_ESO
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    I think spellcrafting will hopefully get rid of these kinds of arguments once and for all.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jahoel
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    (TL;DR below)

    Hey guys. I don't post here often, what with all the trolling and misinformation. I understand that nothing is going to end some of the arguing that's happening here. And that's ok, expressing and defending your opinions is an important thing that we all have the right to do on these forums to some extent. I am certainly passionate about the subject myself, as a Templar DPS and raid leader.

    I do want to briefly join in and hopefully alleviate some of the misinformed complaints for those that will listen to reason. It seems Zenimax employees at least browse these forums, so our thoughts could go a long way to help the problems some players may be having with some builds. I don't think, however, that the false numbers, and hyperbole claiming the Templar class is behind other classes in DPS by these ridiculous amounts many people seem to think they are is conducive to healthy growth.

    To clear that up,

    -No, the Templar class is not behind other classes in sustained PvE DPS by an outrageous amount.

    -Yes, the Templar class can be competitive in Trials, Small group dungeons, and Solo play as DPS.

    -No, 2000 DPS sustained (90 seconds or more) on a single target is not the norm. In fact, I've seen no evidence whatsoever that anyone is actually getting this number on such encounters, outside of some of the obvious exploits that we've seen in the past.

    Here is a rough average for each class, for sustained single target encounters, based on what I've actually seen in screenshots, videos, and in-game DPS posts by skilled players utilizing proper builds, rotations, buffs, and gearing:

    Dragonknight - 1.6k
    Sorcerer - 1.5k
    Nightblade - 1.4k
    Templar - 1.3k

    Are those numbers definitive? Of course not. I've seen DKs do upwards of 1800 all the way down to 600, Sorcs that only did 700 while others were doing 1700, Nightblade numbers ranging from 500 to 1.6k, and myself (as a Templar) topping as high as 1.6k, while others bottomed out at 600. The numbers are simply the high end of an average from the perspective of someone who frequents ESO forums, and Youtube - while raiding with competent players who often post their best DPS.

    I'd say that, without PvP and/or Bosmer Insight buffs, every class will average 1100-1400 DPS. That seems balanced to me.

    Someone looking at this post, seeing those numbers, not knowing either which way what is happening in the game, would probably be saying to themselves right now, "What's the problem? Seems pretty balanced." And they would be right.

    The only place where Templar is at any kind of disadvantage is timed trials, where 100-300 DPS can have a real impact on a competitive group's time. Even then, Nightblades seem to be in a similar predicament, though a solid group with some Templar and Nightblade DPS should still be able to achieve outstanding times. This only proves that for timed trials you want skilled players who are fully buffed, and can achieve competitive numbers. It says little about the individual classes.

    Outside of entirely min/maxed timed trials, there is currently no place in ESO PvE where a Templar DPS cannot participate, contribute, and greatly exceed requirements. Normal trial progression, speed runs, hard mode trials, 4-man speed runs, 4-man achievement runs, solo questing, you name it. If you are a Templar DPS that is being excluded from runs because of your class, it's not a problem with the class. It's a problem with the end-game culture and abundance of misinformation in ESO, or with you.

    It appears that most Templar players are ok with not being "the best" class for DPS. So I won't even explain why that would be an absurd expectation. With that out of the way, you should now be content knowing that your class is a viable DPS class - in some cases even competitive, and can comfortably complete all of the games current PvE content as DPS.

    I have been able to get about 1.1k average with a caster build, and 1.3k average with a 2h build. I have not tried dual wield or bow, though I'm sure there are ways to make them work. Because Templar is a decent class for DPS. If you want help, PM me. I'm always willing to help other Templars improve their numbers.

    Is Templar DPS harder to master than other classes? Maybe, I only have the other classes at low levels. I can only say that it doesn't seem too difficult to me. But then, I'm no master at it. I'm sure others could do even better than I.

    TL;DR
    Am I saying that the Templar class is perfect, and needs no changes or fixes? Of course not. I don't think that argument can be made for any of the four classes in ESO. But when it comes to DPS numbers, we are absolutely viable - and these numbers should not be the basis of any argument for or against the class.

    PS-
    I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.

    "PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
    ^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.

    Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.

    At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.
    Edited by Jahoel on August 31, 2014 11:20PM
  • Attorneyatlawl
    Attorneyatlawl
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    magnusnet wrote: »
    lathbury wrote: »
    templars struggle with dps you say262138Screenshot20140819224357.jpg

    But that would imply for them learning how to play and not "playing as they want with their [snip] builds". No no no

    Yep... not being elitist but "play how you want" means "play what role you want" not "CHOOSE EVERY SINGLE ABILITY AND WEAPON YOU WANT AND STILL KICK BUTT WITH ANY BUILD HODGEPODGED TOGETHER!"

    :)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    magnusnet wrote: »
    Aeratus wrote: »
    Lizelle wrote: »
    Also 1400 is not that good... 2k is good, 1400 is marginal and he wasn't doing that the entire time. It was the most he could do... if you were to look at the numbers the DKs or Sorcs were doing in that same raid I'll bet you it was a lot more than the Melee DPS Templar...
    DPS numbers are all highly variable. If OP is talking about PUG trial groups, these groups don't have war horn, don't have spirit siphon, and half of the time don't have combat prayer. Some PUG healers don't even use healing springs until the group takes visible damage. DPS also changes widely depending on the length of time. As shown in the pic posted earlier, the 1.4k dps for Templar was over 12.4 seconds, which is not a true sustain period. In non-ideal long sustain situations, the 2k could only be 1.3k, and the 1.4k might only be 900 or so. So in PUGs, the expectations are different, and OP might be having trouble getting a group as a dps if he's not part of an organized one already.

    You shouldn't even bother answering this, it's obviously a troll.

    "1400 is not that good, 2K is good."

    Only people I've seen pull 2K are some NBs on some rare occasions on 1rst AA boss and I suppose people that exploited also had 2k dps :). I can usually pull 1,6-1,7k dps on Storm Atronach and 1,8-1,9 on some rare runs with the right group + with combat prayer, war horn etc etc. 2k is still pretty rare...

    When you look at most pugs who actually struggle to do more than 800-900 dps, 1,4k is pretty good.

    Even if I agree the build does have limitations, it's still totally acceptable when your aim is to do a normal run.

    2080 dps, and I don't have the grahtwood buff trained.... DK :) ...
    https://www.youtube.com/watch?v=ar95AyLP1aU

    Done last night. I typically hit 1800+ nowadays minimum. Considering you only "need" 700 dps each person to complete the AA/HRC trials on normal modes comfortably, a Templar (healer/tank oriented) being able to pull 1400+ is more than enough to be good on these.
    Edited by Attorneyatlawl on August 31, 2014 11:16PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Cladius30
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    Just don't do trials they don't seem that interesting anyways
  • timidobserver
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    Jahoel wrote: »
    (TL;DR below)
    I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.

    "PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
    ^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.

    Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.

    At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.

    Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.

    Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.
    Edited by timidobserver on September 1, 2014 12:56AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Jahoel
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    Jahoel wrote: »
    (TL;DR below)
    I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.

    "PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
    ^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.

    Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.

    At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.

    Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.

    Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.

    I doubt that you will see such a video any time soon. The highest I ever see without the buffs is about 1200 on sustained single target fights. The average is closer to 1100. The DPS difference between the classes is typically about the same as when we all do have the buffs.
    Edited by Jahoel on September 1, 2014 1:01AM
  • Tamanous
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    Boss fights where all players do NOTHING but stand in one spot to aoe spam and stack buffs is a complete failure. This tactic is an embarrassment to mmo game design.

    If ESO cannot add proper pve and pvp strategy it is destined to fail. No intelligent pvp community or raid style pve guilds will stick around if this strategy is the only method of competing.

    On top of all of this we still have the tank class being the top dps. The limitations of ESO's skill system has too many problems to simply be resolved by tweaking numbers. I am convinced that ZoS still has no real understanding of what the fundamental issues are with their game design.
    Edited by Tamanous on September 1, 2014 1:26AM
  • timidobserver
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    Jahoel wrote: »
    Jahoel wrote: »
    (TL;DR below)
    I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.

    "PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
    ^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.

    Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.

    At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.

    Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.

    Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.

    I doubt that you will see such a video any time soon. The highest I ever see without the buffs is about 1200 on sustained single target fights. The average is closer to 1100. The DPS difference between the classes is typically about the same as when we all do have the buffs.

    I get the impression that you are convinced that Templar are equivalent in DPS to the other classes and nothing will impact that, so we'll just agree to disagree.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Jahoel
    Jahoel
    ✭✭✭
    Jahoel wrote: »
    Jahoel wrote: »
    (TL;DR below)
    I am aware of the crusader build in that link. It is honestly a good build as I think I've commented in the thread you linked at some point. However, getting above 1000+ is highly dependent on PVP buffs.

    "PvP Buffs are huge. If possible, set your home campaign to one that your alliance does well in. I believe that at least 2 of the three alliances currently have access to a campaign with all buffs"
    ^This is a direct quote from the thread. Even the author says that PVP Buffs are huge to the build.

    Thanks for bringing this up. I actually went back and edited the original post to emphasize that PvP buffs are a big deal for every class and build. Not just Templar or 2h. I am still consistently over 1k DPS without the PvP buffs.

    At the end of the day, buffs and debuffs of all flavors directly affect the DPS of every class, as do item sets, rotations, enchantments, etc. The underlying DPS numbers for the classes are still relatively balanced.

    Yup, just pointing out that the range given in the title(1000-1400) probably means that the lower end of that range will be what you get without PvP buffs. Whereas, other classes are looking at the higher end of that range and beyond without buffs.

    Though I could be entirely wrong. In which case, I would love to see a video of 1400 sustained Templar dps without pvp,grahtwood, ect buffs.

    I doubt that you will see such a video any time soon. The highest I ever see without the buffs is about 1200 on sustained single target fights. The average is closer to 1100. The DPS difference between the classes is typically about the same as when we all do have the buffs.

    I get the impression that you are convinced that Templar are equivalent in DPS to the other classes and nothing will impact that, so we'll just agree to disagree.

    I agree that Templars are the low end of the classes in terms of DPS. I'm suggesting that we are not too far behind the others, and there is a sort of balance at play.
    Edited by Jahoel on September 1, 2014 2:49AM
  • lathbury
    lathbury
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    Templars are viable as dps not the best. They are the best healers and good tanks but viable in all roles. Not many classes are viable in all roles I've yet to see a DK main healer.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    lathbury wrote: »
    Templars are viable as dps not the best. They are the best healers and good tanks but viable in all roles. Not many classes are viable in all roles I've yet to see a DK main healer.

    Or a DK ranged dps as good as a sorc for example. ;)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • lathbury
    lathbury
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    here's 4 ppl I run with regularly notice 2 of them are templars one healer and one dps.
    also i was seeing if i could do the place without animation cancelling there are no real dps checks except for the boss buubble and our templar picked up the slack there. This is the endgame vet dungeon and templar dps seems ok to me.
    https://www.youtube.com/watch?v=RkLShHbvWeE
    Edited by lathbury on September 2, 2014 6:42PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Currently on the trials leaderboards, we have:

    1 Templar in the top ten Weekly
    1 Templar in the top ten for Aetherian
    1 Templar in the top ten for Hel Ra

    Numbers don't lie.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Draxuul
    Draxuul
    ✭✭✭
    Tamanous wrote: »
    Boss fights where all players do NOTHING but stand in one spot to aoe spam and stack buffs is a complete failure. This tactic is an embarrassment to mmo game design.

    If ESO cannot add proper pve and pvp strategy it is destined to fail. No intelligent pvp community or raid style pve guilds will stick around if this strategy is the only method of competing.

    On top of all of this we still have the tank class being the top dps. The limitations of ESO's skill system has too many problems to simply be resolved by tweaking numbers. I am convinced that ZoS still has no real understanding of what the fundamental issues are with their game design.


    Though i agree with the PvE part , saying that Zenimax need to add proper PvP strategy is ridiculous to say the least. They already added some amazing siege engines to PvP, destructable /repairable walls, a huge zone with lots of castles/keeps as well as resources to fight for and they'll be adding more soon. It's up to the players to make their own strategies using the tools offered to them by the Devs . Not up to the devs to determine how players should play their game.

    Basically the Devs job is to create the world , release a bunch of monsters in it , give us resources and the means to get to them and the means to gather them and the means to use them and a reason to want them.

    Beyond that it's up to the players to decide what they wanna do in that world and how they do it .

    The only part of your post that i agree with is that PvE should have better AI.

    Fights should not be scripted , they should simply give a bunch of abilities to NPC's / Bosses , and give them a smart AI so that they can use those abilities in the smartest way possible . Just like our goal is to defeat that boss and we will try our very best to do just that, the boss's goal is to defeat us and it should give everything it's got to do just that.

    Fighting the same boss twice in a row should not necessarily result in the fight occuring the exact same way. Players should be forced to improvise to keep things fresh, not learn a tactic that works everytime without any chances of failure.

    And yes of course i agree that simply having to bunch up around a boss while the tank keeps aggro on him and the healer simply has to spam heals and the DPS simply needs to spam damage is definatly a fail on the devs part on that one.
    Players should be forced to spread, run around, all the while doing what they can to kill the ennemy and help eachother stay alive .

    Draxuul

    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • JLB
    JLB
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    Templar's 1k+ parses have a lot of AoE involved. Please give serious figures.
  • Jahoel
    Jahoel
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    JLB wrote: »
    Templar's 1k+ parses have a lot of AoE involved. Please give serious figures.

    Evil%20Hunter.jpg

    You can see in this screenshot that there is no damage from the passive, "Forceful" - this means that none of the light or heavy attacks ever landed while two or more targets were in proximity, suggesting that no more than one target was ever in range of another for more than a moment. Carve damage is consistent with application to a single target, as is Blazing Spear and all of it's components.

    The boss is a single target - with only seven adds that spawn during the encounter, three at one time and four at another. The adds that spawn immediately spread to separate corners of the room, reducing the potential time for AoE damage to about one second, or less. I'm sure most players can agree that, at 90+ seconds, this is a sustained DPS encounter (with a bit of movement involved, as well).

    Some may claim that Evil Hunter is necessary for the 1k+ DPS we are seeing here, so let's see what happens if we subtract the 215.98 DPS the ability provided from the overall 1278.48 DPS. The result is, in fact, above 1,000 DPS (1062.5)

    The parse shown in the screenshot does not include Razor Caltrops, which I have recently added to my build for an average increase of what looks like about 50 DPS. The parse is also from a time before I picked up all of the sets that I use now. There was no Grahtwood buff involved in this DPS, and at the time I was only benefiting from a few of the PvP buffs in the somewhat contested Chillrend campaign (NA)

    Without the buffs I am currently averaging 1100 single target DPS in trials, not counting Evil Hunter. I don't see a reason to take and post new screenshots, as this isn't much different from what we see above. With full PvP buffs, I can climb as high as 1500 on a sustained single target fight. I will be happy to provide proof when my faction picks the buffs back up.

    It's starting to feel like many Templar players will say anything so they don't have to accept that there is little wrong with the DPS potential of their class.
    Edited by Jahoel on September 3, 2014 10:44AM
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