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PVE Tank Traits

  • Lynx7386
    Lynx7386
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    Liofa wrote: »
    Lynx7386 wrote: »
    Additionally, I'd never reinforce a shield if I had the opportunity to Nirn it.

    With the 75% extra armor on shields with champion perks, wouldn't reinforced be better?

    Nirnhorned gives just a bit more resistances . The difference is so small , you won't even notice it . Especially with the diminishing returns . Reinforced and Nirnhorned are basically the same . Nirnhorned just makes you spend more because Nirncrux . Doesn't worth it .

    That's what i figured
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    Pakhet - Khajiit Dragonknight - Tank
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  • Sordidfairytale
    Sordidfairytale
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    Lynx7386 wrote: »
    Additionally, I'd never reinforce a shield if I had the opportunity to Nirn it.

    With the 75% extra armor on shields with champion perks, wouldn't reinforced be better?

    Nirn gets that same benefit. The difference is only 45 points, but still if I have the option I'll go with the Nirn.

    https://youtu.be/SieIDTbtDwY
    The Vegemite Knight
  • Gordon906
    Gordon906
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    Thx guys for helping :D
  • Kagetenchu
    Kagetenchu
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    I'm kind of surprised no one tagged @Woeler in this thread.
  • Dubhliam
    Dubhliam
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    Nifty2g wrote: »
    Royaji wrote: »
    @paulsimonps

    why do you use 5-1-1 instead of 7-0-0?

    The slight cost reduction and recovery from the 1p Medium and 1p Light outweighs the small increase you get in resistance and it outweighs the slight increase in constitution from 7-0-0. And with the undaunted passive you get just as much HP with 5-1-1 as you get with 7-0-0. In short, cost reduction be awesome, be it magicka, stamina or block.

    I thought that I went over the math one time in your tanking thread and showed 7-0-0 to offer a resource generation advantage when compared to 5-1-1. When discussing this idea with @Gilliamtherogue , he corroborated my idea via some of his own comparisons.

    Can you please show how 5-1-1 offers superior resource management compared to 7-0-0?

    Thank you.

    5-1-1 is always better for tanks. Undaunted Mettle passive gives you 2% extra resources per type of armor worn. 6% extra health, stam and magika outweighs any sustain bonuses 2 extra pieces of heavy armor can give you.

    As for the OP, infused on big pieces and divines/sturdy on small. Fill CP for the opposing bonus (shadow ward if divines and arcanist if sturdy). There is a lot of ways to reach resistance caps so don't waste slots on reinforced. The only exception is shield, that can be nirnhoned/reinforced.
    You said exactly what you quoted him on for his response. I too find that 7-0-0 is nicer to have on tanks. I would like to see some math of the others.

    I personally like to use at least one (1) light piece for some magicka cost reduction and magicka regen since I main a mag tank.

    The health is the same, but I get more max mag and max stam.
    Also, while you might have a slightly better resource management via Constitution, don't underestimate the other Undaunted passive where you get a % of each resource each time you synergize.

    In the end, I believe it isn't that much of a difference.

    To answer the OP:
    • Reinforced on Chest,
    • Infused on Legs and Head,
    • Nirnhoned or Reinforced on Shield,
    • Divines or Sturdy on Shoulders, Hands, Feet and Waist. (if you put a lot of CPs into Shadow Ward, you don't need Sturdy, but otherwise you want as many Sturdy pieces you can get)
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  • paulsimonps
    paulsimonps
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    Kagetenchu wrote: »
    I'm kind of surprised no one tagged @Woeler in this thread.

    They linked his website on the 2nd page.
  • Woeler
    Woeler
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    I prefer 7-0-0. That being said, there are multiple ways to play and they have to correspond to your playstyle. There is no "one way" to tank. You prefer a little more magicka sustain and go one light? Works fine. You prefer bigger resource pools and go 5-1-1? Works fine. You prefer a bigger constitution payout with 7-0-0? Works fine.

    Following the math to the 7th decimal and actually being a decent tank are still two separate things.

    Try them all out and take whatever your gut feeling told you felt best.

    As for traits use sturdy on the small pieces if you do not use shadow ward cp. If you do, use divines.

    Big pieces all infused. You will reach that cap anyways. No need for reinforced except for your shield. Get the shield on reinforced or nirnhoned.
    Edited by Woeler on February 28, 2017 11:20PM
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