paulsimonps wrote: »8 Sturdy all the way baby! 88 Block cost for the win!
paulsimonps wrote: »8 Sturdy all the way baby! 88 Block cost for the win!
I will consider going sturdy and some infused with prismatic enchantnent as a tank which I'm sure it's also viable in PvP for tanking and staying alive while being ganked by 10 people, something I'm aiming for XD
IronCrystal wrote: »8 Sturdy is useless for people with cp. They can simply put points into Shadowward.
Infused is the way I went.
Personofsecrets wrote: »
paulsimonps wrote: »Personofsecrets wrote: »
The slight cost reduction and recovery from the 1p Medium and 1p Light outweighs the small increase you get in resistance and it outweighs the slight increase in constitution from 7-0-0. And with the undaunted passive you get just as much HP with 5-1-1 as you get with 7-0-0. In short, cost reduction be awesome, be it magicka, stamina or block.
IronCrystal wrote: »8 Sturdy is useless for people with cp. They can simply put points into Shadowward.
Infused is the way I went.
Evil_Rurouni wrote: »Your best options for a PvE tank piece by piece, assuming you're wearing 7 heavy:
Head: Infused, reinforced, or sturdy.
Chest: Reinforced, infused, or sturdy.
Shoulders: Reinforced or sturdy.
Waist: Sturdy.
Hands: Sturdy.
Leg: Infused, reinforced, or sturdy.
Feet: Reinforced or sturdy.
Shield: Sturdy, nirnhoned, infused, or reinforced.
The pieces listed without reinforced have low resistance ratings, making it a poor choice in that slot.
The pieces listed without infused have weak enchantment effects, making that a poor choice too.
Reinforced is more useful to a 5/1/1 build than a 7/0/0 because it helps to make up for the resistance lost by having less heavy armour, a full heavy build probably won't need much help to hit resistance cap.
The chest is the best option for a reinforced piece if you do use reinforced, it'll give the biggest resistance bonus.
Avoid using reinforced on the medium or light piece if you run 5/1/1, and try to put those 2 pieces on either crafted belt and gloves or monster set head and shoulders.
Nirnhoned gives a bigger resistance boost than reinforced on shields if you can afford it.
Personofsecrets wrote: »paulsimonps wrote: »Personofsecrets wrote: »
The slight cost reduction and recovery from the 1p Medium and 1p Light outweighs the small increase you get in resistance and it outweighs the slight increase in constitution from 7-0-0. And with the undaunted passive you get just as much HP with 5-1-1 as you get with 7-0-0. In short, cost reduction be awesome, be it magicka, stamina or block.
I thought that I went over the math one time in your tanking thread and showed 7-0-0 to offer a resource generation advantage when compared to 5-1-1. When discussing this idea with @Gilliamtherogue , he corroborated my idea via some of his own comparisons.
Can you please show how 5-1-1 offers superior resource management compared to 7-0-0?
Thank you.
Personofsecrets wrote: »paulsimonps wrote: »Personofsecrets wrote: »
The slight cost reduction and recovery from the 1p Medium and 1p Light outweighs the small increase you get in resistance and it outweighs the slight increase in constitution from 7-0-0. And with the undaunted passive you get just as much HP with 5-1-1 as you get with 7-0-0. In short, cost reduction be awesome, be it magicka, stamina or block.
I thought that I went over the math one time in your tanking thread and showed 7-0-0 to offer a resource generation advantage when compared to 5-1-1. When discussing this idea with @Gilliamtherogue , he corroborated my idea via some of his own comparisons.
Can you please show how 5-1-1 offers superior resource management compared to 7-0-0?
Thank you.
5-1-1 is always better for tanks. Undaunted Mettle passive gives you 2% extra resources per type of armor worn. 6% extra health, stam and magika outweighs any sustain bonuses 2 extra pieces of heavy armor can give you.
As for the OP, infused on big pieces and divines/sturdy on small. Fill CP for the opposing bonus (shadow ward if divines and arcanist if sturdy). There is a lot of ways to reach resistance caps so don't waste slots on reinforced. The only exception is shield, that can be nirnhoned/reinforced.
Personofsecrets wrote: »paulsimonps wrote: »Personofsecrets wrote: »
The slight cost reduction and recovery from the 1p Medium and 1p Light outweighs the small increase you get in resistance and it outweighs the slight increase in constitution from 7-0-0. And with the undaunted passive you get just as much HP with 5-1-1 as you get with 7-0-0. In short, cost reduction be awesome, be it magicka, stamina or block.
I thought that I went over the math one time in your tanking thread and showed 7-0-0 to offer a resource generation advantage when compared to 5-1-1. When discussing this idea with @Gilliamtherogue , he corroborated my idea via some of his own comparisons.
Can you please show how 5-1-1 offers superior resource management compared to 7-0-0?
Thank you.
5-1-1 is always better for tanks. Undaunted Mettle passive gives you 2% extra resources per type of armor worn. 6% extra health, stam and magika outweighs any sustain bonuses 2 extra pieces of heavy armor can give you.
As for the OP, infused on big pieces and divines/sturdy on small. Fill CP for the opposing bonus (shadow ward if divines and arcanist if sturdy). There is a lot of ways to reach resistance caps so don't waste slots on reinforced. The only exception is shield, that can be nirnhoned/reinforced.
It's 4% extra resources if I am not completely stupid? And I think each heavy piece gives 2% so the buff from undaunted would only be 4% stamina and 4% magicka. I don't recall what passives light and stamina bring to the table though.
You said exactly what you quoted him on for his response. I too find that 7-0-0 is nicer to have on tanks. I would like to see some math of the others.Personofsecrets wrote: »paulsimonps wrote: »Personofsecrets wrote: »
The slight cost reduction and recovery from the 1p Medium and 1p Light outweighs the small increase you get in resistance and it outweighs the slight increase in constitution from 7-0-0. And with the undaunted passive you get just as much HP with 5-1-1 as you get with 7-0-0. In short, cost reduction be awesome, be it magicka, stamina or block.
I thought that I went over the math one time in your tanking thread and showed 7-0-0 to offer a resource generation advantage when compared to 5-1-1. When discussing this idea with @Gilliamtherogue , he corroborated my idea via some of his own comparisons.
Can you please show how 5-1-1 offers superior resource management compared to 7-0-0?
Thank you.
5-1-1 is always better for tanks. Undaunted Mettle passive gives you 2% extra resources per type of armor worn. 6% extra health, stam and magika outweighs any sustain bonuses 2 extra pieces of heavy armor can give you.
As for the OP, infused on big pieces and divines/sturdy on small. Fill CP for the opposing bonus (shadow ward if divines and arcanist if sturdy). There is a lot of ways to reach resistance caps so don't waste slots on reinforced. The only exception is shield, that can be nirnhoned/reinforced.