Option 2 Result:luanrobert wrote: »Zone: Summerset
Quest: Murder In Lillandril
Options:
1. Prove Emile Innocent.
2. Respect Emile's Wishes.
Results:1. Emile is Mad, Viveenne is happy and says he will recover, Calawende disagree with you, but says undestand your decision, the sapiarch Soraturil says you made a commendable work, but says the sapiarchs and the mages guild need time to rely on each other. Haladan work is destroyed and Norasea is now hunted.
2.?
Later:Zone: Vvardenfell
Quest: Family Reunion
Options:
1. Convince Naryu that Veya deserves a second chance.
2. Agree that Veya deserves to die.
Results:1. Naryu secretly lets Veya live and decides to ship her off to the Summerset Isles where an old Khajiit friend of hers (likely Razum-dar) will look out for her. House Redoran believes Veya is dead and Naryu is sure they will never find out otherwise. You are able to speak with Veya again in Vivec City before her ship departs.
2. Naryu kills Veya. While grateful for your help Naryu is very depressed and is found drinking alone in her Balmora hideout.
Later:Zone: Vvardenfell
Quest: Family Reunion
Options:
1. Convince Naryu that Veya deserves a second chance.
2. Agree that Veya deserves to die.
Results:1. Naryu secretly lets Veya live and decides to ship her off to the Summerset Isles where an old Khajiit friend of hers (likely Razum-dar) will look out for her. House Redoran believes Veya is dead and Naryu is sure they will never find out otherwise. You are able to speak with Veya again in Vivec City before her ship departs.
2. Naryu kills Veya. While grateful for your help Naryu is very depressed and is found drinking alone in her Balmora hideout.In the Summerset main quest line you meet Veya again if you chose to let her live. She has turned to evil and joined forces with the Daedric Prince Nocturnal. Veya says that she felt as if she was just trading one prison for another and Nocturnal offered her true freedom. You are forced to kill Veya when she works with Nocturnal to assault Summerset's Crystal Tower.
This thread really needs to be updated to be honest. Since this is the first thing that appears when you type "eso quest choices" on google.I will be updating quest choices here going forward rather than posting to each of the individual threads. Eventually I'll try to consolidate all the posts into the beginning here. And yep, I'm enjoying ESO, so I'm happy to keep maintaining the thread, whereas it seems like the other thread starters have disappeared.
Zone: Deshaan
Quest: Vengeance of the Oppressed
1. Don't tell Betina about the ambush.
2. Tell Betina about the ambush.1. You help Sar-Keer ambush Betina in her townhouse. Afterwards, Sar-Keer thanks you and says the Voleks have finally paid for their crimes thanks to you. He is relieved that he and his family will no longer fear being enslaved by them. His wife Tastes-the-Breeze laments that even though the Voleks are all dead, it will never bring back their daughter. "We are just as bad as the Voleks," she says.
2. Betina is already aware that the two Argonians want to kill her like they killed her parents. She asks you to meet her at her house. She says that the Argonians have already had their revenge and she doesn't intend to let them have her life too. When you enter the house, the Argonians attack you and you help Betina and her taciturn Nord bodyguard kill them. Afterward, Betina isn't really looking forward to having to run the farm by herself, but she expects that the "unnatural" Pact will fall apart soon and she can go back to doing things the old way.
Zone: Murkmire
Quest: Missing in Murkmire
Options:
1. Side with Xukas
2. Side with Jaxsik-Orrn.
Results:1. Captain Hostia is allowed to live and is set free. She promises that she is finished with the Blackguards before running off. Jaxsik is slightly annoyed at your decision. Later on you discover that Hostia doesn't leave the region and she is found to be capturing Argonians, skinning them and displaying their skinned bodies around Mukrmire. She does this for revenge as the Argonians executed her husband. You are forced to kill her to stop her murder spree.
2. Captain Hostia begs for her life and is merciless killed. xukas seems at first to not care much, but by the end of the dialogue, he hints a insult saying you and jaxsik has the same temper. (i couldn't find any quests after i'm done with murkmire about a serial killer skinning argonians, but if i find anything i return to edit).
This thread really needs to be updated to be honest. Since this is the first thing that appears when you type "eso quest choices" on google.I will be updating quest choices here going forward rather than posting to each of the individual threads. Eventually I'll try to consolidate all the posts into the beginning here. And yep, I'm enjoying ESO, so I'm happy to keep maintaining the thread, whereas it seems like the other thread starters have disappeared.
Quest: Right of Theft
Zone: Greenshade
Options:
1. Call upon General Margoth and his spirit army to march against Naemon's forces.
2. Release General Margoth and his spirit army to go rest in peace.1. ???
2. Margoth is surprised, and said that they don't deserve rest. But he disappears once more. Indaenir says you did the right thing, and that all the spirits are at rest now.
luanrobert wrote: »Zone: Murkmire
Quest: Missing in Murkmire
Options:
4. Side with Xukas
5. Side with Jaxsik-Orrn.
Results:4. Captain Hostia is allowed to live and is set free. She promises that she is finished with the Blackguards before running off. Jaxsik is slightly annoyed at your decision. Later on you discover that Hostia doesn't leave the region and she is found to be capturing Argonians, skinning them and displaying their skinned bodies around Mukrmire. She does this for revenge as the Argonians executed her husband. You are forced to kill her to stop her murder spree.
5. Captain Hostia begs for her life and is merciless killed. xukas seems at first to not care much, but by the end of the dialogue, he hints a insult saying you and jaxsik has the same temper. (i couldn't find any quests after i'm done with murkmire about a serial killer skinning argonians, but if i find anything i return to edit).
crystalespers wrote: »For the Storming the Walls quest in Summerset I tried following the guide above but I can't get the hidden option to show no matter what dialogue choices I choose. Can someone please clarify what I'm suppose to pick so that I get the result ofCas and Pan leaving together.
Quest: The Prisoner of Jathsogur
Zone: Malabal Tor
The Drublog clan of Wood Orcs captured the Silvenar. I must use the Runestone of Malacath to sacrifice one of his ambassadors in exchange for the Silvenar's freedom.
1. Sacrifice Ambassador Raen (his bodyguard)
2. Sacrifice Ambassador Sariel (his advisor)1. Raen dies in agony. Sariel is horrified, but doesn't want to waste his gift. She tells you how to rescue the Silvenar, and also invokes her spirit totem to help you fight and heal your wounds. She says she will meet you outside Jathsogur after you free the Silvenar, then leaves.
2. Sariel dies in agony. Raen invokes his spirit totem to help you fight. Raen and the Silvenar meet you outside after you free the Silvenar, then they send you on your way.
crystalespers wrote: »For the Storming the Walls quest in Summerset I tried following the guide above but I can't get the hidden option to show no matter what dialogue choices I choose. Can someone please clarify what I'm suppose to pick so that I get the result ofCas and Pan leaving together.
Wrothgar
Quest: Invitation to Orsinium (Thanks @Sylenne )
Options (Gulug):
1. I'll tell the Guard about this. Don't try to leave the city.
2. If you're truly doing this to help the city, I won't report you to the Guard.1. Kulug is angry, but won't stop you. He says even though he may not be able to enjoy his gold, at least his tonics are out doing good in the city.
2. ???
Wrothgar
Quest: Invitation to Orsinium (Thanks @Sylenne )
Options (Gulug):
1. I'll tell the Guard about this. Don't try to leave the city.
2. If you're truly doing this to help the city, I won't report you to the Guard.1. Kulug is angry, but won't stop you. He says even though he may not be able to enjoy his gold, at least his tonics are out doing good in the city.
2. ???
Options (Solgra): (not sure if these are different depending on your choice for Gulug)
1. Report Gulug.
2. Don't name Gulug.1. Solgra is grateful for your aid, saying, "You located the stolen supplies and uncovered our betrayer? Trinimac surely sent you to us in our time of need!"
2. ???
Quest: Invitation to Orsinium
Options (Gulug):
1. I'll tell the Guard about this. Don't try to leave the city.
2. If you're truly doing this to help the city, I won't report you to the Guard.1. Kulug is angry, but won't stop you. He says even though he may not be able to enjoy his gold, at least his tonics are out doing good in the city.
2. Kulug happily thanks you. He tells you the people of the city will take comfort in knowing they can afford the medicine they need, and adds that he will find a way to repay you.