letohatcheeub17_ESO wrote: »letohatcheeub17_ESO wrote: »no... next problem
But why? How would it affect you if someone else chose to give ZOS money to change their race? All I see is benefit for everyone.
Part of the reason many people say no is that the suggested race changes include switching/transferring the passives of that race as well. Even if it is in a cash shop, many people feel that it will give an in-game advantage (however slight) simply because the passives give certain bonuses. This ties into people's common cash-shop principle where many believe the cash shop should be for cosmetic purposes only. If it was available with in-game gold then it wouldn't be much better.
The reason after that is mostly based on principle. That choice should matter blah blah blah...
It may be indirect, but it does affect other players in some way imo.
I understand what you are getting at but I don't see how it can be considered pay-to-win when they are options available to us at character creation. The only way I see this being a problem is if all a sudden ZOS changed one race's passives to be much better than the others. Personally, I feel like all racial passives should be a bit more balanced. Especially with the climbing soft caps (on PTS right now) those races with 10% boosts to stam/magicka/hp are looking more and more powerful. I feel like like the best way to balance would be giving each race a 5% primary attribute boost, a 10% regen boost, and a special skill such as argonian potion boost, nord dmg reduction, khajit crit, dark elf fire resist, etc.letohatcheeub17_ESO wrote: »Well, clarify something for me . Lets say I have a Breton templar. I put 200hrs of play time building this character but then decide I want to be an argonian .. I have sunk a dozen skill points into my races skill line (light armor affinity, gift of magnus,letohatcheeub17_ESO wrote: »no... next problem
But why? How would it affect you if someone else chose to give ZOS money to change their race? All I see is benefit for everyone.
spell resistance and magicka mastery ) but now those choices no longer exist. Do I now demand all the skill points too ? I mean I have put 200hrs of playing time into this character .. And racial motifs.. Does my templar now lose the ability to create in the Breton style unless I have that particular motif available ? Lets say I'm not one of the fortunate players whose characters can belong to any of the major factions... Does my templar now belong in the Ebonheart Pact, because up until now my templar was fighting for the Daggerfall Covenant .. What if I was grouped up with my friends who all are daggerfall people, Now I can no longer group up with them and terrorize daggerfall bosses? Or does my changing races automatically give me perks I didnt have before? Just curious ..
If you swap race all skill points spent in your racial passives are returned to you. You no longer innately know your first race's motif. You can swap race to any race whether you have Imperial edition or not. Imperial additional was increased payment for racial freedom and that is exactly what a race change would do as well. Seems fair to me but I'm just theorizing here.
Then you have to consider, would it be unfair to others if skill points where returned? Whose to say they would be used for racial passives and not toward class,armor,guild or weapon skills etc.. Are others going to demand the ability to purchase skill point redistribution without having to go broke at the Shrine of Stendarr or Stuhn ? And the play any faction with any race bonus was a pre order bonus not an Emperial bonus.. It was part of the “Explorer Pack” bonus . So thats just a kick in the teeth to everyone who shelled out the big bucks for exclusive content, that now some seem to think should be available to anyone with a 20 in their wallet...
All valid concerns but I just don't personally see people being up in arms over 9 skill points returned (hey they can just transfer them to the other races passives if this was an issue anyways) for 20$.
As for the Imperial bonus ... I still think it has value because you can always create any race in any faction. Race change is a one time 20$ thing. If the only thing holding up them giving us race changes was that it would devalue the Imperial Edition, I'm all for only allowing us to change within our faction.
Whoa there. It's four pages in a single thread. Geez...People are overwhelming not in favor of this. I think everyone has made their point and it's just time to move on from this topic. It's just not going to happen, and it's good that it won't. You do have 8 character slots. I'm sure you could make a Breton sorcerer or whatever combination you want.
I like the way you think.That Dunmer/Argonian/Khajit freak could indeed be the guy who could change your race.
If so, make it expensive, and make it random
That Dunmer/Argonian/Khajit freak could indeed be the guy who could change your race.
If so, make it expensive, and make it random
letohatcheeub17_ESO wrote: »letohatcheeub17_ESO wrote: »letohatcheeub17_ESO wrote: »no... next problem
But why? How would it affect you if someone else chose to give ZOS money to change their race? All I see is benefit for everyone.
Part of the reason many people say no is that the suggested race changes include switching/transferring the passives of that race as well. Even if it is in a cash shop, many people feel that it will give an in-game advantage (however slight) simply because the passives give certain bonuses. This ties into people's common cash-shop principle where many believe the cash shop should be for cosmetic purposes only. If it was available with in-game gold then it wouldn't be much better.
The reason after that is mostly based on principle. That choice should matter blah blah blah...
It may be indirect, but it does affect other players in some way imo.
I understand what you are getting at but I don't see how it can be considered pay-to-win when they are options available to us at character creation. The only way I see this being a problem is if all a sudden ZOS changed one race's passives to be much better than the others. Personally, I feel like all racial passives should be a bit more balanced. Especially with the climbing soft caps (on PTS right now) those races with 10% boosts to stam/magicka/hp are looking more and more powerful. I feel like like the best way to balance would be giving each race a 5% primary attribute boost, a 10% regen boost, and a special skill such as argonian potion boost, nord dmg reduction, khajit crit, dark elf fire resist, etc.letohatcheeub17_ESO wrote: »Well, clarify something for me . Lets say I have a Breton templar. I put 200hrs of play time building this character but then decide I want to be an argonian .. I have sunk a dozen skill points into my races skill line (light armor affinity, gift of magnus,letohatcheeub17_ESO wrote: »no... next problem
But why? How would it affect you if someone else chose to give ZOS money to change their race? All I see is benefit for everyone.
spell resistance and magicka mastery ) but now those choices no longer exist. Do I now demand all the skill points too ? I mean I have put 200hrs of playing time into this character .. And racial motifs.. Does my templar now lose the ability to create in the Breton style unless I have that particular motif available ? Lets say I'm not one of the fortunate players whose characters can belong to any of the major factions... Does my templar now belong in the Ebonheart Pact, because up until now my templar was fighting for the Daggerfall Covenant .. What if I was grouped up with my friends who all are daggerfall people, Now I can no longer group up with them and terrorize daggerfall bosses? Or does my changing races automatically give me perks I didnt have before? Just curious ..
If you swap race all skill points spent in your racial passives are returned to you. You no longer innately know your first race's motif. You can swap race to any race whether you have Imperial edition or not. Imperial additional was increased payment for racial freedom and that is exactly what a race change would do as well. Seems fair to me but I'm just theorizing here.
Then you have to consider, would it be unfair to others if skill points where returned? Whose to say they would be used for racial passives and not toward class,armor,guild or weapon skills etc.. Are others going to demand the ability to purchase skill point redistribution without having to go broke at the Shrine of Stendarr or Stuhn ? And the play any faction with any race bonus was a pre order bonus not an Emperial bonus.. It was part of the “Explorer Pack” bonus . So thats just a kick in the teeth to everyone who shelled out the big bucks for exclusive content, that now some seem to think should be available to anyone with a 20 in their wallet...
All valid concerns but I just don't personally see people being up in arms over 9 skill points returned (hey they can just transfer them to the other races passives if this was an issue anyways) for 20$.
As for the Imperial bonus ... I still think it has value because you can always create any race in any faction. Race change is a one time 20$ thing. If the only thing holding up them giving us race changes was that it would devalue the Imperial Edition, I'm all for only allowing us to change within our faction.
The Imperial Edition bonus allowes you to play in any alliance as an Imperial. The ability to play any race in any alliance was part of the "explorer pack" bonus, which should be exclusive to those who purchased it as part of the pre order deal . I see how your idea of 'allowing us to change within our faction only ' would ensure the exclusivity of the explorer pack for those who purchased it , but thats just going to enrage those people who want to change a breton into an argonian.. Their argument would be the same as yours ,'How would it affect you if someone else chose to give ZOS money to change their race? All I see is benefit for everyone.' Well, everyone except those that purchased that bonus as an exclusive perk for preorder... and that is a problem. Regardless if my argument seems silly or not, everyone was given an opportunity to purchase the pre order bonuses, those that chose not to should not benefit from them..
I don't think so. There was a poll on this earlier (http://forums.elderscrollsonline.com/discussion/117450/race-change-service-how-much-money-do-you-find-acceptable), and only 36% voted that they were against race change.eventide03b14a_ESO wrote: »People are overwhelming not in favor of this. I think everyone has made their point and it's just time to move on from this topic. It's just not going to happen, and it's good that it won't. You do have 8 character slots. I'm sure you could make a Breton sorcerer or whatever combination you want.
Kalann_Pander wrote: »[...] in PvP, allowing this would mean deep-pocketed players could always pay to have the race most supporting of the current best build (i.e. Altmer, Breton, Dunmer right now). As true balance is very hard to implement, there will always be an imbalance one way or another to exploit. That's a form of Pay to Win, so it should not happen.
Strongly disagree with this. It would be absurdly immersion-breaking for a Khajit character to suddenly transform into a Redguard, etc. People should live with the consequences of their choices when it comes to something as fundamental as race, or create a new character which suits them better.
Strongly disagree with this. It would be absurdly immersion-breaking for a Khajit character to suddenly transform into a Redguard, etc. People should live with the consequences of their choices when it comes to something as fundamental as race, or create a new character which suits them better.
This is the worst argument in this discussion. How will my race change be immersion breaking to you?
Not at all.
There is not one valid argument against a race change in a cash shop. Give me one if you think otherwise.
EDIT: And yes I've read the whole discussion and have not seen one.
Let's make a quick summary at this point.
OP wants a cash shop feature for racial changes.
Stamina/magicka imbalance is not really relevant to the topic.
OP looking to min/max is also hardly relevant.
Pros:
Direct cash for ZOS
Many people will be happy
Unhappy people are completely unaffected by such a feature
Allow people to really experience more aspects of the game.
Can possibly be packaged with appearance change
Cons:
Group of people who think "it should not happen because I don't like it" might be annoyed. (Really??)
Hmm. Tough decision indeed...
Let's make a quick summary at this point.
OP wants a cash shop feature for racial changes.
Stamina/magicka imbalance is not really relevant to the topic.
OP looking to min/max is also hardly relevant.
Pros:
Direct cash for ZOS
Many people will be happy
Unhappy people are completely unaffected by such a feature
Allow people to really experience more aspects of the game.
Can possibly be packaged with appearance change
Cons:
Group of people who think "it should not happen because I don't like it" might be annoyed. (Really??)
Hmm. Tough decision indeed...
Strongly disagree with this. It would be absurdly immersion-breaking for a Khajit character to suddenly transform into a Redguard, etc. People should live with the consequences of their choices when it comes to something as fundamental as race, or create a new character which suits them better.
This is the worst argument in this discussion. How will my race change be immersion breaking to you?
Not at all.
There is not one valid argument against a race change in a cash shop. Give me one if you think otherwise.
EDIT: And yes I've read the whole discussion and have not seen one.
I sort of gave one: if in a cash shop, race changes (with passives) can give what can be interpreted as an in-game advantage. Though it can be disputed weather this matters, I do consider the passives, and the ability to change to them, as an in-game advantage that can be given to another player just because he's willing to pay.
Another concern, which I think is legitimate, are the issues regarding the skill points that were formerly allocated to passives. If passives weren't one advantage, then the ability to gain different abilities into different skill lines is.
Now if the passives and skill points were not involved, then there would be close to no problem (then it would mostly be about principle).
Let's make a quick summary at this point.
OP wants a cash shop feature for racial changes.
Stamina/magicka imbalance is not really relevant to the topic.
OP looking to min/max is also hardly relevant.
Pros:
Direct cash for ZOS
Many people will be happy
Unhappy people are completely unaffected by such a feature
Allow people to really experience more aspects of the game.
Can possibly be packaged with appearance change
Cons:
Group of people who think "it should not happen because I don't like it" might be annoyed. (Really??)
Hmm. Tough decision indeed...
Direct cash for ZOS-Fine
Many people will be happy- Also fine, but many others will be unhappy.
Unhappy people are completely unaffected by such a feature-Perhaps not directly, but as said before; passives and skill point allotment can give an in game advantage. That affects players. Then comes the people who will claim their immersion is ruined because their dark elf friend turned into an altmer one day.
Can possibly be packaged with appearance change--No comment.
Cons: Group of people who think "it should not happen because I don't like it" might be annoyed. (Really??)--Read the thread. There have been many legitimate issues presented.
Kalann_Pander wrote: »I am gonna throw around a few questions to different types of players in ESO. You may or may not agree/dont give a damn.
If YOU try what I suggest, please feedback here to what your reaction was.
PvE players, Solo
Have you tried grouping with 1 person? Have explored zones like Cyrodiil?
Even though you may not like other people, just grouping with 1 person, WILL make you able to overcome events you could not alone. You may find a friend also.
Dungeon player
Have you explored a zone without a map? Have you found a wierd skull, inscribed "Wish I didn't attack that bear" on it? Have you found Side Quests you never heard of?
What is your take on this new "hard" level settings on all dungeons? Harder encounter, but better exp and loot.
Explorer
Have you tried a dungeon group, without waiting for a group tool, to put you in one? Have you been in a dungeon group...it sucked, and you never go into one again? Do you bring friends on your explore?
I'm mainly a thorough Solo Explorer type. I try to complete and explore everything that isn't strictly group content
I've occasionally grouped for boss fights, both in dungeons and exploration, on a ad hoc basis, usually after getting my butt handed to me a few too many times. It's always good to test yourself, but there comes a moment when it's either "right, methinks I'll be back in 10 levels" or "Hey ! You there ! Do you want to kill this boss too ?"
I might try seriously grouping later on to get through the group content. Probably when I have nothing else left to do, which isn't going to be soon.
Tried Cyrodill, didn't like it.
Zerging + flashy AoEs = the whole screen just becomes a meaningless mess.
I might try stealth/ambush when I get to VR levels, but there's no way I'm going back to a massive zergfest.
TL;DR
- ZOS should allow us to buy race changes or racial passive changes (whole set, not pick and choose)
- Why I thought melee crit khajit sorc would work
- Why it didn't work
- It is a win-win for everyone. More money for ZOS. More happy players.
- Racial passives are not irrelevant
[...]Not to mention crit builds in PVP are obsolete with the overpowered Impenetrable trait on armor.
Kalann_Pander wrote:I don't agree about changing races. Again, I see this as encouraging people not to take responsibility for their choices. Also, in PvP, allowing this would mean deep-pocketed players could always pay to have the race most supporting of the current best build (i.e. Altmer, Breton, Dunmer right now). As true balance is very hard to implement, there will always be an imbalance one way or another to exploit. That's a form of Pay to Win, so it should not happen.
... But if it must happen, then it should be coherent with the story.
nerevarine1138 wrote: »No.
You made a choice. Choices should be important. And most importantly, if you didn't pre-order the game to get the any-race-any-alliance bonus, changing your race changes your loyalties and creates a whole mess.
Kalann_Pander wrote:I don't agree about changing races. Again, I see this as encouraging people not to take responsibility for their choices. Also, in PvP, allowing this would mean deep-pocketed players could always pay to have the race most supporting of the current best build (i.e. Altmer, Breton, Dunmer right now). As true balance is very hard to implement, there will always be an imbalance one way or another to exploit. That's a form of Pay to Win, so it should not happen.
... But if it must happen, then it should be coherent with the story.
IMO a player should have to live with this sort of mistake (picking a race that in the END they decide they dont like) or you should reroll and do the work over again. ...
Attorneyatlawl wrote: »Time to reroll. Some did it earlier, now it's your turn. Pay to win is silly, suck it up, admit your mistake, and buy a new horse for your new character.
So here I am, with a VR9 Khajit Sorcerer
I'm shocked at the ignorance of some people that suggest you should know whether or not a build works by low level. It is ridiculous and shows their lack of understanding of game mechanics.
Merlin13KAGL wrote: »
Merlin13KAGL wrote: »
If you've made it that far in the ranks, your character is playable. There will be benefits and downfall to each build, but it's playable.