BUFF THE *** SIPHON TREE
NB - Prolonged Suffering - 1.5 cast time -600 dmg over 12 secs...
Sorc - Crystal Shards - 1.5 sec cast 750-1k dmg instant and possible instant proc.
Within the time Prolonged suffering does 600 dmg.. You can cast 8 *** crystal shards and do 8k dmg.
wtf... ZOS wtf...
properly compare:How about Swallow Soul vs Cyrstal Shards?
Crystal Shards - 1.5 sec cast 750-1k dmg instant and possible instant proc
Swallow Soul - Instant cast 400-550 dmg instant and Heals you up.
as additional loled (by statistics) moments from pvp (I playing nightstave ofc, sorry fire in my heart):
1) stamina NB jump from stealth -> going to respawn
2) stamina NB just jump -> going on respawn even faster
3) I jump on NB -> insta kill with 3-4 hits (TS -> Soul Harvest -> Swallow+Light attack-> Impale)
4) I jump on DK -> -1/2 HP lol and after dragon scale, invasion, lash, lash, lash, dragon scale...rolled
5) I jump on Sorc -> almost got em, but after bolt escape through me and million damage + hardened ward and harness magika to absorb all damage.
6) I jump on templar -> almost got em, then blazing shiled+breath of life and battle is over. he can pretty outheal all damage, especially with blazing shiled+harness magicka up.
DK, Sorc, Templar - they all have sustain! Fast, easy to use, 1 slot req per skill.
ofc, sometimes I kill, but Im sure - it will be much more competitive if I play sorc or dk.
Fixing NB would be quite easy. Make Shadow Cloak unbreakable. Let DMG come through, like AOE or already applied DoTs. Make us Heal for 9% Life during Cloak Phase, with 3% Heal per Second.
On that point, we can use Cloak as offensive Tool but not gaining much Heal or stay in cloak and Heal up. With only 9% Heal we would have to use cloak around 11 times to heal up completly, kinda impossible.
And even if someone use it for mass healing himself, he would stay infront of the enemy without any Magicka ressources left for other mandatory Skills.BUFF THE *** SIPHON TREE
NB - Prolonged Suffering - 1.5 cast time -600 dmg over 12 secs...
Sorc - Crystal Shards - 1.5 sec cast 750-1k dmg instant and possible instant proc.
Within the time Prolonged suffering does 600 dmg.. You can cast 8 *** crystal shards and do 8k dmg.
wtf... ZOS wtf...
Prolonged Suffering is a CC Spell with 12 Second duration. Crystal Shards is a DMG Cast with knockdown. Don't know why you are comparing those completly different Skills?
How about Swallow Soul vs Cyrstal Shards?
Crystal Shards - 1.5 sec cast 750-1k dmg instant and possible instant proc
Swallow Soul - Instant cast 400-550 dmg instant and Heals you up.
Swallow Soul is an Instant Cast, there for you can get 2 Swallow Soul out for 800-1100 DMG in the same Time as Sorc gets one Crystal Shard. Sure, if he gets an Instant Procc, he will do more DMG, on the other Hand, you have a 100% Uptime of a HoT Effect during Combat. With Shadowy Disguise you can let this Spell crit anytime you want it to.
We could build it more up with casting Crippling Grasp every 8 Seconds giving us 150 initial DMG and another 120 DMG per Second DoT and filling our Ultimate even faster thanks to Transfer Passive.
Means ~5.400 DMG Crystal Shards in 8 Seconds,
and ~6.400 DMG Crippling Grasp + Swallow Soul.
inner light is ok. it should reveal only stealthed enemy in more radius, but not invisible. since it eating 2 slots and 5% of magicka and 20% of crit chance = 3 impenetrable pieces, its ok.The penalty of -5% max. Magicka should be removed and replaced with an Debuff that let the caster get 20% more DMG income form all sources.
every class can do bunch of burst damage from stealth, beleave me. most of em also do not need to be in melee radiusNB can do very high burst from stealth
Two changes to fix NB defence mechanic:
1. Shadow cloak
- The cloak should always be active the complete time if we use it. (Whith Passives max. 3 Seconds)
- If we got Dots or AOE DMG on us, we can still cloak the full time but Dots remains and hurt us, except Dark Cloak is used.
- Dark Cloak should be changed that AOE does no DMG to us as well, besides it's Dot Removal.
- Shadowy Disguise stays like it is. (additional 70% Crit Chance for next Attack out of Stealth)
- Give Shadow cloak and its morphs an additional HoT Effect for 3% HP per Tick. (9% Total)
Two changes to fix NB defence mechanic:
1. Shadow cloak
- The cloak should always be active the complete time if we use it. (Whith Passives max. 3 Seconds)
- If we got Dots or AOE DMG on us, we can still cloak the full time but Dots remains and hurt us, except Dark Cloak is used.
- Dark Cloak should be changed that AOE does no DMG to us as well, besides it's Dot Removal.
- Shadowy Disguise stays like it is. (additional 70% Crit Chance for next Attack out of Stealth)
- Give Shadow cloak and its morphs an additional HoT Effect for 3% HP per Tick. (9% Total)
Agreed.
Once in combat, Cloak is now useless since it instabreaks on everything in PvP. Just beeing close to an enemy is enough to break it.
Cloak, with its low duration and high cost, should always work, if your damaged or not.
Mojomonkeyman wrote: »Watch Demon Eye`s`s youtube vids, or Daykiin`s. There are NBs who are able to make dw NB look like a wonderful and crazy powerful class to play. I meet Daykiin for example pretty often on AB EU on the field. He rocks, doing all the stuff I described, using DW.
youtube.com/watch?v=H5Uv7ND62Pw
youtube.com/watch?v=kyZowGSoaWs
Did you see how those guys are using cloak? Exactly as I said, appearing, disappearing, each just for a few seconds. Just because you are not able to play like that, doesn`t mean nobody is. Sorry, if your mechanics don`t allow you to pull that off, train more, get better (no offense). I never meant to insult anyone, if you read carefully, all I said was, that dw NB can be an awesome style to play, if you are good enough.
Best regards
Both videos are just ganking from stealth, mostly non-v12 players. Also videos are 1 and more then 2 months old. Now, majority of players use Inner Light and have few Impenetrable traits in armor, which hurts gank builds hard.
https://youtube.com/watch?v=E7GuyaQvTx8
ZOS need to ensure that DK still feels powerful. Really? Im just sad watching video like this.
Taiminator wrote: »NBs are doing okay except for the skills that are still bugged. Dark Cloak is way too unreliable, only seems to work 70% of the times you attempt to use it, seems like some DoTs still break it, even though they should be removed. Funnel Health/Swallow Soul sometimes bugs out and only ticks for 10-15 health even though it did ~500 dmg, resulting in a rage-enducing death since this is pretty much our only heal apart from Sap Essence which only works well with higher target numbers. Impale and Ambush don't always fire and the animation can get stuck for a second or so. Last time I checked, Haste still doesn't affect Bow attacks even though fixes have been in several patch notes. There are more but I cant think of them right now. Fixing these could go a long way.
Now let's look at skills that are nigh useless imo. Blur gives 15% miss chance which bosses are immune to. Hist Bark's set bonus is about 5 times better than this entire skill and costs no magicka. Please make Blur give a dodge chance so people can actually use it. Agony needs to be looked at as well. This should be made into a viable CC ability. Either change Malefic Wreath morph to where it can root multiple targets or make it so the other morphs don't get removed instantly upon taking dmg. Maybe cut duration in half but let targets take some dmg. Another option would be to disorient targets when the effect is broken. Talons for example is useful unlike Agony at the moment.
I like that balancing is done carefully. I don't want any class especially mine to be OP. And like I said NBs are doing okay at the moment but the skills that have been bugged for months really should be fixed at some point and looking into the least used ones would be nice as well.
Attorneyatlawl wrote: »Kewljag_66_ESO wrote: »
NBs who changed to robes and staffs just couldnt figure out how to play the class and counter other players.
Eh, not so sure about that. Most just wanted to be invited to Trials. It has nothing to do with not knowing how to play the class. My Stamina Build was hitting around 350-400 DPS (this was pre Medium Armor change). I swapped to 7/7 Light with a Resto Staff and now I'm hitting 950-980 DPS in trials with little effort. There is a large disparity in end game PvE.
Now in PvP, that's is a little different. With some of the set changes coming in a few weeks, I think you will start seeing more Stamina builds since they are viable in Cyrodiil. They still wont be on par with Magicka but at least that gap with not be as wide.
Stamina vs. magicka isn't a class issue, it's a game-wide thing.
I think its more melee vs ranged then magicka vs stamina.
Melee class skills are just as bad as weapon melee skills.
For full disclosure I am a DW medium armor Nightblade. My bars are aligned to kill fast and get the f... out. I have 0 defensive abilities on my bar except for cloak, but I consider that an offensive ability, that is handy on occasion for getting away from the zerg that just crested the hill.
When comes the NB ballance? Would like to be on pair with other classes head on without lulrobe and lulstaff crap.... And fix cloak already.