nerevarine1138 wrote: »gamer2571_ESO wrote: »sucks that there locked behind achievements , specially since most people dont like PVP, and were forced to pvp to unlock them, dyes should be handled by loot , rare drops imo
I wouldn't say that 'most' people don't like PvP, but I do agree that putting dyes behind achievements was a bad idea.
Sure put some as achieve rewards, the rest should as you say be as loot drops, finds etc.
And as for Zeni not wanting dyes to be a tradable item, well that was easy to do... simply make them BoP and problem solved !
Why shouldn't dyes be tied to achievements? I want people to know that I am able to flaunt my colors because I accomplished something, not just because I got good at farming containers.
Dyes should be purchasable with your Achievement points. I should not be forced to play or participate in something just to get a different shade of dye.
Everyone still has access to 100% of the dyes because they have access to 100% of the content that unlocks them. All that's missing is effort -- something that, if this thread is to be believed, is a true rarity in the ESO community.Because it segregates the community into those that do certain things and those that don't.
If you recall they said at the launch of ESO that all players should have access to 100% of the content. That's hardly the case if Zenimax are forcing certain player types to do things they don't want to !
Furthermore, I didn't say all the dyes should not be attached to achievements !
Lumomancer wrote: »Everyone still has access to 100% of the dyes because they have access to 100% of the content that unlocks them. All that's missing is effort -- something that, if this thread is to be believed, is a true rarity in the ESO community.Because it segregates the community into those that do certain things and those that don't.
If you recall they said at the launch of ESO that all players should have access to 100% of the content. That's hardly the case if Zenimax are forcing certain player types to do things they don't want to !
Furthermore, I didn't say all the dyes should not be attached to achievements !
You can still play the game the way you want. You will simply lack a few color options for your armor, but as this has no mechanical effect on your character, you are not being "forced" into anything.Technically yes, but that then breaks their other claim of "Play the game the way you want"
Hardly playing the way you want if you are being forced to do something you don't want to in order to obtain something from the game !
I don't like how Zenimax have implemented the way dyes are obtained, with this I think they have missed their mark ! Hopefully we'll get some kind of work-around before the release of update 3.
I don't like how Zenimax have implemented the way dyes are obtained, with this I think they have missed their mark ! Hopefully we'll get some kind of work-around before the release of update 3.
At the risk of going against prevailing opinion, I'm very pleased that the dye system has been tied to achievements. In doing it this way, the developers have ensured that the game remains a "role playing game" and not a paint program.
This means that your colors reflect what your character has actually done in the game, not the amount of gold you have made (and so have been able to spend to buy the "rare" colors).
By all means, let's provide achievements for accumulating gold, because that is certainly part of the game, I'm not against that. But when you restrict colors by achievement, you say to the game world, "your colors reflect the choices you've made for your character."
In short, I think the dye system, as it's been designed, is absolutely brilliant. I hope that the contrary views do not prevail. Here the developer's vision is right on the mark.
Rare dyes from PvP ?
Makes sense.
Oh wait, my bad..
WTG Zenimax. You managed to take a good idea and bake it into a brick of crap, yet again.
Until you're going to make a PvE-only phase of Cyrodil, you can't base achievements on anything in there. It's OPTIONAL content, right now. Why? Because 100 jerknuggets can prevent you from getting it, if they're so inclined. And yes, they're inclined!
If you recall they said at the launch of ESO that all players should have access to 100% of the content. That's hardly the case if Zenimax are forcing certain player types to do things they don't want to !
Lumomancer wrote: »Everyone still has access to 100% of the dyes because they have access to 100% of the content that unlocks them. All that's missing is effort -- something that, if this thread is to be believed, is a true rarity in the ESO community.Because it segregates the community into those that do certain things and those that don't.
If you recall they said at the launch of ESO that all players should have access to 100% of the content. That's hardly the case if Zenimax are forcing certain player types to do things they don't want to !
Furthermore, I didn't say all the dyes should not be attached to achievements !
Technically yes, but that then breaks their other claim of "Play the game the way you want"
Hardly playing the way you want if you are being forced to do something you don't want to in order to obtain something from the game !
I'm glad we don't have more materials/items to juggle in our inventories. I don't mind the achievement based approach either as it will give me more things to work towards. I'm typically not an achievement hunter, so its actually made achievements more relevant to my playstyle.
It also gives players a way to visibly show off their accomplishments.
Because it segregates the community into those that do certain things and those that don't.
If you recall they said at the launch of ESO that all players should have access to 100% of the content. That's hardly the case if Zenimax are forcing certain player types to do things they don't want to !
Furthermore, I didn't say all the dyes should not be attached to achievements !
nerevarine1138 wrote: »Lumomancer wrote: »Everyone still has access to 100% of the dyes because they have access to 100% of the content that unlocks them. All that's missing is effort -- something that, if this thread is to be believed, is a true rarity in the ESO community.Because it segregates the community into those that do certain things and those that don't.
If you recall they said at the launch of ESO that all players should have access to 100% of the content. That's hardly the case if Zenimax are forcing certain player types to do things they don't want to !
Furthermore, I didn't say all the dyes should not be attached to achievements !
Technically yes, but that then breaks their other claim of "Play the game the way you want"
Hardly playing the way you want if you are being forced to do something you don't want to in order to obtain something from the game !
That's the most nonsensical interpretation of "play how you want," I've heard yet. That phrase was not meant to mean, "You can play however you want and still be just as good/geared/pretty as everyone else." You can choose to only fish in this game, but you don't get to whine about not leveling up fast enough. Same thing here. You don't have to do PvP. Or trials. Or dungeons. Or anything. But much like you need to do those things in order to get specific gear, you will need to get certain achievements to get specific dyes.
Honestly, it's like you don't want a game; you just want Matt Firor to send you a bunch of custom-painted legendary VR12 gear.
Here's how I see this.
Kill 10 Spiders - Common - Mustard Yellow Dye
Complete 250 Dark Anchors - Rare - A slightly darker shade of Yellow Dye
Who's gonna spend the time to get the rare color, if the many shades of colors are very similar. Once you apply the color to your gear, whether it's the primary or secondary part of the gear. It's so small that no one can recognize it anyway. It's not like I am grouped with another player and saw his shoulderpad with a darker shade of yellow and assume he completed the 250 anchors.
Anyway, on to more important subject. I have 3 questions.
1. If I apply colors dye to any gear, will this make the gear account/character bound. Therefore, I am no longer able to sell this item.
2. Assuming it's not account bound. So, If I sell you this gear, that I previously dyed. And you brought it. Will the color stay with that item.
3. Assuming the color stays with the item. If I have the Mustard Yellow dye and applied it to some boots and you bought the boots, but you have not killed 10 spiders, will you still see the Mustard Yellow on the boots.
Achievements (and trophies) are a horribly silly/stupid idea ever since they first appeared (as far as I'm aware) on the 360. Anything based on them simply compounds the inanity.
I don't need an achievement to get me to do something I want to do. And I'm not going to go do something I don't want to do just to get points (or dye) I can brag to my friends about (or something)
As was pointed out earlier in this thread, the rarer dyes also have a slightly neater look (shiny, special trim, etc.). They aren't always just a different shade than their common counterparts.
Now:
1. Yes.
2. It is account bound.
3. You cannot sell dyed items.
I agree, game performance based fluff seems a bit off putting. What does dyeing have to do with anything in the game? Would have made more sense to tie it to a crafting ability and latch onto that, so the better you are as tailor the more options you have with your products. That would have placed more emphasis on crafters in general. I think Z missed one here.
Edit: In my opinion this was the best way this could have ever been implemented. Bound on dye + achievement based = doing the content is rewarding. Keep adding stuff like this and I think it'll go a long way in making people feel like the gameplay is fun and rewarding.