Awesome, really good point. I really like the game and always defend it but I really cannot imagine things, which look so simple to be coded, have so many bugs. I do not speak for the major issues with phasing or FPS, just the simple ones as (passives, increase armor, gives chance to dodge when you block, etc)Something else to consider: they just got most the armor set bonuses working. How many of these new set bonuses will actually work when these changes go live?
So spell casters have to wait for incredibly long research times to not be nerfed? Or a once self-sufficient crafter now has to go through the trouble of finding someone with 8 traits and pay them to craft their gear?@Maverick827
Just wait a little bit. We have no info for all 8 trait sets + PvE sets. And they should be even better I guess
Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
What can I tell you? You looks so pessimistic. I am sorry that you have to lose your time.Maverick827 wrote: »So spell casters have to wait for incredibly long research times to not be nerfed? Or a once self-sufficient crafter now has to go through the trouble of finding someone with 8 traits and pay them to craft their gear?@Maverick827
Just wait a little bit. We have no info for all 8 trait sets + PvE sets. And they should be even better I guess
I put a lot of time into my profession already, and was at a place I enjoyed with it. To have all that be made worthless because the only equal set bonuses to weapon crit be in the 8 trait armors would be very annoying. I don't feel like sitting around for three months waiting for my research times to finish just so I can get back to where I was.
Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
Yes, I am upset that I am unnecessarily getting nerfed. Was that supposed to be some sort of indicting accusation?Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
That's funny since I run a full magicka build, based on high spell crit actually, and I agree with these changes completely as it's better for the overall health of the game. You're just upset because you may have to adjust your build accordingly.
Maverick827 wrote: »Yes, I am upset that I am unnecessarily getting nerfed. Was that supposed to be some sort of indicting accusation?Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
That's funny since I run a full magicka build, based on high spell crit actually, and I agree with these changes completely as it's better for the overall health of the game. You're just upset because you may have to adjust your build accordingly.
You erroneously believe that nerfing spell crit measurably makes stamina builds any better, and also that the general concept of nerfing things to buff other things is a good idea.Maverick827 wrote: »Yes, I am upset that I am unnecessarily getting nerfed. Was that supposed to be some sort of indicting accusation?Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
That's funny since I run a full magicka build, based on high spell crit actually, and I agree with these changes completely as it's better for the overall health of the game. You're just upset because you may have to adjust your build accordingly.
It shows the selfishness in your complaints. You're worried about how it affects you personally and not the game and the community as a whole.
Maverick827 wrote: »You erroneously believe that nerfing spell crit measurably makes stamina builds any better, and also that the general concept of nerfing things to buff other things is a good idea.Maverick827 wrote: »Yes, I am upset that I am unnecessarily getting nerfed. Was that supposed to be some sort of indicting accusation?Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
That's funny since I run a full magicka build, based on high spell crit actually, and I agree with these changes completely as it's better for the overall health of the game. You're just upset because you may have to adjust your build accordingly.
It shows the selfishness in your complaints. You're worried about how it affects you personally and not the game and the community as a whole.
Your opinions on game balance are horribly toxic and in no way benefit the "greater good."
Maverick827 wrote: »Why do 4 sets add weapon critical but only one set adds spell critical? I'll be losing 6% spell critical with this patch.
Please read the thread. Stamina can reach just 1% less than spell crit without any of the downsides of using Inner Light.Maverick827 wrote: »Why do 4 sets add weapon critical but only one set adds spell critical? I'll be losing 6% spell critical with this patch.
Because magicka has inner light, nothing like that for stamina.
Do you know what also closes the gap between the two? All of the buffs stamina has been getting and will continue to keep getting.Maverick827 wrote: »You erroneously believe that nerfing spell crit measurably makes stamina builds any better, and also that the general concept of nerfing things to buff other things is a good idea.Maverick827 wrote: »Yes, I am upset that I am unnecessarily getting nerfed. Was that supposed to be some sort of indicting accusation?Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
That's funny since I run a full magicka build, based on high spell crit actually, and I agree with these changes completely as it's better for the overall health of the game. You're just upset because you may have to adjust your build accordingly.
It shows the selfishness in your complaints. You're worried about how it affects you personally and not the game and the community as a whole.
Your opinions on game balance are horribly toxic and in no way benefit the "greater good."
Nerfing spell crit doesn't make stamina builds better, but it does help close the gap between them and magicka builds, therefor making stamina builds more viable vs magicka build viability. Lowering the gap between two things = more balanced. I'm done with this conversation though because it's not remotely productive or amusing. I'm gonna go play the game.
xsorusb14_ESO wrote: »For the guy asking about a cd on just bark, it doesn't have a cool down but it didn't have one before either. It's actually kind of needed to be honest as a flat out dodge is better then a small heal, esp in groups
pitdemon_ESO wrote: »xsorusb14_ESO wrote: »For the guy asking about a cd on just bark, it doesn't have a cool down but it didn't have one before either. It's actually kind of needed to be honest as a flat out dodge is better then a small heal, esp in groups
I believe every other heal or damage shield on a set has a "This can occur no more than x times in x seconds", I don't think it's too much to ask, even if it's just 3-4 seconds and only exists in Cyrodiil.
Blocking while chugging pots and tossing instant-cast abilities is quite broken enough without adding this on top of it.
I would really like all my wax back for creating my set. This is absolutely ridiculous. This is going to cost well over 100k to rebuild my loadout, and sweeping changes like this should not be a PENALTY to every player that put a lot of time in farming.
Unreal.