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Sun shield. BIG FAIL.

  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.

    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    -Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.

    -Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.

    The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.

    Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.

    I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.

    Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.

    Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.

    However none of that still should allow you to be completely immune to damage with Blazing Shield.

    And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.

    In otherwords, You're going to get nerfed..There is nothing that will change that.

    Before or After the patch, That ability is going to get changed.

    It's like you don't read anything. You just type around everything I type, so I am going to give in a more organized easier to comprehend way a shot.

    A. Total dark
    1. It can be broken just like a CC.
    2. It cannot reflect stamina attacks like Reflective Scale. A solid bow user will destroy a Templar 100% of the time.
    3. It becomes useless the more people you are fighting, while reflective scale becomes more powerful the more people you are fighting.

    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it, Also a Bow user should...Never.. and i mean never, come close to beating a Templar at all.. you have multiple forms of Charge... There is absolutely zero reason you should be losing to a Bow user, and Its never useless, even when fighting more people,and Blazing Shield mind you, becomes more powerful the more you're fighting

    B. Fighting with a group on you
    1. The shield has a cap, which reflect scale doesn't. Enough damage will cut right through it.

    Actually from tests, the Shield doesn't actually have a cap

    C. Piercing jabs(actually biting jabs, but I'll go with what you are calling it)
    1. You must be clueless about Templar if you think this is consistent AoE CC. Biting Jabs only CCs one person and they have to be in melee range. The attack roots the Templar in place and is attached to a channel. The 1 person knocked back is random rather than being able to be consistently targeted.

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death. Everyone who's played PvP in this game knows this. Because it all it takes is one time having a Templar assist on ya when low on stamina to see how bad it is.

    D. Resource management
    1. DKs get massive amounts of magicka back every reflect and they have active abilities that regenerate stamina and health as well as heal them all in one skill. Even if a DK opts not to use Syrabanes, the option is still available. Templar has no such option.
    2. Our only active way to regenerate magicka is resto staff auto attack, and DKs have that as well.

    That's not a DK ability, tha Syrabane Set, which might I add, is being nerfed in 1.3...You have the option of Restro Staff, allowing you to get Mana Back just as easily as Syrabane....So we're not super better then you when it comes to getting resources back.

    E. Heals
    1. This isn't about group heals. It is already well known that Templar is good in the group heals and group support department. This is about solo capability. DK has better/cheaper self heals.

    The only time the DK self heal becomes cheaper is when you're low on life, Otherwise every other heal in the game is actually better value in terms of mana.

    F. Blazing Shield
    1. DKs are more immune to damage than Templars are immune to melee. Blazing shield has a clear cap. Reflective scale has no cap.
    2. A Templar running blazing shield is taking straight damage. They'd might as well not be wearing armor or have any spell resistance at all. DKs get to deal with damage in a manner that allows them to keep any defenses.

    Blazing Scales works against all damage, and solo pvp, since i'm assuming that's what we're going with now, you can match a DK on reflect, also A Templar running BS isn't taking straight damage, It doesn't get Mitigation yes, But it still absorbs damage while its up.....Saying you take straight damage is shady

    G. Block Passive
    1. Yes we can achieve more block than anyone else, but you cannot block damage while using blazing shield. Our armor and spell resistance also doesn't apply. So in the context of a blazing shield protest, the Templar blocking is a moot point.

    But you can block damage while getting mana back for Blazing Shield, meaning Block does help, and does matter

    H. Inevitable nerf
    1. -shrug- I've been playing Templar and doing well since beta. I can adapt to any change. That said, I'll will still argue that Blazing Shield isn't suddenly made OP by a few moments of regen. If it gets nerfed, so be it.

    Right now BS is powerful, Light Armor and Staff makes it possible to basically spam it close to forever, Once you gain more Magicka Recovery Next patch, plus and even bigger Health Pool increasing it even further, Its going to push it into the extremely overpowered area...And that is when its going to get Gutted as an ability...Don't believe me? ask Sorcs and DK's about some of their lovely abilities that have been gutted (and rightfully so)

    You just told him he takes unmitigated damage while using blazing sheild. Then you said you dont take damage(assuredly you think cause he has a sheild on he isnt taking damage). They do however they take the full amount of spells(not directly to their health but to the ability they used) and other abilities cause their resistance and mitigations arent factored into what is absorbed by the sheild. Then you call him shady after you made his point for him. I applaud your ignorance ever heard of the darwin awards I hope for your sake you never make an appearance in them but think with your short sight it is unavoidable.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • booksmcread
    booksmcread
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    Hi, Team Templar here.

    So seeing as this thread has become a Templar vs. DK thread I would like to address the intended post.

    I would like to start by saying that in its current state Blazing Shield is a very good skill, if used correctly, and if used at the right time. (mowing down people who don't know how the shield works not included, as these people are probably susceptible to all kinds of strong skills) I think many people who have not played a Templar forget that this isn't exactly a very easy skill to use.

    Now, lets take into account what patch 1.3 is doing to the state of combat. It increases all soft caps. This means that the best builds will no longer be "soft cap all your stats then dump into your favorite with what you have left". Soft capping all your stats (health magicka stamina) will be very difficult with the new caps. If you do somehow achieve this all your regens will be base amounts. I think that this means people will have to decide what to invest in more carefully, and it opens up a host of new and innovative build types where they were not creative before.

    So what does this change do? It effectively makes ALL builds have cheaper skill costs (higher recourse pools + higher regeneration) due to the fact that you can get more bonuses from all set pieces now.

    Now lets talk about the skill in question, if it remains in its current state (no magicka regen) then this skill is almost locked out of a build that wants to run the very attractive high regens in 1.3. What this means is that Blazing Shield becomes a skill that in order for a Templar to use they have to build around it even more so then in its current state.

    So my summary, this change is needed. A Templar who wants to run any kind of spell casting build will not be able to use Blazing Shield if the regen stays shut off. Remember that ALL classes will be more sustainable now, regardless of their build (unless they run no set pieces, but I would assume no one commenting here does that or every argument they made would be invalid). This change if anything keeps a Templar who wants to run this skill alongside other magicka skills in line with the 1.3 change. People fighting Templars will most likely not even notice this change, as it does not effect how much damage they will take relative to hit points as before.

    And to address the DK arguments:

    Give me battle roar, I will never die in group combat.

    Edit: To the gentlemen arguing that Blazing Shield will be/is to strong against DK's, have you perhaps tried running something other than sword and shield?

    This post is full of logic and reason...and as a result has no place on an mmo web forum. Begone from me, you doer of wickedness!!!
  • Sasky
    Sasky
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    I have no problem if they decide its OP later and decide they need to up the magicka cost or reduce the return or whatever. Those are much more predictable mechanics to work within compared to "halting magicka regen".

    Currently, I've really only used blazing shield as a tank in dungeons because I can't stand the added cost for dps or healing. If I cast the shield right before a heavy boss attack it explodes instantly and I get none of the regen penalty. If I cast it where it lasts the full 6 seconds, that's a huge cost.

    As such, the more effective the shield is, the lower the penalty. Say a templar is in the middle of 4 melee users whacking on the shield (kinda stupid, but whatever). The shield will get used up quickly and throw an AoE burst with little to no regen penalty. However, 1v1 the shield lasts longer and more regen is missed, pushing up the cost for little use of the shield.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    @Brandoid‌ :



    And you want all that without penalties, you want to win versus "multiple competent opponents", you want your already strongest skills buffed, you want it all.

    For the record, almost no Templars were calling for a buff to Sun Shield on the developer thread about Templar fixes. Virtually everyone just asked for better mana replenishment. It is ZOS that decided to buff Sun Shield.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Brandoid
    Brandoid
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    Brandoid wrote: »
    tplink3r1 wrote: »
    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.

    Incorrect. It's not an exploit because you can't make it happen whenever you want. Definitely a bug though. See this.

    So if I run with someone constantly sheilding me its not an exploit sweet ***. Just like those people exploiting the trials weren't really exploiting cause they filmed it and didnt report it to zenimax on the pts right?

    What are you talking about exactly? Blazing shield only shields the templar. I don't know what constitutes exploiting for trials, but is it related to the topic?
    Brandoid wrote: »
    Here is a video of a templar beating a DK without Sun Shield.

    https://www.youtube.com/watch?v=mPD3VpXWdxM

    Near the end of the video did one of the top left filmers teammates hit sypher?

    I don't think so.
    Brandoid - Templar - Ebonheart Pack
  • Akinos
    Akinos
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    Brandoid wrote: »
    Here is a video of a templar beating a DK without Sun Shield.

    https://www.youtube.com/watch?v=mPD3VpXWdxM

    Near the end of the video did one of the top left filmers teammates hit sypher?
    It kinda looked like something did hit him ,but it looked like a resto staff heal, rapid regen or mutagen. Either way, crossfire from multiple duels happens sometimes when we're fighting in a small area.
    Edited by Akinos on July 15, 2014 10:08PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Xsorus
    Xsorus
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    Fuxo wrote: »
    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it

    Actually from tests, the Shield doesn't actually have a cap

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.

    I thought you would know some things better. But after this, I don't know what to think.

    1. Total Dark can be broken using left+right mouse interrupt.
    2. If there was no cap, the shield would never explode.
    3. Jabs knockback is hardly perma CC, since you get automatic CC immunity.

    1. That's a bug
    2. By cap i mean multiple enemies increasing the shield %, that has no cap
    3. You don't get CC immunity from it.
  • Xsorus
    Xsorus
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.

    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    -Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.

    -Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.

    The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.

    Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.

    I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.

    Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.

    Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.

    However none of that still should allow you to be completely immune to damage with Blazing Shield.

    And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.

    In otherwords, You're going to get nerfed..There is nothing that will change that.

    Before or After the patch, That ability is going to get changed.

    It's like you don't read anything. You just type around everything I type, so I am going to give in a more organized easier to comprehend way a shot.

    A. Total dark
    1. It can be broken just like a CC.
    2. It cannot reflect stamina attacks like Reflective Scale. A solid bow user will destroy a Templar 100% of the time.
    3. It becomes useless the more people you are fighting, while reflective scale becomes more powerful the more people you are fighting.

    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it, Also a Bow user should...Never.. and i mean never, come close to beating a Templar at all.. you have multiple forms of Charge... There is absolutely zero reason you should be losing to a Bow user, and Its never useless, even when fighting more people,and Blazing Shield mind you, becomes more powerful the more you're fighting

    B. Fighting with a group on you
    1. The shield has a cap, which reflect scale doesn't. Enough damage will cut right through it.

    Actually from tests, the Shield doesn't actually have a cap

    C. Piercing jabs(actually biting jabs, but I'll go with what you are calling it)
    1. You must be clueless about Templar if you think this is consistent AoE CC. Biting Jabs only CCs one person and they have to be in melee range. The attack roots the Templar in place and is attached to a channel. The 1 person knocked back is random rather than being able to be consistently targeted.

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death. Everyone who's played PvP in this game knows this. Because it all it takes is one time having a Templar assist on ya when low on stamina to see how bad it is.

    D. Resource management
    1. DKs get massive amounts of magicka back every reflect and they have active abilities that regenerate stamina and health as well as heal them all in one skill. Even if a DK opts not to use Syrabanes, the option is still available. Templar has no such option.
    2. Our only active way to regenerate magicka is resto staff auto attack, and DKs have that as well.

    That's not a DK ability, tha Syrabane Set, which might I add, is being nerfed in 1.3...You have the option of Restro Staff, allowing you to get Mana Back just as easily as Syrabane....So we're not super better then you when it comes to getting resources back.

    E. Heals
    1. This isn't about group heals. It is already well known that Templar is good in the group heals and group support department. This is about solo capability. DK has better/cheaper self heals.

    The only time the DK self heal becomes cheaper is when you're low on life, Otherwise every other heal in the game is actually better value in terms of mana.

    F. Blazing Shield
    1. DKs are more immune to damage than Templars are immune to melee. Blazing shield has a clear cap. Reflective scale has no cap.
    2. A Templar running blazing shield is taking straight damage. They'd might as well not be wearing armor or have any spell resistance at all. DKs get to deal with damage in a manner that allows them to keep any defenses.

    Blazing Scales works against all damage, and solo pvp, since i'm assuming that's what we're going with now, you can match a DK on reflect, also A Templar running BS isn't taking straight damage, It doesn't get Mitigation yes, But it still absorbs damage while its up.....Saying you take straight damage is shady

    G. Block Passive
    1. Yes we can achieve more block than anyone else, but you cannot block damage while using blazing shield. Our armor and spell resistance also doesn't apply. So in the context of a blazing shield protest, the Templar blocking is a moot point.

    But you can block damage while getting mana back for Blazing Shield, meaning Block does help, and does matter

    H. Inevitable nerf
    1. -shrug- I've been playing Templar and doing well since beta. I can adapt to any change. That said, I'll will still argue that Blazing Shield isn't suddenly made OP by a few moments of regen. If it gets nerfed, so be it.

    Right now BS is powerful, Light Armor and Staff makes it possible to basically spam it close to forever, Once you gain more Magicka Recovery Next patch, plus and even bigger Health Pool increasing it even further, Its going to push it into the extremely overpowered area...And that is when its going to get Gutted as an ability...Don't believe me? ask Sorcs and DK's about some of their lovely abilities that have been gutted (and rightfully so)

    You just told him he takes unmitigated damage while using blazing sheild. Then you said you dont take damage(assuredly you think cause he has a sheild on he isnt taking damage). They do however they take the full amount of spells(not directly to their health but to the ability they used) and other abilities cause their resistance and mitigations arent factored into what is absorbed by the sheild. Then you call him shady after you made his point for him. I applaud your ignorance ever heard of the darwin awards I hope for your sake you never make an appearance in them but think with your short sight it is unavoidable.

    Shields aren't mitigated in this game, Otherwise they'd be insanely overpowered (See release Swordmaster in Warhammer Online). You however don't take damage while the shield is up, it simply eats into the shield.

    Absorbs Shield don't equal your Health Bar.
  • timidobserver
    timidobserver
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    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    Really???

    You admit the most of people play as ranged attackers (Because melee is underpowered) and you are agree with a skill that make melee players even more useless?

    People like you will destroy this game. I am templar and I DON'T want this buff.
    I am not sure where your strawman going on about admitting that melee is underpowered or admitting that most players are ranged came from. Whether Blazing Shield disables Magicka regen or not has very little to do with the overall state of melee and the melee to ranged to hybrid to healer demographics in the game.The only thing I've said is that that a large amount of players are playing ranged, which puts a Templar that relies primarily on blazing shield for damage at a disadvantage.


    @xsorusb14_ESO‌
    -Total Dark can be broken like any CC. That is very basic knowledge for anyone that has even a basic clue about Templar mechanics. At no point, that I've seen, has it ever been confirmed to be a bug.

    I bet you've just been sitting there with Total Dark making you destroy yourself with your own reflect and then blaming Blazing Shield for all of your trouble.

    -The cap moves around based on who is around you, but there is always a cap otherwise how would it explode? If burst goes through the cap far enough, the Templar will die or take significant damage. Reflective scale has no kind of cap at all beyond the duration that it lasts. Again, this is really basic information about Templar mechanics.

    -I said that Templar has no AoE CC, and you responded with Biting Jabs? Again, it isn't AoE. Regardless, biting jabs is only ever effective against one person and even then it chooses by proximity not by targeting. DKs can similarly stun lock whole groups and AoE bomb them at the same time and reflect all projectiles at the same time and keep all of their defensive mitigation and passives at the same time andddddd blocking at the same time.

    -Block while Regening, really? After your statements about Total Dark and Blazing Shield's cap and now this, I am starting to wonder if you really have any basic understanding of the class. The only way to actively regen magicka is to use Resto staff heavy attack and you can't block while doing that. Unless you are suggesting that a Templar should just sit there and block while waiting for their passive regen to restore their magicka? On the other hand, DKs can block while reflecting and doing a myriad of other things that I listed above.

    So yes, a Blazing Shield Templar has 10% better melee blocking than a DKs, however they have far less use for the block skill given that any Blazing Shield Templar you see is going to be doing some combination of channeling something or other, blazing shielding, or resto staff heavy attacking most of the time.

    At this rate, I need to stop responding to you. I am basically helping a DK figure out why he is really failing against Templars by correcting all of his basic misunderstandings about how Templar mechanics function.
    Edited by timidobserver on July 15, 2014 11:19PM
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    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Xsorus
    Xsorus
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    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    Really???

    You admit the most of people play as ranged attackers (Because melee is underpowered) and you are agree with a skill that make melee players even more useless?

    People like you will destroy this game. I am templar and I DON'T want this buff.
    I am not sure where your strawman going on about admitting that melee is underpowered or admitting that most players are ranged came from. Whether Blazing Shield disables Magicka regen or not has very little to do with the overall state of melee and the melee to ranged to hybrid to healer demographics in the game.The only thing I've said is that that a large amount of players are playing ranged, which puts a Templar that relies primarily on blazing shield for damage at a disadvantage.


    @xsorusb14_ESO‌
    -Total Dark can be broken like any CC. That is very basic knowledge for anyone that has even a basic clue about Templar mechanics. At no point, that I've seen, has it ever been confirmed to be a bug.

    Its not a form of CC, that is a bug and should be treated as such

    I bet you've just been sitting there with Total Dark making you destroy yourself with your own reflect and then blaming Blazing Shield for all of your trouble.

    i actually don't use reflective scale, because its bugged, If you pop it, and people are nuking you, it acts like you casted the spells/abilities and drains your magicka/stamina... meaning i cast it once, my magicka bar and stamina bar is gone

    -The cap moves around based on who is around you, but there is always a cap otherwise how would it explode? If burst goes through the cap far enough, the Templar will die or take significant damage. Reflective scale has no kind of cap at all beyond the duration that it lasts. Again, this is really basic information about Templar mechanics.

    I should of been more clear, there is no cap based on those around ya. I also see where you're going with on the burst, You're saying if they just flat out do so much damage you rip through the absorb and the health bar at the same time..That'd have to be a ton of people to do that though for you not to keep casting Blazing Shield over and over

    -I said that Templar has no AoE CC, and you responded with Biting Jabs? Again, it isn't AoE. Regardless, biting jabs is only ever effective against one person and even then it chooses by proximity not by targeting. DKs can similarly stun lock whole groups and AoE bomb them at the same time and reflect all projectiles at the same time and keep all of their defensive mitigation and passives at the same time andddddd blocking at the same time.

    We don't have a stun lock? We have a root, that anyone can roll out of. As for AOE CC, you have Blinding Light, that is the closest thing you have to AOE CC in this game, it'll also be incredibly powerful next patch.

    -Block while Regening, really? After your statements about Total Dark and Blazing Shield's cap and now this, I am starting to wonder if you really have any basic understanding of the class. The only way to actively regen magicka is to use Resto staff heavy attack and you can't block while doing that. Unless you are suggesting that a Templar should just sit there and block while waiting for their passive regen to restore their magicka? On the other hand, DKs can block while reflecting and doing a myriad of other things that I listed above.

    Ummm.....Ok....I want you to login into the game right now, look under your restro staff line at the 4th passive in that line.

    So yes, a Blazing Shield Templar has 10% better melee blocking than a DKs, however they have far less use for the block skill given that any Blazing Shield Templar you see is going to be doing some combination of channeling something or other, blazing shielding, or resto staff heavy attacking most of the time.

    See the point above, you want to block on a Restro staff user just for the Magicka Regen

    At this rate, I need to stop responding to you. I am basically helping a DK figure out why he is really failing against Templars by correcting all of his basic misunderstandings about how Templar mechanics function.

    No, what you're doing is telling us all how Bolt Escape isn't overpowered, Ehh scratch that..Dark Talons isn't overpowered, ehh Scratch that...Blazing Shield isn't overpowered

  • tplink3r1
    tplink3r1
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    Fuxo wrote: »
    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it

    Actually from tests, the Shield doesn't actually have a cap

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.

    I thought you would know some things better. But after this, I don't know what to think.

    1. Total Dark can be broken using left+right mouse interrupt.
    2. If there was no cap, the shield would never explode.
    3. Jabs knockback is hardly perma CC, since you get automatic CC immunity.

    1. That's a bug
    2. By cap i mean multiple enemies increasing the shield %, that has no cap
    3. You don't get CC immunity from it.
    saying its a bug doesnt make it a bug, we need proofs.
    "Its not a form of CC, that is a bug and should be treated as such"
    thats why they are changing the term "CC break" to "break free"
    http://i.imgur.com/AckxSKD.png
    Edited by tplink3r1 on July 16, 2014 12:00AM
    VR16 Templar
    VR3 Sorcerer
  • Xsorus
    Xsorus
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    tplink3r1 wrote: »
    Fuxo wrote: »
    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it

    Actually from tests, the Shield doesn't actually have a cap

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.

    I thought you would know some things better. But after this, I don't know what to think.

    1. Total Dark can be broken using left+right mouse interrupt.
    2. If there was no cap, the shield would never explode.
    3. Jabs knockback is hardly perma CC, since you get automatic CC immunity.

    1. That's a bug
    2. By cap i mean multiple enemies increasing the shield %, that has no cap
    3. You don't get CC immunity from it.
    saying its a bug doesnt make it a bug, we need proofs.
    "Its not a form of CC, that is a bug and should be treated as such"
    thats why they are changing the term "CC break" to "break free"
    http://i.imgur.com/AckxSKD.png

    Its a bug...Its not a form of CC which is what Break Free actually gets you out of. Also its always been technically called Break Free, their tooltips are just bad.

    But anyway, its a bug you should be reporting it as a bug.
    Edited by Xsorus on July 16, 2014 12:06AM
  • timidobserver
    timidobserver
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    @xsorusb14_ESO‌
    I've seen no confirmation that breaking eclipse is a bug. It has always been this way and it is fairly well known among people that are even slightly informed about Templars. Regardless, at the moment, it can be broken and most people are aware of that. When that changes, we can revisit that.

    I never said there was a cap based on those around you, so there was no reason to even expect that you were referring to that. From the beginning it has been about blazing shield being only able to stop a maximum amount of damage at any given moment, which makes it vulnerable to burst, whereas reflective scale has no such limitation.

    Blinding Light only applies a off balance conditionally. It's useful, but certainly not a reliable AoE CC that can be applied at will. DKs have much fewer conditions and limitations.

    The absorb trait? Are you being serious right now? I should block to restore 42 magicka only against spells whilst losing a ton of stamina as opposed to restoring 15% with a restoration heavy attack. A new blazing shield per heavy attack, or sitting in place blocking, losing stamina, hoping that I am being hit by spells.

    Edited by timidobserver on July 16, 2014 12:26AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Xsorus
    Xsorus
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    @xsorusb14_ESO‌
    I've seen no confirmation that breaking eclipse is a bug. It has always been this way and it is fairly well known among people that are even slightly informed about Templars. Regardless, at the moment, it can be broken and most people are aware of that. When that changes, we can revisit that.

    I never said there was a cap based on those around you, so there was no reason to even expect that you were referring to that. From the beginning it has been about blazing shield being only able to stop a maximum amount of damage at any given moment, which makes it vulnerable to burst, whereas reflective scale has no such limitation.

    Blinding Light only applies a off balance conditionally. It's useful, but certainly not a reliable AoE CC that can be applied at will. DKs have much fewer conditions and limitations.

    The absorb trait? Are you being serious right now? I should block to restore 42 magicka only against spells whilst losing a ton of stamina as opposed to restoring 15% with a restoration heavy attack. A new blazing shield per heavy attack, or sitting in place blocking, losing stamina, hoping that I am being hit by spells.

    Its a bug, I would report it as such. Also just because its been that way for a long time doesn't mean its suppose to be that way either.

    *edit* wanted to ask, is it Eclipse along with all morphs that require the CC break or is it just TD?

    The amount of burst its vulnerable to would require a ton of people hitting at once. Saying that blazing shield isn't powerful because you need what is basically 15+ people to instant kill you through shields before you can pop it again is silly.

    I'm not sure how useful it is, but it is a form of CC, it'll be better after the patch when it breaks Block.

    You should block if someone is beating on you directly in melee range. There is no question of that. As using Restro staff will result in players interrupting it as soon as you do it. Generally what ya do is, when they're in range and start beating on ya, Block and cast Blazing Shield...You'll get mana back and set off blazing shield, If they move back away from you because of Blazing Shield, you then can do Restro Heavy Attack. Also pretty much everyone will use some type of spell against you, because most of the Class abilities count as spells.
    Edited by Xsorus on July 16, 2014 2:01AM
  • timidobserver
    timidobserver
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    @xsorusb14_ESO‌
    I've seen no confirmation that breaking eclipse is a bug. It has always been this way and it is fairly well known among people that are even slightly informed about Templars. Regardless, at the moment, it can be broken and most people are aware of that. When that changes, we can revisit that.

    I never said there was a cap based on those around you, so there was no reason to even expect that you were referring to that. From the beginning it has been about blazing shield being only able to stop a maximum amount of damage at any given moment, which makes it vulnerable to burst, whereas reflective scale has no such limitation.

    Blinding Light only applies a off balance conditionally. It's useful, but certainly not a reliable AoE CC that can be applied at will. DKs have much fewer conditions and limitations.

    The absorb trait? Are you being serious right now? I should block to restore 42 magicka only against spells whilst losing a ton of stamina as opposed to restoring 15% with a restoration heavy attack. A new blazing shield per heavy attack, or sitting in place blocking, losing stamina, hoping that I am being hit by spells.

    Its a bug, I would report it as such. Also just because its been that way for a long time doesn't mean its suppose to be that way either.

    *edit* wanted to ask, is it Eclipse along with all morphs that require the CC break or is it just TD?

    The amount of burst its vulnerable to would require a ton of people hitting at once. Saying that blazing shield isn't powerful because you need what is basically 15+ people to instant kill you through shields before you can pop it again is silly.

    I'm not sure how useful it is, but it is a form of CC, it'll be better after the patch when it breaks Block.

    You should block if someone is beating on you directly in melee range. There is no question of that. As using Restro staff will result in players interrupting it as soon as you do it. Generally what ya do is, when they're in range and start beating on ya, Block and cast Blazing Shield...You'll get mana back and set off blazing shield, If they move back away from you because of Blazing Shield, you then can do Restro Heavy Attack. Also pretty much everyone will use some type of spell against you, because most of the Class abilities count as spells.

    You can declare it a bug, but I have seen no confirmation of that. Regardless of that, it is usable and easy to replicate given that it happens every time. I view anything easy to replicate, unconfirmed as a bug, and accessible to everyone as a valid mechanic until I find out otherwise from an official source. No idea if it happens on both Morphs. I've only tried one.

    A ton of people? If you are fighting two sorcs, a crystal *** from both of them would take down the shield and take away about 1/3 to 1/3 of your health, and that is if they only attack you twice. The same goes for lethal arrow. DKs would laugh at 30 Crystal shards and 20 Lethal arrows.. all fired within .1 seconds of each other by people in full legendary gear specced fully into damage.

    That is absolutely bad strategy, but if it works for you, you should continue doing it. I am amazed that you are really trying to make the resto staff absorb trait out to be significant Magicka regen that makes Templar resource management on par with DK resource management. Of course there are some people that disagree with everything like yourself, but the Templar resource management problem is almost universally agreed upon on the forums and even ZOS has acknowledge it. People that can't agree on the time of day agree that Templars have horrible resource management.

    Edited by timidobserver on July 17, 2014 1:05AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Fuxo
    Fuxo
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    1. That's a bug
    2. By cap i mean multiple enemies increasing the shield %, that has no cap
    3. You don't get CC immunity from it.

    That shield strength increasing with multiple enemies is also bugged. Most (or all) of the time, there is zero increase.
    For the other two, those are maybe bugs, but not confirmed by ZOS yet.

    In PvP, Blazing shield can be easily countered using snares and dodge moves. This change makes it viable in PvE mainly.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Blazing shield is only trick pony guys.

    Is not good for 1 vs 1 or small scale, because it will be off before you do any damage, and anyone that isn't a monkey behind their keyboard, going to avoid it.

    As for the "crits 5K damage" It did crit once to someone early in game, months ago, for 3K damage before that was fixed since it was a bug. And bear in mind was against a low level player.
    When you hit people levels below you, you do more damage.

    If they keep the magicka regen at 0 when the shield is used, then they need to nerf every single shield in this game. From Immovable (let it not regen Stamina) to the other class based ones.

    The Sun shield isn;t good against zerging either. It will go off too fast, with all this AoE around. And if you try to "bomb" that way your opponents (with the pitiful blast radius) and for a pitiful 200 damage tops.
    (FYI 150 per hit my Blazing Shield IV is doing at 2400 magicka, 110 power, 3000 hp and haven't see it crit once).

    You would be better off to be a vampire to drop Bat Swarm, as they currently do, when you want to suicide "bomb" a zerg.



    Edited by p_tsakirisb16_ESO on July 16, 2014 7:20AM
  • Mumyo
    Mumyo
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    I think Eclipse is supposed to be as it is.
    The bubble from the Ressourcemage in PvP is just the same way... also other Pve mobs work that way and nothing of that was mentioned as unwanted so its just logical to assume that this is the normal way and not a bug.
    I either can't say that the javeling is suppsed to work every time even during blocking....

    makes sence right? :)
  • Xsorus
    Xsorus
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    @xsorusb14_ESO‌
    I've seen no confirmation that breaking eclipse is a bug. It has always been this way and it is fairly well known among people that are even slightly informed about Templars. Regardless, at the moment, it can be broken and most people are aware of that. When that changes, we can revisit that.

    I never said there was a cap based on those around you, so there was no reason to even expect that you were referring to that. From the beginning it has been about blazing shield being only able to stop a maximum amount of damage at any given moment, which makes it vulnerable to burst, whereas reflective scale has no such limitation.

    Blinding Light only applies a off balance conditionally. It's useful, but certainly not a reliable AoE CC that can be applied at will. DKs have much fewer conditions and limitations.

    The absorb trait? Are you being serious right now? I should block to restore 42 magicka only against spells whilst losing a ton of stamina as opposed to restoring 15% with a restoration heavy attack. A new blazing shield per heavy attack, or sitting in place blocking, losing stamina, hoping that I am being hit by spells.

    Its a bug, I would report it as such. Also just because its been that way for a long time doesn't mean its suppose to be that way either.

    *edit* wanted to ask, is it Eclipse along with all morphs that require the CC break or is it just TD?

    The amount of burst its vulnerable to would require a ton of people hitting at once. Saying that blazing shield isn't powerful because you need what is basically 15+ people to instant kill you through shields before you can pop it again is silly.

    I'm not sure how useful it is, but it is a form of CC, it'll be better after the patch when it breaks Block.

    You should block if someone is beating on you directly in melee range. There is no question of that. As using Restro staff will result in players interrupting it as soon as you do it. Generally what ya do is, when they're in range and start beating on ya, Block and cast Blazing Shield...You'll get mana back and set off blazing shield, If they move back away from you because of Blazing Shield, you then can do Restro Heavy Attack. Also pretty much everyone will use some type of spell against you, because most of the Class abilities count as spells.

    You can declare it a bug, but I have seen no confirmation of that. Regardless of that, it is usable and easy to replicate given that it happens every time. I view anything easy to replicate, unconfirmed as a bug, and accessible to everyone as a valid mechanic until I find out otherwise from an official source. No idea if it happens on both Morphs. I've only tried one.

    A ton of people? If you are fighting two sorcs, a crystal frag from both of them would take down the shield and take away about 1/3 to 1/3 of your health, and that is if they only attack you twice. The same goes for lethal arrow. DKs would laugh at 30 Crystal shards and 20 Lethal arrows.. all fired within .1 seconds of each other by people in full legendary gear specced fully into damage.

    If you're fighting 2 Sorcs, you should be having no trouble killing one of them,Charge one while spamming Blazing Shield, and you'll end up killing the other one you're on....Also if 30 Crystal Shards and 20 Lethal Arrows were fired at a DK two things would happen, the DK would have no Stamina and Magicka since that's pretty much going to instantly drain his, and He'd be dead the next time they cast.

    That is absolutely bad strategy, but if it works for you, you should continue doing it. I am amazed that you are really trying to make the resto staff absorb trait out to be significant Magicka regen that makes Templar resource management on par with DK resource management. Of course there are some people that disagree with everything like yourself, but the Templar resource management problem is almost universally agreed upon on the forums and even ZOS has acknowledge it. People that can't agree on the time of day agree that Templars have horrible resource management.

    How is that a bad strategy? That is the most common strategy in the game for using Restro Staff....In on way ever do you want to be casting Heavy resto attack for getting mana back on anyone standing right next to you, Because they're just going to interrupt it and you're not going to get squat....If you're not doing the strategy I suggested, then its no wonder you're complaining about resources on a Templar..Because you've failed to master one of the most basic strategies in the game...that virtually everyone does.

  • Brandoid
    Brandoid
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    If you're fighting 2 Sorcs, you should be having no trouble killing one of them,Charge one while spamming Blazing Shield, and you'll end up killing the other one you're on....Also if 30 Crystal Shards and 20 Lethal Arrows were fired at a DK two things would happen, the DK would have no Stamina and Magicka since that's pretty much going to instantly drain his, and He'd be dead the next time they cast.

    How is that a bad strategy? That is the most common strategy in the game for using Restro Staff....In on way ever do you want to be casting Heavy resto attack for getting mana back on anyone standing right next to you, Because they're just going to interrupt it and you're not going to get squat....If you're not doing the strategy I suggested, then its no wonder you're complaining about resources on a Templar..Because you've failed to master one of the most basic strategies in the game...that virtually everyone does.

    I don't know why the other guy is replying to when it's obvious you don't know what you're talking about.
    Brandoid - Templar - Ebonheart Pack
  • timidobserver
    timidobserver
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    Brandoid wrote: »
    If you're fighting 2 Sorcs, you should be having no trouble killing one of them,Charge one while spamming Blazing Shield, and you'll end up killing the other one you're on....Also if 30 Crystal Shards and 20 Lethal Arrows were fired at a DK two things would happen, the DK would have no Stamina and Magicka since that's pretty much going to instantly drain his, and He'd be dead the next time they cast.

    How is that a bad strategy? That is the most common strategy in the game for using Restro Staff....In on way ever do you want to be casting Heavy resto attack for getting mana back on anyone standing right next to you, Because they're just going to interrupt it and you're not going to get squat....If you're not doing the strategy I suggested, then its no wonder you're complaining about resources on a Templar..Because you've failed to master one of the most basic strategies in the game...that virtually everyone does.

    I don't know why the other guy is replying to when it's obvious you don't know what you're talking about.

    Yeh you are probably right. It's a waste of time.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Xsorus
    Xsorus
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    Brandoid wrote: »
    If you're fighting 2 Sorcs, you should be having no trouble killing one of them,Charge one while spamming Blazing Shield, and you'll end up killing the other one you're on....Also if 30 Crystal Shards and 20 Lethal Arrows were fired at a DK two things would happen, the DK would have no Stamina and Magicka since that's pretty much going to instantly drain his, and He'd be dead the next time they cast.

    How is that a bad strategy? That is the most common strategy in the game for using Restro Staff....In on way ever do you want to be casting Heavy resto attack for getting mana back on anyone standing right next to you, Because they're just going to interrupt it and you're not going to get squat....If you're not doing the strategy I suggested, then its no wonder you're complaining about resources on a Templar..Because you've failed to master one of the most basic strategies in the game...that virtually everyone does.

    I don't know why the other guy is replying to when it's obvious you don't know what you're talking about.

    Then by all means, Continue to spam Restro heavy Attack when standing next to someone Brandoid, keep wondering why you're having Mana problems when no one else is.

    No wonder you guys think Blazing Shield is fine, you've failed to master even the most basics of pvp.

    Also don't even get me started on the fact that you think a DK is going to laugh at 30 CS's and 20 LA fired at him...Completely ignoring the whole part where they'll just run up to him and instantly impulse him to death, or the any number of abilities that you can't reflect, Reflective Scales is bugged right now, It will drain the DK's mana and stamina, that's virtually insures that the DK is dead before they get their second casts off.

    You'd be better off saying "oh that DK is going to laugh at that single Sorc casting CS on him cause he has reflective up.." Because that's actually true.

    But since most Sorcs will flat out not cast on anyone with big wings unless they're morons who ya know... cast their heavy restro channeled attack while people beat on them...That won't happen all that often.

    Edited by Xsorus on July 17, 2014 3:37AM
  • timidobserver
    timidobserver
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    @xsorusb14_ESO
    This will be my last response to you, regardless of your response. It is a waste of time to continue with someone that is arguing that Templar resource management is on par with DK resource management. I get the Blazing Shield argument because the skill is undeniably strong, but if you aren't even willing to acknowledge that Templar resource management is in a worse state than any other class, there is no point in even responding to you further lol.

    On resource management and absorb passive:
    Basically, you have a button that restores your stamina and health and heals you. You have another button that reflects all projectile damage. You have a set that restores significant magicka every time you reflect. As if it isn't already among the most powerful ultimates in the game, you have a passive that makes Standard also restore health, magicka, and stamina every time you use it. You get 5% stamina every time you use any Earthen Heart ability. This is only compounded when you also stack in the non-class abilities that everybody has access to like energy orb, harnessed magicka, resto heavy attack, and the almighty absorb passive.

    So, it's just a big resource recycling circle for you guys, which is why DKs stay up so long even with reflective scale behaving incorrectly ATM. You have resource management coming from everywhere, damage mitigation coming from everywhere, and cc as well, yet you are sitting here with a straight face saying that the Resto Staff absorb passive puts Templar resource management on par with everything I just described.

    On impulse and Sorcs:
    I can honestly say that I have never seen anything less than a group of 10 trying to impulse spam on top of a DK. Between Banner reducing the damage you take and the damage your opponents do and Cinder Storm reducing their chance to hit you, and talons ccing them, GG on impulse spamming a DK to death unless there is a bunch of you. The DK might die in the end, but he is going to embarrass your group by killing at least 75% of you.

    Maybe killing one Sorc out of two is beside the point, even though a DK can handle much more than that. The point is that Blazing Shield is going to max out around 900-1200 depending on how extraordinary your health is and whether the bugged shield strength mechanic is working. One Crystal Fragments is enough down a full blazing shield + some in most cases. A lethal arrow is typically more than enough to down it and deal damage to the target, particularly if you are marked.. If two are fired in the same moment, your health is at least halved. This is only taking those two abilities into consideration, which is not realistic. This is also without even taking the insta cast proc into consideration. If the insta cast procs once or twice, GG Blazing Shield.
    Edited by timidobserver on July 17, 2014 4:42AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Gehennas
    Gehennas
    Soul Shriven
    As a templar (PVE Tank mostly) I have no clue why game designers decided to change the base skill while one of the morphs is useless right now.

    My suggestion is to leave Sun Shield (and Blazing shield morph) as-is but add magica regeneration to Radiant Ward Morph. This will not affect PvP but will make PvE templars happy.
  • Xsorus
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    @xsorusb14_ESO
    This will be my last response to you, regardless of your response. It is a waste of time to continue with someone that is arguing that Templar resource management is on par with DK resource management. I get the Blazing Shield argument because the skill is undeniably strong, but if you aren't even willing to acknowledge that Templar resource management is in a worse state than any other class, there is no point in even responding to you further lol.

    I never said it was on part with DK's, i said your resource management isn't crap like you make it out to be, esp if you're restro staff...Sure if you plop on a 2 hander your resource management will be crap, but that's true for about anyone

    On resource management and absorb passive:
    Basically, you have a button that restores your stamina and health and heals you. You have another button that reflects all projectile damage. You have a set that restores significant magicka every time you reflect. As if it isn't already among the most powerful ultimates in the game, you have a passive that makes Standard also restore health, magicka, and stamina every time you use it. You get 5% stamina every time you use any Earthen Heart ability. This is only compounded when you also stack in the non-class abilities that everybody has access to like energy orb, harnessed magicka, resto heavy attack, and the almighty absorb passive.

    You can do exactly the same thing with Restro Staff, only no stamina regen, You have a button that lets you put a reflect on someone, You have a shield that you can spam that basically sets of a high damage pbae, and the only Earthen Heart ability you're going to see used a lot in combat, is going to be cinderstorm, and most people won't be running it all that often (and trust me, I love cinderstorm but most move out if it now) everything else you listed again works with Templar, and HM is really nice since it actually works just like Fragmented Shield does with it, As in if you pop Blazing Shield then Hm, you get the mana regen from that attached your BS as well as the magic damage reduction...Also the set is being nerfed

    So, it's just a big resource recycling circle for you guys, which is why DKs stay up so long even with reflective scale behaving incorrectly ATM. You have resource management coming from everywhere, damage mitigation coming from everywhere, and cc as well, yet you are sitting here with a straight face saying that the Resto Staff absorb passive puts Templar resource management on par with everything I just described.

    not really, the only thing that allows the resources you're talking about is a set that's being fixed next patch to no longer work. So yea... I also didn't state anything about Templar being on par, I called you an idiot for using your bloody Heavy Attack with Restro when someone is beating on you, You didn't even know the passive existed as well...But Restro staff right now pretty much allows almost unlimited mana for every class, That is why eveyone is bloody using it. Just equipping that staff removes most resource problems on classes...Its bloody stupid.


    On impulse and Sorcs:
    I can honestly say that I have never seen anything less than a group of 10 trying to impulse spam on top of a DK. Between Banner reducing the damage you take and the damage your opponents do and Cinder Storm reducing their chance to hit you, and talons ccing them, GG on impulse spamming a DK to death unless there is a bunch of you. The DK might die in the end, but he is going to embarrass your group by killing at least 75% of you.

    Ok first of all, no one is going to stand in banner, don't kid yourself... The second anyone drops that in combat people move out of it..That worked like the first month when you DT has a huge radius and you could keep people caught in it, But you're not keeping anyone in it now. Also if you think a DK is going to survive 10 people impulsing spamming on top of him, you're bloody clueless. Even with Banner down, that DK is dead. You can't block the damage...for bloody sake. Also if you're dying with 10 people vs 1 DK, Its not the DK's class, That's all on you


    Maybe killing one Sorc out of two is beside the point, even though a DK can handle much more than that. The point is that Blazing Shield is going to max out around 900-1200 depending on how extraordinary your health is and whether the bugged shield strength mechanic is working. One Crystal Fragments is enough down a full blazing shield + some in most cases. A lethal arrow is typically more than enough to down it and deal damage to the target, particularly if you are marked.. If two are fired in the same moment, your health is at least halved. This is only taking those two abilities into consideration, which is not realistic. This is also without even taking the insta cast proc into consideration. If the insta cast procs once or twice, GG Blazing Shield.

    yeap, its going to eat the nuke, and you can throw BS right back up... Everytime it explodes, Its hitting anyone around you. you're theoretical scenario about this happening is about as silly as the Dk surviving 50 people all casting nukes on him. Just like 10 people dying to a DK while casting impulse on him...That doesn't happen in pvp.... If 10 people are casting impulse on anyone in this game, That person is dead....cept maybe an Emp...I could see an Emp wrecking people.

  • JLB
    JLB
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    Gehennas wrote: »
    As a templar (PVE Tank mostly) I have no clue why game designers decided to change the base skill while one of the morphs is useless right now.

    My suggestion is to leave Sun Shield (and Blazing shield morph) as-is but add magica regeneration to Radiant Ward Morph. This will not affect PvP but will make PvE templars happy.

    I don't agree with that. The change to Sun Shield is totally logical for both morphs, if you have in mind the class' flaws and the new game changes. I've tried to understand the position of people against it, but honestly I can't. Oppositely, I can very much understand the penalty being removed.
    And whatever this skill ends up being on Live, there needs to be a very strong boost on the class' Resource Management.

    But let's not be naive here. As soon as they try to fix Templars' Resource Management there is going to be greedy people (like the DK spammer 2 posts above) who don't feel embarrassed enough on how incredible his class is working compared to Templars, that also needs the urge to come and post an amazing amount of stupidities, lies, and exaggerations to try to stop any little improvement to other classes (check his comments, for reference).

    That applies to Sun Shield now, applied to Puncturing Strikes heal, and it's going to apply on every little fix/boost Templars ever try to get.
    Get a Resto, they say. Of course, problem is they also can get a Resto, on top of having strong Resource Management. But anyways.

    There's still more improvements needed on Templars, Resource Management is definitely the most needed one but unfortunately we'll have to wait more for that one.
    In any case, this is indeed a step in the right direction.

    EDIT: typo
    Edited by JLB on July 17, 2014 11:03AM
  • Xsorus
    Xsorus
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    JLB wrote: »
    Gehennas wrote: »
    As a templar (PVE Tank mostly) I have no clue why game designers decided to change the base skill while one of the morphs is useless right now.

    My suggestion is to leave Sun Shield (and Blazing shield morph) as-is but add magica regeneration to Radiant Ward Morph. This will not affect PvP but will make PvE templars happy.

    I don't agree with that. The change to Sun Shield is totally logical for both morphs, if you have in mind the class' flaws and the new game changes. I've tried to understand the position of people against it, but honestly I can't. Oppositely, I can't very much understand the penalty being removed.
    And whatever this skill ends up being on Live, there needs to be a very strong boost on the class' Resource Management.

    But let's not be naive here. As soon as they try to fix Templars' Resource Management there is going to be greedy people (like the DK spammer 2 posts above) who don't feel embarrassed enough on how incredible his class is working compared to Templars, that also needs the urge to come and post an amazing amount of stupidities, lies, and exaggerations to try to stop any little improvement to other classes (check his comments, for reference).

    That applies to Sun Shield now, applied to Puncturing Strikes heal, and it's going to apply on every little fix/boost Templars ever try to get.
    Get a Resto, they say. Of course, problem is they also can get a Resto, on top of having strong Resource Management. But anyways.

    There's still more improvements needed on Templars, Resource Management is definitely the most needed one but unfortunately we'll have to wait more for that one.
    In any case, this is indeed a step in the right direction.

    k, you can go look through my post history, and I've not said a word about any of your upgrades...Because those are all needed and that was fine

    in fact I think you could probably look through most of the people posting about BS right now and see the same thing, Because those changes are fine.

    But buffing an incredibly powerful (notice i didn't say overpowered) ability like BS is just silly, Blazing Shield doesn't need a buff....at all....

    I'm sure there are other Templar abilities that could also be buffed, and i'd be fine with that.. hell i'd even be fine with you getting more resource management outside of Blazing Shield...i'm sure most people would.

    But you coming in here and doing the woe as me attitude on a class that's already really powerful is about as *** as the nightblades who did it. You don't deserve something incredibly overpowered because of your attitude on the class either.

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    dont worry, they will cap the damage so it only does as much as it is intended to do, fixing the bug that lets the damage stack over multi uses.
    I play every class in every situation. I love them all.
  • arnaldomoraleseb17_ESO
    Gehennas wrote: »
    As a templar (PVE Tank mostly) I have no clue why game designers decided to change the base skill while one of the morphs is useless right now.

    My suggestion is to leave Sun Shield (and Blazing shield morph) as-is but add magica regeneration to Radiant Ward Morph. This will not affect PvP but will make PvE templars happy.

    I would happy with this.
    Edited by arnaldomoraleseb17_ESO on July 17, 2014 8:23AM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • JLB
    JLB
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    I'm sure there are other Templar abilities that could also be buffed, and i'd be fine with that.. hell i'd even be fine with you getting more resource management outside of Blazing Shield...i'm sure most people would.

    But I don't really get your point then.
    Remember they didn't buff the shield magnitude or the damage (still capped at 30% of Health), the only thing they did is give the user an little improve of magicka management.

    So you say you are fine with Templars getting better magicka management, but when they change 1 skill to give Templars better magicka management, you are against it?
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