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Sun shield. BIG FAIL.

arnaldomoraleseb17_ESO
First of all, I want to clarify I play as templar. If you don't believe me, check this:

EU Megaserver, Templar VR12, Nickname: Debon, Campaign: Auriel bow.

I am very disappointed with sun shield buff: "This ability no longer stops your magicka regeneration", because this will make templar unbeatable against melee players (another ninja nerf to melee stamina builds).

I am aware that Templars need some love, but making better the only OP skill that we have isn't the best way. Zenimax should improve our useless skills, not Sun Shield. This change worries me a lot because shows how incompetent Zenimax is about balancing the game.
Edited by arnaldomoraleseb17_ESO on July 10, 2014 10:22AM
Debon Templar VR14 Thorn Blade (EU)
Gaunnes DK VR14 Haderus (EU)
  • tengri
    tengri
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    As my templar would say: GONNA LOVE YOU Z!
    And my (melee) nightblade: GONNA HATE YOU Z!

    Still... all the other classes do not suffer such an artificial penalty with their shields; guess it's ok and fair to bring the templar up to speed here.

    You cant please everyone... except Dragonknights of course.
  • arnaldomoraleseb17_ESO
    As templar I have difficulties against ranged attackers, but I can kill easily melee enemies. Why do Zenimax make even easier to kill melee players? I really can't understand it.

    tengri wrote: »
    You cant please everyone... except Dragonknights of course.

    I can assure you I can kill pretty easy DKs. You only have to use the right build.

    Edited by arnaldomoraleseb17_ESO on July 10, 2014 10:39AM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Ghenra
    Ghenra
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    Yes, you are on trust, ZOS wants a Cyrodiil full of skirt+staff magues without warriors, tanks or others stamina based classes.

    Why? I don't know but this change is one of the biggest fails ever, they can't understand the people want play with melee classes because they hate the *** unskilled AoE spam. Against it, ZOS improve the sun shield to *** more the melees and force then to: 1- leave the game or 2- equip a staff and skirt and goes to spam one button to farm (uberskilled and organized RvR lol).

    I hope they will not do this "balance" for the sun shield, will improve the heavy armor and the stamina builds and nerf the AoE spam, yes, dream is free.
    Edited by Ghenra on July 10, 2014 10:43AM
  • Brandoid
    Brandoid
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    I to think this, in combination with the new blinding flashes, will enter OP territory against melee opponents. I would rather they make it so that the Blazing Shield can still explode for damage if it is broken while you're knocked down (have yet to confirm other types of cc).

    The thing for me is that I can have the same skills to dominate melee attackers and ranged attackers at the same time. I need all ten skill slots for either melee or ranged, not both or I risk being vulnerable to either. Of course I am speaking in a 1v1 dueling environment. Out in the wild it is fine to have a general build, in my experience at least.

    Edit: There are some builds that make it so it doesn't matter if you are facing a melee or ranged or both, but they can be expensive to maintain.
    Edited by Brandoid on July 10, 2014 11:23AM
    Brandoid - Templar - Ebonheart Pack
  • Fuxo
    Fuxo
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    Such an unnecessary drama. This can really help to reduce amount of pulsar spammers. Every class has enough skills to keep templars at a distance. They just need to use them.
  • Xsorus
    Xsorus
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    Fuxo wrote: »
    Such an unnecessary drama. This can really help to reduce amount of pulsar spammers. Every class has enough skills to keep templars at a distance. They just need to use them.

    Umm you can't keep a class with a charge with no cool down at distance, don't kid yourself.
  • Reremnu
    Reremnu
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    So true, Sun shield can be easily "destroyed" from a safe distance, it is only a damage shield. Considering that players in most fights use ranged attacks this skill has a limited use. It's like a Dragon Scale for poor.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    As a melee sorc, im about to respec. I cant last long in melee range with DKs, but at least I could melee the other classes. With all the upcoming magicka and spell crit nerfs, sorcs are going to be a lot more squishy and ineffective at close range.
  • Bashev
    Bashev
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    Now with the new health's cap this skill will be so OP.
    Because I can!
  • olsborg
    olsborg
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    Signed!! Blazing Shield morph is OP already, this will just bring it to ridiculousness! Please reconsider ZOS.

    PC EU
    PvP only
  • Aimelin
    Aimelin
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    I completely agree.

    Sorry to say this but templars bragging about critting people for 5k with blazing shield in pvp and now its getting buffed? BYE.

    combine that with blinding light, giving ONE class a counter to block, who the ..... thinks of these things?

    I seriously hope these 2 changes will be reverted & they find a better way to help templars, which they dont rly need caus biting jabs staggers 100% and they spam the crap out of it, combine that with blazing shield, yea .....

    This should not go through to live !!!

    i hope Zenimax sees this !
  • Fuxo
    Fuxo
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    olsborg wrote: »
    Signed!! Blazing Shield morph is OP already, this will just bring it to ridiculousness! Please reconsider ZOS.

    Please explain how OP it is? It costs 400 magicka and creates an ~800 health shield for 6 seconds, so in case you're in melee range, it does ~400 damage, which is mitigated by magic resist. That means +70 - +200 (~100 on average) DPS for a templar, who has around 500 DPS. OP? I don't think so.
  • makkon
    makkon
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    too op changes for templars. especially with harness magicka.
    zoz plz think before make this change. this will make templars unbeatable for all - mages and physical players!
  • Reremnu
    Reremnu
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    Fuxo wrote: »
    olsborg wrote: »
    Signed!! Blazing Shield morph is OP already, this will just bring it to ridiculousness! Please reconsider ZOS.

    Please explain how OP it is? It costs 400 magicka and creates an ~800 health shield for 6 seconds, so in case you're in melee range, it does ~400 damage, which is mitigated by magic resist. That means +70 - +200 (~100 on average) DPS for a templar, who has around 500 DPS. OP? I don't think so.

    I would also like to see how it is OP, numbers and videos, whenever I fought with a templar who was using this skill it just felt like a fight with an annoying fly. At most I got hit for ~400.
  • Brandoid
    Brandoid
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    olsborg wrote: »
    Signed!! Blazing Shield morph is OP already, this will just bring it to ridiculousness! Please reconsider ZOS.

    It IS NOT op already.
    Aimelin wrote: »
    I completely agree.

    Sorry to say this but templars bragging about critting people for 5k with blazing shield in pvp and now its getting buffed? BYE.

    combine that with blinding light, giving ONE class a counter to block, who the ..... thinks of these things?

    I seriously hope these 2 changes will be reverted & they find a better way to help templars, which they dont rly need caus biting jabs staggers 100% and they spam the crap out of it, combine that with blazing shield, yea .....

    This should not go through to live !!!

    i hope Zenimax sees this !

    5k? Going to need proof be I believe it.
    makkon wrote: »
    too op changes for templars. especially with harness magicka.
    zoz plz think before make this change. this will make templars unbeatable for all - mages and physical players!

    I think you might be simply bad. This change will hardly affect group battles for keeps in Cyrodiil except maybe you'll see people using blinding flashes more and you won't know what to do because it's not common right now.

    In a 1v1 or even 1v2 situation it may help quite a bit.

    Honestly it is tough to say now with all the stat changes though.
    Edited by Brandoid on July 10, 2014 9:11PM
    Brandoid - Templar - Ebonheart Pack
  • danno8
    danno8
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    Aimelin wrote: »
    I completely agree.

    Sorry to say this but templars bragging about critting people for 5k with blazing shield in pvp and now its getting buffed? BYE.

    combine that with blinding light, giving ONE class a counter to block, who the ..... thinks of these things?

    I seriously hope these 2 changes will be reverted & they find a better way to help templars, which they dont rly need caus biting jabs staggers 100% and they spam the crap out of it, combine that with blazing shield, yea .....

    This should not go through to live !!!

    i hope Zenimax sees this !

    Video plz.

    The maximum Blazing Shield should ever hit for would be around 2K on a crit. That is with someone with 4000 health=1200 shield=780 damage (I can get the damage returned to around 65% with buffs)

    Then you can get a crit for whatever multiplier you have.
    5000 is a bug if it even exists.

    The part where you get a larger shield when surrounded by more players does not work.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Everyone getting unsorted about the magicka regen is missing the point. Look at the new softcap changes.

    u2fKk1i.png

    Math problem for you: How strong is blazing shield at 3.6K Health?
  • sagitter
    sagitter
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    This buff will make templar running sun shield infinitly and unkillable with light armor sinergy.What's the point on buffing it if you want balance?
  • Brandoid
    Brandoid
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    sagitter wrote: »
    This buff will make templar running sun shield infinitly and unkillable with light armor sinergy.What's the point on buffing it if you want balance?

    They will definitely not be unkillable. Will I be able to keep sun shield up indefinably? Only if you let me.

    The main concern is that you would still need significant magicka sustain to keep a spell up the whole time. Against ranged opponents or player who know what they're doing, avoiding the blast of the sun shield is not too hard a feat. It's blast radius is extremely small and won't hurt you at all if the templar is knocked down.
    Brandoid - Templar - Ebonheart Pack
  • tplink3r1
    tplink3r1
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    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.
    VR16 Templar
    VR3 Sorcerer
  • Brandoid
    Brandoid
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    tplink3r1 wrote: »
    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.

    Incorrect. It's not an exploit because you can't make it happen whenever you want. Definitely a bug though. See this.
    Brandoid - Templar - Ebonheart Pack
  • Dagoth_Rac
    Dagoth_Rac
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    Everyone getting unsorted about the magicka regen is missing the point. Look at the new softcap changes.

    u2fKk1i.png

    Math problem for you: How strong is blazing shield at 3.6K Health?

    3600 * 0.30 (Shield Strength) * 0.50 (part of shield returned as damage) = 540 magic damage. That is after you do 1080 damage to the Templar, which may take a few seconds, so it is not 540 DPS. And you will not take the full damage due to spell resistance mitigating some of it.

    If someone took 5000 damage from Blazing Shield, that is a bug. It would need to crit and the Templar would have to have like 20000 health.
  • timidobserver
    timidobserver
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    First of all, I want to clarify I play as templar. If you don't believe me, check this:

    EU Megaserver, Templar VR12, Nickname: Debon, Campaign: Auriel bow.

    I am very disappointed with sun shield buff: "This ability no longer stops your magicka regeneration", because this will make templar unbeatable against melee players (another ninja nerf to melee stamina builds).

    I am aware that Templars need some love, but making better the only OP skill that we have isn't the best way. Zenimax should improve our useless skills, not Sun Shield. This change worries me a lot because shows how incompetent Zenimax is about balancing the game.

    The Sun Shield change is needed. If Reflective Scale doesn't disable regen, Sun Shield certainly shouldn't.

    I agree that more buffs are needed, but there Sun Shield buff isn't bad at all. Given that spell crit was nerfed and the Warlock set was made undesirable, our overall dps is going to get worse due to the crit change and our magicka management is going to get even worse due to the Warlock change(for those that were using Warlock.)
    Edited by timidobserver on July 11, 2014 3:15AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Dagoth_Rac wrote: »

    3600 * 0.30 (Shield Strength) * 0.50 (part of shield returned as damage) = 540 magic damage. That is after you do 1080 damage to the Templar, which may take a few seconds, so it is not 540 DPS. And you will not take the full damage due to spell resistance mitigating some of it.

    If someone took 5000 damage from Blazing Shield, that is a bug. It would need to crit and the Templar would have to have like 20000 health.

    My point is the strength of the shield with the softcap raised, not necessarily the damage it does. Keep in mind though that this is AoE damage and that makes it more powerful.

    A 1080 point damage shield is stronger than the barrier ultimate. Anyone who plays on a major campaign knows how strong barrier is. If this skill is cheap enough to keep running constantly, then certain templar builds are going to be fairly unkillable.
  • timidobserver
    timidobserver
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    Dagoth_Rac wrote: »

    3600 * 0.30 (Shield Strength) * 0.50 (part of shield returned as damage) = 540 magic damage. That is after you do 1080 damage to the Templar, which may take a few seconds, so it is not 540 DPS. And you will not take the full damage due to spell resistance mitigating some of it.

    If someone took 5000 damage from Blazing Shield, that is a bug. It would need to crit and the Templar would have to have like 20000 health.

    My point is the strength of the shield with the softcap raised, not necessarily the damage it does. Keep in mind though that this is AoE damage and that makes it more powerful.

    A 1080 point damage shield is stronger than the barrier ultimate. Anyone who plays on a major campaign knows how strong barrier is. If this skill is cheap enough to keep running constantly, then certain templar builds are going to be fairly unkillable.

    The barrier ultimate gives a shield to many different people. Sun Shield is just a self shield. Just like a single target spell should do more damage than an aoe spell, a single target shield should be stronger than an AoE shield.

    If we were casting Sun Shield over our entire raid, you might have a valid point. Also my barrier ultimate currently grants a 1178 shield and it is only level 1.
    Edited by timidobserver on July 11, 2014 3:26AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Brandoid wrote: »
    tplink3r1 wrote: »
    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.

    Incorrect. It's not an exploit because you can't make it happen whenever you want. Definitely a bug though. See this.

    Its an exploit when people replicate the bug intentionally.

    And you know whenever people see that there is a bug with something when its posted somewhere, they jump on the replication train since ZoS doesn't do anything to people who replicate bugs in this game.
  • Brandoid
    Brandoid
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    Brandoid wrote: »
    tplink3r1 wrote: »
    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.

    Incorrect. It's not an exploit because you can't make it happen whenever you want. Definitely a bug though. See this.

    Its an exploit when people replicate the bug intentionally.

    And you know whenever people see that there is a bug with something when its posted somewhere, they jump on the replication train since ZoS doesn't do anything to people who replicate bugs in this game.

    That would be true if you could replicate it reliably, which you can't. Shield stacking doesn't make it hit higher than normal.

    Edit: Typo.
    Edited by Brandoid on July 11, 2014 4:44AM
    Brandoid - Templar - Ebonheart Pack
  • timidobserver
    timidobserver
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    Brandoid wrote: »
    tplink3r1 wrote: »
    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.

    Incorrect. It's not an exploit because you can't make it happen whenever you want. Definitely a bug though. See this.

    Its an exploit when people replicate the bug intentionally.

    And you know whenever people see that there is a bug with something when its posted somewhere, they jump on the replication train since ZoS doesn't do anything to people who replicate bugs in this game.

    I've never seen or heard of anyone that can replicate it reliably. I am sure that if any Templar was reliably critting people for 3k-5k every blazing shield or every other Blazing Shield, there would be a QQ Youtube video of it somewhere. The only time I get a crit over 2k is when I am surrounded by like 10 people and I manage to get a crit on some lowbie.
    Edited by timidobserver on July 11, 2014 5:52AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • arnaldomoraleseb17_ESO
    Stop to be lammers please. I am templar and I can see how OP is the skill right now against melee players. I don't understand why people like to play in easy mode.

    Skill cost to me 224 magicka and I have 91 magicka recovery, that means that I can use infinities blazing shield before run out of magicka if I only use this skills against a melee player. In 1vs1 - 2vs2 - 3vs3 situation the skill will be strongly OP.

    Zenimax can't apply this change to public servers, they will ruin the small PvP.

    Dagoth_Rac wrote: »
    Everyone getting unsorted about the magicka regen is missing the point. Look at the new softcap changes.

    u2fKk1i.png

    Math problem for you: How strong is blazing shield at 3.6K Health?

    3600 * 0.30 (Shield Strength) * 0.50 (part of shield returned as damage) = 540 magic damage. That is after you do 1080 damage to the Templar, which may take a few seconds, so it is not 540 DPS. And you will not take the full damage due to spell resistance mitigating some of it.

    If someone took 5000 damage from Blazing Shield, that is a bug. It would need to crit and the Templar would have to have like 20000 health.


    3.600*0.30= 1080*0.54= 583

    A skill that give 1080 life and hit for 583 (Plus AoE dmg)? too good to don't equiped, then less variety of bluids.
    Edited by arnaldomoraleseb17_ESO on July 11, 2014 10:07AM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Brandoid
    Brandoid
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    Stop to be lammers please. I am templar and I can see how OP is the skill right now against melee players. I don't understand why people like to play in easy mode.

    Skill cost to me 224 magicka and I have 91 magicka recovery, It's mean that I can use infinites blazing shield before run out of magicka if I only use this skills against a melee player.

    If it's OP try fighting a good player without it, especially a typical DK with an at least decent player behind it. You will never win.
    Brandoid - Templar - Ebonheart Pack
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