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Sun shield. BIG FAIL.

  • timidobserver
    timidobserver
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
    Edited by timidobserver on July 14, 2014 3:41PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Xsorus
    Xsorus
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    JLB wrote: »
    Most Surival is actually Templar Right now

    And again, said the DK.
    Can you elaborate how come Templar is all of a sudden the most survival class right now? I'm curious.

    I've yet to see a Templar holding 10+ players hitting him for 20+ seconds without dying. I see this every day in PvP, but is not Templars doing it.
    But I guess you already know that, right?

    Let me explain you clearly what is changing with Sun Shield, I think you are imagining too many things :
    Templar is getting a very specific and small help in their magicka management. That's all.
    There's no boost in Shield damage, no boost on Shield amount, no boost on the radius, no boost in magicka besides being back to the normal magicka regeneration, still no actual way to recover extra magicka within the class abilities or passives or anything similar, like the other classes can do.

    The penalty of Sun Shield made sense in Beta, when Templars had an amazing magicka management, but it was totally out of place when they nerfed the class' resource management before launch. That is why the change hits the target, and that's why I think it's needed.

    Templar still has 0 resource management, while the other 3 classes do. This is a pretty big disadvantage, and penalties like Sun Shield only make that disadvantage bigger. Changes like this are needed.

    The funny part is, it's not remotely as strong as some have so much interest in claiming.
    All these intrigues based on inaccuracies, exaggerations and obvious personal interests are quite tiring.

    I've seen Templars flat out spamming Shields easily holding off 10 players for 20 seconds.

    As for your small change, They're giving you the ability to regen magicka while Blazing Shield is up, that's the equiv right now of 70ish magicka regen (since you'll probably be in light armor), after the patch you can push that much higher.

    Also talking about beta makes little sense, Since no one back then had a bloody clue how powerful Restro Staff would be for Magicka Management. Right now between Light Armor and Restro Staff, you can basically spam Blazing Shield the entire time..Throw in this Magicka Change, and you'll never run out of Mana.

    Unless you've been living under a rock...and don't know how powerful it is, I'm going to guess you want this to change because you want to be overpowered.

  • Xsorus
    Xsorus
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


  • Brandoid
    Brandoid
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    Go ahead and put this into practice.
    Brandoid - Templar - Ebonheart Pack
  • timidobserver
    timidobserver
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.

    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    -Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.

    -Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.

    The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.
    Edited by timidobserver on July 14, 2014 11:57PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Mojomonkeyman
    Mojomonkeyman
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    Brandoid wrote: »
    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    Go ahead and put this into practice.

    Watch the youtube vid you posted in your templar vid thread (the one made by Milizia) on Auriels Bow EU. You posted it. Again, YOU posted it. I`m speechless about your ignorance.

    He demolishes ranged bursters left and right, sometimes even two of them at once, with a melee dropping in. And those ranged bursters he faced werent terribad, at least some of them.

    I`m a sorc by the way. I can deal with templars. But I do think extraordinarily strong spells (like basically shutting down melee dmg inc) should have drawbacks. Even BE has doubled cost after first cast AND mana reg reduc, and it is just a runaway skill. Buffing such a strong skill (blazing shield) and thus enabling ridiculious uptimes is not the way to go.

    Buff other skills, give templars alternative ways to play efficiently. Do not create mandatory skills, thank you. Bias is so strong in here, aside from the common amount of scrubs here and there who just dont know how to use their class.

    Best regards
    Edited by Mojomonkeyman on July 14, 2014 11:52PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Brandoid
    Brandoid
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    Brandoid wrote: »
    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    Go ahead and put this into practice.

    Watch the youtube vid you posted in your templar vid thread (the one made by Milizia) on Auriels Bow EU. You posted it. Again, YOU posted it. I`m speechless about your ignorance.

    He demolishes ranged bursters left and right, sometimes even two of them at once, with a melee dropping in. And those ranged bursters he faced werent terribad, at least some of them.

    I`m a sorc by the way. I can deal with templars. But I do think extraordinarily strong spells (like basically shutting down melee dmg inc) should have drawbacks. Even BE has doubled cost after first cast AND mana reg reduc, and it is just a runaway skill. Buffing such a strong skill (blazing shield) and thus enabling ridiculious uptimes is not the way to go.

    Buff other skills, give templars alternative ways to play efficiently. Do not create mandatory skills, thank you. Bias is so strong in here, aside from the common amount of scrubs here and there who just dont know how to use their class.

    Best regards

    Not to detract from Milizia, but if you watch the video he doesn't block very much or keep immovable up. He also uses only one bar the whole video, these things say something about the players he faced. Just in the beginning he survived a group of three, which later got sniped down by a passing DC, by LOSing them and healing. Those players, which were all vr10 and higher were terribad. Also, magical things become possible when you use those tri-stat panaceas of health.

    You are not taking into perspective the other changes with 1.3.x, Significantly higher soft caps for magicka , health, and stamina. This means more everything for all classes since skill costs are unchanged. Soft caps for health, magicka, and stamina are through the roof meaning way more uptime for all classes.

    Think about how it is now: Players who spec for damage or crit may have ~75-85 magicka regen. That is less than 100 magicka every two seconds. If you're using blazing shield you are not only using the spell cost magicka, but you are also losing magicka you would have had over the duration of the shield, which is up to 6 seconds if it isn't broken first. Lets say your regen is 86(current soft cap), 6 seconds would mean you lost ~250 magicka you would have had if you had not cast blazing shield in addition to the skill cost. Mine costs 191 so I lose about 450 magicka if someone simply does not break the shield while it's up. My magicka pool is ~2100 with food so I lost roughly 20% of my magicka pool. There are many things to mitigate this, like channeled focus(because of my spell cost reduce gear I get about +270magicka over 18 seconds), resto staff heavy attacks, stacking harness magicka with blazing shield, and using potions that restore magicka (All of which I do in addition to using reduce spell cost gear). It is still not enough to keep blazing shield up and attack with magicka cost attacks without have periods of no magicka (not mention that my attacks don't hit players very hard due to my lack of spell pen and spell power/damage because the majority of players are pretty much soft capped on spell resistance and armor).

    Now lets say I'm getting attacked by two or more very aggressive melee attackers.
    Disregarding all the things two players can do against one lets just say they are breaking the shield just two or three seconds after it goes up, since the shield is about 900 points strong if you have 3000hp and a combined 450dps between two players isn't that hard to achieve. I can recast blazing shield about 8 times before I run out of magicka with harness magicka under blazing shield. The damage done by breaking those shields and staying in melee range can be significant, but not enough to completely kill someone. Most players back off a blazing shield anyway so there is little danger of dying to one, especially if you manage to knock a templar down (the explosion from the shield does not do damage if the templar is knocked down).

    Against sorcs a templar can have a very hard time even with eclipse and gap closers. This is mainly due to the shield stacking and burst capabilities of a sorc.

    I have already commented on how a blazing shield with no magicka regen debuff with 1.3.x soft caps may be over powered so I personally believe that the debuff should simply be lowered to at least 50% if not lower. I can see how the shield and healing can be used to make a templar's survivability b e pretty extreme, but even then the templar would be sacrificing damage capability, not as much as now, but it could potentially be very strong.

    Edit: Then again the new damage capabilities can be so much from weapons and spells that having no debuff on blazing shield may have been necessary to keep it viable. I don't know and it is hard to say as of now.
    Edited by Brandoid on July 15, 2014 1:59AM
    Brandoid - Templar - Ebonheart Pack
  • Xsorus
    Xsorus
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.

    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    -Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.

    -Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.

    The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.

    Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.

    I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.

    Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.

    Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.

    However none of that still should allow you to be completely immune to damage with Blazing Shield.

    And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.

    In otherwords, You're going to get nerfed..There is nothing that will change that.

    Before or After the patch, That ability is going to get changed.

  • timidobserver
    timidobserver
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    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.

    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    -Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.

    -Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.

    The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.

    Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.

    I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.

    Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.

    Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.

    However none of that still should allow you to be completely immune to damage with Blazing Shield.

    And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.

    In otherwords, You're going to get nerfed..There is nothing that will change that.

    Before or After the patch, That ability is going to get changed.

    It's like you don't read anything. You just type around everything I type, so I am going to give in a more organized easier to comprehend way a shot.

    A. Total dark
    1. It can be broken just like a CC.
    2. It cannot reflect stamina attacks like Reflective Scale. A solid bow user will destroy a Templar 100% of the time.
    3. It becomes useless the more people you are fighting, while reflective scale becomes more powerful the more people you are fighting.

    B. Fighting with a group on you
    1. The shield has a cap, which reflect scale doesn't. Enough damage will cut right through it.

    C. Piercing jabs(actually biting jabs, but I'll go with what you are calling it)
    1. You must be clueless about Templar if you think this is consistent AoE CC. Biting Jabs only CCs one person and they have to be in melee range. The attack roots the Templar in place and is attached to a channel. The 1 person knocked back is random rather than being able to be consistently targeted.

    D. Resource management
    1. DKs get massive amounts of magicka back every reflect and they have active abilities that regenerate stamina and health as well as heal them all in one skill. Even if a DK opts not to use Syrabanes, the option is still available. Templar has no such option.
    2. Our only active way to regenerate magicka is resto staff auto attack, and DKs have that as well.

    E. Heals
    1. This isn't about group heals. It is already well known that Templar is good in the group heals and group support department. This is about solo capability. DK has better/cheaper self heals.

    F. Blazing Shield
    1. DKs are more immune to damage than Templars are immune to melee. Blazing shield has a clear cap. Reflective scale has no cap.
    2. A Templar running blazing shield is taking straight damage. They'd might as well not be wearing armor or have any spell resistance at all. DKs get to deal with damage in a manner that allows them to keep any defenses.

    G. Block Passive
    1. Yes we can achieve more block than anyone else, but you cannot block damage while using blazing shield. Our armor and spell resistance also doesn't apply. So in the context of a blazing shield protest, the Templar blocking is a moot point.

    H. Inevitable nerf
    1. -shrug- I've been playing Templar and doing well since beta. I can adapt to any change. That said, I'll will still argue that Blazing Shield isn't suddenly made OP by a few moments of regen. If it gets nerfed, so be it.
    Edited by timidobserver on July 15, 2014 3:31AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Brandoid wrote: »
    Brandoid wrote: »
    Here is a video of a templar beating a DK without Sun Shield.

    That temp got a little help tho.

    From what?

    Nvm, bugged to look like he was wielding 1h/sh when he switched to resto staff and cast that on himself.
    Edited by demonlkojipub19_ESO on July 15, 2014 4:39AM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.

    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    -Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.

    -Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.

    The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.

    Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.

    I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.

    Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.

    Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.

    However none of that still should allow you to be completely immune to damage with Blazing Shield.

    And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.

    In otherwords, You're going to get nerfed..There is nothing that will change that.

    Before or After the patch, That ability is going to get changed.

    It's like you don't read anything. You just type around everything I type, so I am going to give in a more organized easier to comprehend way a shot.

    A. Total dark
    1. It can be broken just like a CC.
    2. It cannot reflect stamina attacks like Reflective Scale. A solid bow user will destroy a Templar 100% of the time.
    3. It becomes useless the more people you are fighting, while reflective scale becomes more powerful the more people you are fighting.

    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it, Also a Bow user should...Never.. and i mean never, come close to beating a Templar at all.. you have multiple forms of Charge... There is absolutely zero reason you should be losing to a Bow user, and Its never useless, even when fighting more people,and Blazing Shield mind you, becomes more powerful the more you're fighting

    B. Fighting with a group on you
    1. The shield has a cap, which reflect scale doesn't. Enough damage will cut right through it.

    Actually from tests, the Shield doesn't actually have a cap

    C. Piercing jabs(actually biting jabs, but I'll go with what you are calling it)
    1. You must be clueless about Templar if you think this is consistent AoE CC. Biting Jabs only CCs one person and they have to be in melee range. The attack roots the Templar in place and is attached to a channel. The 1 person knocked back is random rather than being able to be consistently targeted.

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death. Everyone who's played PvP in this game knows this. Because it all it takes is one time having a Templar assist on ya when low on stamina to see how bad it is.

    D. Resource management
    1. DKs get massive amounts of magicka back every reflect and they have active abilities that regenerate stamina and health as well as heal them all in one skill. Even if a DK opts not to use Syrabanes, the option is still available. Templar has no such option.
    2. Our only active way to regenerate magicka is resto staff auto attack, and DKs have that as well.

    That's not a DK ability, tha Syrabane Set, which might I add, is being nerfed in 1.3...You have the option of Restro Staff, allowing you to get Mana Back just as easily as Syrabane....So we're not super better then you when it comes to getting resources back.

    E. Heals
    1. This isn't about group heals. It is already well known that Templar is good in the group heals and group support department. This is about solo capability. DK has better/cheaper self heals.

    The only time the DK self heal becomes cheaper is when you're low on life, Otherwise every other heal in the game is actually better value in terms of mana.

    F. Blazing Shield
    1. DKs are more immune to damage than Templars are immune to melee. Blazing shield has a clear cap. Reflective scale has no cap.
    2. A Templar running blazing shield is taking straight damage. They'd might as well not be wearing armor or have any spell resistance at all. DKs get to deal with damage in a manner that allows them to keep any defenses.

    Blazing Scales works against all damage, and solo pvp, since i'm assuming that's what we're going with now, you can match a DK on reflect, also A Templar running BS isn't taking straight damage, It doesn't get Mitigation yes, But it still absorbs damage while its up.....Saying you take straight damage is shady

    G. Block Passive
    1. Yes we can achieve more block than anyone else, but you cannot block damage while using blazing shield. Our armor and spell resistance also doesn't apply. So in the context of a blazing shield protest, the Templar blocking is a moot point.

    But you can block damage while getting mana back for Blazing Shield, meaning Block does help, and does matter

    H. Inevitable nerf
    1. -shrug- I've been playing Templar and doing well since beta. I can adapt to any change. That said, I'll will still argue that Blazing Shield isn't suddenly made OP by a few moments of regen. If it gets nerfed, so be it.

    Right now BS is powerful, Light Armor and Staff makes it possible to basically spam it close to forever, Once you gain more Magicka Recovery Next patch, plus and even bigger Health Pool increasing it even further, Its going to push it into the extremely overpowered area...And that is when its going to get Gutted as an ability...Don't believe me? ask Sorcs and DK's about some of their lovely abilities that have been gutted (and rightfully so)

  • Akinos
    Akinos
    ✭✭✭✭✭
    Xsorus is preemptively upset that DK's will have a better challenge to them soon. It's about time us Templars had a worthwhile buff. For the record if you're gonna argue with people, at least be right. Eclipse/Total Dark can infact be CC broken.

    You should just reroll Templar along with all the other DK's that are afraid that their overpowered, broken class reign is going to be over soon. Templar is going to become the new FOTM class, sad but true.
    Edited by Akinos on July 15, 2014 5:25AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    @Brandoid‌ :

    Thanks for your detailed answer. I won`t quote you, since we waste lots of space with quotes here.

    First, the concept of opportunity cost isn`t new to me. This has to be considered regardless of the class/skill we`re talking about.

    My point is, you templar guys have an incredibly strong defensive shield skill in your arsenal that also has the power, if used right, to completely wreck anyone who tries to melee you. This alone, imho, after playing pvp for almost 20 years by now, is strong enough to justify such a skill to have penalties (in whatever form).

    But if look at the ful picture of your class, you even have another spell that shuts down range damage really well, not only that, it also (same as your melee defensive ability) has the power to do damage to ... I`ll call it "unsuspecting" opponents.

    You have the option, to cancel out melee damage, you have the option to counter ranged burst, you have an incredibly powerful heal reduction spell additionally in your arsenal (which by the way is an absolute DK killer, especially in combination with dark flame & eclipse).

    You are complaining about potion usage? Seriously? Ask any competent DK or Sorc what they`re doing, they`re also bound to use them on CD to have the results you guys complain about. You complain about Sun Shield being your only shield. We sorcs also have just one class shield, the rest you see used is weapon/armor (healing ward/harness magicka) related to which you have access as well.

    Good sorcs also rely on resto staff & potions for magicka reg, because we know, we are dead when burning all stamina via dark pact while standing still/moving in slow motion like a sheep waiting for the butcher.

    You are not entitled to have the tools facing any number of competent opponents and expecting to win. No single DK will win versus two opponents of comparable skill to yours. No single Sorc will. No single Nightblade will. That`s how it should be.

    But, and now it comes, your tools at the moment already allow you to last very long versus multiple opponents if used right and have a chance to win that fight if your opponents mess up. Together with potions and non-class dependant ultimates you can do all the good stuff, that the commonly perceived strong classes can do. In combination with your extraordinary healing capabilities I`d say, you can even do it better.

    You are always just talking about so perceived weaknesses of your class and completely deny the friggin strong synergies, that make your class a pain to fight against for ANY opponent (melee, range, magicka, stamina).

    And you want all that without penalties, you want to win versus "multiple competent opponents", you want your already strongest skills buffed, you want it all. I call that bias, that`s not what I`d expect from someone who`s so deep into dueling, you should know better. There is no class that should have "the perfect skills".

    Now please, with your next reply, try to consider the full picture of your class and do not focus on what you don`t have. To be honest, I`m all for improvements to ressource management for templars, that`s indeed your most glaring weakness (which can be already countered pretty well by certain gear setups including i.e.: worm cult, warlock & resto staff by the way).

    But don`t add it to the already most powerful abilities, make it also have a penalty (such as dark exchange/pact, which is screaming "hey, I`m getting purple and throw my hands in the air while channeling - please interrupt me now!"), make it an active, dot not try to tie improvements in that area to, I said it before, the most powerful abilities. That won`t improve pvp. Those skills will become even more mandatory than they`re now.

    Thanks for your patience, if you made it til the end of my text.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Brandoid
    Brandoid
    ✭✭✭
    @Brandoid‌ :

    Thanks for your detailed answer. I won`t quote you, since we waste lots of space with quotes here.

    First, the concept of opportunity cost isn`t new to me. This has to be considered regardless of the class/skill we`re talking about.

    My point is, you templar guys have an incredibly strong defensive shield skill in your arsenal that also has the power, if used right, to completely wreck anyone who tries to melee you. This alone, imho, after playing pvp for almost 20 years by now, is strong enough to justify such a skill to have penalties (in whatever form).

    It does have a penalty. However, with the changes coming in 1.3.0 I wonder if the regen debuff is too much.
    I don't want to make assumptions, but it seems that you think I consider the current blazing shield in the current client to be a skill that costs too much. I do not.


    But if look at the full picture of your class, you even have another spell that shuts down range damage really well, not only that, it also (same as your melee defensive ability) has the power to do damage to ... I`ll call it "unsuspecting" opponents.

    Eclipse can be extremely useful at the right time against the right target. It does have it's own vulnerabilities though. It's cost is relatively high. It can be cc broken, which will grant you cc immunity for some seconds; this includes the immunity granted by the skill immovable.


    You have the option, to cancel out melee damage, you have the option to counter ranged burst, you have an incredibly powerful heal reduction spell additionally in your arsenal (which by the way is an absolute DK killer, especially in combination with dark flame & eclipse).

    Against melee attacks we can cast blinding light, which is useful now and will be more useful with 1.3.0. We have blazing shield. We have more than a few attacks that can cause stun or knockback. We have great abilities to counter melee opponents. I have NO issue with the skills currently as they can all be powerful if used at the right time.
    I do use dark flare often for it's relatively high single hit damage and healing debuff+next attack buff. It is very useful when facing DK as you put it, DK killer, but it does require time to get a DK's resources down so you can create an opportunity to not get it reflected back.


    You are complaining about potion usage? Seriously? Ask any competent DK or Sorc what they`re doing, they`re also bound to use them on CD to have the results you guys complain about. You complain about Sun Shield being your only shield. We sorcs also have just one class shield, the rest you see used is weapon/armor (healing ward/harness magicka) related to which you have access as well.

    I have not complained about potion usage. I have commented more than once about how strong they are.
    I have not complained about blazing shield once. I have made comments on how I use it with harness magicka as well.


    Good sorcs also rely on resto staff & potions for magicka reg, because we know, we are dead when burning all stamina via dark pact while standing still/moving in slow motion like a sheep waiting for the butcher.

    I think it is universal that once you rin out of stamina and magicka you lose the fight. I don't know anyone who doesn't use magicka primarily that doesn't use a resto staff on at least one bar. The strongest players use potions.

    You are not entitled to have the tools facing any number of competent opponents and expecting to win. No single DK will win versus two opponents of comparable skill to yours. No single Sorc will. No single Nightblade will. That`s how it should be.

    Completely agree.

    But, and now it comes, your tools at the moment already allow you to last very long versus multiple opponents if used right and have a chance to win that fight if your opponents mess up. Together with potions and non-class dependant ultimates you can do all the good stuff, that the commonly perceived strong classes can do. In combination with your extraordinary healing capabilities I`d say, you can even do it better.

    This is true. I have posted quite a few videos showing this being practiced. As to whether or not it can be done better by a templar is up for debate for by others because I do not run that spec.

    You are always just talking about so perceived weaknesses of your class and completely deny the friggin strong synergies, that make your class a pain to fight against for ANY opponent (melee, range, magicka, stamina).

    I hope by "You", you mean bad players that need to gitgud because the above segment would make you a lier otherwise.

    And you want all that without penalties, you want to win versus "multiple competent opponents", you want your already strongest skills buffed, you want it all. I call that bias, that`s not what I`d expect from someone who`s so deep into dueling, you should know better. There is no class that should have "the perfect skills".

    What I want is a balanced game for the most part. I do not think it is a bad thing for every class to have some strong ability that can out perform a different class in according to the situation, but I do not want skills that can be used in all situations to be as strong in those same situations. Take ganking for example, in that situation a nightblade with a bow will out perform other classes trying to do the same thing using same weapon.

    Now please, with your next reply, try to consider the full picture of your class and do not focus on what you don`t have. To be honest, I`m all for improvements to ressource management for templars, that`s indeed your most glaring weakness (which can be already countered pretty well by certain gear setups including i.e.: worm cult, warlock & resto staff by the way).

    I believe the whole point of removing the regen debuff from blazing shield in 1.3.0 is to give more resource management to the templar class.
    Can this be achieved by doing something else? Definitely. Removing the regen debuff from blazing shield does not make is OP though when you consider that a player with high regen stats will be taking in much more resource than current due to soft caps for regens being raise significantly. Right now your opponent with a regen of ~80magicka every two seconds is only getting ~80 more magicka every two seconds than you. That is significant now, but imagine the difference with 1.3.0 as the soft cap is raised to 169. The difference would be too much as your opponent will be gaining even more magicka over the time you have a blazing shield up.
    It is hard to say, as I have commented before multiple times, if removing the regen debuff from blazing shield will make the skill too cheap not to use, but it is definite that with 1.3.0 you would put yourself in more of a deficit than you do now using blazing shield when it comes to magicka sustain.


    But don`t add it to the already most powerful abilities, make it also have a penalty (such as dark exchange/pact, which is screaming "hey, I`m getting purple and throw my hands in the air while channeling - please interrupt me now!"), make it an active, dot not try to tie improvements in that area to, I said it before, the most powerful abilities. That won`t improve pvp. Those skills will become even more mandatory than they`re now.

    I am not against a reduced penalty for using blazing shield, but keeping it as it is now makes now sense when you consider the other changes in 1.3.0. And again, it is hard to say if removing the debuff completely is actually a necessary change to keep the skill viable because of the other changes in 1.3.0.

    Thanks for your patience, if you made it til the end of my text.

    This whole thread is four pages if text. I feel your pain.

    Brandoid - Templar - Ebonheart Pack
  • bugulu
    bugulu
    ✭✭✭
    Feel free to let the change go live, it will be an amazing skill for the next three/four weeks after patch and then get nerfed to the ground after forum outburst making it worse than todays state.

  • Lettigall
    Lettigall
    ✭✭✭✭✭
    Make templar char and try to play with those OP templar skills. Yes on paper templars seems strong but reality it's weakest of 4 classes. Only dress and stick users get serious boost from shield buff. 1h+ shield users will become more like DK with talons- deadly in close combat.

    For 2h, dual wield and bow users it will give only fighting chance. Right now shield is useful only if u have lot of hp or magicka. In current state for templars are only two effective close combat skills blazing shield and biting jabs/puncturing sweep.

    Self heal doesn't exist in groups. You are almost dead and trying to heal yourself with insta heal spell and boom it heals your nearby ally who even doesn't need healing.

    Strong side of templar? Templar is hard to kill till he have magicka.

    Dress and stick build will get stronger and couse of that rest builds will get under nerf hammer.

    Some men just want to watch the world burn... I just want a cold beer!
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    @Brandoid‌

    Yeah, the "you" I chose was mostly targeting templars in general and their complains I read. I appreciate your relaxed attitude and input, so while the "you" was not referring to you in particular I did hope that your fellow templars recognize your opinion as knowledgable and maybe start to rethink their classes potential.

    Means, I was hoping to convince other (maybe less experienced) templars through convincing you, that sun shield is a delicate issue, because of the power the spell already has.

    Best regards
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Lettigall
    Lettigall
    ✭✭✭✭✭
    Blazing shield is like red circles on the ground. If you see glowing templar step back and use ranged attacks. It is very easy to counter.

    This thread should be renamed "Omg templars now can kill me"
    Some men just want to watch the world burn... I just want a cold beer!
  • Fuxo
    Fuxo
    ✭✭✭✭
    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it

    Actually from tests, the Shield doesn't actually have a cap

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.

    I thought you would know some things better. But after this, I don't know what to think.

    1. Total Dark can be broken using left+right mouse interrupt.
    2. If there was no cap, the shield would never explode.
    3. Jabs knockback is hardly perma CC, since you get automatic CC immunity.
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Fuxo wrote: »
    Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it

    Actually from tests, the Shield doesn't actually have a cap

    BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.

    I thought you would know some things better. But after this, I don't know what to think.

    1. Total Dark can be broken using left+right mouse interrupt.
    2. If there was no cap, the shield would never explode.
    3. Jabs knockback is hardly perma CC, since you get automatic CC immunity.

    Yeah, eclipse can be broken via normal cc break. But Jabs knockback doesn`t trigger any cc immunity at the moment when not breaking out of it. There`s even a thread here on the forums about it.

    In this case, Xsorus is right, once caught off guard with not enough stamina left, a jabs user can spamknock you to death without any chance of recovery.

    Best regards
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • arnaldomoraleseb17_ESO
    Also:
    - Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.

    Really???

    You admit the most of people play as ranged attackers (Because melee is underpowered) and you are agree with a skill that make melee players even more useless?

    People like you will destroy this game. I am templar and I DON'T want this buff.
    Edited by arnaldomoraleseb17_ESO on July 15, 2014 10:30AM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • JackDaniell
    JackDaniell
    ✭✭✭✭✭
    Hi, Team Templar here.

    So seeing as this thread has become a Templar vs. DK thread I would like to address the intended post.

    I would like to start by saying that in its current state Blazing Shield is a very good skill, if used correctly, and if used at the right time. (mowing down people who don't know how the shield works not included, as these people are probably susceptible to all kinds of strong skills) I think many people who have not played a Templar forget that this isn't exactly a very easy skill to use.

    Now, lets take into account what patch 1.3 is doing to the state of combat. It increases all soft caps. This means that the best builds will no longer be "soft cap all your stats then dump into your favorite with what you have left". Soft capping all your stats (health magicka stamina) will be very difficult with the new caps. If you do somehow achieve this all your regens will be base amounts. I think that this means people will have to decide what to invest in more carefully, and it opens up a host of new and innovative build types where they were not creative before.

    So what does this change do? It effectively makes ALL builds have cheaper skill costs (higher recourse pools + higher regeneration) due to the fact that you can get more bonuses from all set pieces now.

    Now lets talk about the skill in question, if it remains in its current state (no magicka regen) then this skill is almost locked out of a build that wants to run the very attractive high regens in 1.3. What this means is that Blazing Shield becomes a skill that in order for a Templar to use they have to build around it even more so then in its current state.

    So my summary, this change is needed. A Templar who wants to run any kind of spell casting build will not be able to use Blazing Shield if the regen stays shut off. Remember that ALL classes will be more sustainable now, regardless of their build (unless they run no set pieces, but I would assume no one commenting here does that or every argument they made would be invalid). This change if anything keeps a Templar who wants to run this skill alongside other magicka skills in line with the 1.3 change. People fighting Templars will most likely not even notice this change, as it does not effect how much damage they will take relative to hit points as before.

    And to address the DK arguments:

    Give me battle roar, I will never die in group combat.

    Edit: To the gentlemen arguing that Blazing Shield will be/is to strong against DK's, have you perhaps tried running something other than sword and shield?
    Edited by JackDaniell on July 15, 2014 12:03PM
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Phoenix88
    Phoenix88
    Soul Shriven
    Personally, I like this change. As a healer I am very dependent on mana regeneration in combat. As it is now, I can't reasonably use blazing shield without completely gimping myself. I currently run with 127 mana regen and around 2k max mana. During the 6 seconds that the shield lasts, I will essentially lose roughly 250 mana from casting the spell and another roughly 400 mana from regen lost. So, this spell costs me 650ish mana for the duration if it is not broken/reapplied. With the 1.3 softcap changes to regen, this will multiply the issue I have. This change is needed for any magic heavy builds to run blazing shield and still be viable.

    Edit: Team Templar OP.
    Edited by Phoenix88 on July 15, 2014 1:15PM
    Thorontur - Team Templar
  • Fuxo
    Fuxo
    ✭✭✭✭
    Yeah, eclipse can be broken via normal cc break. But Jabs knockback doesn`t trigger any cc immunity at the moment when not breaking out of it. There`s even a thread here on the forums about it.

    In this case, Xsorus is right, once caught off guard with not enough stamina left, a jabs user can spamknock you to death without any chance of recovery.

    Best regards

    Ah, I see. That indeed should and probably will be addressed (together with Magnum Shot) sooner or later.
    I have never noticed that myself, since I use it vs groups and try to target a different mob each time. I don't use it in PvP since it pins me down and disables blocking.

    Anyway it's weird to point at other abilities when we discuss Blazing Shield. I mean, there are many ways how to balance it out. Disabling mana regen was not a good approach and would be even worse with increased soft caps.
  • c0rp
    c0rp
    ✭✭✭✭✭
    Terrible change
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Brandoid wrote: »
    tplink3r1 wrote: »
    yes, its possible to hit people for insane damage with it, but its an exploit.
    happens when you use it and someone activate another shield on you.

    Incorrect. It's not an exploit because you can't make it happen whenever you want. Definitely a bug though. See this.

    So if I run with someone constantly sheilding me its not an exploit sweet ***. Just like those people exploiting the trials weren't really exploiting cause they filmed it and didnt report it to zenimax on the pts right?
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Brandoid wrote: »
    Stop to be lammers please. I am templar and I can see how OP is the skill right now against melee players. I don't understand why people like to play in easy mode.

    Skill cost to me 224 magicka and I have 91 magicka recovery, It's mean that I can use infinites blazing shield before run out of magicka if I only use this skills against a melee player.

    If it's OP try fighting a good player without it, especially a typical DK with an at least decent player behind it. You will never win.


    I have tried A LOT, I am in a dueling guild. I know what I am saying. I would be happy to try with someone in game if you don't believe me.

    EU Megaserver, Nickname Debon, DC alliance.

    PS: I just won very easily to a DK weapon and shield in Bruma. When I killed him, I had 100% health. The DK is called Ragnar Lothbrok (He is VR12). He usually written in the forum, so he can confirm this.

    This made me lol cause he is one of the dk who calls for nerfs on everything non dk and buffs for dks all the time saying they are useless. Killing him is not good proof that this skill is op you might as well have given a premature infant control of the dk and said see how good I am for killing this noob.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Syndy
    Syndy
    ✭✭✭
    So far after reading this whole thread, this is what I have gotten out of it...

    DKs think that Blazing Shield will be OP now that the mana regen debuff has been taken off. Trying to validate their point by saying now with this Templars are now able to nullify melee, essentially making them kill themselves by trying to kill the Templar...

    It will hinder some melee, but not much more than it already does.
    I have not seen many cries for "NERF SUNSHIELD IT'S OP" in zone or
    aside from a few forum threads. Which on these forums is actually
    saying something.

    I find the DK argument rather humorous especially with the way that Reflective Scales works.

    Basically the DK argument is this: Templars can do to Melee what, DKs can do to Ranged, so it's OP. But Reflective Scales is fine as is, because it only kills bads... Doesn't matter that over half of all abilities in this game are reflected by it.

    Sorry, I fail to see any valid point.

    I would like to take this time to impart some wisdom I have been given by multiple DKs when it comes counter DKs... L2P... You see a Templar using Blazing shield, roll away, run away. The Templar does not have the skills to lock you down like a DK does. You can get away from a Templar.

    I really don't see an issue with the the "buff" of the ability, it will actually require DKs to think when fighting a templar instead of running in and face smashing keys. They might actually have to use some of the dodge mechanics now...

    If any class has a right to complain about this change I would figure it would come from the NBs, yet they are silent for the most part.

    As for the people saying in a couple of weeks after the patch it will be nerfed into oblivion, I will say this: If Blazing shield gets nerfed after the patch, you better believe Reflective Scales will get the same treatment.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Brandoid wrote: »
    Here is a video of a templar beating a DK without Sun Shield.

    https://www.youtube.com/watch?v=mPD3VpXWdxM

    Near the end of the video did one of the top left filmers teammates hit sypher?
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Brandoid wrote: »
    This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.

    No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.

    Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.

    The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.

    You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?

    Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.


    Go ahead and put this into practice.

    Watch the youtube vid you posted in your templar vid thread (the one made by Milizia) on Auriels Bow EU. You posted it. Again, YOU posted it. I`m speechless about your ignorance.

    He demolishes ranged bursters left and right, sometimes even two of them at once, with a melee dropping in. And those ranged bursters he faced werent terribad, at least some of them.

    I`m a sorc by the way. I can deal with templars. But I do think extraordinarily strong spells (like basically shutting down melee dmg inc) should have drawbacks. Even BE has doubled cost after first cast AND mana reg reduc, and it is just a runaway skill. Buffing such a strong skill (blazing shield) and thus enabling ridiculious uptimes is not the way to go.

    Buff other skills, give templars alternative ways to play efficiently. Do not create mandatory skills, thank you. Bias is so strong in here, aside from the common amount of scrubs here and there who just dont know how to use their class.

    Best regards

    Funny some of the hardest hitting things a sorc will do to my Nightblade are streak crystal frags and when mages wrath explodes for execute... BE is much more than an escape spell morphed to streak it will do damage and disorient but youre right it is a runaway spell too in addition to very good damage.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
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