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The Road Ahead - July 8, 2014

  • Arsenic_Touch
    Arsenic_Touch
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    I hope they actually have some in game content coming at the end of the month and not just enhancements of what's already there.

    Looking forward to the guild enhancements, they were really needed. I hope they further expand on the guilds and give them skill lines for guild wide buffs that work similar to the scroll and emperor buffs in cyrodiil.

    So how much of this is actually coming with update 3 and what is going to be later down the "soon™" pipeline gina?
    Edited by Arsenic_Touch on July 8, 2014 9:22PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • cabbageub17_ESO
    cabbageub17_ESO
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    Clearly the other 2 characters not mentioned above are Iron Man and Capt America.
  • Cyanhide
    Cyanhide
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    Lovely, it seems I subbed on the right time for ESO, really really looking forward.
  • frankuguzzb16_ESO
    Gj, now i'm really hyped for the future of this game ;)
  • Xsorus
    Xsorus
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    By the way, according to a german post

    Dyes are Account Bound, as in once you unlock them via achievements on one character, they're unlocked on all your characters across the account.
  • Hadria
    Hadria
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    Everything looks fantastic awesome job guys. Those dyes look great too and I'm sure they'll have earthy dyes also so if you don't like the bright colors don't use them easy peasy lemon squeezy
  • c0rp
    c0rp
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    Can somone PLEASE INFORM @zos_MattFiror that werewolves have NO STRENGTHS. This is absoluetely absurd...."MAY balance between ww strenghts and weaknesses"??!!

    The entire WW concept needs to be CANNED and reworked. Im just blown away that I just saw him say that.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Tremulous
    Tremulous
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    On the topic of WW. I thought I heard that argonians had a different model, is this true?
  • Zhoyzu
    Zhoyzu
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    This is a joke right?

    "Here are some other character and ability topics we’re looking at for potential balance changes and tweaks:

    The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments."

    "May receive". so what you're telling me is that you believe werewolves are fine as is and may or may not be looked at. Cause nothing in ESO screams broken like werewolf. But ZoS says its working as intended so it must be fine....


    WW isnt something you can gradually change. Just overhaul the damn thing already as you couldnt do any worse then it is now (except when ESO had launched, it was worse).

    Gradual changes arent going to help the players test it unless you give werewolf a larger timer. Instead of giving players 30 seconds to see if the transformation even works or not and only get to test for 30 seconds at a time if they can find enough testing conditions in 30 seconds.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Blackwidow
    Blackwidow
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    gibous wrote: »
    Custom dyed armor sounds great, but I don't like the idea of candy-colored armor dyes. Should be more earth-toned. The visual appeal of this series is that it's not terribly cartoony and works toward some kind of realism.

    Because pink does not exist?
  • reggielee
    reggielee
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    nice to hear, I wonder if I should park my new vet char until phase 3 is implemented.....
    Mama always said the fastest way to a man's heart is through his chest.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    So how much of this is actually coming with update 3 and what is going to be later down the "soon™" pipeline gina?
    You'll find out soon! :trollface:
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Gilvoth
    Gilvoth
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    i had some trouble quoting but i hope my message was understood because it didnt quote properly

    here is what i wanted to say below ...

    duel wield daggers are the least damage dealing weapons in elderscrolls online.
    Daggers need to be able to do more damage.
    please make that happen so we can be equal to the sorcerers and dragonights in damage output.
    the only thing you improved for nightblades so far, was you made it so that the nightblade is forced to wear light armor and become a mage and use constant magicka based skills and weapons. (like healing staff and and magicka based staff's)
    please take a closer look at duel wield daggers and thier assassin type build that has been crying for help now since beta.
    im asking kindly, and trying to say it nicely, and im trying to use constructive critisism.
    please fix us nightblade assassin type morrog tong type dark brotherhood type assassin builds that are completely stamina based exactly like they were in morrowind. and some in skyrim. we simply cannot compete with the damage output and survivability of the dragonights and sorcerers.
  • kirnmalidus
    kirnmalidus
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    Oberon wrote: »
    • New armor sets that are visually distinct from others.
    • A new system that makes it easier to find complete sets in-game.
    • Item rewards will be handed out in a more logical fashion by quests and enemy drops.
    Be sure to give crafting some love. Almost all of the 8-trait set bonuses are completely useless. Researching 8 traits takes a long time, and should be rewarding for dedicated crafters.

    This could be a great way to help the currently very bad stamina-based builds. Add some really good 6 and 8 trait crafted sets to help them keep up with what is currently the only intelligent dps setup (light armor + staff).

    Well, given the fact that the current 8-trait sets are tied to the Mage's Guild and Fighter's guild, I'm kind of operating with the assumption that when the Dark Brotherhood and Thieve's Guild are finally in the game they will bring their own 8-trait sets.

    In theory this will expand the usefulness of 8-trait sets for some additional builds that are aligned with the Rogue archetype.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Stx
    Stx
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    Stamina builds are not even close to magicka builds. The changes you made did basically nothing. Come on! Do you really want the only viable option to be light armor + staves?

    Dyes are much needed, but please keep the super bright neons out of this game and save it for Wildstar... painful on the eyes and really takes away from the feel of a TES game.

    Werewolves are literally useless, I hope you actually do something about that.

    No mention of one of the biggest problems in this game? No plans on changing phasing? I can't be the only one who absolutely hates the abundance of phasing in this game, it makes it much less enjoyable to play an MMO when the whole world constantly transforms around you every 30 meters. Not to mention it makes grouping 100x harder.

    Lastly, I just want to say that so far, this game really doesn't have that "quality" level that comes with a sub based MMO. Bugs, exploits, and glitches make it live and are too numerous. Tooltips in game are very often wrong or broken. Abilities, passives, and other character/item related things are also often simply broken or don't work. I have never played a game that had such a hard time getting the stat sheet to work.

  • eliisra
    eliisra
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    We’ve been working steadily behind the scenes to make combat more fun and visceral. This is a multi-pronged effort to tweak and fix dozens of different game systems to lead to a smoother, more responsive combat system. Similar to how we’re changing the Veteran System, we’ll make meaningful changes over time. We’re making changes to animations, audio, timing, server network optimization, and other factors to make combat more engaging.

    Really love that you're trying to make the combat system smoother and more engaging. The part about making it more responsive is really crucial for me, especially weapon swap. Improving that and the game would be even more enjoyable to play.

    But has there ever been any progress about giving us more control of our healing/buffing skills for allies in combat?

    As a Templar I really have to worry about my magicka management. Class has no regen magicka skill of it's own.

    So when I burn something like 15-20% of my precious magicka pool in PvP to save myself or a group member, than I rather the heal didn't end up on some random player just running by or even NPC. It's very demoralizing for a magicka starved healer.

    People have been asking for priority settings for a long time. Something like: self, group and ally. Will it ever be possible?
  • gibous
    gibous
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    Blackwidow wrote: »
    gibous wrote: »
    Custom dyed armor sounds great, but I don't like the idea of candy-colored armor dyes. Should be more earth-toned. The visual appeal of this series is that it's not terribly cartoony and works toward some kind of realism.

    Because pink does not exist?

    I wasn't suggesting there be no pink. If dyes are to be created from gathered materials, the colors should reflect that rather than some modern chemical/industrial process, like bubble-gum pink. What's wrong with a little restriction to create some graphic continuity? Shouldn't the characters look like they belong in the world? Or should they look like they're taken from a comic book and smacked in the middle of a relatively realistic looking landscape?
    Reddington James — Magsorc & Magplar (NA PC)
  • wahirschub17_ESO
    So how much of this is actually coming with update 3 and what is going to be later down the "soon™" pipeline gina?
    You'll find out soon! :trollface:

    Best use of a staff post yet. :trollface:
    Check out my gaming community: CapitalCityGamers.com

    Click "Join Us!" to find out how to be a part of CCG both in and out of game.
    Alexander Duronius: Cyrodilic Vampire Nightblade
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Selique wrote: »
    No word on Chat Bubbles yet? I know some people don't care, but I am curious.
    Chat bubbles won't be in Update 3, but we are actively working on them.
    Denaia wrote: »
    @zos_ginabruno are the delve updates that where announced for update 3 in the previous road ahead also going to come? And what about the collectibles achievement that haven't been working since the start of the game?
    Delve updates will start in Update 3, and will be an ongoing addition as we hit each area.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Hjorn
    Hjorn
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    Is there any change to the names shown in guild rosters? Personally I hate people seeing my account name and would rather them see the individual characters joined to their guild!
  • DeWabi
    DeWabi
    Soul Shriven
    WW needs a total overhaul. Instead of a bonus to my current abilities, it feels more like a penalty.
    A little side PvP perk I would like while in WW form...
    Let me be able to leap a little higher and grab a persons ankle to pull them off a keep wall. Or be able to scale a lower wall like at the resource towers.

    I am looking forward to the dyes and the other changes.
  • lerial32
    lerial32
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    This was definitely a solid "State of the Game" address. All we really want to know is what the devs are going to do to make us continue to enjoy the game. I think they did just that. It was very obvious that they have been reading the forums closely and have listened to what we have been saying. I know many of us that are still playing are kind of in panic mode having put so much time and effort into this game seeing seeing so many people cancel their subs. This should help level things off a bit or even increase. I hope they can deliver all they set in front of us. I am extremely hopeful and thankful!!! Personally, I like the Guild Store changes and it will be fun to see what the "new armor sets" will be. The armor dye is interesting...I hope they don't make it tooooo easy to get/level so it is kind of special for a while. I hope they make us work for it (but not as hard as enchanting please!!).

    -Lerial
    Daggarfall Covenant
    Templar Healer
    o:)
  • discosoc
    discosoc
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    Communication like this is very appreciated. It would be nice to have some comments leading up to it, but this is better than nothing.
  • Quaesivi
    Quaesivi
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    So... basically... nothing new?... All razzle dazzle, no actual content?... Stamina is still useless and broken beyond repair, nothing about Heavy Armor, and you really think that measly cost reduction through Medium Armor is a fix that is supposed to last and make people think its worth something? Not to mention you claim to have increased the damage on skills, and how exactly? 1.3 second channeling skill which actually takes 2.5 seconds, where that last hit is 90% broken to get away, therefore useless, Poison damage on bow skill? Pointless.

    Seriously, just straight up tell us either you can't fix it, or you just don't care and you want us all to be clad in dresses and waving sticks, because frankly, this is all pointless.
  • Laura
    Laura
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    gibous wrote: »
    Custom dyed armor sounds great, but I don't like the idea of candy-colored armor dyes. Should be more earth-toned. The visual appeal of this series is that it's not terribly cartoony and works toward some kind of realism.

    I couldn't agree with this more.

    I think the day I see people running around looking like fruit stripe gum or that ugly pink outfit above will be the day the elder scrolls dies in this game. I haven't been one to push the elder scrolls too hard (hell i'm a huge proponent of making the UI better and the addon systems better) but if you allow those types of color you are murdering the STYLE of elder scrolls and at that point why even call it that?
  • Blackwidow
    Blackwidow
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    gibous wrote: »
    Blackwidow wrote: »
    gibous wrote: »
    Custom dyed armor sounds great, but I don't like the idea of candy-colored armor dyes. Should be more earth-toned. The visual appeal of this series is that it's not terribly cartoony and works toward some kind of realism.

    Because pink does not exist?

    I wasn't suggesting there be no pink. If dyes are to be created from gathered materials, the colors should reflect that rather than some modern chemical/industrial process, like bubble-gum pink. What's wrong with a little restriction to create some graphic continuity?

    There are pink flowers in the world. I don't understand what restrictions you think are needed. If a woman wants to wear a pink light dress, what is the issue?

    Afraid a man might wear pink? So what?
    Shouldn't the characters look like they belong in the world?

    Again, are you saying pink does not exist?
    Or should they look like they're taken from a comic book and smacked in the middle of a relatively realistic looking landscape?

    I can only assume you think only bland colors exist in TES. That simply is not the case.

    Look at the jester that loves the assassin mother. What a loss it would be if he wore drab clothes.

    Each person should wear what reflects his or her personality. It's that simple.
    Edited by Blackwidow on July 8, 2014 10:04PM
  • Gilvoth
    Gilvoth
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    please dont put pink, and baby blue and stuff like that into elderscrolls online.
    asking nicely please just dont do it.
    please.
  • MrBeatDown
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    Sounds like fun! Cant wait to see all the New Power Rangers these people create with these dyes. Mine will be dark colors. Nothing bright. Ill be blending in with the environment and dark areas. Its going to be fun popping these Bright pink clowns you can see from a mile away in cyrodil. Cant wait!
  • Ltankb14_ESO
    Ltankb14_ESO
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    Very interesting. Looking forward to more information.
  • Laura
    Laura
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    please dont put pink, and baby blue and stuff like that into elderscrolls online.
    asking nicely please just dont do it.
    please.

    will be the last nail in the coffin to kill the actual elder scrolls part of the game. If they do that will be the day I say it is no longer elder scrolls


    I can just see the developers over at Bethesda reeling in pain over this


    The dye system can be done quite well without ruining the gritty feel of the elder scrolls. I agree that more customization is needed in this game but some of the colors up there... just really? I can't believe its actually happening.

    I quit playing Tera for a reason. The main saving grace I felt for this game is its style.


    There are plenty of games where you can run around in neon colors and flush blues. There are plenty of games where you can run around in swim suits and bright colors if people want I can give them a list. Do we really need that here :(

    You pretty much put all your chips on immersion and elder scrolls and this would make all the sacrifices you made to UI and addons etc to keep that feel in vain. I think walking into a city and seeing half of its citizens in bright blue red and pink clown outfits would break your immersion way more than a DPS meter or a mini map.

    THIS is an elder scrolls clown done right

    db01misc-002.jpg



    NOT this

    powerRanger_1741283c.jpg

    before you know it we will see this

    SuitUpforSummer_t.jpg
    Edited by Laura on July 8, 2014 10:16PM
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