It is pretty obvious I think. They want to avoid the work on another set of animations. In this game the animations for all weapons types are the same for each skill tree. Spears would require a new animations set for each weapon skill tree. If the would use the same animations it would look stupid because for most part swinging spears is kind of dumb.I have seen games using the same sword swinging animation for spears, it wasn't pretty. To put halberds and such it would require even more animation work. I think this is why we didn't have them in previous recent TES games either
murklor007neb18_ESO wrote: »Spears and polearms doesnt make sense in high fantasy games. Mind you there are two types here:
Low fantasy - The type where magic is truly magical and rare, where armies clash and a "sorcerer" is more like Gandalf. Basicly, war is war and magic is magic. They are not one and the same. Another name is medieval fantasy, with emphasis on the medieval part. Game of Thrones is a prime example of medieval/low fantasy. It would still be that if a mage had stood atop the wall tossing the occassional fireball down on the wild folk army. But if there had been 100 mages there, it change the scope of magic...
High fantasy - A world where magic is everywhere. In an army, there would be mages every 10m in the lines tossing fireballs, popping sheilds, fighting with summoned demons etc and so on. War and magic is one and the same thing, men with swords fill the ranks but is more cannonfodder to the grand mages. Warfare is more about heroes fighting heroes than armies in formation.
Guess which genre ESO fit? The later, definetly. Defensive warfare with spears and pikes is pointless, because the enemy would simply have a mage walk forward and wipe out the entire defensive position in the flick of a finger. A polearm wont defend against a Storm Atronach dropping from the sky in the middle of your phalanx formation.
So no, I dont think pikes/polearms/spears make sense in ESO. Its not realistic in the world of Tamriel. Magic is more realistic in the world of Tamriel.
First, they're way too large. Historical 2h axes looked like 1h axes but with a longer handle. Also, axes with double sided blades were never used for actual combat.
First, they're way too large. Historical 2h axes looked like 1h axes but with a longer handle. Also, axes with double sided blades were never used for actual combat. [/quote]What's unrealistic with two-handed axes?
Read the Inheritance Cycle, I think it's in book 3, the Comment is Made "The other side has Mages too"... Another comment was something to the effect of "Why toss away your only weapon, what are you going to fight with?" when speaking to a lad who had just thrown his spear at an enemy, leaving himself basically unarmed...
rich_nicholsonb16_ESO wrote: »Daoc had polearms and spears and that game came out over 14 odd years ago, I agree more weapons are needed in this game.
Neutronium_Dragon wrote: »They were common in real world historical warfare because they were the standard for massed armies, but most polearms simply aren't practical for the sort of combat you see in games like TESO. They're marvelous when used by a well-trained squad in formation in a relatively open environment and that isn't being bombarded while they do so. They're generally bad choices otherwise. Polarms just aren't going to work with a combat model that involves constantly dodge rolling out of AoEs (nevermind how you'd manage to pull that off while holding onto something like a pike), that only sometimes grants the convenience of open terrain, and that involves a handful of unhistorically-capable weirdos for whom squad discipline is an alien concept.
I'll just throw this vid out here as well, a sparing match between a spear wielder and a guy with a sword and bucker :
https://youtube.com/watch?v=O8RWLxlzTiM
I want spears and polearms in this game. You can be a bit creative, and add some "outlandish" moves like area knockdowns, etc.
ruze84b14_ESO wrote: »Where are the slings? Whips. Polearms. Staff melee (not magick). Unarmed.
I mean, there's plenty of room out there for new skill lines and animations.
khele23eb17_ESO wrote: »Rushing for release is why. Some things they obviously didnt have time for.
XD like Guild halls, player housing, the ability to meet up with groups in game, Craglorn, theives guild, dark brotherhood, guild store features...
All items that are basic in an Elder Scrolls single-player title.