Why are there no children NPCs in ESO?

  • Knootewoot
    Knootewoot
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    Skyrim was the first ES game to have children. They probably didn't put children in because they serve no purpose. They can't fight, your not allowed to kill them.
    with the proper mods, the children were killable. i know. i personally butchered thousands of "Braith"

    Ok well your not supposed to. It's like gaming law. You don't kill a child for fun. And you don't show it. Like in Heavy Rain 2 children die but you never actually see it happen.

    I killed kids in Deus Ex. He didn't want to give me the code as i didn't have chocolate. I stabbed him and threw him in the ocean.

    Edit: this is the kids i was talking about, seems i am not the only one

    Some games you can kill kids. And it's no shame. They are just smaller adults.

    Here is a list of killable children in games:

    Deus Ex (poor kids on street)
    Deus Ex 2 (can wipe out an entire school of children)
    Baldurs Gate/Baldurs Gate 2 (kids all over towns)
    Fallout/Fallout 2 (kids all over towns in USA version)
    Star Wars Phantom Menace (in the podrace level)
    Edited by Knootewoot on June 5, 2019 10:18AM
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    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Myrm
    Myrm
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    All the child NPCs are in their rooms playing Fortnite on their consoles :D
    Edited by Myrm on June 5, 2019 10:20AM
    PC & Xbox (EU)

    I am employed as a member of Emperor Palpatine's Imperial Royal Guard. (Class of 2017, Yinchorr)
  • zaria
    zaria
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    max_only wrote: »
    Chadak wrote: »
    Here's why.

    It's a long and winding read, but what started in D&D migrated seamlessly into the world of video games as well.

    Don’t see anything about children in that article and most of the dissenters are dead now anyway. Harry Potter was accused of satanic whatever and it survived. I feel like eso can survive a few non-interactable kid npcs walking around like the dogs and cats we see.
    This, rather ESO don't have children for the same reason most doors in Elsweyr are chained, cutting down on non essential content / laziness. They would need to make models of children and clothes for them and they would needed all the races or at least most not only just a couple of nord templates like in Skyrim. Add voices for them.
    Both earlier and later games has had children like WOW and Witcher 3.

    Most NPC can not be killed and none of the town ones before justice system was added.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Knootewoot
    Knootewoot
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    They can just resize some adult models and change the voice pitch to high. That would make a few laughs.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Chrysa1is
    Chrysa1is
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    I rounded them up and left them locked in cages in the Wailing Prison.
  • HappyLittleTree
    HappyLittleTree
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    I think Sheogorath may have turned them into wheels of cheese.
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • LennoxPoodle
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    Have you guys seen all the vampires and werewolves running around?
    That's the explanation, children are easy prey!!! We need a Neighborhood watch!
  • DLM
    DLM
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    Knootewoot wrote: »

    What was this kid doing alone in the street at 1 AM anyway? He was suspicious.
  • Zenzuki
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    2fRn_OW17umFz1vooEzE0OQHaBc1l6csbrpDq30s-Z0.jpg?width=430&auto=webp&s=c33c300a2590c5a9da8277b445ee913989e16b10
    Can Open...
    Worms EVERYWHERE!
  • Uryel
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    European laws forbid the depiction of the death of a child in video games.

    this has been adressed differently depending on games. For most, not including children is the simplest way. In Fallout 3, kids were simply immortal. Which means an accidental (well "accidental") rocket in a room full of people would generally mean alert was give by the child that would simply get up, walk it off, and leg it to alert the guards. And you had no way to stop him, only delay him.

    Much older than that, Fallout 2 adressed the issue in a fun way. If your character was intelligent enough stat-wise, they could ask about children, and some lore-friendly answers would be given, to which you could reply "or maybe it's just that we're in the european version of the game". Truly, children were still present in the game, just invisible because they had no models. Meaning they could STILL pick your pockets...
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Uryel wrote: »
    European laws forbid the depiction of the death of a child in video games.

    this has been adressed differently depending on games. For most, not including children is the simplest way. In Fallout 3, kids were simply immortal. Which means an accidental (well "accidental") rocket in a room full of people would generally mean alert was give by the child that would simply get up, walk it off, and leg it to alert the guards. And you had no way to stop him, only delay him.

    Much older than that, Fallout 2 adressed the issue in a fun way. If your character was intelligent enough stat-wise, they could ask about children, and some lore-friendly answers would be given, to which you could reply "or maybe it's just that we're in the european version of the game". Truly, children were still present in the game, just invisible because they had no models. Meaning they could STILL pick your pockets...

    Back in the day yes. Now we do see them die in games. Though that might change.... Stay away from my games, politicians!

    In Fallout I remember I could see them. I just couldn't kill the little thieving buggers. Then years later, when I played in the era of wonderful broadband, I downloaded a patch/mod that unlocked all the removed things. But I didn't kill them then, nope, I made an orphanage out of the goodness of my character's heart.

    Which brings me back to ESO. If children were added we are likely not able to kill them. They would be immortal, as they have been previously in Bethesda games.
    Edited by NotaDaedraWorshipper on June 5, 2019 1:28PM
    [Lie] Of course! I don't even worship Daedra!
  • ZOS_RogerJ
    ZOS_RogerJ
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    Greetings! As this thread is older, and some content may be out of date, we've decided to close it. If you wish to continue this discussion please create a new thread.
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