david271749 wrote: »Explain your choice below.
I just wanted to tearfully thank you for this poll. I am still under no illusion that the devs will notice it or acknowledge that Templars (especially melee DPS Templars) are fundamentally broken. But, still, thanks all the same.
Melee DPS is broke period. And the set bonuses to support melee or weapon skills are also broken. Example, hundings rage, claims to 19% extra weapon damage on weapon skills. Gives 2 or 3 more damage...not %, damage. As in carve goes from 198 damage per hit to 200 damage. Really 124 damage weapon, and 19% = 2 damage? All melee is broke regardless of class.
david271749 wrote: »Explain your choice below.
I just wanted to tearfully thank you for this poll. I am still under no illusion that the devs will notice it or acknowledge that Templars (especially melee DPS Templars) are fundamentally broken. But, still, thanks all the same.
Melee DPS is broke period. And the set bonuses to support melee or weapon skills are also broken. Example, hundings rage, claims to 19% extra weapon damage on weapon skills. Gives 2 or 3 more damage...not %, damage. As in carve goes from 198 damage per hit to 200 damage. Really 124 damage weapon, and 19% = 2 damage? All melee is broke regardless of class.
At least other classes have some useful skills in their class trees though.
james_vestbergb16_ESO wrote: »
I die less to Templars than any other class. I have been smashed by DK's, i have been smashed by sorcerers. I even get smashed by Nightblades who know what they are doing. They can be absolutely deadly if they catch you from stealth.
Templars just feel average, maybe it's because there are less of them around in Cyrodiil? I vote Templar.
Alphashado wrote: »david271749 wrote: »Explain your choice below.
Wow, 100 votes for Templar. I'm kinda surprised 100 templars still play this game. Perhaps some of them are just reading the forums and already unsubbed though.
Only because I finally caved and went full cloth with staff/staff. It makes me sick, but it had to be done or I was going to smash my keyboard.
I often feel this way. The fact that there is no acknowledgement of Templar weakness by the devs makes it worse though. I often ask myself how could they be this blind as to not know we are the weakest class. But, perhaps they can only handle 1 thing at a time, and for some reason they chose to work on night blades first. It would go a long way if they would at least give us some hope that things might be improving in the future.
dodgehopper_ESO wrote: »Alphashado wrote: »david271749 wrote: »Explain your choice below.
Wow, 100 votes for Templar. I'm kinda surprised 100 templars still play this game. Perhaps some of them are just reading the forums and already unsubbed though.
Only because I finally caved and went full cloth with staff/staff. It makes me sick, but it had to be done or I was going to smash my keyboard.
I often feel this way. The fact that there is no acknowledgement of Templar weakness by the devs makes it worse though. I often ask myself how could they be this blind as to not know we are the weakest class. But, perhaps they can only handle 1 thing at a time, and for some reason they chose to work on night blades first. It would go a long way if they would at least give us some hope that things might be improving in the future.
I think it is because there are so many things functionally wrong with Templar, and they have no idea how to fix it. Virtually everything a Templar does, everyone else can do better. The heals cost more, give nice burst, but the class itself is terrible for sucking down magicka, thereby making it an ok healer. It gets worse from there. As a dps, all you get is a weak snare (slowdown effect), a singular cc/weak aoe dps (blazing spear) that is easily outdone by almost any other classes aoe, some highly situational powers that most difficult boss type enemies completely ignore, and a Tank line that doesn't know what it wants to be. The Sun Shield is ridiculously bad, on all kind of levels, it takes away all magic recovery, costs a lot of magic, does a minor bit of damage, and its temporary health boost is laughably awful... but hey it lasts six seconds. I mean, why give the final tank skill in the tank tree anything even remotely as good as Bound Armor or Spike Armor, or Dragon Blood. No you wouldn't want to do that.
Templar really just needs such a major overhaul that I think the devs just don't know what to do about it. Its got great style, people love it for that... but wow badly designed.
I am leaning on Sorcerer.
Sorcerer has 3 abilities of any real value. Impulse, Crystal Fragments, Bolt Escape. That is the sum of a Sorcerer.
There are other abilities to use like Power Surge and Dark Conversion; but these aren't used for "Oh, now to use this one..." They are used only to "power up" or support the Crystal Fragments, Impulse and Bolt Escaping.
The other abilities that Sorcerers really use a whole lot are Inner Light and Volcanic Rune which aren't even class abilities. Many of the class abilities are terrible, badly worded and aren't really supported by other good abilities.
This not to say "Sorcerers are weak".
Rather to say "Sorcerers only have 3 real tricks" and in that sense need to be improved.
With exception of Impulse, Bolt Escape and Crystal Shards, the class is weak. Remove those 3 abilities and you have NOTHING.
You don't have to like my answer OP.
dodgehopper_ESO wrote: »The idea that Sorcs only have 3 good abilities is ridiculous. They have THE best crowd control in the game, which you can then drop wonderful lightning damage down on. Why didn't you mention that? How about Bound Armor for tanking? How about Curse for burst? How about mages fury? Seriously, do you even know the sorcerer class? Sorceror is full of epic win.