Alphashado wrote: »Yeah it's very sad. I do a lot of recruiting for my trading guild in order to keep it active. The GM had to boot another 10 members today for inactivity. He gives them either 10 or 30 days depending on what rank they are in the guild. But I look at the roster and there are so many at 7 days, 8 days, 9 days.... and so many at 27 days, 28 days, 29 days..
Obviously this isn't the only issue, but it's a big one. And it's the silent one. It takes gonads to admit to a gaming community that you find the game too hard because of the outlash.
Honestly I have been involved with plenty of other mmo launches where people were saying it was too hard and I was on the other side of the isle because I really didn't think so.
But this is different. Much different.
ESO has such huge potential. I don't want to leave. I don't want anymore of my friends to leave. I want ESO to succeed. But I can see the writing on the wall. The game needs some drastic changes to VR trash mob difficulty, drastic changes to class balance, drastic changes to phasing and the way grouping works on quests.
LonePirate wrote: »@Merlin13KAGL
People are not complaining about the game's difficulty in the 1-50 zones. The problems are with the VR content. Outleveling is not an option as there is little difference between the levels. Also, most people keep their gear maxed out with optimum buffs while in VR levels.
Your solutions for the 1-50 crowd are not applicable to VR levels, unfortunately.
Its not impossible that I have to rethink the whole thing in Craglorn........but in ESO, your play skill actually matters.....
@steveb16_ESO46 - As you posted as I was editing, it's 45% of whoever reads the forum threads. I'd argue that most of the playerbase doesn't read the Forum.
Its not impossible that I have to rethink the whole thing in Craglorn........but in ESO, your play skill actually matters.....
This is the fulcrum this whole argument is balanced on. Should player skill matter? Not just in dungeons but as a requirement to achieve a high level. For me achieving a high level should be an indication of the level of skill the player has. And before anyone asks, yeah I would stop the anomaly exploits in a heart beat, or any other means to circumvent the game.
Ninnghizhidda wrote: »
Make it hard for everyone, and soon you will just not have everyone anymore. In fact you end up having those few % "hardcore" players only. This is where and when games, otherwise with great intentions, fail and even pull the plug.
I am sure none of us wishes for this fate for ESO. And perhaps this is why we are here "moaning", that maybe action will be taken timely, before it goes beyond repair.
steveb16_ESO46 wrote: »Again I refer you to the poll where a game-killing 45% disagreed.
Hilgara, let's forget a poll(not like we know they all voted truthfully, and they're a very small percentage of population anyway) for a minute. Let's just go to those damn vet zones and see how many people there are.Ninnghizhidda wrote: »
Make it hard for everyone, and soon you will just not have everyone anymore. In fact you end up having those few % "hardcore" players only. This is where and when games, otherwise with great intentions, fail and even pull the plug.
I am sure none of us wishes for this fate for ESO. And perhaps this is why we are here "moaning", that maybe action will be taken timely, before it goes beyond repair.
Again I refer you to the poll in this forum where over 50% of people disagree with your shot in the dark % "hardcore players" And again you are categorising anyone who can manage the content has hardcore. Those 50 odd percent aren't all elite hardcore obsessives. They are mostly casual players who have figured the game out and spent some time learning their class. This argument is getting old. The same paper thin reasoning keeps getting beaten to death.
IF YOU CAN PLAY WELL YOU ARE HARDCORE IF YOU CANT YOU ARE CASUAL.
Utter rubbish!
Ninnghizhidda wrote: »
Make it hard for everyone, and soon you will just not have everyone anymore. In fact you end up having those few % "hardcore" players only. This is where and when games, otherwise with great intentions, fail and even pull the plug.
I am sure none of us wishes for this fate for ESO. And perhaps this is why we are here "moaning", that maybe action will be taken timely, before it goes beyond repair.
Again I refer you to the poll in this forum where over 50% of people disagree with your shot in the dark % "hardcore players" And again you are categorising anyone who can manage the content has hardcore. Those 50 odd percent aren't all elite hardcore obsessives. They are mostly casual players who have figured the game out and spent some time learning their class. This argument is getting old. The same paper thin reasoning keeps getting beaten to death.
IF YOU CAN PLAY WELL YOU ARE HARDCORE IF YOU CANT YOU ARE CASUAL.
Utter rubbish!
Hilgara, let's forget a poll(not like we know they all voted truthfully, and they're a very small percentage of population anyway) for a minute. Let's just go to those damn vet zones and see how many people there are.
I think you know what I'm talking about and I think it speaks for itself.
Oh boy, this again. There are people actually complaining that combat is engaging and not a mindless grind. Well I guess you will have to live with it. It it was dumb boring grind the rest 98% of us who enjoy it would complain.
Go play some WoW I guess? They will feed you spoonfuls of Easy nice and slowly
Oh boy, this again. There are people actually complaining that combat is engaging and not a mindless grind. Well I guess you will have to live with it. It it was dumb boring grind the rest 98% of us who enjoy it would complain.
Go play some WoW I guess? They will feed you spoonfuls of Easy nice and slowly
Actually it is a mindless grind vs. "artificially difficult" mobs, more than engaging combat.
Inflating HP/DPS is not the way to go ...
Souls did it right, ESO not so much.
Oh boy, this again. There are people actually complaining that combat is engaging and not a mindless grind. Well I guess you will have to live with it. It it was dumb boring grind the rest 98% of us who enjoy it would complain.
Go play some WoW I guess? They will feed you spoonfuls of Easy nice and slowly
Oh boy, this again. There are people actually complaining that combat is engaging and not a mindless grind. Well I guess you will have to live with it. It it was dumb boring grind the rest 98% of us who enjoy it would complain.
Go play some WoW I guess? They will feed you spoonfuls of Easy nice and slowly
While we're exaggerating, is that 98%, the remaining 4 players.
Hilgara, let's forget a poll(not like we know they all voted truthfully, and they're a very small percentage of population anyway) for a minute. Let's just go to those damn vet zones and see how many people there are.
I think you know what I'm talking about and I think it speaks for itself.
Yeah lets forget the poll and instead take the opinions in this thread as representative. Since after all, this is where people come to complain and therefore must be full of people who are quite happily playing the game ....
There are less people than at launch yes. That is absolutely normal. The game is all phased content so you are not seeing everyone in your zone, you are seeing people in your phase. It's absolutely reasonable that there may only be a limited number of people in exactly the same place as you on exactly the same part of a quest line and in exactly the same phase. This was not normal at launch. It is now. This is how the game will play from now on.
Oh boy, this again. There are people actually complaining that combat is engaging and not a mindless grind. Well I guess you will have to live with it. It it was dumb boring grind the rest 98% of us who enjoy it would complain.
Go play some WoW I guess? They will feed you spoonfuls of Easy nice and slowly
While we're exaggerating, is that 98%, the remaining 4 players.
That would mean the remaining 2% would be...maybe a finger tip...or something equally gruesome.....math much?
silent88b14_ESO wrote: »So the difficulty looks good to you and, let's say 20% of the player base.
Erm...not according to the poll
http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content#latest
I've said all along through this thread. Its the vocal minority having trouble. But you still want to ruin the game for the majority
alexandru987eb17_ESO wrote: »They should rename this thread to "How many of you are really bad players unable to complete a game on anything else but EASY or VERY EASY?"
An optional poll posted within a video game forum is about as useless as teets on a bull.
you guys really need to make your mind up. In one breath its "I keep getting one shotted" and in the next it. "The content is boring" it's either too difficult (see thread title) or its boring. I play chess I never had a difficult game that was boring. I've had loads of easy ones that were though.
Hilgara, let's forget a poll(not like we know they all voted truthfully, and they're a very small percentage of population anyway) for a minute. Let's just go to those damn vet zones and see how many people there are.
I think you know what I'm talking about and I think it speaks for itself.
Yeah lets forget the poll and instead take the opinions in this thread as representative. Since after all, this is where people come to complain and therefore must be full of people who are quite happily playing the game ....
There are less people than at launch yes. That is absolutely normal. The game is all phased content so you are not seeing everyone in your zone, you are seeing people in your phase. It's absolutely reasonable that there may only be a limited number of people in exactly the same place as you on exactly the same part of a quest line and in exactly the same phase. This was not normal at launch. It is now. This is how the game will play from now on.
There's no need to snap at me when I'm trying to be constructive:) .