Shaun98ca2 wrote: »cfriedman71ub17_ESO wrote: »Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.
So ONLY buff abilities to create balance. What do you do when content becomes trivialized?
It's standards averaging that DPS out to 1.1kish. If he didn't use any standards he would be at 1k.deathpandax_ESO wrote: »No DK build is getting past 1k sustained. At times you can get 1.2k and possibly even 1.3k IF your standard is up and group has appropriate buffs on. As I mentioned above, NBs can pull much more DPS then 800.
-Neighbor
(of the 11 minute trial run group)
http://forums.elderscrollsonline.com/discussion/108439/dk-dps-1k-not-spamming-crit-pots-no-emp-buffs#latest
Video proof from a member of the Condemned guild (EP-NA).
He does 1.1k on the stone atronach, with zero potion use, and a non ideal rotation. They kill it fast enough that it's no aoe.
1102 exact upon the death of the wisp boss. Again, no spell power potion use.
Both sustained, easily maintainable rotations.
I have 3 DKs in my guild that consistently do higher. (We have essentially unlimited spell power potions and access to more buffs) And they don't really do youtube (crappy computers/low interest) though I can provide screenshots if you really must see.
So sorry Neighbor, you guys are fast, but there are faster out there dps wise.
We've downed the storm atronac (about 160k health ) in 19 seconds.
thats 8400 raid dps. We took 3 healers and I tanked, dealing pretty crap dps. So really only 8 dps. 1050 average per member, and I can tell ya now, the vast majority was DKs, some doing a ton more then others. Seen screenhots of 1600+
Post nerf.
thats not really sustained since its basically 100% banner, but you get the picture. DKs are still mega high dps.
We have some pretty sick dps in the guild, we just have to work on our healing/survivability to post a nicer time.
So I posted my proof.
Lets see your 800+ NB single target sustained dps, because even that's hard to believe. I can sort of see it, but i'd still like proof.
deathpandax_ESO wrote: »Shaun98ca2 wrote: »cfriedman71ub17_ESO wrote: »Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.
So ONLY buff abilities to create balance. What do you do when content becomes trivialized?
Then content can be easily buffed if necessary.
Shaun98ca2 wrote: »deathpandax_ESO wrote: »Shaun98ca2 wrote: »cfriedman71ub17_ESO wrote: »Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.
So ONLY buff abilities to create balance. What do you do when content becomes trivialized?
Then content can be easily buffed if necessary.
Sounds like a lot of buffing also buffing content is technically nerfing all builds. Which nerfing isn't a supposed to happen lol....I kidd kidd.
But in actuality its simply easier to nerf 1 versus buff 4.
deathpandax_ESO wrote: »
So please, either revert the 1.1.3 ult generation changes, or (and everyone is going to hate me for this) nerf NBs to the appropriate DPS.
How about you explain to me why it is unreasonable to ask for real evidence?
Shaun98ca2 wrote: »cfriedman71ub17_ESO wrote: »Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.
So ONLY buff abilities to create balance. What do you do when content becomes trivialized?
PvE whiners... Seriously, who cares about competitiveness in PvE? Apparently quite alot of people, although for the life of me I cant really grasp why.
Pretty much every single competitive Nightblade is running a full light set of armor and a Resto staff at this point and still hitting about half the DPS of DK/Sorc in trials. This is currently the most effective sustainable DPS spec we have available.
xMovingTarget wrote: »PvE whiners... Seriously, who cares about competitiveness in PvE? Apparently quite alot of people, although for the life of me I cant really grasp why.
In another point of view it would be like this :
"PvP whiners... Seriously, who cares about competitiveness in PvP? Apparently quite alot of people, although for the life of me I cant really grasp why." you see the point?
People that dont like PvP do. And if theres something competitive about PvE, its nothing different from PvP with it.
Me, as i was playing in a Guild in Age of Conan claiming dozens of World First Kills in Raids, likes to have also a competitive side in PvE. I dont like PvP in MMORPGs. I love it in shooters though.
I am a PvE player. So i care. And all the nerfing on my DK and even on all classes (ult gain) makes me more and more not enjoying the game.
I am actually afraid of every new patch. PvE gets destroyed for the sake of the PvP. And that concerns me.
deathpandax_ESO wrote: »dracobains_ESO wrote: »deathpandax_ESO wrote: »NBs have many skills that support a bow/staff build. .
So I would like to see justification for this on how we have "many skills" which support a bow build. Especially since you are insinuating we make a better bow class... but please explain the basis of you statement.
Personally when I look at the NB skills I see melee not ranged. Also, staffs work equally well for anyone but a bit better for some classes not NBs.
Mark Target, Haste, Strife, Cripple, Master Assassin Passive
No it isnt. Nightblade is the one class you DONT want in light armor.
You want medium armor pushing your weapon crit over 50. Then you want the sap essence morph in tier 5 siphoning. Then you want to get as many adds around you as possible.
You use sap to increase your weapon damage through the roof (the more mobs around you the more the increase is). Six mobs = 120 percent increase in damage. More than double.
One single steel tornado on 6 NPCs is over 3000 damage. This is more than impulse can ever achieve.
The more around, the stronger you become.
My NB can do 800 DPS single target with this build. I cannot sustain it for more than a minute or two, but I can keep up. However, I can also do over 2500 DPS vs a group.
deathpandax_ESO wrote: »NB's are getting a nerf to their biggest class defining skill that is the only reason we can even be considered for a DPS spot. Once they lower the regen on siphoning attacks NB dps will be extremely low. All of the buffs put together are still not going to equal this huge nerf. It is not NB month.
Have you seem the numbers? It's just going down to 2.3% I believe, which still makes it a very good skill
Might be true, but steel tornado is way more expansive and as u noted u only cast it every 2 seconds, while Impulse builds just spam it as fast as they can. U also build Ultimate faster with a Impulse based build.
Steel Tornado can be cast every other click.
Everything you hit you do damage to.
If you have siphoning attacks morph, each hit also give you a chance to regain Mag/Stam.
Oh and all the attacks you do with siphoning attacks active count as siphoning attacks for your siphon attacks 2 ULT per siphon attack passive.
So you can build a goodly bit of ultimate with every Tornado.
Steel Tornado can be cast every other click.
What does this mean "click"? What is the internal cooldown of Steel Tornado? Impulse is 1 sec if i remember correctly.Everything you hit you do damage to.
So does Impulse and most other AE skills, whats your point?If you have siphoning attacks morph, each hit also give you a chance to regain Mag/Stam.
Again, same for Impulse so what?Oh and all the attacks you do with siphoning attacks active count as siphoning attacks for your siphon attacks 2 ULT per siphon attack passive.
If u mean the "Transfer" passive, no only the damaging "siphoning abilities" gets this boost, so Strife/Agony/Cripple/Drain power. Enabling siphoning strikes does not convert other skills or basic attacks to gain the extra ultimate from "Transfer".So you can build a goodly bit of ultimate with every Tornado.
The Elemental Ring morph of Impulse, actually applies a ae dot + burning that can actually crit, thats why it has higher Ultimate regen.
What is the "goodly bit" u talk about, tornado does not have a dot or any extra ultimate generation? So if bleeds can crit, the only extra Ultimate can come from the passive bleed chance if u use Axes instead of daggers, lowering your crit chance.
In a normal raid setup my Elemental ring costs 190 magicka and i have 2200 magicka at 60 magicka regen per second (including warlock set). So i can cast 12-16 Impulse in a row, before i run out of magicka, without even using siphoning strikes and lowering my dps.
So how many Tornados can u use in a row?
And you're welcome.
The point again stated simply(because you don't seem to get it) is that EVERY SINGLE ACTION YOU CAN TAKE WITH SIPHONING ATTACKS CAN RETURN RESOURCES TO YOU.
deathpandax_ESO wrote: »
This was mentioned many times: Stamina builds in general suck, it's not your class.
deathpandax_ESO wrote: »
This was mentioned many times: Stamina builds in general suck, it's not your class.
I just compare with my friend's templar. WHo is 3 veteran ranks lower and does more dps, than me.
Need to mention here, that I was in medium armor with lots of stamina. And he was wearing heavy armor. But, you know, he'd destroy mobs. His dps was insane.
So yeah, I think it's the class problem. We'd use pretty much the same things, except for the class skills, armors(mine was supposed to be dps-armor and his - tanky) and gear(mine was 3 vr higher). But he'd outdps me.
And you're welcome.
Thx, so are u
Btw lets both do those tests and report back here (filter our crits):
1) Attack the same mob around your level, using only light attacks, with siphoning disabled. Write down the ultimate u get per hit.
2) Do the same with siphoning enabled.
3) Repeat 1/2 but now use only Cripple.
4) Repeat 1/2 now use any none "siphoning" ability, like weapon abilities.The point again stated simply(because you don't seem to get it) is that EVERY SINGLE ACTION YOU CAN TAKE WITH SIPHONING ATTACKS CAN RETURN RESOURCES TO YOU.
Why u think i don't "get it", when did i say anything about siphoning attacks and normal (none Ultimate) resource generation? So why do u bring this up at all?
I was simply trying to explain to what actions the "Transfer" passive applies.
PS: Contrary to the common believe posting in CAPS does not make your argument stronger, better. If u want to highlight something i usually use bold or underline.
As V12 on V5 Mudcrab:
1) With every light attack 1 ultimate, depending on mob.
2) same as 1) except for the "vroom" procs than 2 per proc.
3) 3 ultimate initial and 2 ultimate per none crit tick.
4) steel tornado, 1 ultimate per mob hit with enabled or disabled siphoning.
So except for when the 10% "vroom" procs, siphoning attacks does not generate any extra ultimate per skill from the "Transfer" passive. Thats why Sap Essence, compared to Steel Tornado is so much better for ultimate generation, u basically gain 2-3 ultimate per enemy hit. So Impulse gets its extra Ultimate from the Elemental Ring DoT + Burning ticks and crits for those.
Also keep in mind the 10% proc chance is per attack, not per mob hit. So steel tornado has the same chance to get a single "vroom" proc than using a light attack.
PS: There is a bug that prevents correct ultimate generation in dungeons, using light attacks.