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Please.. enough with the DK nerfs/NB buffs

  • Stamden
    Stamden
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    Shaun98ca2 wrote: »
    Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.

    So ONLY buff abilities to create balance. What do you do when content becomes trivialized?

    Then content can be easily buffed if necessary.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Stamden
    Stamden
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    Axer wrote: »
    No DK build is getting past 1k sustained. At times you can get 1.2k and possibly even 1.3k IF your standard is up and group has appropriate buffs on. As I mentioned above, NBs can pull much more DPS then 800.

    -Neighbor
    (of the 11 minute trial run group)

    http://forums.elderscrollsonline.com/discussion/108439/dk-dps-1k-not-spamming-crit-pots-no-emp-buffs#latest

    Video proof from a member of the Condemned guild (EP-NA).

    He does 1.1k on the stone atronach, with zero potion use, and a non ideal rotation. They kill it fast enough that it's no aoe.

    1102 exact upon the death of the wisp boss. Again, no spell power potion use.

    Both sustained, easily maintainable rotations.

    I have 3 DKs in my guild that consistently do higher. (We have essentially unlimited spell power potions and access to more buffs) And they don't really do youtube (crappy computers/low interest) though I can provide screenshots if you really must see.

    So sorry Neighbor, you guys are fast, but there are faster out there dps wise.

    We've downed the storm atronac (about 160k health ) in 19 seconds.

    thats 8400 raid dps. We took 3 healers and I tanked, dealing pretty crap dps. So really only 8 dps. 1050 average per member, and I can tell ya now, the vast majority was DKs, some doing a ton more then others. Seen screenhots of 1600+
    Post nerf.

    thats not really sustained since its basically 100% banner, but you get the picture. DKs are still mega high dps.

    We have some pretty sick dps in the guild, we just have to work on our healing/survivability to post a nicer time.

    So I posted my proof.

    Lets see your 800+ NB single target sustained dps, because even that's hard to believe. I can sort of see it, but i'd still like proof.
    It's standards averaging that DPS out to 1.1kish. If he didn't use any standards he would be at 1k.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Shaun98ca2
    Shaun98ca2
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    Shaun98ca2 wrote: »
    Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.

    So ONLY buff abilities to create balance. What do you do when content becomes trivialized?

    Then content can be easily buffed if necessary.

    Sounds like a lot of buffing also buffing content is technically nerfing all builds. Which nerfing isn't a supposed to happen lol....I kidd kidd.

    But in actuality its simply easier to nerf 1 versus buff 4.
  • Stamden
    Stamden
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    Shaun98ca2 wrote: »
    Shaun98ca2 wrote: »
    Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.

    So ONLY buff abilities to create balance. What do you do when content becomes trivialized?

    Then content can be easily buffed if necessary.

    Sounds like a lot of buffing also buffing content is technically nerfing all builds. Which nerfing isn't a supposed to happen lol....I kidd kidd.

    But in actuality its simply easier to nerf 1 versus buff 4.

    Yes but nerfing makes people mad, and mad people leads to unsubscribing.
    Edited by Stamden on June 8, 2014 6:23AM
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • the.dzeneralb16_ESO
    I'm gonna try to get in on this discussion since I do a fair amount of PVP (NB v12, dual wielding/resto staff off hand).

    Besides a few bugged skills and what not, I honestly thing for the most part we do well. Arguably one of the best in PvP. DKs are no longer OP either. The ones complaining about standards have apparently never learned to either: Roll or save stamina for big ults/skills.

    I honestly think just fixing the bugged skills and some tweaking, and NB's will be just fine. What I think needs a look at (and anyone who pretty much has experimented with this game probably thinks) are light armor and staves. They offer way too much in terms of...well...everything.

    With that said, medium armor and heavy armor offer way too little.
  • Daethz
    Daethz
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    They refuse to fix the underlying problem.
    Every class will do 2-4 times as much damage as DK until they figure out the real bug is rigged Destro Staffs.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Kililin
    Kililin
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    OkieDokie wrote: »
    Kililin wrote: »
    OkieDokie wrote: »
    Kililin wrote: »

    It is a lost cause, the next posts will demand a video or something.

    Yeah, because it is unreasonable to ask for real evidence if someone asks for a nerf that will affect an entire class.

    Did he ask for a nerf of NB skills?

    So please, either revert the 1.1.3 ult generation changes, or (and everyone is going to hate me for this) nerf NBs to the appropriate DPS.

    How about you explain to me why it is unreasonable to ask for real evidence?

    i am sorry, thats just stupid.
    Nerfing Nightblades because they are able to do the same DPS as other classes.
    Again, sorry, i obviously overread the part about nerfing NB's.
    They imo should not be nerfed, but in my opinion no nerf is warranted with the current state of the game.
  • yelloweyedemon
    yelloweyedemon
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    Can we stop with those threads please? You only make fool of yourselves...
  • Niffo
    Niffo
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    Shaun98ca2 wrote: »
    Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.

    So ONLY buff abilities to create balance. What do you do when content becomes trivialized?

    Probably nothing, since trivial content is what people abusing overpowered classes/abilities ultimately want.
  • Andy22
    Andy22
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    So do we got trolled by a DK or where can i find a video of this fabled "Post-patch: ~1.2k" NB DPS?

    Going by the OP, we are all silly NB playing stamina builds and just need "L2P".

    The strange part is that all of our guild NB play the "common" variations with either resto/destro and funnel/surprise/force shock. They all also light attack + animation cancel, they all have epic/legendary gear, they all get raid buffs, they all use there ultimates and they all are so far away from 1.2k that i would really like to see this 1.2k build/playstyle in action.

    So we all must be total idiots than, if we simply "miss" the skill/synergy that could boosts our dps from 700-800 to 1.2k.
  • Drachdhar
    Drachdhar
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    PvE whiners... Seriously, who cares about competitiveness in PvE? Apparently quite alot of people, although for the life of me I cant really grasp why.
  • Drachdhar
    Drachdhar
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    Best thing though would be to...
    Never/rarely nerf (unless something is quite clearly really OP)
    Buff what is underpowered

    That way, everyone is happy.
  • xMovingTarget
    xMovingTarget
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    Drachdhar wrote: »
    PvE whiners... Seriously, who cares about competitiveness in PvE? Apparently quite alot of people, although for the life of me I cant really grasp why.

    In another point of view it would be like this :

    "PvP whiners... Seriously, who cares about competitiveness in PvP? Apparently quite alot of people, although for the life of me I cant really grasp why." you see the point?


    People that dont like PvP do. And if theres something competitive about PvE, its nothing different from PvP with it.

    Me, as i was playing in a Guild in Age of Conan claiming dozens of World First Kills in Raids, likes to have also a competitive side in PvE. I dont like PvP in MMORPGs. I love it in shooters though.
    I am a PvE player. So i care. And all the nerfing on my DK and even on all classes (ult gain) makes me more and more not enjoying the game.

    I am actually afraid of every new patch. PvE gets destroyed for the sake of the PvP. And that concerns me.
    Edited by xMovingTarget on June 10, 2014 12:09PM
  • Drachdhar
    Drachdhar
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    PvE is by its very nature not necessarily competitive whereas PvP always has been and always will be. Glaring imbalances affect PvP to a much larger extent than it does PvE. Banner spam in PvP utterly destroys opposition, just like bat spam used to do.
    In PvE, it just makes things go a little faster and a little easier.

    So people whine that they cant destroy a mob in one second flat anymore... Imagine being on the receiving end of that destruction as a player, again and again and again, and you would understand that PvP balance is far more important than PvE balance.
    Especially since PvE balance can be tweaked without touching upon classes at all.
  • Rylana
    Rylana
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    kitsinni wrote: »

    Pretty much every single competitive Nightblade is running a full light set of armor and a Resto staff at this point and still hitting about half the DPS of DK/Sorc in trials. This is currently the most effective sustainable DPS spec we have available.

    No it isnt. Nightblade is the one class you DONT want in light armor.

    You want medium armor pushing your weapon crit over 50. Then you want the sap essence morph in tier 5 siphoning. Then you want to get as many adds around you as possible.

    You want armor reduction enchantments on your dual daggers. Crit crit crit, make sure you have twin blade and blunt passive!!

    You use sap to increase your weapon damage through the roof (the more mobs around you the more the increase is). Six mobs = 120 percent increase in damage. More than double.

    Then you hit steel tornado. Each individual hit is 400-600 damage (depending on crit rolls).

    One single steel tornado on 6 NPCs is over 3000 damage. This is more than impulse can ever achieve.

    You do NOT want to go full light armor and lose that synergy.

    Replace Steel Tornado with any other physical damage AOE/COE you wish, but the PBAoE of DW line coupled with the immense self healing and physical damage buff combined with the massive weapon crit from medium armor puts NBs on a level you really need to explore.

    You build for magicka and high health. You dont need a huge stamina pool for this because youre hitting one single stamina ability about once every 2 seconds in the rotation along with sap essence and possibly batswarm as an ultimate.

    The downside to the build is that youre going to take horrible amounts of aggro and its only at its strongest when youre literally swarmed with mobs. The more around, the stronger you become.

    My NB can do 800 DPS single target with this build. I cannot sustain it for more than a minute or two, but I can keep up. However, I can also do over 2500 DPS vs a group.

    Think outside the box and stop using the assassination line. Thats for PvP.


    Edited by Rylana on June 10, 2014 12:41PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • OkieDokie
    OkieDokie
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    Drachdhar wrote: »
    PvE whiners... Seriously, who cares about competitiveness in PvE? Apparently quite alot of people, although for the life of me I cant really grasp why.

    In another point of view it would be like this :

    "PvP whiners... Seriously, who cares about competitiveness in PvP? Apparently quite alot of people, although for the life of me I cant really grasp why." you see the point?


    People that dont like PvP do. And if theres something competitive about PvE, its nothing different from PvP with it.

    Me, as i was playing in a Guild in Age of Conan claiming dozens of World First Kills in Raids, likes to have also a competitive side in PvE. I dont like PvP in MMORPGs. I love it in shooters though.
    I am a PvE player. So i care. And all the nerfing on my DK and even on all classes (ult gain) makes me more and more not enjoying the game.

    I am actually afraid of every new patch. PvE gets destroyed for the sake of the PvP. And that concerns me.

    I agree completely. In fact, all this "nerf that, buff this" based on trials is ridiculous. This game does not start at vr12 and trials are only the thing of the moment. Next update people will probably be asking for new nerfs and buffs because the end game content is not the same as trials and will favor other builds/classes.

    Both pve and pvp are the constant in this game. They are both equally important and none of them alone should dictate how game mechanics work. If you must, code some skills to work different in cyrodil.
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Aoifesan
    Aoifesan
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    NBs have many skills that support a bow/staff build. .

    So I would like to see justification for this on how we have "many skills" which support a bow build. Especially since you are insinuating we make a better bow class... but please explain the basis of you statement.

    Personally when I look at the NB skills I see melee not ranged. Also, staffs work equally well for anyone but a bit better for some classes not NBs.

    Mark Target, Haste, Strife, Cripple, Master Assassin Passive

    MT works fine in either role, Haste doesn't especially if you morph it, And never on Bow, strife / swallow soul is ranged (clap) it doesn't do anything to ENHANCE bow usage, cripple in all it's incarnations is lackluster as a damage spell and it's utility is buggy (not always granting siphoned speed to the NB for instance), Master Assassin Passive again is applicable to either Role.

    You really couldn't be more wrong if you tried.
  • kewl
    kewl
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    Agreed, enough with the DK nerfs/NB buffs. Let's talk about Templar buffs. ;)
  • Andy22
    Andy22
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    Rylana wrote: »
    No it isnt. Nightblade is the one class you DONT want in light armor.

    U assume all the light/staff NB did not start and test medium armor crit builds, most start out this way in PvE, so many NB pushed there steel tornado DW builds to the limit. Than they hit trials and to some lesser degree veteran dungeons.
    So its not that we all just play the FotM, because we are too lazy to test/try the other combinations. Many NB in my guild have respeced like 10-20 times and we have all armor/weapon skills at 50 and i tested every single line in a lot of combinations.
    Rylana wrote: »
    You want medium armor pushing your weapon crit over 50. Then you want the sap essence morph in tier 5 siphoning. Then you want to get as many adds around you as possible.

    This works exactly the same as Impulse based builds, using magelight + light armor.
    Rylana wrote: »
    You use sap to increase your weapon damage through the roof (the more mobs around you the more the increase is). Six mobs = 120 percent increase in damage. More than double.

    Your math is way off: Sap Essence increases your weapon damage by 6% per Mob up to 6. The 20% extra is only for the healing part and not the 6% weapon damage!

    at 2200 sta and 180 base DW weapon damage we get:
    old damage = (2200 / 20 + 180 / 1.9) * skill coeff = 205 * coeff

    new weapon damage = 180 * (100% + 6 * 6%) = 245 - 189 (softcap) * 48% (DR) = 27 = 189 + 27 = 216 weapon damage
    new damage = (2200 / 20 + 216/ 1.9) = 224 * coeff

    So Sap Essence can improve your damage by 9.3%, if u can gather and survive 6 mobs. Power Extraction is around 18% at 9 mobs, but u loose the heal and will probably die at 9 mobs.
    Rylana wrote: »
    One single steel tornado on 6 NPCs is over 3000 damage. This is more than impulse can ever achieve.

    Might be true, but steel tornado is way more expansive and as u noted u only cast it every 2 seconds, while Impulse builds just spam it as fast as they can. U also build Ultimate faster with a Impulse based build.
    Rylana wrote: »
    The more around, the stronger you become.

    9 Mobs with Power Extraction and 6 with Sap, u gain nothing from having more around.
    Rylana wrote: »
    My NB can do 800 DPS single target with this build. I cannot sustain it for more than a minute or two, but I can keep up. However, I can also do over 2500 DPS vs a group.

    Those DPS numbers are rather meaningless if u don't give any context. What Boss, how many AE targets, how long was the fight, did u use Ultimate/Impale, did u use crit potions, had u combat prayers, what addon u use to track your DPS?

    Any Impulse build can deal 1800-3000 DPS, depending on how many mobs u can hit and if u use veil or not. I also assume u mean 800 DPS with ultimate on a normal V1-10 PvE mob, if u can pull 800 DPS with this build on the second AA trial boss i will be impressed and will directly switch to your build!
    Thats also the problem with "reporting" DPS numbers, i can attack a PvE mob for 10 seconds and can get 1600 DPS "single target", while i only hit 700 DPS on the second boss in AA trial.

    PS: Btw did u ever actually play a Impulse build, so u can compare the two? I did play a steel tornado build and it was about the same or less DPS, but i can sustain Impulse 3 times longer than steel tornado.
    Edited by Andy22 on June 11, 2014 10:26AM
  • Hilgara
    Hilgara
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    kitsinni wrote: »
    NB's are getting a nerf to their biggest class defining skill that is the only reason we can even be considered for a DPS spot. Once they lower the regen on siphoning attacks NB dps will be extremely low. All of the buffs put together are still not going to equal this huge nerf. It is not NB month.

    Have you seem the numbers? It's just going down to 2.3% I believe, which still makes it a very good skill

    No they are also reducing the stam mag regen from 4% to 3% (health was already 2.4% but just wrong in the tool lip) This is a 25% nerf to the skill.
  • Aoifesan
    Aoifesan
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    Might be true, but steel tornado is way more expansive and as u noted u only cast it every 2 seconds, while Impulse builds just spam it as fast as they can. U also build Ultimate faster with a Impulse based build.

    Steel Tornado can be cast every other click. It reaches out 10m in all directions from you. Everything you hit you do damage to. If you have siphoning attacks morph, each hit also give you a chance to regain Mag/Stam. Oh and all the attacks you do with siphoning attacks active count as siphoning attacks for your siphon attacks 2 ULT per siphon attack passive.

    So you can build a goodly bit of ultimate with every Tornado.

    I've been experimenting with the so called uber impulse build recently and I am unimpressed so far.

  • Andy22
    Andy22
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    Aoifesan wrote: »
    Steel Tornado can be cast every other click.

    What does this mean "click"? What is the internal cooldown of Steel Tornado? Impulse is 1 sec if i remember correctly.
    Aoifesan wrote: »
    Everything you hit you do damage to.

    So does Impulse and most other AE skills, whats your point?
    Aoifesan wrote: »
    If you have siphoning attacks morph, each hit also give you a chance to regain Mag/Stam.

    Again, same for Impulse so what?
    Aoifesan wrote: »
    Oh and all the attacks you do with siphoning attacks active count as siphoning attacks for your siphon attacks 2 ULT per siphon attack passive.

    If u mean the "Transfer" passive, no only the damaging "siphoning abilities" gets this boost, so Strife/Agony/Cripple/Drain power. Enabling siphoning strikes does not convert other skills or basic attacks to gain the extra ultimate from "Transfer".
    Aoifesan wrote: »
    So you can build a goodly bit of ultimate with every Tornado.

    The Elemental Ring morph of Impulse, actually applies a ae dot + burning that can actually crit, thats why it has higher Ultimate regen.
    What is the "goodly bit" u talk about, tornado does not have a dot or any extra ultimate generation? So if bleeds can crit, the only extra Ultimate can come from the passive bleed chance if u use Axes instead of daggers, lowering your crit chance.


    In a normal raid setup my Elemental ring costs 190 magicka and i have 2200 magicka at 60 magicka regen per second (including warlock set). So i can cast 12-16 Impulse in a row, before i run out of magicka, without even using siphoning strikes and lowering my dps.

    So how many Tornados can u use in a row?
    Edited by Andy22 on June 11, 2014 1:14PM
  • Aoifesan
    Aoifesan
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    Andy22 wrote: »
    Aoifesan wrote: »
    Steel Tornado can be cast every other click.

    What does this mean "click"? What is the internal cooldown of Steel Tornado? Impulse is 1 sec if i remember correctly.
    Aoifesan wrote: »
    Everything you hit you do damage to.

    So does Impulse and most other AE skills, whats your point?
    Aoifesan wrote: »
    If you have siphoning attacks morph, each hit also give you a chance to regain Mag/Stam.

    Again, same for Impulse so what?
    Aoifesan wrote: »
    Oh and all the attacks you do with siphoning attacks active count as siphoning attacks for your siphon attacks 2 ULT per siphon attack passive.

    If u mean the "Transfer" passive, no only the damaging "siphoning abilities" gets this boost, so Strife/Agony/Cripple/Drain power. Enabling siphoning strikes does not convert other skills or basic attacks to gain the extra ultimate from "Transfer".
    Aoifesan wrote: »
    So you can build a goodly bit of ultimate with every Tornado.

    The Elemental Ring morph of Impulse, actually applies a ae dot + burning that can actually crit, thats why it has higher Ultimate regen.
    What is the "goodly bit" u talk about, tornado does not have a dot or any extra ultimate generation? So if bleeds can crit, the only extra Ultimate can come from the passive bleed chance if u use Axes instead of daggers, lowering your crit chance.


    In a normal raid setup my Elemental ring costs 190 magicka and i have 2200 magicka at 60 magicka regen per second (including warlock set). So i can cast 12-16 Impulse in a row, before i run out of magicka, without even using siphoning strikes and lowering my dps.

    So how many Tornados can u use in a row?

    You're right of course the insane number of hours I have spent playing with siphoning attacks active watching the ultimate build even on normal attacks must be a case of mistaken identity. As swallow soul isn't a DoT and doesn't build ultimate on the heal portion.

    And yes I spent time experimenting with it, and yes it works. (don't believe me go to a lowbie zone and basic attack mobs that are far lower than you, everytime you hear the Vroom sound that indicates a siphon strike has proc'd you will see ultimate build)

    And you know what? I don't know how many I can do in a row, as most things seem to be dead long before I get below 30% stamina. I can go all night and all day without running out with proper potions to 'fill in the gaps'.

    The point again stated simply(because you don't seem to get it) is that EVERY SINGLE ACTION YOU CAN TAKE WITH SIPHONING ATTACKS CAN RETURN RESOURCES TO YOU.

    Ps. on your impulse build that would lead you to even more ultimate generation. And you're welcome.
  • Andy22
    Andy22
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    Aoifesan wrote: »
    And you're welcome.

    Thx, so are u :)

    Btw lets both do those tests and report back here (filter our crits):

    1) Attack the same mob around your level, using only light attacks, with siphoning disabled. Write down the ultimate u get per hit.

    2) Do the same with siphoning enabled.

    3) Repeat 1/2 but now use only Cripple.

    4) Repeat 1/2 now use any none "siphoning" ability, like weapon abilities.
    Aoifesan wrote: »
    The point again stated simply(because you don't seem to get it) is that EVERY SINGLE ACTION YOU CAN TAKE WITH SIPHONING ATTACKS CAN RETURN RESOURCES TO YOU.

    Why u think i don't "get it", when did i say anything about siphoning attacks and normal (none Ultimate) resource generation? So why do u bring this up at all?
    I was simply trying to explain to what actions the "Transfer" passive applies.


    PS: Contrary to the common believe posting in CAPS does not make your argument stronger, better. If u want to highlight something i usually use bold or underline.
    Edited by Andy22 on June 11, 2014 2:21PM
  • Artis
    Artis
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    This was mentioned many times: Stamina builds in general suck, it's not your class.

    I just compare with my friend's templar. WHo is 3 veteran ranks lower and does more dps, than me.
    Need to mention here, that I was in medium armor with lots of stamina. And he was wearing heavy armor. But, you know, he'd destroy mobs. His dps was insane.
    So yeah, I think it's the class problem. We'd use pretty much the same things, except for the class skills, armors(mine was supposed to be dps-armor and his - tanky) and gear(mine was 3 vr higher). But he'd outdps me.
  • danno8
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    Artemis wrote: »

    This was mentioned many times: Stamina builds in general suck, it's not your class.

    I just compare with my friend's templar. WHo is 3 veteran ranks lower and does more dps, than me.
    Need to mention here, that I was in medium armor with lots of stamina. And he was wearing heavy armor. But, you know, he'd destroy mobs. His dps was insane.
    So yeah, I think it's the class problem. We'd use pretty much the same things, except for the class skills, armors(mine was supposed to be dps-armor and his - tanky) and gear(mine was 3 vr higher). But he'd outdps me.

    He could probably out dps you for 15-20 seconds, then he would be oom. Such is the life for Templars.

    It's just a trick, don't be fooled. A Templar spamming biting jabs, reflective can get high dps, but it is short lived due to resource management.

  • Aoifesan
    Aoifesan
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    Andy22 wrote: »
    Aoifesan wrote: »
    And you're welcome.

    Thx, so are u :)

    Btw lets both do those tests and report back here (filter our crits):

    1) Attack the same mob around your level, using only light attacks, with siphoning disabled. Write down the ultimate u get per hit.

    2) Do the same with siphoning enabled.

    3) Repeat 1/2 but now use only Cripple.

    4) Repeat 1/2 now use any none "siphoning" ability, like weapon abilities.
    Aoifesan wrote: »
    The point again stated simply(because you don't seem to get it) is that EVERY SINGLE ACTION YOU CAN TAKE WITH SIPHONING ATTACKS CAN RETURN RESOURCES TO YOU.

    Why u think i don't "get it", when did i say anything about siphoning attacks and normal (none Ultimate) resource generation? So why do u bring this up at all?
    I was simply trying to explain to what actions the "Transfer" passive applies.


    PS: Contrary to the common believe posting in CAPS does not make your argument stronger, better. If u want to highlight something i usually use bold or underline.

    1) none or very rare/ on kill only
    2) every hit no, with each Vroom indicating a 10% gain of sta/magicka 2 Ult
    3)every tick 2 ultimate
    4)same as 2 with strikes active and same as 1 with it inactive.
  • Andy22
    Andy22
    ✭✭✭
    As V12 on V5 Mudcrab:

    1) With every light attack 1 ultimate, depending on mob.
    2) same as 1) except for the "vroom" procs than 2 per proc.
    3) 3 ultimate initial and 2 ultimate per none crit tick.
    4) steel tornado, 1 ultimate per mob hit with enabled or disabled siphoning.

    So except for when the 10% "vroom" procs, siphoning attacks does not generate any extra ultimate per skill from the "Transfer" passive. Thats why Sap Essence, compared to Steel Tornado is so much better for ultimate generation, u basically gain 2-3 ultimate per enemy hit. So Impulse gets its extra Ultimate from the Elemental Ring DoT + Burning ticks and crits for those.

    Also keep in mind the 10% proc chance is per attack, not per mob hit. So steel tornado has the same chance to get a single "vroom" proc than using a light attack.


    PS: There is a bug that prevents correct ultimate generation in dungeons, using light attacks.
    Edited by Andy22 on June 13, 2014 9:01AM
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    Still Elder Staffs Online? Why do people always take the Staff-Gayblade as the one Nightblade to measure everything?

    IMO; they should balance everything about the typical build for each class:

    -NB: Medium, DW + Bow
    -DK: Heavy, 2H + 1H / Shield
    -Sorc: Light, Staffs
    -Templar: Heavy, 1H / Shield, Resto

    I know that's still bad, but it's better this way than the way it is now. Everyone is comparing everything with their boring magicka/staff/light build.

    I'd implement a Gay-meter into the game, ranging from 0 to 100. Whenever you use a staff skill, your gayness increases by 10. If it reaches 100 you explode. Simple. Would solve the "Sorcerer OP" problem everyone except me is having.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • Aoifesan
    Aoifesan
    ✭✭✭
    Andy22 wrote: »
    As V12 on V5 Mudcrab:

    1) With every light attack 1 ultimate, depending on mob.
    2) same as 1) except for the "vroom" procs than 2 per proc.
    3) 3 ultimate initial and 2 ultimate per none crit tick.
    4) steel tornado, 1 ultimate per mob hit with enabled or disabled siphoning.

    So except for when the 10% "vroom" procs, siphoning attacks does not generate any extra ultimate per skill from the "Transfer" passive. Thats why Sap Essence, compared to Steel Tornado is so much better for ultimate generation, u basically gain 2-3 ultimate per enemy hit. So Impulse gets its extra Ultimate from the Elemental Ring DoT + Burning ticks and crits for those.

    Also keep in mind the 10% proc chance is per attack, not per mob hit. So steel tornado has the same chance to get a single "vroom" proc than using a light attack.


    PS: There is a bug that prevents correct ultimate generation in dungeons, using light attacks.

    You might think that the 10% proc was per attack, however if that was the case I'd be hearing it a whole lot less. There are times on Steel Tornado and Sap Essence usage I'll get them with every cast.
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