curlyqloub14_ESO wrote: »Colouring of items is def a plus in this announcement. I was happy to see that the screenshot gave an insight that many colouring options are there, and not limited too a typical colour palette consisting of red, blue, green etc etc. it would be nice, as others have suggested, to have this as a craft rather than an element where no mats are required. This could even be done as having to collect ochres around the landscapes in the same manner as ore, plants, wood etc.
Count me as another vote for this. The dye stuff does look interesting, but PLEASE make it a craft, not just something you can pay a merchant for. Even better, make it something that you can only achieve with a COMBINATION of crafts. For example: max alchemy in order to make the dyes, max wood smith or cloth in order to apply the dyes. Make it a worthwhile valuable thing for the crafters in the community.
Also, please err on the side of caution with all the color options. I like the variety, but like others have mentioned, I really don't want to see some jerk running around in full hot pink and bright green armor looking like an easter egg. You could get plenty of variety just from variations on saturation (richer or more washed out) and lightness/darkness, with just a few variations in hue. Too many bright, bold, or odd colors will make the game look like WoW more than ESO, and be seriously detrimental to the immersion factor. Besides, you can always limit the colors to start, and add more variety over time if needed.
ShedsHisTail wrote: »Sadly, still not a single word about 90% of the skills that are NOT Light Armor or Staff...
Yeah, I read that and was suddenly very concerned that the Devs were struck with the same Class-based tunnel vision as the bulk of the forums.
The balance issues aren't so much with the classes as they are with Weapon and Armor skills.
Kimyrielle wrote: »It's way, waaaay too much stereotypical 'endgame' content for my taste. Dungeons, raids. Oh wait, they call them trials here. Hard stuff for that minority of the playerbase that actually loves playing with sweat on the forehead all the time. Good for them. But we have seen that before...in pretty much every other MMO. If I really wanted dungeons and raids/trials and nothing else, I could play...you know...pretty much every other MMO. I tend to quit MMOs as soon as I reach 'endgame', because I don't want to grind scripted boss fights ad nauseum. But since ever WoW inflicted them on us, every MMO dev seems to act like that's the only possible way to design max level content.
curlyqloub14_ESO wrote: »Kimyrielle wrote: »It's way, waaaay too much stereotypical 'endgame' content for my taste. Dungeons, raids. Oh wait, they call them trials here. Hard stuff for that minority of the playerbase that actually loves playing with sweat on the forehead all the time. Good for them. But we have seen that before...in pretty much every other MMO. If I really wanted dungeons and raids/trials and nothing else, I could play...you know...pretty much every other MMO. I tend to quit MMOs as soon as I reach 'endgame', because I don't want to grind scripted boss fights ad nauseum. But since ever WoW inflicted them on us, every MMO dev seems to act like that's the only possible way to design max level content.
I see this opinion often, and while you're certainly entitled to feel that way, the people who express this opinion never offer any suggestion about what endgame content they would like to see.
If everything else is "too stereotypical", and you don't like raids/dungoens/etc, what, in your opinion, would be good end game content? I'd really like to know, because people who have this complaint of yours never seem to have any better ideas - if you have some, please share.
Once again the Elder Scroll single player crowd gets ignored, no new content for us just MORE Dungeons & Trials and more Craglorn for the small percent of hard core MMO players. I guess that "play the way you want" crap doesn't apply to the players who prefer to play solo and not be forced to run around with 3 or more strangers in order to play the new content. I don't see anything in the future updates to makes Elder Scroll single players want to continue paying $15 a month for.ZOS_GinaBruno wrote: »We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc.
Itemization is the exact WRONG direction when it comes to the PvP/AvA side of the game.
Itemization == endless gear grind.
For PvP you want the vast majority of players to be able to get the top-end gear with reasonable effort. Requiring an eternal grind to get the gear required to be PvP-viable will just take players OUT of the already underpopulated AvA campaigns. VR grinding is already bad enough. Don't add a gear grind on top of it.
Leave the grinding for the PVE/Questing/Trials side of things.
Once again the Elder Scroll single player crowd gets ignored, no new content for us just MORE Dungeons & Trials and more Craglorn for the small percent of hard core MMO players. I guess that "play the way you want" crap doesn't apply to the players who prefer to play solo and not be forced to run around with 3 or more strangers in order to play the new content. I don't see anything in the future updates to makes Elder Scroll single players want to continue paying $15 a month for.ZOS_GinaBruno wrote: »We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc.
Please do not tie the dyes to achievements (as can be seen in the screenshot).
Make them craftable, purchasable, drops, whatever - but please not achievement bound.
Ciao, Muh!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts. To do this, we’ll adjust soft caps so that they don't kick in quite as quickly. We have to be very careful about how much we adjust numbers, because the greater the variance, the more people can hurt their intended builds.
More content - We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc. Further, we’re going to allow dungeons to level to the group leader. This means you'll be able to go back and play any dungeon to get rewards appropriate for your group leader’s level.