The following is a direct copy-paste from:Duration of PvP campaigns is 90 days. Not 180. Difficult to trust anything in the article :-)
\ Home News Announcements The Road Ahead – June 4th
The Road Ahead – June 4th
..."PvP Campaigns
We are now two-thirds of the way through the 90-day duration PvP Campaigns we launched with..."
Which article are you referring to?
I concur that the VR content is a little weak and the VR9-VR10 zones are virtually empty. I also do not care much about the storyline in the other 2 factions. With that in mind, I'm shocked that people are struggling to level through it. With 1 additional questing partner you should be able to knock out almost anything but dolmens and a few world bosses. This is an MMO, if you don't have at least 1 friend, you're in the wrong genre honestly.
We're 2 months in and some of you are saying "too little too late". I look back at plenty of other MMOs including WoW and you didn't see a ton of content released within 2 months of the game going live. What in the world has created such unrealistic expectations?
I am thankful that the whiners on here are a small cross-section of the ESO community. As someone already mentioned, a small group of people can create a mountain of hateful posts and whining rants. It really makes me wonder if they're being paid to stick around in a game they hate playing. The irony is they are the ones paying.
Not to take away from the constructive posts asking legitimate questions and providing feedback.
The game has its flaws but I'm astounded over the absolute rage and hatred towards ZOS. Some of you need to unplug and do something else for a while.
Where is the alternate VR leveling system for those of us who do NOT want to have to play the other 2 factions with one character?
This is gonna be the deal killer for me if they do not give us some real VR1-VR10 content other than the 2 other faction quest lines.
Literally nothing in that article was the least bit exciting.ZOS_GinaBruno wrote: »What has you most excited for ESO's future?
christopher_griffinub17_ESO wrote: »How about decreasing our field/range of view in dungeons?
In reality we wouldn't be able to see 100% down a dungeon tunnel. Maybe allowing players to see 8-12 meters under normal conditions. When It comes to lighting in a dungeon allow them to be lit by:
a) torches or braziers with braziers casting light further than torches,
b) an enhanced "magelight" spell which casts light even further or
c) by natural light leaks rough cracks, ceilings, etc.
I believe this would effectively enhance the feeling of venturing into the "unknown" for players.
It is not about content, it is about broken mechanics and content stretching with VR's.
The amount of criticism in this forum has reached a level that is not normal for a mmorpg, there are very few defenders of what zos is doing.
You also see it ingame, i am in 5 Guilds and there are so many people who are not online for more than a week.
It is not a small cross section, this game has problems.
Denial does not help.
Yeah, this is a total bs update. As if the last update wasn't bad enough. Look at how many things they broke. Holy jesus, I understand the need to add new content, but hire more staff and fix the game. It's ridiculous that I pay $80 at launch and $15 a month for a game that barely works.
1.) Liberation of Northpoint - It is a main quest line in Rivenspire. It is currently impossible to finish. Without finishing it, you can't continue to the main quest line in the next area. This is completely unacceptable, it has been 2 days now, and I haven't been able to finish it. I've called, I've sent bug reports, nothing has helped. Hell last night, I couldn't even send a bug report, only the search for FAQs was available, lmao.
2.) Guild Store - an absolute joke. I can't find the items I want. Where are filters that work? Where is an item search function that works? The add on for this sucks. Why do I have to back out of conversation just to get a general search to work? Major issue, needs to be optimized immediately.
3.) Guild bank - Don't even get me started about this. I've spent over 50 hours of wasted time now in the guild bank, waiting for it populate, or waiting for it to process previous request or just sort the items. Why aren't items stacking in the guild bank? Why does it freeze up after you quickly dump 10 items in the guild bank, and you have to wait for previous request? I hate the guild bank. Please fix ASAP
4.) Combat lag for switching weapons. I've gotten killed many of times because I press weapon switch, nothing happens, I press it again, then I'm back to my original weapon, and I've missed about 3 seconds of available combat ability pressing time. Combat lag in general needs to be tightened up. Its not terrible, but could be better.
5.) Veteran leveling is ridiculous. I finished all the quests in Glenumbra and 2/3s of the quests in Stormhaven, and I'm barely at 20% through rank 2. Something is wrong there. You need to get your algorithm people back to the drawing board on that formula because leveling VRs takes a stupidly long amount of time.
So, forget about adding pretty colors to impress the kiddies, and make the damn game playable, or people that were planning on being long term subscribers are going to be playing something else. Watchdogs is looking pretty sweet right now.
I'm actually a little concerned about the direction this seems to indicate the game is going.
New group content / trials and super special leet loots to grind for in them to make the minority of the player base feel superior to everyone else. And a new dye system that appears to also gate by specific achievements, which looks like the popular colors will also be behind the group stuff.
Still no content to get VR 11 and 12 without grouping or grinding an insane amount.
Nothing to address the fact that "play your way" is now pretty much go resto/dest staff with light armor or go home for the majority of people.
The above also takes a nice step towards invalidating crafting other than upgrading dropped gear.
I have been pretty optimistic about the game up till now, but it looks like we may be going to follow the generic MMO raid / loot grind. Problem is, this has been done, very successfully, in many other games, and I don't think its what people were expecting with ESO. Yes, there will always be some who want the good old days back where an MMO was all about grouping all the time, and those who want to play and never actually interact with another person. Either way could be done game was designed that way from the start, but you cant keep both the "hardcore" / raiders, and the solo / casual mob happy by making the first part of the game something only the casual group enjoy and the end game something only the hardcore group enjoy.
Personally I sit between the two stereotypes, and I'm still having a lot of fun doing the quests in the VR zones, but less and less of the people on my friends list are logging in now. There is still so much potential for this game, but I really don't think that following the generic MMO formula is going to work here, if I want that, I have many other games I can go back to that already do it very well, and most of them are F2P at this point...
Overall I disagree with you based on the vision for the game which was promo'd prelaunch for a LONG time as well as interviews right around the time of launch and after which clearly showed/detailed there would be some solo content but that the emphasis was on grouping and also PvP interwoven. And that is exactly what they gave us - a lot of solo content prior to level 50 and more reason/need for grouping and interesting PvP action all along.
I feel like the devs of this game followed through with exactly what their vision was planned to be and while accepting input and suggestions from current players is always a good thing in mmo's, entirely refocusing on a different vision or changing the primary framework of the gameplay is not.
Generic is the farthest description away from the facts for TESO. It is familiar enough to be user friendly, yet has enough areas which have been done differently to provide variety. I like the fresh take. Just gotta remind myself to be patient for the staff as they are actively working on bugs and fixes etc. Ya gotta be flexible as an mmo company these days, but flexibility does not equate to morphing completely away from your design intent.
Good Journeys!
christopher_griffinub17_ESO wrote: »How about decreasing our field/range of view in dungeons?
In reality we wouldn't be able to see 100% down a dungeon tunnel. Maybe allowing players to see 8-12 meters under normal conditions. When It comes to lighting in a dungeon allow them to be lit by:
a) torches or braziers with braziers casting light further than torches,
b) an enhanced "magelight" spell which casts light even further or
c) by natural light leaks rough cracks, ceilings, etc.
I believe this would effectively enhance the feeling of venturing into the "unknown" for players.
Honestly, I get enough of the feeling of journeying into the unknown without them shutting off the lights. If you want to make it spookier for yourself, try turning the brightness on your monitor down when you go into a cave. That should do it.
christopher_griffinub17_ESO wrote: »christopher_griffinub17_ESO wrote: »How about decreasing our field/range of view in dungeons?
In reality we wouldn't be able to see 100% down a dungeon tunnel. Maybe allowing players to see 8-12 meters under normal conditions. When It comes to lighting in a dungeon allow them to be lit by:
a) torches or braziers with braziers casting light further than torches,
b) an enhanced "magelight" spell which casts light even further or
c) by natural light leaks rough cracks, ceilings, etc.
I believe this would effectively enhance the feeling of venturing into the "unknown" for players.
Honestly, I get enough of the feeling of journeying into the unknown without them shutting off the lights. If you want to make it spookier for yourself, try turning the brightness on your monitor down when you go into a cave. That should do it.
Oh, if it were that easy! This wasn't about making it "spookier" as much as it was about making it realistic. In reality, if someone saw mobs waiting down a corridor I doubt they'd even enter it!
I guess I remember the days when you couldn't see 10 miles in advance there were a group of orcs waiting to pounce on me. It's like we've forgotten what the word "challenge" means. All players want to do is get through it as quickly and easily as possible. If you think my suggestion would make things harder, don't ever try to play "Dark Souls".
1.) Liberation of Northpoint - It is a main quest line in Rivenspire. It is currently impossible to finish. Without finishing it, you can't continue to the main quest line in the next area. This is completely unacceptable, it has been 2 days now, and I haven't been able to finish it. I've called, I've sent bug reports, nothing has helped. Hell last night, I couldn't even send a bug report, only the search for FAQs was available, lmao.
Westcoast14_ESO wrote: »The game has a lot more in common with the shortcomings of The Secret World than I would like to admit (it also has many of the strengths of TSW, not that those strengths kept TSW from going down in flames). Fortunately, unlike Funcom, ZoS still has the development staff to fix things, and hopefully that will continue into the indefinite future.
Westcoast14_ESO wrote: »Nothing annoys an explorer like being forced into deadly combat every five steps, and possibly being made to retrace their steps. For too many people, including myself, the game lost interest somewhere on Blue Mountain.
Of course, the Elder Scrolls franchise is in some sense the ultimate explorer's franchise. It was bound to disappoint by being too hard to explore in.
Agree on the combat and retracing the steps part.
Until a major MMO is made which allows actual 'player made content' (like for example Minecraft but hopefully with curved things) you won't have a true exploration game. I'd love to see someone just decide to spend several months churning out a huge interesting swamp. Players can then go by and rate it 1-10. "Well, I think we will bypass this swamp, it's got a three rating from 8235 people but I've heard about one that has the same number of votes and has a solid 7. We should go see that." Eventually lame stuff is dropped, good stuff added and the world grows.
It's a dream I have.