SK1TZ0FR3N1K wrote: »OK, let's solve this problem. Everyone out there with a rare motif, hold on to them for a few weeks. Take your posting down out of the guild store. Any that you pick up, send to an alt to hold. Let's pull them out of the market completely. For the next 2 weeks, if you want one, you can farm it. And, quit with the "casual player is getting screwed" crap...it's old, and it's flat bull crap. A casual player by definition is just cruising around the game. They are not in a hurry to get somewhere/something. It only hurts the "I want it because you have it, and that's fair" people.
these are not the real casuals...they are the game jumpers. They want to do everything and move to the next game. Real casuals log in and do their thing and do not stress about having the latest shinies. It is the "Keeping Up With The Jone's Without Working For It" crowd.
Alpha_Protocol wrote: »I have like 30 motifs floating around in my mail... I'm nearly ready to vendor them for 5g each... pst with an offer on the ones you need...
herbisaurusub17_ESO wrote: »I have noticed several players that buy rare motifs all day long.
They are the same players that sell alloy/wax/rosin all day long.
They are then selling the motifs for real dollars.
Zenimax is basically supporting this.
Inupis you are missing the main argument here. We are NOT saying that some items should not be rare, even very rare. We are saying bind them to the account of the person who gets one. This eliminates the Gold Farmers. I just can't understand why you fail to see the point.
LonePirate wrote: »I still don't understand why these were intended to be rare in the first place. Rare items not earned via combat only generate economic problems and these motifs certainly have generated plenty of problems.
Instead of making these book found in lootable containers, the books should have been quest rewards. For instance, put a once a day quest in each faction's capital city where the loot reward is a random motif book from the first 10 books. I would then make the 4 "rare" books be email rewards for reaching Veteran Rank 3, 5, 7 and 9. Every player would have the same opportunity to earn those 4 motifs while simultaneously preventing people from hoarding these books and selling them for inflated prices. It would also serve as a carrot for those players who need an extra carrot to continue leveling the Veteran Ranks:
Alpha_Protocol wrote: »I have like 30 motifs floating around in my mail... I'm nearly ready to vendor them for 5g each... pst with an offer on the ones you need...
When I did find them I always gave them away when someone popped up in chat wanting to buy. That way they would not go to someone who will turn around and sell them for a ridiculous amount. But I have not found any for weeks.
ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find interactable objects saying they have items, but are actually empty.
Note: Post edited for a spelling mistake, oops!
firstdecan wrote: »Wow, another thread gone wild.
Firstly - the Motifs do have an effect in game. You need all the components of an armor \ weapon piece, including the mineral for the style, in order to create armor. Players who intend on being crafters can level crafting more quickly or create more things for others if they have more motifs because they will be able to use more of their style minerals. At VR ranks that may not be an issue, but for starting players it would be.
I got a dark elf motif earlier today, so they do drop. What would that sell for on the EU mega server?
AlexCala7b14_ESO wrote: »hightoriab16_ESO wrote: »Has anyone actually found a motif recently?
Some have, but they are the exception, the rule is that you are not likely to see them, since the drop rate is so atrocious now.
Yeah, spend some time playing with this new patch first. If you truly feel like the motifs are so rare that they're impossible to attain, let us know. As mentioned earlier, we'll keep an eye on the feedback.AlexCala7b14_ESO wrote: »@ZoS_GinaBruno But should they be so rare that their going for prices in the market house which can only have been obtained by exploiting prior to the nerf when people could dupe gold and items, or buying gold from gold sellers? That's part of the issue. There's rare, and then there's impossible-to-get-almost rare.
I guess we'll see what happens, with the patch but I don't see it changing much, unfortunately.
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There have been PLENTY of people finding the rare motifs (found Primal myself yesterday).
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There is nothing forced, but if a player wants those items, he's not going to get them in game. He's going straight to a gold seller to obtain gold so that he can then purchase one from another player who exploited to get them. The problem is that this runs directly counter to ZOS' stated intention to get rid of gold sellers.
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The issue is that the current drop rates drive players to gold sellers in a big way. It has nothing to do with entitlement or perceived rights.
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The crafting motifs are just cosmetic, so it would do zero harm to simply dramatically increase their drop rates and make them bound to your account--a simple, elegant solution that kills the biggest incentive in the game for players to purchase from gold selling bots.
If your ability to play is unhindered by not having Daedric/Ancient Elf, then you would not have any problem with them being made account bound. As an added bonus, bots/gold sellers would be severely damaged. Win-win.
firstdecan wrote: »Wow, another thread gone wild.
Firstly - the Motifs do have an effect in game. You need all the components of an armor \ weapon piece, including the mineral for the style, in order to create armor. Players who intend on being crafters can level crafting more quickly or create more things for others if they have more motifs because they will be able to use more of their style minerals. At VR ranks that may not be an issue, but for starting players it would be.
Secondly - The motifs \ style options are the only way to customize appearance. Most players will respond to the game more positively if the character they control is to their liking, which includes appearance. One of the intentions of the game is to provide players with an enjoyable \ personalized experience, so allowing players to create armor with a variety of appearances should be fairly accessible to most players.
They already are. Too many people are posting about how easy it is to get, and now many times they loot, the 1-9 racials, yet this thread isn't about those racials, even though there are a ton of posts about them in here.Thirdly - If there are not going to be other options for customizing armor \ character appearance, the motif drop rate should be such that the basic racial motifs (1-9) are accessible to most characters through reasonable game play. I only have one toon, VR ranked, so I do not know what the drop rates feel like right now, but if I start a toon I would expect to find ~2 motifs in every zone by following the quest lines (and looting the appropriate containers). The "elite" motifs (10+) can be rarer, as there are a reasonable amount of options provided from the basic racial motifs.
Lastly - To anyone who has the audacity to say "Don't like it, play something else" you better hope you do not get your wish. This game will only exist as long as it makes money. It will make more money and have more financial resources to reinvest in improvements if it appeals to the widest audience possible. One of the easiest ways to do that is to allow cosmetic customizations that appeal to the individual, perhaps with a nominal amount of effort for most customizations, and a few "elite" options for the gamers who play all day and don't have a life (which is exactly what I think when I see someone in daedric armor - must be nice to live without responsibility).
Post Script - This is a game, and it's supposed to be fun. Anyone who thinks anything in this game is earned or an accomplishment needs to move out of mom's basement. This is supposed to be an "M" rated game for adults, if you don't pay rent or have a mortgage you have no concept of working for anything.
hightoriab16_ESO wrote: »Personally I would be okay with low drop rates if it wasn't for the fact that every building I come across has already been looted, every container is either empty of left untouched because it had nothing of value. If the containers were instanced, or the items within different for each player, then I feel that people would have a chance of finding a rare drop without someone beating them to it, which invariably happens 99% of the time.
AlexCala7b14_ESO wrote: »We were told they would investigate the dissapearance of Motiff's /TWO WEEKS AGO/.
(Thread hear, quote from ZoS below.)
http://forums.elderscrollsonline.com/discussion/93552/the-disappearance-of-racial-motifs/p3
ZOS_GinaBruno wrote: »Hey guys, we're going to investigate this issue and let you know what we find out. Thanks for the reports!
For a problem that has been documented for almost a month now. Yet with todays' pathc note,s we find the drop rate is being /REDUCED/ even /MORE?/ What the hell? We were told they'd investigate, who the hell came up with the idea to reduce them even more? Is it really so hard to see that the drop rate on Motiff's is too little now and the nerf was too hard? Why are the casual players being /PUNISHED/ when it was bots and exploiters who were the problem? And why are we being /PUNISHED/ more for an issue that is of no benefit to the community, the game, or the morale as a whole?
I've been on Zenimax's side since forever, but this? This where I draw the line. What the hell is going on guys? Why are you not fixing the overly nerfed drop rate? And why are you punishing the honest people when it's the dishonest ones who were the issue? Why are you going back on your word and your promise to investigate this stuff?!
ZOS_GinaBruno wrote: »Yeah, spend some time playing with this new patch first. If you truly feel like the motifs are so rare that they're impossible to attain, let us know. As mentioned earlier, we'll keep an eye on the feedback.AlexCala7b14_ESO wrote: »@ZoS_GinaBruno But should they be so rare that their going for prices in the market house which can only have been obtained by exploiting prior to the nerf when people could dupe gold and items, or buying gold from gold sellers? That's part of the issue. There's rare, and then there's impossible-to-get-almost rare.
I guess we'll see what happens, with the patch but I don't see it changing much, unfortunately.
ZOS_GinaBruno wrote: »We'll certainly keep an eye on the feedback about motif drop rates after this patch rolls out and you've had a chance to play through. That said, it is intended that these should be rare items, so keep that in mind.