ZOS_GinaBruno wrote: »Yeah, spend some time playing with this new patch first. If you truly feel like the motifs are so rare that they're impossible to attain, let us know. As mentioned earlier, we'll keep an eye on the feedback.AlexCala7b14_ESO wrote: »@ZoS_GinaBruno But should they be so rare that their going for prices in the market house which can only have been obtained by exploiting prior to the nerf when people could dupe gold and items, or buying gold from gold sellers? That's part of the issue. There's rare, and then there's impossible-to-get-almost rare.
I guess we'll see what happens, with the patch but I don't see it changing much, unfortunately.
AlexCala7b14_ESO wrote: »Explain to me how "Looking into it." and two threads about the items complete dissapearance, somehow merits, a /FURTHER REDUCTION IN THE DROP RATE./
JessieColtub17_ESO wrote: »1. Racial Motiff's are a costume. They impart ZERO affect to the armor other than how it looks.
2. Racial Motiff's have ZERO affect on the game itself. (See #1 above)
3. Sellers will ask for as much as they want, on any item, at any time. ZeniMax cannot control this.
4. Buyers will pay what they think something is worth to themselves. Regardless of how many are available in the game at any given time.
4. Buyers dictate the cost of items. If no one was willing to pay 100K for a damn costume, then the price would fall.
On a side note, I think ZeniMax screwed the proverbial pooch on this one. They should have increased the drop rate by 10% on all the Racials, set the vendor cost on the books at 10g, but made them BoP.
BAM! cost problem solved and complainers have been silenced at the same time.
ZOS_GinaBruno wrote: »We'll certainly keep an eye on the feedback about motif drop rates after this patch rolls out and you've had a chance to play through. That said, it is intended that these should be rare items, so keep that in mind.
.SK1TZ0FR3N1K wrote: »OK, let's solve this problem. Everyone out there with a rare motif, hold on to them for a few weeks. Take your posting down out of the guild store. Any that you pick up, send to an alt to hold. Let's pull them out of the market completely. For the next 2 weeks, if you want one, you can farm it. And, quit with the "casual player is getting screwed" crap...it's old, and it's flat bull crap. A casual player by definition is just cruising around the game. They are not in a hurry to get somewhere/something. It only hurts the "I want it because you have it, and that's fair" people.
these are not the real casuals...they are the game jumpers. They want to do everything and move to the next game. Real casuals log in and do their thing and do not stress about having the latest shinies. It is the "Keeping Up With The Jone's Without Working For It" crowd.
tdilloncub18_ESO wrote: »Isn't rare suppose to be....well... rare?
@hightoriab16_ESO - Yes, Monday May 19th - Orc Motif, in a trunk in the Bank at Wayrest. 3rd one of these Orc Motifs I have found. Didn't need it, stuck it in the Guild Store for others.
geeze, the easiest option would have been to make them bound to acct. all the exploiters would have useless stock to sell. the drop rate would have remained the same so in effect an active player leveling and looting along the way would get eventually all the motiffs
this only benefits the exploiters and bots that stockpiled the high motiffs already
ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find interactable objects saying they have items, but are actually empty.
Note: Post edited for a spelling mistake, oops!
A large yellow rectangle
ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find interactable objects saying they have items, but are actually empty.
Note: Post edited for a spelling mistake, oops!
Y'all really need to edit the patch notes to remove the bit about the motif drop rate. I don't get why you haven't since you know it's in there and it's incorrect.
I found 6 motifs after 1.0.5, enough to fill out my standard 9 and trade the 3-4 other.i have not found a single motif since last time they screwed with it and i play A LOT
ZOS_GinaBruno wrote: »We'll certainly keep an eye on the feedback about motif drop rates after this patch rolls out and you've had a chance to play through. That said, it is intended that these should be rare items, so keep that in mind.
You guys really need to stop posting stories about finding motifs 1-9. Those are extremely common compared to the ancient elf and daedric drop rates.