The "immersion" arguments don't hold water, IMHO. Especially not within ESO's internal lore at this point.
MoonPile
This is also the problem ESO faces right now: some people—let's call them "toxic casual players"—consistently believe DPS isn't important and are hostile to those who pursue it.
But it's these top 1% of players who usually provide the meta, write tutorials, and guide new players.
They are the reason for the game's longevity, and it's because of their efforts that new players can grow more efficiently.
Imagine what would happen to the game without these high-level players? Want to complete the trial? Sorry, there's no relevant guide, or qualified tank/DPS/healer. Want to play PVP? Sorry, PVP is also dead because everyone is a low-level player, so the only factor that determines the outcome is the number of people. When the players who wrote the tutorial disappear, the rest can only continue to stumble and grope in the dark until another batch of high-level players emerge, but by then, the game is usually dead.
Want a fun build? That's fine, but Dungeons/Trials are group-based, and you have to consider the cost of your teammates' time. When a team only has to face 12 Xoryn's Chain Lightnings instead of 16, any responsible leader and competent teammates will choose the former over the latter.
Besides, no one objects to fun builds; after all, fun is the whole point of playing games, isn't it?
But what's not fun? A monotonous build lacking in variety. If I could, I'd also like my HM team to have a Frost Mage, a Black Mage, an Archer, and even a Zookeeper, but poor balancing prevents that because the DPS of these themed builds is so different from the Beam build. And that's undoubtedly ZOS's fault.
What is a truly fun build?
1. Sufficient variety.
2. Ability to clear the game's most challenging levels with average DPS (currently, at least 120-130k, with cleave accounting for 70% of total damage).
3. Ability to not drag down teammates or provide sufficient buffs to the team.
Only when all three of these criteria are met can a build be considered interesting. No one wants to be shooting peas at monsters while their teammates are nuking them. And no team wants a player who can only shoot peas. When you choose to play DPS in a group, it's your responsibility to achieve decent (not necessarily the highest) DPS. However, some toxic casual players seem content with just shooting peas and loudly oppose those who do their duty.
"Toxic casual players" are just a result of being forced to play through builds they don't like. And "casual" isn't the right word. A casual player is someone who doesn't want to put in the effort and wants everything done for them. But players who don't want to play through the meta - not casuals. They just want to play more creatively. A casual player is someone who plays DS based on guides (which, sorry, is just lame). Using the most effective build that you've seen on the internet. In the DS community, such players are treated with disdain. In Teso, the situation is completely opposite. Why is a person who plays endgame using guides and builds from the internet not considered a casual player, but a person who tries to learn everything on their own through their unique playing style (which includes the build) is considered a casual player?
SaffronCitrusflower wrote: »StihlReign wrote: »ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
PvPer's see a ton of money going into the development of features they don't want to see in a FUTURE PvP environment so they've asked for clarity. Panic seems like a stretch but here you are.
PvEers see a ton of money going into the development of features they don't want to see and don't care about. They would rather see a new chapter with more quests.
On what grounds do PvPers reserve the exclusive right to decide what the FUTURE PvP will look like? What's wrong with having regular Cyrodiil and a second, Vengeance-like campaign, both enabled at the same time?StihlReign wrote: »We gave PvErs a simple solution via CP and an easy to purchase 2 pc set to stop them from getting bombed and ganked during events. It was nerfed in record time, about 2 weeks. The info is in the patch notes.
LOL. Since when do PvPers work for ZOS? PvPers have given exactly nothing to PvEers, and now are also trying hard to take away any possibility of an additional PvP mode from those who would welcome such an alternative.StihlReign wrote: »Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
PvE has received an incredible amount of resources from the devs. PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players. Things are left half done, unexplained, ignored, mocked or given some of the worst excuses - while doing nothing, or something no one asked for. Why is clarity an unreasonable request?
This is patently false. Back in 2021, ZOS tested some players' ideas, like disabling crosshealing outside of groups or disabling proc sets, so yeah, devs bother from time to time. They also introduce things no one asked for, but since it's their game, they can do whatever they deem best, whether we agree or not.
Nobody is asking for a blind trust in ZOS, but rather that PvPers chill so they can access clarity of thinking and their reading skills again, and stop jumping to misguided conclusions like "Vengeance will replace all of PvP" or "PvEers hate us and want PvP deleted from the game."
Putting vengeance up as the only PvP option IS, IN FACT, forcing PvP players to do work for ZOS.
You're free to play another game, as, IN FACT, nobody is forced to participate in Vengeance tests. You can just do a week long break from ESO; think of it as an extended maintenance.
SerafinaWaterstar wrote: »10 year player here & find subclassing great fun.
As I have 20-odd characters, have been playing around with some & it’s made them much more enjoyable to play.
Yes, there is a meta - but then there is always a meta, so who cares?
And if it allows people to access bits of the game they felt they couldn’t previously? GOOD.
Not fond of elites.