Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil? Too bad though, because ESO PvP would be quite engaging if it weren't so broken on so many levels.
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy? No, any person can post any wish here on the forum (within ToS ofc). There's nothing wrong about zergfest either, as long as zergs are equal in size (at some point skill matters again).
Frankly, I couldn't care less whether PvPers keep the current version or not, as it doesn't exist for me anyways. In general, I suspect that PvEers don't really care either, they have other problems, like hats and economy. PvPers can try and dictate whatever they want to PvEers, it doesn't change that Cyro populations are shrinking.
Last'One
WaywardArgonian wrote: »Siege damage is already ridiculously powerful.
tomofhyrule wrote: »That implies that it is intended that the parent classes each have their own strengths and weaknesses and that the point of Subclassing is to give players a way to make up for the inherent weaknesses of their Class.
It's a little more complex than that. ZOS have even said as much themselves.
“We know the Subclassing system will infuse power into the player community. For example, players can drop their tank and support skill lines for more damage-dealing abilities and passives,” notes Day. “However, there is a trade-off—by taking all damage skill lines, you are more reliant on your team for support healing, shielding, and protection. Also, there is no desire to reduce the effectiveness of pure classes and their ability to complete content, and overall, the system should make the content more accessible to all players.”
In other words, DDs got to address their weaknesses, while tanks and healers are pushed into buff machines.
Malprave
It's not "cult like behaivior" to use the best available options. Why do you gold your gear? why do you look for certain sets? You're making an arbitrary line in the sand about what's ok to minmax with and what's not. It's insane, and very self centered. You're literally saying "any minmaxing beyond what I think is ok is ridiculous"
Stop it.
again, you're bringing your version of endgame to other people. Completing an activity is not the same as scoring it. I understand that tons of builds are viable, and that I could, and have, in fact completed all the trials on various classes and builds, in each role.
but that is not the argument here, and it is not the "player problem" detractors seem so bent on making it. I'm talking about trifecta groups, HM content and playing the hardest, fastest least death-y runs. When you want to push the envelope of what the game offers, every skill line and combo should be on the table. I don't want to self select when I'm going for time, I want the game to fair, and hard, and interesting and know that everyone who's doing it has the same non nuclear opportunities.
If it's in game, and anyone can use it, it's a ZOS problem. I didn't code Arc to have Banner and assasination, ZOS did.
Look, I played an arc main for like 3 Updates, just like LITERALLY EVERY OTHER DD. I watched people leave after one patch of arcanist, because of how comically powerful it was. If there was any serious alternative to this meta, people would play it. but there really isn't anything that comes close to being that efficient.
Again, you can play however YOU want. If you want to wear a mix of stam and mag glyphs, go right ahead. I DONT WANT THAT. I'm literally running around in regular vet trials, trying to enjoy myself in this other version of the game I used to love very very much, because I'm not gonna wear a beam anymore, it's like an anchor of boring around my neck.
For the love of Tamriel, @ZOS_Icy @ZOS_GinaBruno @ZOS_KaiSchober make something else competetive or nerf Herald IN A NORMAL WAY. NOT LIKE YOU ALWAYS DO WITH a HUGE NERF HAMMER but like enough that people will still play it but it doesn't trivialize mechs or put out the best numbers for all your arcanist centric fantasy fights.
Since we will never get the multiclassing cat back in the bag, PLEASE balance these skill lines. its so ridiculous what's happening right now.
And again the flawed premise rears its head. The best available option is NOT the one with the highest damage potential. It's the one with the best combination of damage potential x player efficiency.
I'm not making any such line in any sand. I'm simply stating reality. Refusal to accept reality would be an example of cultism btw.
I'm talking about HM/trifecta. Honestly, I'm just going to stop here as you have made multiple assumptions with no basis in reality.